War Mechanic Re-revealed; Doubling Down on Single-Player Gameplay

Get your first look at developer Chronospace’s revamped War Mechanic, a single-player alternate-history “what if the Manhattan Project had been sabotaged?” action-adventure game where you must survive, pilot your combat car, deal with NPCs that have their own agendas, and build up your base.

The reworked War Mechanic brings in Narrative Designers Jacek Komuda and Maciej Jurewicz (The Witcher 1 and 2) as players take on the role of Jack Wallace, a mechanic stranded on the war-torn Nordook Island. “Bringing in veteran storytellers let a young team grow up fast,” said Co-Producer Rafał Lewkowicz. “The vision is the same—now it’s precise, readable, and worth fighting for.” On the island, you’ll rebuild your base, modify your guns and equipment, salvage parts and materials with your multi-torch, set up automated defense systems.

“The re-reveal isn’t a reset; it’s a refocus,” said Co-Producer Rafał Pelc. “We aligned everything to narrative—richer lore, character-driven quests, and exploration that actually matters.” Visually, Chronospace says, “War Mechanic now boasts a visual overhaul with photorealistic assets, haunting environments, and creatively designed robots and bosses that feel as alive as the world they inhabit. Combined with a redesigned UI and immersive systems-driven gameplay loop, War Mechanic balances player agency with a gripping narrative.”

Wishlist War Mechanic on Steam if you’re interested.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Johnny Silverhand Actor Keanu Reeves Says He ‘Absolutely’ Wants to Be in Cyberpunk 2

Details surrounding Cyberpunk 2 are scarce, but fans of Cyberpunk 2077 can rest assured that the game’s biggest star is down to return if given the opportunity.

Speaking with IGN while promoting his upcoming movie Good Fortune, Keanu Reeves said that he wants to be part of the sequel to CD Projekt’s 2020 game.

“Absolutely. I’d love to play Johnny Silverhand again,” Reeves said when asked if he’d be interested in revisiting his legendary rockstar terrorist character in Cyberpunk 2.

Reeves’s love-affair with the Cyberpunk community began with his viral “you’re breathtaking” moment at E3 2019. Reeves, on-stage to announce the release date of Cyberpunk 2077, was interrupted by a fan who shouted out “you’re breathtaking!” Reeves’ response was to double-down with his own “you’re breathtaking… you’re all breathtaking!” Cue wholesome memes across the internet forever more. You can see the iconic gamer moment in the video below.

The question is, could Reeves actually play Johnny Silverhand in Cyberpunk 2 even if he wanted to? In other words, could Johnny Silverhand return in the sequel, given the events of Cyberpunk 2077?

Warning! Spoilers for Cyberpunk 2077 follow:

While many players believe Cyberpunk 2077 provided a suitable ending for Johnny and V’s story, depending on which ending of the game CD Projekt makes canon for Cyberpunk 2, the door may be left open for Reeves’ return. Could Johnny return in cameo form perhaps, having downloaded himself into someone or something else? Canon ending dependent, could V end up becoming Johnny Silverhand in mind and body for Cyberpunk 2? Or perhaps it would be better to let Johnny and V rest and go for a fresh start with the sequel.

There are many unanswered questions when it comes to Cyberpunk 2, but in May Cyberpunk creator Mike Pondsmith teased some previously unknown details. Pondsmith, who worked closely with CD Projekt on the 30 million-selling Cyberpunk 2077 and was involved in promoting the game ahead of its 2020 launch, was asked about the scope of his involvement with Orion at the Digital Dragons 2025 conference.

Responding, Pondsmith admitted he wasn’t as involved this time around, but said he does review scripts and had been to CD Projekt to check out the ongoing work.

“Last week I was wandering around talking to different departments, and seeing what they had, ‘Oh look, this is the new cyberware, what do you think?’ ‘Oh yeah, that’s pretty good, that works here.’”

And then, the morsel on the sequel: that it features a brand new city in addition to the Night City we know from Cyberpunk 2077. Pondsmith described this new city as “like Chicago gone wrong.”

“I spent a lot of time talking to one of the environment guys, and he was explaining how the new place in Orion, because there’s another city we visit — I’m not telling you any more than that but there’s another city we visit. And Night City is still there. But I remember looking at it and going, yeah I understand the feel you’re going for this, and this really does work. And it doesn’t feel like Blade Runner, it feels more like Chicago gone wrong. I said, ‘Yeah, I can see this working.’”

