Steel Seed Review

With poorly lit metal halls, flickering neon lights, a larger than life mechanical sprawl, and a cyborg ninja protagonist, Steel Seed has a lot on the surface that piqued my interest, as I can be easily lured into B-tier sci-fi stories if things look weird enough. Unfortunately, this one is weird in all the wrong ways. Its stealth action and energetic platforming are its best traits, but they are uneven across the roughly 12-hour campaign. Some really cool moments and creatures end up lost amongst miles of dreary and uninspired spaces, overshadowed by frustrating combat and a flimsy story that sap whatever shuddering signs of life this machine had in it.

The problems with Steel Seed start with its hero’s generic presentation. Zoe, awkwardly plucky and earnest daughter of the creator of the dystopia she woke up into, feels completely out of sync with the post-apocalyptic sci-fi world she is in. She’s well-voiced, but not well-written, relying heavily on some vapid self-reflection about a past she can’t fully remember and superhero movie-style banter with her robot pa. Ma’am, you’re the last living human on a planet overrun by killer robots and the only chance to bring humanity back from extinction. I need you to stop quipping and lock in.

Steel Seed is dense with lore about how some major corporation was humanity’s last hope until the CEO (who is also Zoe’s father) got double crossed by whoever and whatever, but its plot is light on interesting happenings or compelling reasons to continue to the next objective outside of “because it’s telling me to.” There’s a part that technically satisfies the literary definition of a plot twist, but you see it coming so far in advance that it might as well be a naked man covered in gold.

You’ll spend a great deal of your time navigating this post-human settlement by hopping on platforms and scurrying up walls. It’s all very reminiscent of the Uncharted games, where shimmying across a ledge could be filled with enough mishaps and jump scares to make the process a tense one. Steel Seed even goes a step further, making its high stakes sequences of sliding through collapsing structures or outrunning gunfire feel way more precarious as it’s pretty easy to fail some of the more intense sections.

There’s little about the world Zoe is saving even worth remembering.

Light puzzle mechanics can add some small speed bumps to your progress, often in the form of commanding your R2D2-coded companion, KOBY, to shoot unreachable buttons while your hands and feet are busy keeping you firmly attached to a wall. These were just dynamic enough to stay engaging, which is all I can ask for for a game that has platforming but isn’t entirely focused on that kind of gameplay, a la Astrobot. Things do get more clever in certain chase encounters, where your perspective changes from 3D to 2D in order to outrun enemy fire from the background – but these moments are scarce, and Steel Seed does nothing that clever anywhere else.

The vast environments you’ll be doing all this poking around in are very hit and miss, visually speaking. There are quite a few stretches of pretty generic techno-hallways or oft-troped rust-chic junk yards that don’t really inspire awe if you’ve seen any science fiction ever. But occasionally those halls will be filled with weird little robot bugs, or a X-story tall mech that rivals the scale of some of God of War’s largest creatures will rise to greet you, and you can’t help but think, “they cooked with this one, at least.” Generally, though, there’s very little about the world Zoe is tasked with saving even worth remembering, something me and the amnesiac protagonist have in common.

There are a lot of enemies in all of these spaces looking to stop you from saving the day, and you can take care of them with stealthy wit or brute force. The stages where you find most enemies are rife with nooks and crannies to hide in and precariously placed obstacles to use as distractions, or to cause killing blows themselves. At first stealth is pretty simple thanks to the very slim variety of different bad guys that patrol around, as well your limited starting skills. I was happy to see that blossom into something more robust as time went on, though. Even though you don’t really see more than five different enemy types in any given encounter throughout Steel Seed, each one is so different and they are mixed together well enough to create checkpoints that can be a real challenge to navigate safely.

Sections get larger and more dense with lookouts that have overlapping patrols and vision vectors, and while some of the mid-game scenarios hit the “just right” mix of enemies and area size, the late-game stealth sections drag on way too long. The fairly strict checkpoints also mean you need to start from the beginning of the section if you fail during it, sometimes throwing 15-20 minutes of patient stabbing and enemy hacking directly into the recycling bin when you slip up. You also run out of new ways to take down foes pretty early on, and I found myself setting a lot of the same traps throughout. So while the hunt started tense, it became stale sooner than I’d hoped.

