As Palworld Blows Up, Could Nintendo Successfully Sue the Controversial ‘Pokemon With Guns’ Game?

Palworld is pretty much the hottest game in the world, with an incredible eight million copies sold just six days after going on sale on Steam and Xbox. But it is also one of the most controversial video games of recent times — and that’s because quite a lot of the internet reckons its Pals look a lot like Pokemon.

Developments are fast-moving and dramatic. Developer Pocketpair has said its staff have received death threats amid these Pokémon “rip-off” claims, which it has denied. Nintendo has moved quickly to remove an eye-catching Pokémon mod too.

Then, this week, The Pokemon Company issued a statement, saying: “We intend to investigate and take appropriate measures to address any acts that infringe on intellectual property rights related to Pokémon.”

That’s not confirmation that Nintendo, which exclusively publishes Pokemon video games, or The Pokemon Company intends to launch a lawsuit against Pocketpair, but ever since Palworld came out observers have wondered whether Nintendo will take legal action.

What is the likelihood of Nintendo taking on Palworld in court? And if it does decide to bring a case, what’s the likelihood of success? If Nintendo wins, could Palworld be hauled offline? IGN spoke with copyright lawyers to find out what might happen next.

Peter Lewin, video game lawyer at Wiggin, said much would depend on which country Nintendo pursued legal action in, given the differences in IP laws across the globe. The U.S., for example, has a “notoriously permissive” fair use defense, which may influence where Nintendo sues Pocketpair, if it decides to sue at all.

But generally, copyright infringement cases ask three questions: is the original work actually protected by copyright; has the alleged infringer copied a substantial part of the original work; and are there any available defences (for example parody or fair use/dealing)?

“On the first point, it’s worth noting that ideas generally aren’t protected by copyright, but the particular expression of an idea can be,” Lewin told IGN. “So one company can’t stop another from making a game about catching and battling monsters. However, if a company copies important aspects of how exactly another company expresses that game concept (characters, story beats, names etc), that’s where issues can arise. In this instance, the main focus seems to be on the Pal designs and 3D models, rather than the game concept as a whole.”

Sam Castree, a copyright lawyer and avid Pokémon player, said it’s safe to assume The Pokémon Company, or Game Freak, or Nintendo owns the relevant works, and so the copyrights are valid. But is there direct evidence of copying?

It all comes down to similarity, Castree told IGN. Protectable expression might include things like artwork, well-developed characters or settings, and fleshed-out lore. “So, it’s not enough to have a fire-elemental dragon in the game,” Castree said. “That dragon would need to closely mimic Charizard’s design, or be described with an amalgamation of the various Pokédex entries, or something like that.”

Let’s say Nintendo does take legal action against Pocketpair. What happens next? According to Lewin, the onus is usually on the copyright owner to prove that copying occurred, but in some legal systems this burden can actually shift to the defendant to prove that they didn’t copy the work.

And how might Pocketpair react to a lawsuit? Could it be forced to pull Palworld from sale? This seems an unlikely last resort, according to Castree, because of the huge sales numbers.

“They might change the game to alter or cut out the Pals that are seen as problematic,” Castree continued. “They might try to negotiate some kind of settlement or licensing arrangement. Or, they might be defiant and choose to fight the lawsuit. In that case, the first step would probably be to counter by filing a motion to dismiss the lawsuit, saying that the relevant Pals aren’t similar enough to the relevant Pokémon.”

It’s worth noting that litigation is extremely resource intensive and expensive, so even if a case is brought, it might be settled before it gets too far. Disclosure could see Pocketpair ordered by a court to make available to Nintendo documents that are relevant to the dispute, such as internal emails and game concept materials. “Naturally if internal documents exist which suggest that intentional copying has occurred, knowing these might be revealed during the process may encourage a party to try and find an early and more discreet resolution,” Lewin said.

“Even massive corporations have technically finite legal budgets and manpower,” Castree added. And companies can be nervous about “getting burned” by bad precedents they may end up setting for themselves. For example, if a judge decides there is no infringement, that may create a blueprint for other companies to follow.