It’s worth pointing out that Pondsmith’s comments do not necessarily suggest the Cyberpunk sequel will feature a future Chicago, rather a city that has the feel of a dystopian version of the city. It may well be a take on future Chicago, but that isn’t confirmed based on these comments. There is also some debate about whether Cyberpunk 2 will expand upon the Night City that’s in Cyberpunk 2077 or feature a new version, and the extent to which it is playable.

Also back in May, CD Projekt revealed that a sequel to Cyberpunk 2077 is officially in pre-production and will be called Cyberpunk 2. The studio also said that nearly 100 developers were already working on the game, which was previously referred to by the codename “Project Orion.” That number had grown to 116 by the end of July.

CD Projekt co-CEO Michał Nowakowski also seemed to confirm rumors that the sequel won’t be out until at least 2030 by stating that the studio’s “journey from pre-production to final release takes four to five years on average.”

Image credit Patrick T. Fallon/Bloomberg via Getty Images.

Michael Peyton is the Senior Editorial Director of Events & Entertainment at IGN, leading entertainment content and coverage of tentpole events including IGN Live, San Diego Comic Con, gamescom, and IGN Fan Fest. He’s spent 20 years working in the games and entertainment industry, and his adventures have taken him everywhere from the Oscars to Japan to Buenos Aires, Argentina. Follow him on Bluesky @MichaelPeyton

Borderlands 4 Day 1 Patch ‘Does a Lot,’ Randy Pitchford Says, but Don’t Expect Miracles From Older PC Hardware

Gearbox development chief Randy Pitchford has said the inbound Borderlands 4 Day 1 patch “does a lot,” amid concern about the performance of the looter shooter.

Pitchford responded to concern about Borderlands 4’s pre-release performance on PC from some users on X / Twitter, confirming not only that there’s a Day 1 patch on the way, but that it sounds pretty much essential to play the game.

Borderlands 4 has an official release date of September 12 across PlayStation 5, Xbox Series X and S, and PC via Steam and the Epic Games Store, with the Nintendo Switch 2 launch following shortly after. Fans will be keen to jump in as soon as possible, making the Day 1 patch an early hoop to jump through.

Despite the Day 1 patch, playing Borderlands 4 on older hardware won’t miraculously unlock “buttery smooth performance,” Pitchford added. It should be expected that Borderlands 4 is “unplayable” if you’re trying to use a PC below min-spec, he said, and, generally, playing new AAA games on older hardware won’t achieve impressive results.

Here’s the comment in full:

The Day 1 patch does a lot! That said, the expectation for using a below min-spec machine should be that the game is unplayable. That the game runs at all on your system is a miracle. That you can get 55 – 60 fps out of heavy combat is actually incredible given how the engine and what’s going on under the hood. Your specification doesn’t indicate if you’re on SDD or HDD, but that could also explain some of the hitching. It’s a big, bold, new, seamless world and I’m sorry to say that older hardware may not provide buttery smooth performance for the latest gen AAA games, as has always been the case since the dawn of PC gaming.

A significant portion of the PC gaming audience play on low-end hardware. Indeed, just last month the developers of Battlefield 6 told Eurogamer they saw a “substantial number” of open beta players on or around the minimum recommended specs, with a number of users even playing below the minimum spec.

While you wait for Borderlands 4 to launch, be sure to check out IGN’s recent interview with narrative director Sam Winkler, lead writer Taylor Clark, and managing director of narrative properties Lin Joyce to learn more about why the team decided to create a more grounded story this time around.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

MachineGames Teases ‘We’re Not Done With Wolfenstein Yet’

MachineGames seemingly hasn’t finished with its Wolfenstein series just yet.

While it’s been over half a decade since we last punched a Nazi in Wolfenstein: Youngblood, studio head Jerk Gustafsson has hinted the team would very much like to go back to the Wolfenstein universe to tie up BJ Blazkowicz’s story.

While both Youngblood and the 2019 VR title Cyberpilot touched on the wider Blazkowicz family’s fortunes, we haven’t actually played as series stalwart Blazkowicz since 2017’s The New Colossus. And it’s BJ’s story that seems to intrigue Gustafsson most — in fact, it seems Blazkowicz’s story was always meant to be told in three parts.