Zoe and KOBY gain more tricks as they progress, but you sort of have to earn the ability to buy them with the points you find by breaking containers or enemy robots, completing what can often feel like busy work first. Kill five enemies without being seen and you’ll earn the privilege of buying the extremely useful glitch mine skill, which goes a long way towards killing bots without being seen. A lot of the skills have requirements that can come naturally through play, like scanning a number of enemies individually in order to unlock a version of the scan that hits everything of interest in a small zone – ,but others were more tedious tasks, such as searching the mostly bland locations for hidden pick-ups or completing more challenging skill tests like killing a certain amount of enemies a specific way in a small window of time, which were things I happily avoided.

I less than happily avoided outright combat like a computer virus, though. From the buggy lock-on that lets you focus on an enemy but will still pull you towards other nearby foes, to the mashy attack strings with mushy responsiveness, to the dry attack animations from both Zoe and all of her victims, confronting your foes directly is generally a mess. None of the skills you unlock make combat feel any better, despite giving you some admittedly strong options for late-game encounters that can spin out of control with the number of potential participants in any given melee, attacking from off screen with reckless abandon. By the end of the campaign, if I got caught during a stealth section, I’d more often just reload at the last checkpoint than clean up the foes that caught me because it was simply less boring that way. Zones where you have no choice but to fight in open combat were consistently my least favorite parts of the Steel Seed, but mercifully, they are few and far between.

With Baldur’s Gate 3’s Steam Player Count Booming Following Patch 8, Larian Now Has ‘Room to Focus on Making Our Next Big Thing as Good as We Can’

Baldur’s Gate 3 has seen a significant boost in player numbers on Steam following the release of the hotly anticipated Patch 8, and this has set developer Larian up nicely to focus on its next big game.

The enormous, game-changing Patch 8 launched last week and with it added 12 new subclasses to Baldur’s Gate 3. Its release sparked a player surge as fans flocked to test out the new subclasses as well as the brand new photo mode.

On Steam, Baldur’s Gate 3 hit a player concurrent peak of 169,267 over the weekend — an incredible feat for a single-player focused role-playing game in its second year. Sony and Microsoft do not make PlayStation nor Xbox player numbers publicly available.

Reflecting on the release of Patch 8, Larian chief Swen Vincke tweeted to say he expects Baldur’s Gate 3 to “continue to do well for quite some time,” not just because of the Patch 8 player boost, but because of “thriving” mod support.

This in turn gives Larian “room to focus on making our next big thing as good as we can,” Vincke continued. “We’ve got big shoes to fill.”

“Feeling good today about where we are with BG3,” Vincke said. “Patch 8 got a lot of people playing again. It took a lot of development effort but I’m happy we did it.

“With mod support thriving, I think the game will now continue to do well for quite some time. It gives us room to focus on making our next big thing as good as we can and that focus is more than welcome. We’ve got big shoes to fill.”

Patch 8, as Larian has signalled, is the final major update for the game and draws a line under what has been a remarkable time for the developer. Baldur’s Gate 3 launched to critical acclaim and enormous commercial success back in 2023, and has continued to sell strongly throughout 2024 and into 2025.

Larian shocked the gaming world by confirming its intention to leave Baldur’s Gate 3 and Dungeons & Dragons behind to work on a brand new game, which it teased at various points before announcing a media blackout to focus on the new mystery project.

D&D owner Hasbro, however, has teased plans to continue with the series. Speaking to IGN at the Game Developers Conference, SVP of digital games at Hasbro, Dan Ayoub, let on that with Larian moving on, Hasbro has “a lot of people very interested in Baldur’s Gate.”

“We’re kind of working out our plans for the future and what we’re going to be doing with that,” Ayoub said. “And actually, in pretty short order, we’re going to have some stuff to talk about around that.”

Ayoub didn’t offer any further information about whether this “stuff” would be a full-blown new Baldur’s Gate in the works, or some sort of crossover like the characters had with Magic: The Gathering previously. However, he did acknowledge that he eventually wants a Baldur’s Gate 4, but that making one will likely take a while.

