As eagle-eyed fans analyze each frame of the GTA 6 Trailer 2, one moment in particular has raised eyebrows.
In the scene where Lucia arrives home from community service to find Jason snoozing on the sofa, we see various items strewn about the lounge, including what looks like a PlayStation 5 next to the TV and, in the foreground, what looks like a DualSense controller.
These props are close enough to Sony’s console and controller to be a clear reference to PlayStation, but some fans are reading even more into it. The PlayStation reference, plus the trailer notice confirming the footage was entirely captured on PS5, has some wondering whether Sony has signed a co-marketing deal with Rockstar for the promotion of GTA 6.
The GTA series was once inexorably linked to PlayStation, and Rockstar and Sony have done deals like this before. GTA 6, which is expected to be the biggest entertainment launch of all time, would certainly be an aggressive marketing move from Sony, but you can imagine it’s hoping GTA 6 sells the PS5 Pro in huge numbers in time for the May 2026 release date. Assuming we don’t see a PC release at the same time as console, PS5 Pro will be the most powerful platform for what is expected to be the best-selling game of all time.
In the shorter term, fans are having fun with this PlayStation nod in the GTA 6 trailer, with some joking that it’s an early look at the PS6.
Others are wondering if previous GTA games will be playable within GTA 6 in a nod to Rockstar’s past, perhaps as one of the many mini-games. “Imagine they just casually put in GTA 4 remaster as a playable mini game,” wondered Crazy-Path-7929. “What are the chances we get Vice City emulated in game?” asked PastorPoppyseed.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
While the myths of ancient Greece bubble through the substrate of many board games – take Horrified: Greek Monsters, for example – there are surprisingly few that place them front and center. Narrow the frame to the way many people think about the age, one of conquest, bloodshed and warfare, and there are even fewer. Which might partly explain the success of 2009s Cyclades, a clever marriage of myth, wargame and more subtle strategic mechanisms. Now it’s back in a spanking new edition with some fun tweaks from its original expansions.
What’s in the Box
Aficionados of the original Cyclades might recall its big, oblong box, but this new Legendary Edition comes in a standard-sized square package that’s crammed with goodies. There’s no longer a central map board, which has been replaced by board modules that you can rearrange to make different maps of different sizes, depending on the player count. You can even flip them over for a more advanced map variant. The large board to track gods, monsters and heroes still remains.
There are punch-out cardboard strips to represent the gods, while the heroes and monsters get a deck of cards each, plus cardboard standees for those that move around the map. Other punch-out tokens include various buildings and upgrades for the map, plus a horde of cardboard coins. Most of this gets tucked away neatly in a treasure-chest like box insert with a flip-up lid, a smart extra design feature to help you organize and pack away the game.
Each player gets a screen, a pile of cardboard control tokens, and a mix of wooden army and navy pieces all in their chosen color. There are six to choose from, rather than the original five, plus a seventh set of gray pieces that represent mercenaries, another new inclusion in this edition. These are nicely cut, but nothing to write home about. If you want to make your game pop even more on the table, there are plastic miniature upgrades available separately for the troops and the monsters, plus metal coins to chink satisfyingly in your hand.
Rules and How It Plays
The original Cyclades was an early example of a design trying to weave together the chaotic combat that characterized American gaming with the more refined sensibilities found in Germany. You start each round with that more genteel aspect, bidding in an auction for the favor of one of the available gods, which will determine your available actions for the rest of the turn. Some gods are face down, so that there are only as many available as the number of players, meaning someone has to take the weakest – and cheapest – god, Apollo. Each round one of the face-down gods and one of the face-up gods gets flipped, so all of them get cycled through.
Not all the gods are created equal. The war god, Ares, allows you to recruit or move troops, for example, while wise Athena allows you to build universities and recruit philosophers, neither of which have any immediate effect but can, in time, contribute toward victory. To up the ante, the higher bid slots begin to jump in increments of two, then five, while players will still need to consider holding resources to pay for their actions, most of which also cost money. Finally there’s Apollo who, while free, does very little, allowing you merely to up the income from two of your provinces.
All of this means competition in the bidding can be intense, depending on the board situation, with winning or losing a particular god having a huge impact on the game state. It’s a fraught, exciting auction when there’s a lot riding on a turn, with various other considerations feeding into the bids. Sometimes it’s worth trying to outbid an opponent just to keep yourself safe from a land or sea attack. Sometimes it’s worth leaving yourself short-changed in terms of paying for actions just to corner a particular deity. It’s a dynamic phase, with plenty of interaction.
Winning or losing a particular god has a huge impact on the game state.
Winning requires you to control three metropolis pieces. You can gain these by swapping four different basic buildings, each of which is granted by a different god, or by cashing in four of Athena’s philosophers. One of the other gods, Hera, allows you to recruit heroes, powerful on-board pieces with special powers that can also be sacrificed for a metropolis. Mighty Ajax, for instance, counts as two armies and can be exchanged for a metropolis if you control seven land spaces. Which brings us neatly onto the last way to gain one: take it off another player via military conquest.
Warfare in Cyclades is short and brutal. In a contested land or sea space you tot up the units on each side together with the value of a dice roll with the loser removing a piece. Repeat until only one side remains. While the dice only goes up to three, this can still be a surprisingly swingy affair. Resources, however, keep a cap on the violence. Each player only has eight army and navy pieces and, of course, winning the bid for Ares is the main way to gain and move troops, all of which limits how many campaigns you can conduct.