“Sometimes, it can pay to bide one’s time in an effort to protect the longer-term legal position,” Castree said. “There are also non-legal issues to consider, like a potential public-relations uproar. I don’t know how much that would play into the specific case, though, given some of the outrage from people who are already convinced that Palworld is a Pokémon rip-off.”

There are also non-legal issues to consider, like a potential public-relations uproar.

Thinking further ahead, let’s say Nintendo brings a case and wins. What might such a win achieve? Money damages would be an obvious component of any victory, of course, and they could be substantial given how successful Palworld has become. Castree says there’s also the potential for a court order that blocks Pocketpair from selling the game. All these scenarios are theoretical because, as it stands, there is no lawsuit.

But as the world watches Palworld grow ever more popular, selling a million more copies as each day rolls by, the question on everyone’s lips is: will Nintendo sue? In short, is there likely any case to be found here?

Castree cast doubt on the likelihood of a lawsuit: “I think that a lot of the alleged similarities are too trivial to withstand serious scrutiny. Everyone is allowed to have a hedgehog-like monster or a deer-like monster in their games, and their mere presence does not infringe on Shaymin or Xerneas. A plant-themed monkey is not a rip-off of Pansage merely because it is a plant-themed monkey. The abstract idea of a grass monkey is uncopyrightable, and the designs themselves look nothing alike.

“I’ve seen some people complaining about Xatu being ripped off, but that’s merely because Xatu and this particular Pal are both birds with vaguely Mesoamerican designs. But they aren’t the same bird with the same Mesoamerican designs. All in all, the vast majority of the alleged copycats don’t amount to much in the legal sense.

“But then there are some that really are rather blatant. To name a few, I’ve seen one Pal that is absolutely just Eevee’s head on a fluffy, cloud-like body. There’s no other way to describe or explain it. There’s one that I outright mistook for Leafeon in some pictures, although I see from other angles that it has more of a squirrel body. There’s another that looks an awful lot like Lucario. Even if it’s just a handful of Pals that legitimately infringe on Pokémon copyrights, that’s still copyright infringement.”

Even if it’s just a handful of Pals that legitimately infringe on Pokémon copyrights, that’s still copyright infringement.

Castree said that some of the Pals in Palworld could be used by Nintendo to show likelihood of success as part of a preliminary injunction to temporarily block sales while a lawsuit is ongoing. However, a judge may be hesitant to bar sales of Palworld over a handful of infringing Pals out of over 100 total, Castree added.

“That could be unfair both to Pocketpair and to the consuming public who have a legitimate interest in accessing the non-infringing content. An injunction isn’t impossible, but it might be a hard sell to the wrong judge. But if a court does issue a preliminary injunction, then Pocketpair will almost certainly settle very quickly. At that point, they would want to minimize their own losses as fast as possible.”

For now, Palworld appears safe. But as we’ve already seen, a lot can happen in the world of video games in just a few days. The Poké Ball is in Nintendo’s court.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Palworld Update 0.1.3.0 Hits Steam

Palworld developer Pocketpair has released a new update for the Steam version of the ‘Pokemon with guns’ crafting and survival game, with a patch for the Xbox version to come.

Palworld Steam update 0.1.3.0 fixes a number of bugs and attempts to tackle cheating, which as IGN has reported is ramping up. Pocketpair said it’s currently prioritizing fixing critical issues with the game before moving on to adding new in-game features, such as PvP.

Palworld Steam Update 0.1.3.0 Patch Notes:

Main changes

・Fixed a bug where the loading screen did not end when logging into the world

・Fixed a bug where the world date was not displayed correctly and appeared to reset.

・Corrected various incorrect text

・Countermeasures against various cheats and exploits

Meanwhile, Xbox version v0.1.1.2 will be released “as soon as it is ready”, Pocketpair said.