“It’s somewhat of an unenviable position,” he said. “I mean, we’re not in a hurry. Right? That’s the thing, we’re going to take a very measured approach… We’ve got a lot of plans, a lot of different ways to go about it. We’re starting to think about, okay, yeah, we’re ready to start dipping toes a little bit and talking about a few things. And I think, in really short order, like I said, again, not to over-tease that point, we’re going to have some other things to talk about around that.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Surprise! This 20-Year-Old Fire Emblem Game Has Just Stealth-Dropped onto Nintendo Switch Online

Surprise! Fire Emblem: The Sacred Stones has just been added to the Nintendo Switch Online library.

Although originally released on Game Boy Advance way back in 2004, The Sacred Stones didn’t come to the West until 2005. It tells the standalone tale of twin heirs to the throne of Renais, Eirika and Ephraim, who fight to free their kingdom and uncover the secret behind their former ally’s treachery.

For some, this may be the first opportunity to play The Sacred Stones — not only did it release a full 20 years ago, but at the time it was only the second Fire Emblem game to release outside Japan, and the final to be developed for GBA.

We thought Fire Emblem: The Sacred Stones was great, awarding it 8.5/10 way back in 2005, saying: “Fire Emblem: The Sacred Stones is to the original Fire Emblem just as Advance Wars 2 was to the original Advance Wars. It’s only a letdown in the sense that all this game really offers is an entirely different storyline on top of the pre-existing gameplay built for the GBA Fire Emblem released in 2003.”

Nintendo Switch Online is a subscription-based online gaming service for the Nintendo Switch gaming platform. Memberships include online functionality, allowing you to compete or cooperate with friends, as well as a collection of classic Nintendo games spanning four decades, including titles from the NES, SNES, Game Boy, Nintendo 64, and (with the upcoming launch of the Nintendo Switch 2) the new GameCube libraries. A free seven-day trial is also available.

Talking of Nintendo’s highly anticipated new console: Nintendo Switch 2 was supposed to arrive on June 5, 2025, with prices starting at $449.99, but the Nintendo Switch 2 pre-order date was delayed in the United States after import tariffs enacted by President Trump sent financial markets spiraling. Consequently, Nintendo Switch 2 pre-orders will now go live later this week on April 24, with the price still fixed at $449.99.

You can currently register your interest with Nintendo to be notified about pre-orders for Nintendo Switch 2 and accessories from My Nintendo Store. Invitations to purchase will be sent via email on a first-come, first-served basis, although they will prioritize users with a 12-month Nintendo Switch Online membership and at least 50 gameplay hours as of April 2, 2025.

Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Sega Arcade Racer OutRun Gets Surprise Movie Adaptation From Transformers Director Michael Bay and Madame Web Star Sydney Sweeney

Sega’s arcade racing game OutRun is set for a surprise movie adaptation, with Michael Bay and Sydney Sweeney attached.

The Hollywood Reporter said that Universal Pictures has Transformers director Bay lined up to direct and produce the OutRun movie, with Sweeney also signed on as a producer. Jayson Rothwell will write the screenplay, although there are no plot details yet. Nor is there a release date.

On the Sega side, Toru Nakahara, who worked on the Sonic movies, is a producer, and Sega America and Europe CEO Shuji Utsumi will oversee the film.

OutRun began life in 1986 as a graphically impressive arcade driving game designed by Sega developer legend Yu Suzuki. It’s seen numerous versions and ports over the years, with a proper sequel released in 2003, but has been somewhat dormant in recent times. The most recent release came in 2009 with Sumo Digital’s OutRun Online Arcade.

Sega, however, has dipped into its back catalogue for inspiration, with new Crazy Taxi, Jet Set Radio, Golden Axe, Virtua Fighter, and Shinobi games all in the works.

Sega has also pushed adaptations of its coveted IP. The Sonic movies are of course hugely popular, and an adaptation of Like a Dragon: Yakuza launched last year on Amazon. Hollywood is keen for more video game films, with The Super Mario Bros. Movie and the recently released A Minecraft Movie breaking records.

As for what sort of film OutRun will be, perhaps Bay and Sweeney invisage a Fast & Furious-style driving and action flick.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Check Out These Persona Vinyl Soundtracks at IGN Store!

