Zelda and Splatoon Concerts Will Be Streaming on YouTube in February

Here’s an early Valentine’s Day present for you: The Legend of Zelda and Splatoon concerts will be streaming on YouTube next month.

Nintendo of America made the announcement on Twitter/X on Wednesday, both on its own page and that of Splatoon’s North American branch. The Zelda Orchestra Concert will start streaming on Nintendo’s official YouTube channel on February 9, while the Splatoon 3 Deep Cut concert will be uploaded on February 10.

Both concerts will be pre-recorded instead of live-streamed, so no one will be jealous of anyone who went to the concerts in person — if there will be a live audience at all. Here’s what Nintendo tweeted for each concert.

The Zelda and Splatoon concerts were originally going to be part of Nintendo Live 2024 in Tokyo this month alongside Splatoon and Mario Kart 8 esports tournaments. However, Nintendo was forced to cancel the event after it received persistent threats against its staff, attendees, and spectators because it couldn’t ensure their safety if the event went on.

Nintendo also postponed the Splatoon Koshien 2023 National Finals and Splatoon 3 World Championship 2024 to indeterminable dates along with the Mario Kart 8 esports competitions.

The Zelda orchestra concert was previously held at the Nintendo Live 2023 event in Seattle, Washington back in September along with the Super Mario Super Big Band concert.

The Zelda and Splatoon concerts are in good company with other symphony performances being officially taped for YouTube. For example, the Sonic Symphony Orchestra was live-streamed from Prague, Germany was recorded during Sonic the Hedgehog’s 30th anniversary in 2021. It gained critical acclaim from fans for playing both classic and modern Sonic music in two parts, especially with Crush 40 performing in the latter part. Today, the Sonic Symphony is on a world tour.

If only those video game concerts would get the same theatrical treatment as Taylor Swift and Beyoncé’s concert tours.

Cristina Alexander is a freelance writer for IGN. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal. Follow her on Twitter @SonicPrincess15.

Alone in the Dark: Here’s What Comes in Each Edition

Alone in the Dark, the highly-anticipated reimagining of the classic ’90s horror game, is officially up for preorder with a release date of March 20. You can choose between a Standard Edition of the game, which will set you back $59.99, or a Collector’s Edition, which comes to $199 but is strictly limited to 5,000 units, so is selling out fast. Below, you can find additional details on each of these editions along with information on the game itself.

Preorder Alone in the Dark (Standard Edition) – Releases March 20

Preorder Alone in the Dark (Collector’s Edition) – Releases March 20

There are only 5,000 Collector’s Editions available for Alone in the Dark, and they’ve been disappearing fast. We’ve managed to find a few still available, so if you’re interested make sure to grab it fast! It’ll set you back $199.99. Alongside the game, it comes with a wide variety of items as well:

  • “The Dark Man” Statue
  • “Ostadte” Miniature
  • “Derceto 1930” Wallstickers Set
  • “Do not disturb” Doorhang
  • “Glow Alone in the Dark” Steelbook
  • Collector’s Edition DLC Package including: Derceto 1992 Costume Pack, Director’s Commentary Mode and Vintage Horror Filter Pack

Alone in the Dark Official Trailer

What is Alone in the Dark?

Alone in the Dark is a horror game and reimagining of the 1992 game of the same name. It follows Emily Hartwood (played by Killing Eve’s Jodie Comer) and a private investigator named Edward Carnby (played by Stranger Things’s David Harbour) as they investigate the creepy Derceto Manor, where Emily believes her uncle has disappeared. Per THQ’s website, you can also “Play as Edward Carnby or Emily Hartwood to explore your environments, fight monsters, solve puzzles and uncover the true secret of Derceto Manor….” The director of this game, Mikael Hedberg, is one horror fans will know and love, too, as the writer behind SOMA and Amnesia: The Dark Descent.

In our Alone in the Dark preview, we explained that the game isn’t “an attempt to recreate or reboot the first game. Instead, it’s something different. It’s a new and fascinating story,” drawing on elements of “cosmic horror, detective fiction, psychological horror, and the good old Southern Gothic.” We also explained that Alone in the Dark is “a treasure trove of good game writing. The direction of veteran game horror writer Mikael Hedberg is keenly felt here.”

More Preorder Guides

If you’re curious to see even more games that are available to preorder right now, we’ve got a wide selection of preorder guides to look through below, from Final Fantasy 7 Rebirth to Persona 3 Reload.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Microsoft’s New Xbox Indie Selects Promo Rekindles Memories of Xbox Live Arcade

Microsoft has announced the launch of Xbox Indie Selects, a program designed to promote indie games.