Palworld is one of the biggest games in the world following an explosive early access launch that’s seen an incredible eight million copies sold in just six days. But it is also one of the most controversial games of recent times. Pocketpair has said its staff have received death threats amid Pokémon “rip-off” claims, and Nintendo has moved quickly to remove an eye-catching Pokémon mod. Overnight The Pokemon Company issued a statement, saying: “We intend to investigate and take appropriate measures to address any acts that infringe on intellectual property rights related to the Pokémon.”

For more, check out our in-depth look as to whether it is fair to call Palworld a Pokemon rip-off.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

It’s Been 5 Years Since Nintendo Announced It Was Restarting Switch Exclusive Metroid Prime 4

Five years ago today Nintendo announced it had restarted development of Metroid Prime 4.

On January 25, 2019, Nintendo said it had restarted work on the hotly anticipated Switch exclusive from the beginning, with the help of the developer of the original Metroid Prime games, Retro Studios. At the time, Nintendo said the decision was made because this fourth entry had “not reached the standards we seek in a sequel to the Metroid Prime series.”

Metroid Prime 4 was announced at E3 2017, reportedly with Bandai Namco handling development. But two years later Nintendo handed development duties to producer Kensuke Tanabe, who set to work with Retro Studios to get the game out the door.

We’ve heard nothing official about Metroid Prime 4 in the five years since the reboot was announced. However, Nintendo still lists Metroid Prime 4 for Switch, with a release window of TBA.

With the Nintendo Switch 2 now waiting in the wings, all eyes are on Nintendo to see if the game will launch on the original Switch as planned, has been repurposed for the next-generation console, or will launch on both. Switch 2 is reportedly set to launch later in 2024, with an announcement expected in the first half of the year.

Whatever the case, it’s been a long five years for Metroid Prime fans (seven years if you count from when Metroid Prime 4 was first announced), although last year’s Metroid Prime Remastered is a wonderful stop-gap.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

PS5 Update Appears to Block Controversial Cronus Zen Device

This week’s PlayStation 5 firmware update appears to have blocked the Cronus Zen device, which lets gamers use macros and modify their controllers.

It is a controversial product, which some say gives players an unfair advantage. While the Zen is used in many competitive multiplayer games, it’s perhaps most prominent in Call of Duty, which has crossplay across PC and console. According to its website, Zen is used by over half a million people.

Call of Duty players have used unauthorised third-party hardware such as XIM and Cronus Zen to benefit from the likes of aim assist and reduced recoil while using mouse and keyboard for years. Activision said in 2023 its anti-cheat tech, Ricochet, would detect their use and bans would follow for repeat offenders.

Now, following the release of PS5 firmware update 24.01-08.60.00, Cronus has issued a statement addressing the block, and warned users not to update their console while it works on a fix.

“We’re aware of an issue with Zen and the PS5,” the statement reads. “As of January 24, the console is prompting everyone to update to Version: 24.01-08.60.00, and if you do, Zen will no longer connect to the PS5 without disconnecting. However, this update is not mandatory. Simply skip it and everything should still work with the Zen 2.2.2 update as expected.

“There is currently no timetable on a fix so please don’t be offended if you’re directed to check this notice when asking for any kind of estimated time of arrival. It could be 24 hours, 24 days, 24 months, we won’t know until we’ve dug into it.”

While Sony did not reference Cronus Zen in its update patch notes, it seems clear the firmware has targeted the product. It’s a move widely welcomed by the gaming community. The top post on the Modern Warfare 3 subreddit praised Sony: “To all Cronus users, what a bad investment huh?” SnooTigers8974 wrote. “To everyone else, have fun playing with legitimate players for once!!” “A step in the right direction,” added Individual_Plant_843.

In October 2023, Xbox banned “unauthorized” controllers and accessories. Fortnite developer Epic, Destiny developer Bungie, and Rainbow Six Seige developer Ubisoft have all done the same.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Pokemon Company Makes an Official Statement on Palworld: ‘We Intend to Investigate’

The Pokemon Company has finally made an official statement regarding Palworld, saying, “We intend to investigate and take appropriate measures to address any acts that infringe on intellectual property rights related to the Pokémon.”