Persona is quickly becoming one of the biggest RPG series out there, with fan demand and support only growing with each passing year. The series is best known for its deep narratives, excellent turn-based combat, and beloved characters. However, it’s hard not to argue that the Persona franchise has grown as much as it has thanks to its music.

When it comes to purchasing video game soundtracks, what better way to enjoy them than on vinyl? Many of the Persona soundtracks were quite hard to obtain on vinyl previously, whether due to high prices or limited availability. Now, however, iam8bit and Atlus have teamed up once more to create brand-new, moderately priced releases that you can now pre-order at IGN Store.

Check Out The Persona Vinyl Collection at IGN Store!

First up, you can pre-order the entire Persona 3 Reload soundtrack on Vinyl with the 4xLP release, featuring Holographic Broken Glass Vinyl. Additionally, the entire Persona Q – Shadow of the Labyrinth soundtrack can be pre-ordered as a 4xLP as well.

Next, three brand-new vinyl releases are available to pre-order. iam8bit unveiled Megamix versions of Persona 3 Reload, Persona 4, and Persona 5. These new releases pack in the very best tracks from each of these games into one 1xLP vinyl for only $29.99.

Finally, you can pre-order the 3xLP release for Persona 4 Arena and Persona 4 Arena Ultimax. As the fighting game spin-off of Persona 4, you can expect a much heavier and fun spin on iconic tracks like Reach Out To The Truth.

Each of these Persona vinyl are quickly selling at IGN Store, so be sure to secure your treasure while you still can!

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.

Nintendo Requests Subpoena of Discord to Track Down User Behind Last Year’s Pokemon “TeraLeak”

Nintendo is requesting a subpoena from a California court that, if granted, would force Discord to give it information about the identity of the person behind last year’s massive Pokemon leak, known as the “FreakLeak” or the “TeraLeak”.

According to court documents seen and reported on by Polygon, Nintendo is requesting the courts order Discord to proide the name, address, phone number, and email address of a Discord user known as “GameFreakOUT”. Last October, GameFreakOUT is alleged to have posted content including copyright-protected artwork, characters, source code, and other materials related to pokemon to a Discord server called “FreakLeak,” after which they were distributed widely across the internet.

Though not confirmed, the materials were likely obtained in a data breach back in August that Game Freak disclosed the following October. Per Game Freak, the data breach included 2,606 cases of current, former, and contract employee names being accessed. Oddly, leaked files began appearing online on October 12, and Game Freak’s statement appeared online the following day, but was backdated to October 10 and does not mention confidential company materials beyond employee information.

The leaked materials included numerous unannounced projects, as well as cut content and other background information and early builds of other Pokemon games. Notably, the leak unveiled Pokemon Champions, an upcoming battle-focused Pokemon game, prior to the game’s official announcement in February. It also contained information about the upcoming Pokemon Legends: Z-A that has since been proven correct, alongside yet-to-be-proven information on the next generation of Pokemon, source code for various DS pokemon titles, meeting summaries, and cut lore from Pokemon Legends: Arceus and other games.

Nintendo has not yet filed suit against a hacker or leaker in response, but given the subpoena it seems likely Nintendo is trying to find the identity of the person responsible in hopes of doing so. Nintendo historically has been highly litigious about everything from piracy to patent infringement, so if the subpoena is granted, it is perhaps only a matter of time.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

How Hasbro Brings Some of the Greatest Star Wars Icons to Life | Star Wars Celebration 2025

Hasbro revealed quite an impressive lineup of new toys and collectibles at Star Wars Celebration 2025, including new The Mandalorian figures and a long-overdue Dash Rendar figure. They also had many of these upcoming releases on display at the show.

IGN was able to snap some photos of Hasbro’s Star Wars Celebration display and speak to designer Chris Reiff and Hasbro Marketing’s Jing Houle about the thrill of designing toys based on these iconic characters. Check out the slideshow gallery below for a closer look at these new toys, and then read on to find out what Reiff and Houle had to say, including why there’s still room to improve with some of the biggest heroes of the Star Wars franchise.

Star Wars Jedi: Survivor fans were no doubt pleased to see new figures included in this new crop of Star Wars toys. Nightsister Merrin is getting a new figure, while series star Cal Kestis is featured in a three-pack set alongside Turgle and Skoova Stev. And best of all, Cal comes with multiple swap-out heads, including one with handlebar mustache. According to Houle, that particular look was a big priority for this release.