Rekindling memories of the Xbox 360’s famous Xbox Live Arcade, Xbox Indie Selects features a monthly, curated collection of six indie games in the Xbox Store, dashboard, and on Xbox social channels.

Here’s how it works: every last week of the month, six games will be chosen by the ID@Xbox team and designated that month’s ID@Xbox Indie Selects. The collection will be located in the Xbox Indies section of the Xbox Store and dash, alongside Microsoft’s additional indie collections, which will be updated weekly on Wednesdays.

The selected games don’t strictly have to be games from the ID@Xbox program, Microsoft said. It’ll also feature games “that look and feel ‘indie’.” Microsoft added that it will not include indie games already in Game Pass, “even if they’re fantastic”, because Game Pass games are already featured in the Game Pass hub.

Microsoft said it launched the program because it wants more people to discover, buy, and play indie games. “We know there are a lot of games out there right now, and it can be difficult for unique titles to find an audience in crowded marketplaces,” Glenn Gregory, ID@Xbox Marketing Manager, said in a post on Xbox Wire. “With a dedicated, permanent, curated collection in the Xbox Store, we’ll be able to bring more attention to games that we feel are particularly special – everything from current favorites, to older gems, to games from new creators from around the world.”

Xbox Live Arcade (XBLA) was a prominent part of the Xbox 360’s download offering, and focused on smaller and cheaper games. XBLA featured some of the best games of the generation, including Might & Magic Clash of Heroes, Trials HD, Fez, Bastion, and Geometry Wars: Retro Evolved 2.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Cyberpunk 2077 Player Discovers a Very on Brand Secret Message Hidden Within the Game

A Cyberpunk 2077 player has discovered an Easter egg more than three years after the game launched, denoting a very on-brand theme of the game hidden within a secret message written in Latin.

Reddit user CommercialLeg2439 spotted the secret message in Pacifica, specifically on the Grand Imperial Mall. As the sun sets in Night City, the lights of the mall flicker, and only a select few in its name actually light up.

Instead of Grand Imperial Mall, the sign instead reads “gra d imperi l mali”. Fans have debated a little how this translates exactly, but “gra imperi mali” means “thanks to the evil government”. Another possible solution keeps the first “d” in, translating to “degree of evil government”. One user even suggested the random “l” towards the end could be the roman numeral of 50, meaning something like the “degree of 50 evil governments” or “thanks to the 50 evil governments”, a reference to the 50 states of America.

Regardless, the hidden message feeds very well into Cyberpunk 2077’s core themes, that of a corrupt world in which regular people systematically fall victim to the laws and corporations which tower over them.

“This is one insane catch,” AHappyRaider commented on the post. “I swear, all the clever and hidden s**t in this game that I don’t initially catch is making me feel stupid,” Adjunct_Junk added. “Let alone all that borderline David Lynchian FF:06:B5 stuff.”

This references Cyberpunk 2077’s biggest ongoing mystery, which will no doubt have fans obsessing over again thanks to this Latin message being spotted. The mystery, known simply as FF:06:B5, began when players discovered the code on a statue worshipped by monks in Cyberpunk 2077’s Night City. A series of other numbers hidden throughout the city attracted even more attention, and a Reddit page dedicated to FF:06:B5 now has more than 24,000 members.

It even seeped beyond Cyberpunk 2077 and into CD Projekt Red’s other franchise with The Witcher 3: Wild Hunt. The release of Cyberpunk 2077’s game-changing Update 2.0 included even more clues, but fans have yet to solve the bizarre riddle.

To see all the other wild and wacky Easter eggs present in Cyberpunk 2077, check out IGN’s guide dedicated to the topic.

Image Credit: CommercialLeg2439 on Reddit

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Fortnite Now Has Metal Gear Solid 2 Raiden as Well as Snake

Like Solid Snake stealthily escaping Shadow Moses, Epic snuck out Metal Gear’s famous sidekick Raiden as part of the V28.10 update.

The Raiden currently available to buy in Fortnite is the version of the character from Metal Gear Solid 2, not, as some had wondered (hoped?), from the more recent and eternally memed Metal Gear Rising: Revengeance.

You can catch Fortnite’s Raiden working with Snake in the video below:

And while you can choose to play as Raiden with his helmet on or off, Fortnite does not include a naked Raiden skin, unfortunately. Still, that hasn’t dampened some of the… enthusiastic reaction to Raiden’s Fortnite incarnation, with fans pointing out he looks ever so slightly different in the waist and, ahem, bulge department. Perhaps Raiden shouldn’t complain, given Epic stripped Solid Snake of his epic ass.