In a new interview with Noclip, Gustafsson said the team had “always seen [BJ’s story] as a trilogy,” adding: “That journey for BJ, even during those first weeks at [id Software], when we mapped out New Order — we still had the plan for at least [BJ], what would happen in the second one and what would happen in the third one.

“I think that’s important to say, because⁠ — at least, I hope ⁠— we’re not done with Wolfenstein yet. We have a story to tell,” he added (thanks, PC Gamer).

The last Wolfenstein game was 2019’s Wolftenstein: Youngblood, Set in 1980, 19 years after BJ Blazkowicz ignited the second American Revolution, it introduced the next Blazkowicz generation to the fight against the Nazis. In IGN’s review, we awarded it a middling 6.5, calling it “aggressively okay.”

MachineGames’ latest offering, however, was Indiana Jones and the Great Circle, which secured 9/10.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Chinese Players Use Steam Reviews to Complain About Hollow Knight: Silksong Translation, Team Cherry Promises Improvements

Despite a healthy ‘Mostly Positive’ review score on Steam and a concurrent user count high enough to make a AAA game blush with envy, Hollow Knight: Silksong’s Chinese players are seemingly less impressed by the highly-anticipated sequel.

While the Steam user review rating from players experiencing the game in English, French, German, and Polish are ‘Very Positive,’ and Portuguese, Spanish, and Italian reviews are ‘Overwhelmingly Positive,’ players using simplified Chinese have brought the score down to ‘Mostly Negative’ for that language, chiefly because of issues with the translation.

After tens of thousands of Chinese players left negative reviews, dragging Silksong’s overall Steam user review rating down to 76% positive, Team Cherry’s Matthew Griffin acknowledged the problem on X/Twitter, writing: “To our Chinese speaking fans: We appreciate you letting us know about quality issues with the current Simplified Chinese translation of Hollow Knight: Silksong. We’ll be working to improve the translation over the coming weeks. Thanks for your feedback and support.”

So, what’s the issue? “The current Silksong [Chinese] translation reads like a Wuxia novel instead of conveying the game’s tone,” said one player. “This isn’t about effort, but about taste and direction, and speaking from experience likely can’t be fixed without replacing the translator.” Another said: “can you imagine as a Chinese, I need to play the game by switching in English to understand [the] translation.”

“Native Chinese speaker here. The translation uses awkwardly archaic wording that makes a lot of the content unintelligible,” added someone else. “I’m talking about word salad type of situation. On top of the anachronistic pretentiousness, it’s downright gibberish at times.”

Neither Griffin nor Team Cherry has yet confirmed when a patch is coming, but at least we know the developer is aware of the issue and is looking to fix it “over the coming weeks.”

We’re having a great time with what we’ve played so far, however. In IGN’s Hollow Knight: Silksong review-in-progress, we wrote: “I could keep digging into more early observations, but honestly I just can’t wait to stop typing this so I can dive back in […] But so far Silksong is exactly what I want from a sequel like this: it’s not completely reinventing the wheel or messing with all the things that made the first game so incredible, but it’s also not resting on its laurels. No part of it feels untouched, and as far as I can tell right now, it somehow feels even better for it.”

But amid the excitement over Team Cherry’s long awaited sequel is a debate within the community about whether the game is too hard — perhaps even unfairly so. Now, Silksong players are trying to help out those who have quit the game because they’re finding it too difficult by pointing to mods that make it much easier.

Thankfully, IGN is here to help. Here’s how to unlock and use the map, how to get Rosary Beads, Achievements and Trophies list, and our ever expanding Silksong Interactive Map. Also, you may need the Bell Beast boss fight guide. It’s a hard one!

Be sure to stay up-to-date with all the latest from IGN by clicking here and setting IGN as a preferred source in Google.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Nintendo Has ‘No Real Need’ for New Franchises, Veteran Says, and Can Just ‘Pick Whatever’ Existing Series Fits New Gameplay

Nintendo doesn’t really need to create new franchises, a former developer has said, explaining that the company can simply wrap its fresh gameplay ideas into one of the many beloved video game series it owns already.

Speaking to Bloomberg, programmer Ken Watanabe said Nintendo doesn’t “really fuss over” which of its big franchises a fun new gameplay mechanic might end up in. And, with so many existing series to chose from, there’s little need to come up with more.