“Honestly, we just wanted to have fun with it,” Houle tells IGN. “This is one of my favorite packs that we revealed in the panel. We actually started with the handlebar mustache and the mullet and then added in the clean cut. Then the short beard later. So for us, the primary look is almost the handlebar and it’s just so much fun.”

As for Merrin, it was a given that Cal be joined by his crewmate, given how important Merrin is to the larger Fallen Order/Survivor saga. The challenge was properly depicting her unique Force abilities.

“It’s tough to have Cal without Merrin,” Reiff says. “So we’re glad we finally got to Merrin, but doing that Force effect, the green blast coming there, all the great detail of that new costume and the face tattoos with the inkjet. Just some beautiful subtlety going on there. She’s a really cool character I know we know fans are invested in and really being able to build out that world.”

This year’s toy lineup includes two characters who are certainly no strangers to Hasbro by now – Han Solo and Chewbacca. But despite how many Han and Chewie figures we’ve seen over the years, Houle is adamant that there’s room for improvement.

“I mean, we haven’t done them in a long time,” Houle says. “They needed an update, so we gave them fully new tools so they’re brand new with the latest articulation so that fans can really celebrate and enjoy… classic characters out again in the latest technology and articulation that we have. And they’ve made quite a few updates on top of the articulation just in general. We learned a lot from the Wookiees that we’ve done where they have really long hair.”

Houle continues, “And so, despite the long hair, having softer plastics so he can still pivot and move his head in a seamless way, that was really important to us. And we added articulation into Han too, but we didn’t give him the thigh break because we didn’t want to separate the red bars on his right side of the outside of the thigh. So we thought it was important to keep that clean. So we added articulation to the top of the boot instead.”

No figure in this lineup is more striking than The Ronin, based on the anime anthology series Star Wars: Visions. True to the series, The Ronin is a black-and-white figure whose only color comes from his red katana lightsaber. Because The Ronin is a Celebration-exclusive release, it was important to both Houle and Reiff that they get the small details right.

“I love that we kept to it,” Houle says. “And then taking from learnings from what we know about Japanese culture and stuff, the way the box is built, how premium it looks, the magnets that let it open, how clean it looks, the watercoloring, the accessories that’s hidden on the top of the box so you don’t just see it. Everything. There was so much attention from packaging to design to engineering.”

Reiff adds, “And even the Japanese language for this exclusive packaging, we don’t do that normally, but for here, because we’re here in Japan, we wanted to really embrace all that and do a special package that was just Japanese language for that too.”

Finally, Hasbro also had something for fans of the 1:1 scale Black Series helmet line, revealing a stunningly detailed Death Trooper helmet during their Celebration panel.

“[It’s] a great fully new tooled helmet for the Black series Premium roleplay line,” Reiff says. “It looks like it’s straight out of the movie with the weathering, the lighting detail, and you poke a button on the side and you control the chin lights and the spectre sensor lights over on the side. So, just a great addition to our line. And working with Lucasfilm in partnership to work from original files so that we could really nail all the details of this helmet and then add our own stuff to the inside because the real ones never had an inside, but this one does. All our other helmets, it has the full detailed interior.”

For more on Star Wars Celebration, find out what we know about the plot of Star Wars: Starfighter and see the biggest news and moments from Celebration.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

Here’s Your First Look at Over a Dozen New Cards From Magic: The Gathering’s Upcoming Final Fantasy Set

June feels so far away, at least for Magic fans eagerly awaiting the upcoming Final Fantasy set. But to tide everyone over, today Wizards of the Coast just offered a first look at over a dozen never-before-seen new cards from the set, including Sephiroth, Yuffie, Cecil, Garland, Chaos, and more.