Perhaps Raiden skins from Metal Gear Solid 4 and Rising: Revengeance will come at a later date. Until then, Fortnite players can rekindle memories of PlayStation All-Stars Battle Royale, now Raiden is in the mix.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Official Dungeons & Dragons VR Game in the Works

An official Dungeons & Dragons VR game is now in the works, courtesy of Demeo developer Resolution Games.

Resolution Games, best known for digital fantasy tabletop adventure Demeo, is working with Wizards of the Coast on the first virtual reality game set in the Dungeons & Dragons universe.

“As anyone who’s played Demeo can guess, we’re incredibly huge fans of tabletop roleplaying games,” said Tommy Palm, founder and CEO of Resolution Games.

“They have an unparalleled power to bring people together to create shared experiences, and that’s something we’ve tried to capture, too, with nearly every release in our library. Dungeons & Dragons offers one of the richest fantasy worlds that has ever been created, and it only gets bigger with every new sourcebook and adventure. We’re beyond humbled to have the opportunity to work with such an incredible IP and look forward to sharing the first details of this new project in the future.”

Resolution Games looks like a good pick for this project, given Demeo was inspired by Dungeons & Dragons (Demeo and the second game in the franchise, Demeo Battles, are playable on PC and in VR, with Demeo also available on the PlayStation 5 and PlayStation VR2).

“Resolution Games has a clear understanding of how to bring players together and capture the fun of tabletop gaming on digital platforms in an accessible way,” added Eugene Evans, SVP of digital strategy and licensing at Wizards of the Coast and Hasbro.

“They are an ideal partner to bring a new Dungeons & Dragons video game to life in VR and beyond. Dungeons & Dragons and our other world class gaming brands continue to attract amazing partners as we execute our strategy to grow our digital games portfolio through licensing and internal development.”

No screenshots or videos of the new Dungeons & Dragons game were released, nor was a release window or target platforms. Resolution Games said more details will be shared at a later date.

Interest in all things Dungeons & Dragons is particularly high at the moment following the release of the well-received movie, Honour Among Thieves, and the phenomenally successful Baldur’s Gate 3. And last month, Starbreeze, the developer of the Payday series of games, announced an officially licensed Dungeons & Dragons game due out at some point in 2026.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Witcher: Corvo Bianco Comic Is a Direct Sequel to The Witcher 3: Wild Hunt

Spoiler Warning: The following article contains spoilers for The Witcher 3: Wild Hunt and its Blood and WIne expansion.

The Witcher 3: Wild Hunt is getting a direct sequel in the form of a Dark Horse comic book called The Witcher: Corvo Bianco.

Revealed on Dark Horse’s website, the Corvo Bianco name will be familiar to those who played the Blood and Wine expansion, which took players to Toussaint and rewarded protagonist Geralt of Rivia with his own vineyard.

That vineyard was called Corvo Bianco, and while Geralt retired there with his beloved Yennefer (or Triss), the comic will see that lush life uprooted as he must return to the rugged life of a witcher once more.

“For a witcher, the simple life can be hard to come by, and even harder to pass up,” the official synopsis said. “When Geralt acquires a taste for a slower pace — good wine and good company — the routines of a witcher are easily eclipsed. With Yennefer at his side, one might hope that Geralt will truly get to enjoy a taste of the good life. But the stains of history are deep, and with blood and wine, every drop attracts those who want more.”

The first issue of the five part comic will arrive on May 8, 2024, three months after the current comic run, The Witcher: Wild Animals will end. It’s written by Bartosz Sztybor with art from Corrado Mastantuono. Corvo Bianco will be the ninth comic released by Dark Horse that tells a fresh story within CD Projekt Red’s canonical Witcher universe.

Another game is coming too, though what’s essentially The Witcher 4 but codenamed Polaris will not follow Geralt and instead tell a new story.

Image Credit: Dark Horse

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Super Metroid Original Soundtrack Recreated on Vinyl is Up for Preorder (and On Sale)

For vinyl collectors and Super Metroid fans, this is a preorder that’s well worth checking out. From Jammin’ Sam Miller, this is a Full HD recreation of Super Metroid’s original soundtrack on vinyl. This double LP is currently available to preorder for $39.99 (down from the MSRP of $45.99) and also features some incredible artwork on the cover that’s worth showing off in your vinyl collection.