“New franchises haven’t come out simply because there’s no real need to make them,” Watanabe said. “When Nintendo wants to do something new, it’s basically about the gameplay mechanics first — about creating a new way to play.”

At Nintendo, Watanabe worked on Super Mario Bros. Wii, Pikmin 3 and Splatoon — one of the company’s biggest new franchises of its modern era. But even the first Splatoon is now a decade old.

“As for the skin or the wrapper, they don’t really fuss over it,” Watanabe continued. “They just pick whatever fits that new gameplay best.”

Nintendo’s long list of existing IP certainly seems expansive and beloved enough to support this. Why make a new spaceship combat series when it’s been years since the last Star Fox? Why create a fresh arcade racer when you could make a new F-Zero? (Though, let’s be real, Nintendo is never making a new, fully fledged F-Zero.)

Nintendo already has most genres covered, and existing fans waiting with baited breath for the next entries in series such as Animal Crossing, Pikmin and Fire Emblem. It makes sense that, if Nintendo did have new gameplay ideas for existing genres, it could just co-opt one of its existing series too.

Take the upcoming Splatoon Raiders, for example, which Nintendo has described as “the first Splatoon series spin-off.” It looks set to focus on a specific hero character and potentially feature more adventure-led gameplay than its quick-fire shooting predecessors. Could this have been a new IP instead? Maybe, but spinning it off from the hugely popular Splatoon means it instantly appeals to an existing fanbase and has better brand recognition.

Nintendo hasn’t completely ditched the idea of new franchises, of course — though it’s fair to say that the company tests fewer new IPs now than it once did. Nintendo’s most recent new idea was the just-released Drag x Drive, its wheelchair basketball game that utilised the Switch 2’s motion controls. It’s hard to see how that could have fitted into an existing franchise — though maybe plonking Mario and friends into its arenas might have helped.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

The Best Deals Today: College Football 26, Demon Slayer The Hinokami Chronicles 2, and More

We’ve rounded up the best deals for Sunday, September 7, below, so don’t miss out on these limited-time offers.

College Football 26 for $49.99

If you’re like me, you probably spent your entire Saturday watching college football. Today on Amazon, you can score EA Sports College Football 26 for $49.99, which saves you $20. This year’s entry packs in many new features that make the college football experience better than ever.

Save on Superman 4K Blu-ray

Amazon has the Superman 4K Blu-ray on sale for $29.95 today. Released in theaters this past July, Superman introduces David Corenswet as the titular hero, who is set a few years into the life of being Superman. If you’re looking for a refreshing a fun comic book film to watch this Summer, there’s no better option than this.

Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 for $39.99

While the Demon Slayer The Hinokami Chronicles only covered the first season of the anime, The Hinokami Chronicles 2 adapts all the way up to the Infinity Castle arc. This is a really great way to refresh yourself on the anime, especially before the first Infinity Castle film airs this week.

Save on the Magic: The Gathering – Final Fantasy Commander Deck Bundle

This Magic: The Gathering – Final Fantasy Commander Deck Bundle packs in all 4 decks available, and you can save over $100 this weekend at Amazon. The Final Fantasy collaboration was the biggest in history for MTG, with sets sold out everywhere around launch. If you’ve held out on starting your MTG journey, this is the perfect set to jump in with.

LEGO Harry Potter Hogwarts Castle for $136.99

LEGO sets have continued to get more expensive over the years, especially those with more pieces. This 2,660 piece set was the very first set to model Hogwarts Castle and its grounds, making this the perfect gift for any Harry Potter fan.

Metal Gear Solid Delta: Snake Eater for $52.38

Metal Gear Solid Delta: Snake Eater is set to finally release this week after years of anticipation. The remake of Metal Gear Solid 3 is $52.38 at Fanatical right now, so PC players can save almost $18 off ahead of launch. In our 8/10 review, we wrote, “Between its old-school stealth-action gameplay and engaging spy-thriller story, Metal Gear Solid Delta: Snake Eater largely succeeds as a faithful, visually impressive remake of the 2004 classic.”

The Plucky Squire for $19.99

The Plucky Squire was one of 2024’s most anticipated indie games, and you can score the PS5 version for just $20 on Amazon this weekend. This unique game flips between both 2D and 3D, allowing you to explore the world as Jot.