This new look includes a number of new cards and a handful of art variations, alongside the four commander cards we’ve already gotten a look at: Tidus, Cloud, Y’shtola, and Terra. In addition to various powerful legendaries like Sephiroth and Cecil, we also get a look at a new Food token art, and art variations on cards such as Stilzkin, Moogle Merchant; Sin, Spira’s Punishment; and Summon: Shiva. You can see the full gallery below:

Today’s reveal also shows off some special features of the set, including Summons, a part of Magic’s first-ever Saga creatures that players can call upon for aid in battle (see Summon: Shiva in the gallery). Additionally, double-faced cards make a return, as seen with Cecil’s two sides: Dark Knight and Redeemed Paladin.

In total, the Final Fantasy set will feature over 100 legendary creature cards, including 55 legendary borderless cards, some of which are drawn by fan-favorite artists from across Final Fantasy history.

Magic: The Gathering’s Final Fantasy set will be a fully draftable, Standard-legal set that will release alongside four preconstructed Commander decks, one themed after each of four Final Fantasy games: 6, 7, 10, and 14. Each deck consists of 100 cards, a mix of both new Final Fantasy cards, as well as existing cards with new Final Fantasy art. The set launches on June 13.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

RuneScape: Dragonwilds Interactive Map is Now Available

IGN’s RuneScape: Dragonwilds map is here! Our interactive map tracks essential locations across Ashenfall, including Primary and Secondary Quests (Side Quests), recipes for Masterwork equipment such as the Staff of Light, and resources such as Anima-Infused Bark and Blightwood Root.

RuneScape: Dragonwilds Interactive Map

The available map filters for our RuneScape: Dragonwilds interactive map include:

  • Collectibles, including Lore Scraps and Recipes for Masterwork equipment such as the Crystal Bow.
  • Items, such as Chests, so you know exactly where to go to find loot.
  • Quests, including Primary Quests and side quests, such as Restless Ghosts.
  • Resources, such as locations for Anima-Infused Bark, Gold Ore Nodes, and Swamp Weed for all your crafting needs.
  • Other notable map markers, including NPC locations, Crumbled Walls, and Thorny Vines.

RuneScape: Dragonwilds Guides

There’s a lot to do in RuneScape: Dragonwilds, whether that’s tracking down materials like Ram Horns or crafting rare weapons like the Abyssal Whip. IGN’s Game Help is here to help with informative guides. Our coverage includes:

Visit our RuneScape: Dragonwilds wiki for more game help.

Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she’s not working, you can find her playing an RPG or spending time with her corgi.

The Next Battlefield Spotlights the Destruction in Store for Its Gameplay

Destruction has been a hallmark of Battlefield over the years, and for the next Battlefield game, DICE looks to be amping up the rubble-producing chaos even more.

The developer recently dropped a video and Battlefield Labs Community Update, to spotlight what’s in store for the next entry in the Battlefield series. In the pre-alpha footage, we can see some of the destruction designed by DICE, as an explosive takes down the side of a building, opening up a new pathway through the structure.

Destruction can lead to creative solutions for players, and in the Community Update, DICE said it is working to add more gameplay depth by letting players reshape the environment around them. Whether you bring down a wall to launch an ambush or open a new path towards a critical point, sometimes getting those pesky buildings out of your way can help.

“We’re designing destruction around easily identifiable visual and audio language that lets you understand what can be destroyed, altered, or transformed through gameplay,” DICE said. “We aim to make destruction an integral part of your Battlefield experience to create an intuitive, fun, and rewarding environment where you feel empowered to shape the world around you.”

Different impacts will affect structures like walls; while explosions obviously work, bullets will also chip away, so players can shoot through them. Audio VFX cues will let players know that their efforts are working.

The aftermath of all this destruction also leaves tangible effects on the battlefield. Rubble created by destroying a piece of a building, for example, will remain on the field, and could be used as cover. The next Battlefield certainly seems to have destruction on the mind.

The next Battlefield game, colloquially “Battlefield 6,” is slowly taking shape. Not too much has been officially confirmed, though there have been some gameplay leaks that have received positive responses from Battlefield fans. It’s heading to a modern setting for the series and it’s expected to arrive sometime in Electronic Arts’ fiscal year 2026, or between April 2025 and March 2026. Of course, things could change if certain massive, industry dominating competitors lock in a date.

With a lot of effort behind this next entry, this new Battlefield seems to be pulling out all the stops. Getting all the level destruction right certainly feels like a step in the right direction.

Eric is a freelance writer for IGN.