It’s set to release on February 16 this year, so you won’t have to wait too long to get your hands on it, either. Head to the link below to preorder your copy today.

Super Metroid Original Soundtrack Recreated on Vinyl is Up for Preorder

On the topic of vinyls that are up for preorder at the moment, you can also preorder the Cyberpunk 2077 Radio Vol. 1 and Vol. 2 vinyls for $29.98 each. These records are bright yellow and both feature a wide variety of artists on them — playing the latest and greatest hits from Night City’s top radio stations, of course — and are set to release on April 26 this year. If you recently got back into Cyberpunk following its 2.0 update and the Phantom Liberty expansion, then this is a very fun investment for you.

Alongside these, there are some other preorders that are worth keeping on your radar for the months ahead. Outside of music, there are some upcoming Blu-ray and 4K releases that are worth checking out. In particular, the Se7en 4K UHD and Blu-ray Ultimate Collector’s Edition and “What’s In The Box?” Special Edition are available to preorder, with a release date of May 3, and there are quite a few video games up for preorder at the moment, including the highly-anticipated Final Fantasy 7 Rebirth, and Persona 3 Reload, amongst many others.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Palworld’s Incredible Launch Continues, Sells Over 7 Million in Just 5 Days

Palworld’s explosive launch shows no sign of slowing down, with the ‘Pokémon with guns’ crafting and survival game selling another million copies in a day.

According to developer Pocketpair, Palworld has now sold over seven million copies in just five days.

“Thank you very much!!” a tweet from the developer read. “We continue to be hard at work addressing the issues and bugs some users are experiencing.

“Thanks for your support!”

The Game Awards boss Geoff Keighley tweeted to say he had confirmed with Pocketpair that the seven million sold figure is for Steam sales only, and so does not include Xbox and Windows PC sales. It’s worth noting Palworld launched day-and-date on Game Pass, too.

“That translates into approximately $189 million USD in Steam sales in 5 days,” Keighley added.

It’s an incredible result for Pocketpair, whose game has dominated the video game community since going on sale on January 19.

Yesterday, January 23, Palworld posted an incredible 1,864,421 peak concurrent players on Steam, a figure that saw it overtake Valve’s own Counter-Strike in Steam’s all-time most-played games list.

Palworld is second only to PUBG, whose remarkable Steam concurrents peak of 3,257,248 was set during the game’s glory days amid the battle royale boom, and is unlikely to be topped.

While Palworld is already one of the biggest game launches ever, it’s also one of the most controversial. Pocketpair has said its staff have received death threats amid Pokémon “rip-off” claims, and Nintendo has moved quickly to remove an eye-catching Pokémon mod. Palworld’s enormous launch has seen its servers struggle, too.

IGN’s early access review of Palworld on Steam returned an 8/10. We said: “Palworld may crib quite a bit from Pokémon’s homework, but deep survival mechanics and a hilarious attitude make it hard to put down – even in Early Access.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Stargate: Timekeepers Review

You never quite know what you’re going to find on the other side when you step through the stargate, and when it came to Stargate: Timekeepers, I certainly wasn’t expecting a very competent stealth tactics game. All the same, slinking across varied alien worlds and setting up well-timed tactical ambushes ended up feeling like a natural fit for the types of budget-constrained capers SG-1 got up to in earlier seasons of the show. The story isn’t anything to report back to command about, but the vibes and presentation hit the spot.

Timekeepers definitely takes its cues from the Stargate: SG-1 television show – though it focuses on a completely new team of quippy characters. The slightly campy tone is pleasantly reminiscent of an era before prestige TV, when things were a bit less grim and serious and you might see United States Air Force officers knocking out alien soldiers and tying them up with ropes. At the same time, it doesn’t come off as overly goofy or comedic, striking what I found to be a good balance.

The fast-paced plot is set in the same universe as SG-1 and Atlantis, picking up during the seventh season’s climactic Battle of Antarctica, before following a parallel adventure completely new to Timekeepers. Therein lies a bit of a problem, though. If you don’t know anything about Stargate lore, the writers are basically hurling you off a cliff. There’s no effort made to explain what Stargate Command does, who the Jaffa or the Goa’uld are, or why Earth is currently at war with someone named Anubis. I had to go wiki diving to remember what was going on at this point, and I’ve seen the whole series multiple times – granted, it’s been more than 10 years since my last rewatch. It seems intended for existing SG-1 fans only.