While The Pokemon Company doesn’t specifically mention Palworld by name, it is very clear this statement is in response to the incredible success the survival game is experiencing (8 million copies sold in less than six days!) and the claims that many of Palworld’s Pals are way too close to existing Pokemon.

“We have received many inquiries regarding another company’s game released in January 2024,” The Pokemon Company wrote. “We have not granted any permission for the use of Pokémon intellectual property or assets in that game. We intend to investigate and take appropriate measures to address any acts that infringe on intellectual property rights related to the Pokémon. We will continue to cherish and nurture each and every Pokémon and its world, and work to bring the world together through Pokémon in the future.”

Prior to this statement, Palworld developer Pocketpair has insisted its game is much closer to games like Ark Survival Evolved and Vanaheim than Pokemon. Additionally, the team revealed they have been receiving death threats ever since the game went live on January 19.

In an interview with Automaton, Pocketpair CEO Takuro Mizobe shared the team cleared legal reviewing and there had been no action taken against the company for infringement.

“We make our games very seriously, and we have absolutely no intention of infringing upon the intellectual property of other companies,” Mizobe said.

Developing…

Dragon’s Dogma 2: Everything We Know About Capcom’s Fantasy RPG Sequel

In March, Capcom will release Dragon’s Dogma 2, the long-awaited sequel to its inventive 2012 action RPG. It’ll be the first mainline release in the open-world fantasy series in 12 years, and fans are eager to see what Capcom will bring to the table after a decade-plus of advancement in technical innovation and open-world game design.

With its release just a couple of months away and a trove of new details revealed as part of January’s IGN First coverage, we’ve put together this breakdown of everything you need to know about Dragon’s Dogma 2.

Jump to:

Dragon’s Dogma 2 Release Date

Barring a delay, Dragon’s Dogma 2 will be released on March 22, 2024.

Dragon’s Dogma 2 Platforms and Price

Dragon’s Dogma 2 is coming to PS5, Xbox Series X|S, and PC (via Steam). It is the first Capcom game to cost $70 USD.

Dragon’s Dogma 2 Special Editions, Pre-Order Bonuses

In addition to the standard edition, Capcom is offering a Deluxe Edition of Dragon’s Dogma 2 for $80. It includes the following:

  • Dragon’s Dogma 2 base game
  • Explorer’s Camping Kit
  • 1,500 rift crystals (used to hire pawns or purchase special items)
  • Dragon’s Dogma Music & Sound Collection (option to “change some in-game music and sound effects to those of the original Dragon’s Dogma”)
  • Six in-game items: Wakestone, Art of Metamorphosis, Harpysnare Smoke Beacons, Ambivalent Rift Incense, Heartfelt Pendant, and Makeshift Gaol Key

Pre-ordering the standard edition of Dragon’s Dogma 2 will net you the Superior Weapons quartet: a sword, daggers, staff, and bow.

Preordering the Deluxe Edition will net you the Superior Weapons Quartet and the Ring of Assurance.

Dragon’s Dogma 2 Story

The story begins in an underground gaol where the Dragon’s voice echoes in the fog of lost memories.

Ascend, Arisen, and best me, in accordance with the dogma of this world.

Betwixt the domains of human and beastren, A hero must fulfill their forgotten destiny.

What dogma does your heart see through your eyes?

‘Tis a tale of one who shall slay the Dragon and claim the throne.

Thus reads the story synopsis for Dragon’s Dogma 2, a sequel set in a parallel world that “mirrors the world setting of the original game.” Like the first game, the sequel’s story revolves around the Arisen, who embarks on a perilous journey to reclaim their stolen heart from the Dragon.

“That’s why the story of constant rebirth that’s focused around dragons,” game director Hideaki Itsuno told IGN,” as well as the various elements of the world shown in the previous game have all carried over to this one as well. That said, it does take place in a different parallel world, which is why I think there will be parts that are similar yet different.”

The world consists of two prosperous nations: Vermund, the human kingdom, where the player becomes entangled in a power struggle for the throne; and Battahl, a “rugged canyon nation” that’s home to the beastren (humanoid cats, à la The Elder Scrolls’ Khajiit) led by the preistess Nadinia. The player finds themselves caught between these two nations and their differing cultures and philosophies.