LEGO Technic BMW M 1000 RR for $198

Walmart has the LEGO Technic BMW M 1000 RR set available for $198, which is over $50 off. This set recreates the motorcycle with 1:5 scale, featuring a total of 1920 pieces. If you’ve been looking for a new addition to your LEGO setup, this set can be a great option.

Pre-Order Cyberpunk: Edgerunners on Blu-ray

Cyberpunk: Edgerunners is finally coming to Blu-ray, and now is your chance to take home this beloved anime. This Complete Blu-ray Box Set includes all ten episodes of the anime across three discs, a special booklet, a storyboard booklet, three animation cel sheets, and a two year anniversary poster. Currently, this set is set to ship out starting on October 23.

New Clair Obscur: Expedition 33 Edition Up for Pre-Order

Clair Obscur: Expedition 33 has been one of the most popular games of the year, with physical copies continuing to sell out from time to time at retailers like Amazon. This week, Amazon revealed a new exclusive Mirror Edition, which packs in three different art cards, a Steelbook, and a copy of the game. If you’ve yet to experience Sandfall Interactive’s hugely popular game, this is the perfect time to pick up a copy.

Yakuza 0: Director’s Cut for $37

The Nintendo Switch 2 edition of Yakuza 0 is available on sale for $37 this weekend. The Director’s Cut version adds new cutscenes among other features, and it supports 4K resolution at 60FPS.

LEGO Horizon Adventures for $21.99

Woot has LEGO Horizon Adventures for PS5 on sale for $21.99 this weekend. As one of the more recent LEGO games, this is a really solid deal for those who haven’t yet had a chance to pick up this one up. In our 7/10 review, we wrote, “Lego Horizon Adventures reimagines Horizon Zero Dawn with a playful Lego twist, simplifying the story while keeping the heart of its key moments and characters.”

Rune Factory: Guardians of Azuma for $59.99

You can save $10 off Rune Factory: Guardians of Azuma, which launched alongside Nintendo Switch 2 in June. The Nintendo Switch 2 physical copy includes the full game on the cartridge, and you can even play the Nintendo Switch version as well. Don’t miss your chance to jump into this new adventure at a discount!

‘Criticism Isn’t Hate’ — Hollow Knight: Silksong Sparks Debate About Difficulty, Runbacks, and the Dreaded ‘Git Gud’ Comments

With Hollow Knight: Silksong’s huge launch in full swing, community debate about its qualities and flaws has gone back and forth, with some players insisting their criticisms about things like the game’s difficulty are valid and shouldn’t be instantly dismissed as “hate.”

Silksong launched over six years after it was announced amid huge excitement, and early indications are that it’s a critical and commercial success. At the time of this article’s publication, the Steam concurrent player count was over half a million, with English language user reviews sat on a ‘Very Positive’ rating.

However, as more players work their way through the game, some are expressing criticism across social media, subreddits, Discords, and Steam reviews. Most of this criticism revolves around Silksong’s difficulty scaling, which is causing players problems, and brutal runbacks. There’s even one very early miniboss causing a lot of players a whole heap of trouble, too.

“Is it just me, or are some of the things that make Silksong ‘difficult’ just cruel?” wondered redditor Machi-Ato.

“The game has artificially inflated difficulty and playtime due to overtuned numbers and menial tasks/runback,” reads a post on Steam.

It’s the reaction to these sorts of criticisms that has sparked a debate within the gaming community. Take that Steam post, for example. “Maybe you just got older and your skills have declined,” is the first response.

“It’s okay that Silksong is hard,” declared redditor jacked-deMamp in a thread upvoted 1,400 times. “It’s already getting old seeing that every other post online about this game is someone complaining about the difficulty, especially when there are so many incredible things to talk about like the quest system and the new mechanics.

“The amount of love Team Cherry put into this game is insane and you can feel it when you play, I wish people would get over the fact that it’s challenging because there’s nothing you can do about it other than get better. The game is finally out, and it’s hard – just like the original. I personally love that the mechanics are so different and require a lot of learning again, because after playing hundreds of hours of HK I didn’t want to just breeze through Silksong.

“I think we just need to realize the game is the way it is and cherish these early days with a very special piece of art. It’s okay to get frustrated but don’t make those feelings overshadow how great of an experience this game is.”