The team I assembled across Timekeepers’ seven initial missions – the first half of what is planned to be a 14-episode “season,” with the second half coming later this year – is made up of soldiers and misfits who are a bit two-dimensional in their portrayal, but endearing enough. Each deployment can take anywhere from 45 minutes to a couple hours, depending heavily on how careful or aggressive I wanted to be. Our intrepid leader is Store Brand Samantha Carter: Colonel Eva McCain. No, I mean really – from appearance to personality, it seems almost like this character originally was intended to be Amanda Tapping’s Colonel Carter from the TV show. At least, they’re definitely cut from the same cloth. Not that I mind that too much.

Each area is a delicate knot I loved picking apart from the edges.

We also have the too-cool-for-school sniper Max Bolton, a rebel Jaffa named A’ta who comes with her very own “Indeed,” and the nervous, quirky scientist Derrick Harper. The way they play off each other in dialogue isn’t especially impactful, but how their skills mesh together certainly can be. Timekeepers reminds me, more than anything, of now-defunct studio Mimimi’s excellent Shadow Tactics and Shadow Gambit games. Each area is a delicate knot of enemy vision cones and well-placed obstacles that I loved picking apart from the edges using each character’s abilities in combination.

Most areas can be approached with a range of playstyles. Eva is particularly good at a run-and-gun doctrine, clearing out whole squads with an exciting barrage of grenades and rifle fire. Limited ammo and the risk of alerting other nearby enemies meant I had to carefully consider when to go full commando, though. Alien expert Sam Watson, on the opposite end of the spectrum, can disguise himself as a Jaffa and even speak their language, keeping guards distracted with small talk while the others slip by. This mechanic is especially interesting as only enemies of lower rank will be fooled, so missions with Sam often revolve around looking for more senior warriors you can isolate and knock out to upgrade your disguise.

The handy Tactical Mode makes it easier to coordinate multiple characters. I found the ability to issue multiple orders and automatically sync them to happen at the same time especially useful, for instance, when you need to knock out two guards without either of them noticing. I was a bit disappointed there’s no action queue, however – though you can tell a character to move to a specific spot before using an ability. Selecting multiple characters can also be a bit of a pain, especially if they’re not standing close together. I would have killed for a Ctrl + A command to select all my units like in an RTS, or the ability to hold Shift when hitting the F1 – F5 keys to add a squadmate to my existing selection, instead of cycling through them one by one.

Also, for all the freedom of playstyle it offers, Timekeepers doesn’t really reward stealth or nonviolence in any particularly impactful ways. There are lethal and nonlethal attacks, and for the first few missions I tried to only use nonlethal ones. The Jaffa are just brainwashed humans, after all. But I was never even verbally commended for doing so, much less given any kind of mechanical reward. Decisions in one episode don’t seem to carry over to the next.

Levels have a satisfying difficulty curve as they add new elements.

And while you will be told how many alarms you triggered at the end of a mission, there isn’t even any kind of medal or S-rank for going undetected. The only reasons to use stealth and nonlethal options at all, it seems, are to keep from alerting certain enemies who can call reinforcements – which will make the whole level harder – and the fact that ammo and grenades are a limited resource.

Timekeepers doesn’t look half bad, all things considered. The portraits, character models, and particle effects aren’t especially modern or detailed. But each level features rich and interesting alien environments, from a starlit forest settlement to an ancient jungle temple, with plenty of character to keep things from feeling repetitive. The level design also provided a satisfying difficulty curve, adding in new elements, like patrolling drones, at a steady pace and always making me think on my feet to adapt to the scenario.

I also really liked the mission intros, which are formatted like the “Previously on…” recaps from the TV show. A couple of them cut off awkwardly and seem like they may be missing some animations that were meant to transition seamlessly into a level. But it’s a nice touch. I feel like I’m playing through an episode of SG-1, and that’s a welcome experience for me. I also have to give a nod to the clean, readable UI and dialogue subtitles. The loading screens even show coordinates being dialed in on the stargate, which is pretty neat.

Things can go a bit sideways sometimes, though. In one mission, a patrolling enemy randomly found a body I had hidden something like 30 minutes ago and alerted all of his friends to come look for me. But we’d already left the area completely, so they were just running around randomly in a panic, bunching up on ladders, and completely breaking each-other’s AI and animations. What makes this worse is that you can’t save your game if there are any enemies alerted anywhere on the map. So I just had to hit fast-forward – a great feature for speeding up patrol cycles, and dealing with nonsense like this – and wait for them to calm down and go back to their posts.