Character Creation and NPCs

In Dragon’s Dogma 2, you play as a fully customizable Arisen. Players can choose to create a human, elf, or beastren — each of which has two body types, nine base bodies per type, and countless heads on which facial features can be tweaked.

“The first idea we had was to scan nearly a hundred human faces,” said Itsuno, “then use those as a base for creating characters. This real-life data acting as our base meant that it would be easy to create realistic faces so long as you don’t apply absolutely ridiculous values to them.”

Players will encounter “a ridiculous number” of NPCs, who can give sidequests to and build relationships with your Arisen. Itsuno told IGN he wanted to create “properly details NPCs” who move throughout the world and their lives irrespective of what the player is doing.

As in the original game, NPCs in Dragon’s Dogma 2 can grow to like or dislike your playable character depending on your actions. What’s new, however, is the added layer of NPCs liking or disliking you based on your behavior toward other NPCs in their orbit. Itsuno provided the following example: “If you find a pair of friends, hitting one will cause the other to get mad at you too. Or if you do something nice for a child, the parent might thank you and like you more as well. That’s what I mean by relationships between NPCs.”

Itsuno added NPCs may also get into fights with each other if another NPCs relationship with the player threatens theirs. He noted this feature is still being finalize. If added to the final game, it may work something like this: “A character who grows close to you might come over to your house to play,” said Itsuno, “but if they meet another character there who’s done the same thing, a fight might break out. Personally, we just made the system because we wanted to be able to say, ‘Stop, don’t fight over me!’ It might be best if your readers play through the game while trying to avoid that kind of outcome.”

Dragon’s Dogma 2 Gameplay

Vocations and Combat

Dragon’s Dogma 2 is an action-heavy RPG built around player choice and third-person combat. Combat in Dragon’s Dogma 2 is dependent on the player character’s vocation (the game’s term for what are generally known as classes). Players will start by choosing from four vocations:

  • Thief: Equipped with daggers, Thiefs are agile fighters who thrive at close range.
  • Mage: A ranged specialist, Mages can cast attack, healing, and support spells.
  • Fighter: True to its name, a Fighter is a melee specialist, equipped with a one-handed sword and shield.
  • Archer: Effective at long range, Archers are equipped with a bow and arrows with varying effects.

Should you grow wary of your vocation, or should you encounter a boss fight that requires a specific approach, you can change it throughout the game at Vocation Guilds.

As the story progresses, players will unlock Advanced Vocations:

  • Mystic Spearhead: A vocation that blends short-ranged weaponry and long-ranged magic.
  • Magick Archer: An archer equipped with magic arrows and healer/support abilities.
  • Warrior: A melee specialist that can wield powerful, two-handed weapons.
  • Sorcerer: A magic user that casts more powerful spells with their two-handed staff.
  • Trickster: A one-of-a-kind vocation, Tricksters are equipped with a ceremonial Censer and specialize in illusion-based methods of distraction.

Pawns

Returning from the original game is Dragon’s Dogma’s pawn system. Pawns are AI-controlled companions designed to make the single-player adventure feel shared. You’ll be able to travel with one player-created pawn and up to two others created by others. These downloaded pawns will come with all of their experiences from the other player’s adventure, meaning they may come equipped with gear you’ve yet to find or provide useful information about quests they’ve been through that you’ve yet to complete.

During our hands-on time with Dragon’s Dogma 2, we noted pawns (and NPCs in general) “are much better this time around at guiding the player to a quest, or pointing out areas of interest, basically themselves acting as replacements for UI elements like markers or arrows.”

A new twist on pawns in the sequel is specializations, or special abilities. For example, a pawn may have the Woodland Wordsmith specialization if their Arisen possesses that ability, allowing them, and therefore you, to translate Elvish speech or text. (The Elvish spoken/written in Dragon’s Dogma 2 is an orignal language created by the game’s story writer.)