This sentiment has pushed the debate even further, with some players pushing back against the “git gud” and “skill issue” comments to insist it’s perfectly fine to point out flaws in Silksong, however, beloved and important a release it may be.

“Criticism isn’t hate,” countered redditor bboy2812 in a thread upvoted 5,200 times. “Most of the criticism I’ve seen on here and the Steam discussions is consistently dismissed as hate. Bad rosary economy, insane difficulty scaling, very few meaningful unlocks/upgrades, runbacks, locked into fighting bosses, contact damage stacking with normal hits, etc.

“The only ‘hate’ I’ve seen are from people who spam ‘git gud’ and ‘skill issue’ whenever they encounter valid complaints against their perfect little game that cannot possibly have anything wrong with it.”

If this sounds familiar, it’s perhaps because we’ve been through this sort of debate multiple times before with FromSoftware’s Souls games. The typical ‘Souls Cycle’ usually kicks off with adulation, followed by complaints the game is too hard, then more insight into why they’re too hard, then the ‘git gud’ accusations. Silksong, it seems, is following the same path.

Meanwhile, the debate about Silksong’s difficulty shows no sign of slowing down, which you’d expect for a game so popular. Thankfully, IGN is here to help. Here’s how to unlock and use the map, how to get Rosary Beads, Achievements and Trophies list, and our ever expanding Silksong Interactive Map. Also, you may need the Bell Beast boss fight guide. It’s a hard one!

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Bethesda Teases ‘Terran Armada’ on Starfield 2-Year Anniversary, Sending Fans Down a Speculation Rabbit Hole

It looks like Bethesda has begun teasing new content for Starfield, after fans spotted a hidden message in a social media video released to celebrate the game’s two-year anniversary.

The video, below, starts off innocently enough, but soon the tone of the music shifts and the image becomes garbled. Clearly, there’s a tease in there somewhere!

And indeed there is. It didn’t take long for Starfield fans to arrange the frames in such a way to form the words ‘Terran Armada,’ which has sent the game’s community down a rabbit hole of speculation.

Warning! Spoilers for Starfield follow:

The most obvious suggestion is Terran Armada is the name of Starfield’s long-awaited second expansion. If so, it suggests a DLC that revolves around Earth, people who left Earth, or people who still are on Earth. Some are speculating that Terran Armada, if this does in fact relate to DLC, will be about the return ships that left Earth at some point in the past, perhaps a fleet of generation ships. Another popular theory is that the Terrans are the name of a new enemy faction of survivors left on Earth after its destruction, which could evoke Mad Max vibes.

In Starfield, Earth became a barren, uninhabitable wasteland after its magnetosphere collapsed in 2203, leading to the dissipation of its atmosphere and the evacuation of humanity. The collapse was a direct consequence of the invention and widespread use of the Grav Drive, a technology enabling faster-than-light travel. The planet is now exposed to dangerous solar and cosmic radiation and is covered in toxic vents and impact craters, with no signs of life.

Or perhaps Terran Armada isn’t DLC 2 after all, and instead is a stop-gap update designed to tide fans over until the promised second expansion finally materializes.

Whatever this is, clearly Starfield fans who have stuck with the game since its launch in 2023 are chomping at the bit. Apart from vague words of reassurance, Bethesda has remained tight-lipped on the future of Starfield, only recently teasing improvements to space travel.

“We’ve waited 11 months for a three-second screen that changed colors and revealed a few letters of a broken up word (and we’re probably gonna have to wait another 4-6 months for anything more),” said redditor Elkupalos. “We’re beyond starved at this point haha. Next trailer or update of actual substance is gonna hit us fans like a nuke.”

Last month, Bethesda confirmed improvements to Starfield space gameplay “to make the travels there more rewarding” after datamined fragments of code suggested the developer had a more streamlined space travel experience in the works. Based on this datamine, while you may be able to travel between planets within the same system, you won’t be able to fly all the way between systems, nor fly directly from a planet’s surface into orbit, like No Man’s Sky.

In a new video discussing his career, veteran Bethesda developer Tim Lamb confirmed that the studio had been working on Starfield’s space gameplay, and that a new DLC story was still coming at some point.