Itsuno noted the negative feedback from the first game around pawns repeating dialogue. “We’ve done whatever we can to keep pawns from repeating the same lines multiple times,” he said.

Map Size

Dragon’s Dogma 2 is set in a high-fantasy world inspired by classical paintings and medieval art. Players will explore a map roughly four times larger than the original. Despite the massive size of the map, Itsuno claims there isn’t much wasted space:

“I don’t want to go too far and make people think I’m exaggerating, but we’ve placed items on the map and figured out ways to guide the player’s eye so that there aren’t any moments when they feel bored,” he said. “This is something that other action games often do as well, and one of the basic elements in such games is the ability to see your destination while being unsure of how to get there, moving from scene to scene.”

The game director likens the exploration to climbing a mountain, which he and his team did in preparation for making Dragon’s Dogma 2:

“When we climbed mountains, there were times when the closest way to the summit was a straight line there, but nobody takes those routes,” he said. “Everyone takes paths that circle around the mountain, so we’d talk about why they did that instead of using some other route, and the answer is that it looks so tough. It’s not that you want to go but can’t, it’s that you don’t even consider taking that route to begin with. That’s why there’s a number of different paths to the top, and we all take different routes to the summit.

“Nobody thinks of that as a lack of choice, right? That’s the kind of thing we talked about, saying that instead of creating a map that lets you go anywhere you want, placing areas that players won’t want to visit on it will let us decide where we want to focus on while not making the map feel any less free because users will avoid those other places, just like the mountain we were climbing.”

As far as traversing the map, players won’t be able to rely on unrestricted fast travel in Dragon’s Dogma 2. While the addition of Oxcarts, which enable travel along specific paths, adds a new wrinkle to traversal, the game is designed to be explored on foot.

“Just give it a try,” said Itsuno. “Travel is boring? That’s not true. It’s only an issue because your game is boring. All you have to do is make travel fun. That’s why you place things in the right location for players to discover, or come up with enemy appearance methods that create different experiences each time, or force players into blind situations where they don’t know whether it’s safe or not ten meters in front of them.”

In our hands-on preview of Dragon’s Dogma 2, IGN’s Mitchell Saltzman said Capcom has successfully doubled down on what made the original action RPG so unique, improving combat, exploration, and the functon of pawns. However, he noted, “After an hour of killing the usual Dragon’s Dogma rogue’s gallery of goblins, cyclops, saurians, harpies, bandits, and attempting occasional Griffin, I couldn’t help but wish that I experienced something that truly felt new in this sequel.”

That being said, our hands-on time was limited to one hour, so stay tuned for IGN’s final review to see how these pros and cons play out in the context of the full game.

Dragon’s Dogma 2 Development

Dragon’s Dogma 2 is developed and published by Capcom. It’s again directed by Hideaki Itsuno, who directed the original game back in 2012. He most recently directed Devil May Cry 5 for Capcom.

The sequel was created in RE Engine “to provide an all-too-real world of fantasy, intricately crafted with gorgeous visuals,” according to Capcom. The engine has been used to develop most of Capcom’s major titles since Resident Evil 7 in 2017.

Dragon’s Dogma 2 was officially announced in 2022, though it was first spotted in a massive data breach at Capcom back in 2020.

How to Play Dragon’s Dogma 1

Let’s answer the big question up front: No, you do not have to play Dragon’s Dogma to understand or enjoy the sequel. However, Itsuno says playing the first game will help with a player’s understanding of the world and how to effectively utilize the pawn system.

The first game was initially released on PS3 and Xbox 360. However, you won’t need to dust off your old hardware to play it. An expanded version of the original, titled Dragon’s Dogma: Dark Arisen, is available on those original consoles as well as Nintendo Switch, PS4, Xbox One, and PC. This expanded edition adds 10-15 hours of content, according to our Dark Arisen review, making it the recommended way to play through the original.

Dedicated fans may also remember the Japan-exclusive MMO, Dragon’s Dogma Online, though those servers were shut down in 2019.

Those interested in more from the franchise ahead of the sequel can check out the Dragon’s Dogma anime adaptation on Netflix. IGN’s review of Netflix’s Dragon’s Dogma praised its action and visuals while knocking its “meandering plot.”

Jordan covers games, shows, and movies as a freelance writer for IGN.

Palworld’s Daily Active Players Briefly Surpassed Fortnite on Xbox in the US

Palworld may have just come out recently, but its popularity is growing daily as the open-world survival game’s US daily players briefly surpassed Fortnite on Xbox.

Spotted by NPD’s Mat Piscatella, according to the Circana’s Player Engagement Tracker, on Monday, January 22, US Xbox players playing Palworld surpassed Fortnite on the same platform. Piscatella also notes that US-based Palworld players played the game for “more than 200 minutes on average,” reiterating that this record only happened for one day, “and it was close.”

It’s no surprise, considering Palworld has already sold 7 million copies five days after it was released in Early Access. Fortnite is not the only game it surpassed in terms of player count. Yesterday, it was reported via SteamDB that Palworld posted 1,864,421 concurrent players on Steam, overtaking Counter-Strike to become the second-most-played game ever on Valve’s digital storefront.

If you’re unfamiliar with Palworld, the premise has players in an open world that is populated with creatures known as “Pals. Players can battle and capture Pals that can be used in various ways, including combat.

“Palworld may crib quite a bit from Pokémon’s homework, but deep survival mechanics and a hilarious attitude make it hard to put down – even in Early Access,” we wrote in our early access review in the Steam version of Palworld.

It has been comedically described as being “Pokemon with guns,” with the game being the subject of controversy from the developer Pocketpair disclosing that it had received death threats over its game being a “rip-off” of Nintendo’s popular franchise Pokemon to Nintendo removing a mod that added Pokemon characters such as Ash Ketchum into Palworld.

Additionally, there have been criticisms for the Xbox and Microsoft Store versions of Palworld, which differ from the Steam version and lack dedicated servers.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Zelda and Splatoon Concerts Will Be Streaming on YouTube in February

Here’s an early Valentine’s Day present for you: The Legend of Zelda and Splatoon concerts will be streaming on YouTube next month.

Nintendo of America made the announcement on Twitter/X on Wednesday, both on its own page and that of Splatoon’s North American branch. The Zelda Orchestra Concert will start streaming on Nintendo’s official YouTube channel on February 9, while the Splatoon 3 Deep Cut concert will be uploaded on February 10.

Both concerts will be pre-recorded instead of live-streamed, so no one will be jealous of anyone who went to the concerts in person — if there will be a live audience at all. Here’s what Nintendo tweeted for each concert.

The Zelda and Splatoon concerts were originally going to be part of Nintendo Live 2024 in Tokyo this month alongside Splatoon and Mario Kart 8 esports tournaments. However, Nintendo was forced to cancel the event after it received persistent threats against its staff, attendees, and spectators because it couldn’t ensure their safety if the event went on.

Nintendo also postponed the Splatoon Koshien 2023 National Finals and Splatoon 3 World Championship 2024 to indeterminable dates along with the Mario Kart 8 esports competitions.

The Zelda orchestra concert was previously held at the Nintendo Live 2023 event in Seattle, Washington back in September along with the Super Mario Super Big Band concert.

The Zelda and Splatoon concerts are in good company with other symphony performances being officially taped for YouTube. For example, the Sonic Symphony Orchestra was live-streamed from Prague, Germany was recorded during Sonic the Hedgehog’s 30th anniversary in 2021. It gained critical acclaim from fans for playing both classic and modern Sonic music in two parts, especially with Crush 40 performing in the latter part. Today, the Sonic Symphony is on a world tour.

If only those video game concerts would get the same theatrical treatment as Taylor Swift and Beyoncé’s concert tours.

Cristina Alexander is a freelance writer for IGN. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal. Follow her on Twitter @SonicPrincess15.