“I think as it comes to Starfield, I’m really excited for players to see what the teams have been working on,” he said. “We have some cool stuff coming, including free updates and features the players have been asking for, as well as a new DLC story.

“I can’t go into all the details just yet, but I will say part of the team has been focused on space gameplay to make the travels there more rewarding. We’re also adding some new game systems, and a few other smaller delights. There’s also some really interesting stuff coming down the pipe from our verified creators. There’s some fun stuff.

“I just want to say thanks. We really appreciate the support and the enthusiasm. We can’t wait to get it into the hands of our players.”

Last month it was reported that Starfield’s second expansion and much-anticipated PlayStation 5 port would now arrive in 2026, following the poor reception to 2024 add-on Shattered Space. Bethesda boss Todd Howard had previously talked of expansions arriving annually.

Starfield launched in September 2023 as Bethesda’s first brand new IP in 25 years, but it was not as well received as the studio’s previous games in the Fallout and The Elder Scrolls franchises, and the Shattered Space expansion, released a year later in September 2024, has a ‘mostly negative’ user review rating on Steam.

Starfield went on to reach 15 million players, but the question of whether Bethesda might walk away from the game to focus on its other franchises has been a running theme since release. In June 2024, Bethesda insisted it remained committed to supporting Starfield, and confirmed at least one other story expansion would come out following Shattered Space. And in an interview with YouTube channel MrMattyPlays, Bethesda Game Studios’ Todd Howard said the developer was aiming to release an annual story expansion for “hopefully a very long time.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

‘There’s Just No Question That the Company Is Not the Same’ – Former Bethesda Exec on How the Studio Behind Fallout has Changed

Fallout studio Bethesda Softworks has been through a lot in the last few decades, and former marketing boss Pete Hines was there to see it through almost all of its changes.

Hines touched on how Bethesda became a gaming giant during a recent interview with DBLTAP. In addition to providing his perspective on the company’s early days, he took the time to recount how some of its biggest victories and hardest falls helped shape it into what it is today.

When it was working, it was magical.

Hines started with Bethesda in October 1999, seeing it through everything from the launch of The Elder Scrolls 3: Morrowind in 2002, to Skyrim in 2011, to Fallout 76 in 2018. He also remained as a key figure at the gaming publisher throughout Microsoft’s acquisition of Bethesda parent company ZeniMax Media, which was completed in 2021, before going on to announce his retirement in 2023.

Hines brought his time at Bethesda to an end after 24 years. However, it seems it was the quieter moments working with ZeniMax founder and CEO Robert Altman, who passed away in 2021, that he remembers most fondly.

“It was Robert Altman’s company, and we were his employees, no question,” Hines said. “But he treated us more like family, and we found a culture that really fit us. When it was working, it was magical. We were a small, private company. It’s way easier to stay out of scrutiny when you’re not having to put your earnings reports out for the whole world.”

Bethesda, which now serves under the titan that is Microsoft, encompasses a variety of different game studios. This includes its development arm, Bethesda Game Studios, Doom developer id Software, Deathloop developer Arkane Studios, Wolfenstein studio MachineGames, and The Elder Scrolls Online studio ZeniMax Online.

Gamers have turned to the company for everything from giant, trend-setting RPGs to laser-focused first-person shooters, but in 2024, the Bethesda umbrella shrunk. Just three years after Microsoft completed its acquisition, the Xbox company announced it would be shutting down Redfall developer Arkane Austin and Hi-Fi Rush studio Tango Gameworks (Tango was later acquired by Krafton).

There’s just no question that the company is not the same.

Bethesda has gone through major shifts both before and after the Microsoft acquisition. For better or worse, Hines says there’s no denying the company he started at in 1999 has changed.

“There’s just no question that the company is not the same,” he added. “It has been radically changed and altered from the company that we built. It is what it is. Things change. Things move on, but at its height, it was really a special thing to be a part of.”

Elsewhere in the interview with Hines, the former Bethesda executive touched on how he fought to change the name of Arkane’s Prey, as well as his thoughts on gaming subscription services like Game Pass. He also remembered the controversy surrounding Fallout 76 and how it led to “probably the dumbest thing” he ever did at Bethesda.

For more, you can read about how Bethesda became the first Microsoft game studio to fully unionize. You can also check out why one Bethesda veteran believes games like Fallout and The Elder Scrolls will always have load screens.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).