Alone in the Dark: Here’s What Comes in Each Edition

Alone in the Dark, the highly-anticipated reimagining of the classic ’90s horror game, is officially up for preorder with a release date of March 20. You can choose between a Standard Edition of the game, which will set you back $59.99, or a Collector’s Edition, which comes to $199 but is strictly limited to 5,000 units, so is selling out fast. Below, you can find additional details on each of these editions along with information on the game itself.

Preorder Alone in the Dark (Standard Edition) – Releases March 20

Preorder Alone in the Dark (Collector’s Edition) – Releases March 20

There are only 5,000 Collector’s Editions available for Alone in the Dark, and they’ve been disappearing fast. We’ve managed to find a few still available, so if you’re interested make sure to grab it fast! It’ll set you back $199.99. Alongside the game, it comes with a wide variety of items as well:

  • “The Dark Man” Statue
  • “Ostadte” Miniature
  • “Derceto 1930” Wallstickers Set
  • “Do not disturb” Doorhang
  • “Glow Alone in the Dark” Steelbook
  • Collector’s Edition DLC Package including: Derceto 1992 Costume Pack, Director’s Commentary Mode and Vintage Horror Filter Pack

Alone in the Dark Official Trailer

What is Alone in the Dark?

Alone in the Dark is a horror game and reimagining of the 1992 game of the same name. It follows Emily Hartwood (played by Killing Eve’s Jodie Comer) and a private investigator named Edward Carnby (played by Stranger Things’s David Harbour) as they investigate the creepy Derceto Manor, where Emily believes her uncle has disappeared. Per THQ’s website, you can also “Play as Edward Carnby or Emily Hartwood to explore your environments, fight monsters, solve puzzles and uncover the true secret of Derceto Manor….” The director of this game, Mikael Hedberg, is one horror fans will know and love, too, as the writer behind SOMA and Amnesia: The Dark Descent.

In our Alone in the Dark preview, we explained that the game isn’t “an attempt to recreate or reboot the first game. Instead, it’s something different. It’s a new and fascinating story,” drawing on elements of “cosmic horror, detective fiction, psychological horror, and the good old Southern Gothic.” We also explained that Alone in the Dark is “a treasure trove of good game writing. The direction of veteran game horror writer Mikael Hedberg is keenly felt here.”

More Preorder Guides

If you’re curious to see even more games that are available to preorder right now, we’ve got a wide selection of preorder guides to look through below, from Final Fantasy 7 Rebirth to Persona 3 Reload.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Microsoft’s New Xbox Indie Selects Promo Rekindles Memories of Xbox Live Arcade

Microsoft has announced the launch of Xbox Indie Selects, a program designed to promote indie games.

Rekindling memories of the Xbox 360’s famous Xbox Live Arcade, Xbox Indie Selects features a monthly, curated collection of six indie games in the Xbox Store, dashboard, and on Xbox social channels.

Here’s how it works: every last week of the month, six games will be chosen by the ID@Xbox team and designated that month’s ID@Xbox Indie Selects. The collection will be located in the Xbox Indies section of the Xbox Store and dash, alongside Microsoft’s additional indie collections, which will be updated weekly on Wednesdays.

The selected games don’t strictly have to be games from the ID@Xbox program, Microsoft said. It’ll also feature games “that look and feel ‘indie’.” Microsoft added that it will not include indie games already in Game Pass, “even if they’re fantastic”, because Game Pass games are already featured in the Game Pass hub.

Microsoft said it launched the program because it wants more people to discover, buy, and play indie games. “We know there are a lot of games out there right now, and it can be difficult for unique titles to find an audience in crowded marketplaces,” Glenn Gregory, ID@Xbox Marketing Manager, said in a post on Xbox Wire. “With a dedicated, permanent, curated collection in the Xbox Store, we’ll be able to bring more attention to games that we feel are particularly special – everything from current favorites, to older gems, to games from new creators from around the world.”

Xbox Live Arcade (XBLA) was a prominent part of the Xbox 360’s download offering, and focused on smaller and cheaper games. XBLA featured some of the best games of the generation, including Might & Magic Clash of Heroes, Trials HD, Fez, Bastion, and Geometry Wars: Retro Evolved 2.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.