In this edition, however, there are sneaky ways round these restrictions. Hera not only allows you to gain heroes but also mercenary troops, meaning you can expand on your paltry tally of eight. And all the gods allow you to make heroic moves, which essentially means you can move and fight with any army that includes a hero. This gives the game a surprising amount of maneuverability, clashing not only over valuable buildings but spaces that provide income, and makes heroes particularly valuable pieces to risk in a fight.
It also means turns that feature Hera or Ares can feel heavily weighted in terms of tilting the game state. And if everyone wants a piece of the action, that can very much be the case. Cyclades, however, is a game about taking the rough with the smooth. You can prosper without violence by taking cheaper bids on weaker gods and building up your infrastructure. But everyone around the table has to be okay with a game where your attempt to play economically can potentially be undermined by a burst of conflict. It’s all about knowing when to change tack, balancing the time to strike out with the time to shepherd resources, but having war and peace so close to one another in the same package can sometimes feel jarring.
Warfare in Cyclades is short and brutal.
Either approach can really benefit from mythological creatures, which you can purchase with any god other than Apollo, but more peaceable players are more likely to be able to afford them. They’re pretty powerful and so work as an effective balance against big bids on warlike gods. Most are one-shot effects, like the Satyr who lets you steal a philosopher from another player, or the Harpy, who destroys an army. Others, however, get a piece on the board which you can keep and move from turn to turn if you’re willing to sacrifice priestesses, gained by winning the auction for Zeus. These include horrors like the kraken, who simply wipes out all fleets in whatever space it enters. Pushing these beasts around the map is enormous fun, so long as you can afford the priestesses to do so.
With the release of Grand Theft Auto VI Trailer 2 and a significant update to its official website, all eyes were on the launch platforms accompanying the new release date of May 26, 2026.
At the end of the trailer, we see the release date alongside the PlayStation 5 and Xbox Series X and S, confirming the consoles remain part of GTA 6’s release. Indeed, Trailer 2 was captured on a PS5 (the trailer specifically mentions PS5, as opposed to PS5 Pro).
So, what does this mean for the inevitable PC launch, or perhaps even a release on the Nintendo Switch 2? Some had wondered, perhaps even hoped, that GTA 6’s push to May 2026 would cause a rethink at Rockstar and parent company Take-Two and spark a simultaneous release on PC. The lack of mention of PC here perhaps suggests otherwise.
It’s an omission in keeping with developer Rockstar’s playbook for its previous games, but in 2025 and certainly in 2026 it feels outdated. And, given the increasing importance of the PC for a multiplatform game’s success, is GTA 6’s no-show on PC a missed opportunity or even a mistake?
“So with Civ 7 it’s available on console and PC and Switch right away,” Zelnick said of Firaxis’ recently launched Civilization 7. “With regard to others in our lineup, we don’t always go across all platforms simultaneously. Historically, Rockstar has started with some platforms and then historically moved to other platforms.”
Rockstar fans have noted the studio’s historical reluctance to release other past games on PC day-and-date with console, as well as its fraught relationship with the modding community over the years. Still, some had hoped that a game as big as GTA 6 could be a turning point for the studio’s PC gaming attitude.
Big Rockstar titles tend to get to PC eventually, but the question of how long PC gamers will have to wait for what could end up being one of the biggest games ever remains. If not May 2026, then when? Fall 2027? Early 2027? A year later, in May 2027?
But how big of a missed opportunity could skipping PC for GTA 6’s launch be? Zelnick told IGN that the PC version of a multiplatform game can generate 40% of overall sales, or even more with certain games.
“We have seen PC become a much more and more important part of what used to be a console business, and I wouldn’t be surprised to see that trend continue,” he said. “Of course, there will be a new console generation.”
Meanwhile, there’s no Nintendo Switch 2 logo on GTA 6 Trailer 2, which is perhaps expected. While we still don’t know exactly what the Switch 2 is capable of, it is set to get CD Projekt’s Cyberpunk 2077, so there was some hope that GTA 6, which, let’s remember, is still down as coming to the less powerful Xbox Series S, could make its way to Nintendo’s next-gen console.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Lots of Pokémon TCG sets are feeling like gold dust right now, but Amazon UK has just provided a restock of great booster bundles — like those from Temporal Forces and Shrouded Fable — with plenty of others still available as well.
Temporal Forces is back in two assortments over at Amazon UK: the Booster Display Box with 18 booster packs for £71.82 and the 36-pack version from £159.99. If you’ve yet to add any of the powerful ACE SPEC cards to your collection, here’s the ideal chance to try and pull one or two.
Next, there’s the Shrouded Fable Elite Trainer Box from the Scarlet & Violet set. For £44.99, you get nine boosters, a Pecharunt foil card, 65 card sleeves, 45 Energy cards, damage counter dice, a coin-flip die, two condition markers, a player’s guide, and a stylish collector’s box where you can keep everything tucked away.
Paradox Pokemon fans will also be pleased to know that the Paradox Fury Premium Collection is back in stock as well. Based on the Paradox versions of Johto’s Legendary Dog trio, the premium collection offers seven Paradox Fury boosters along with the foil cards Walking Wake ex, Raging Bolt ex, and Gouging Fire ex.
In addition to a magnetic three-card holder, the collection even comes with an oversized display version of the Raging Bolt card.
If you’re still after some Journey Together boosters, Amazon UK has those in stock too — selling 36-pack display boxes for £179.99, 14% down from the £209.99 price it was before. Although, the nine-booster Journey Together Elite Trainer box is also available, but for a hefty £74.99, way above RRP of £44.99
With it, you’ll get 12 boosters in total, a foil Scream Tail or Iron Bundle promo card, 65 Iron Valiant Sleeves, Energy cards, a player’s guide, and an Arctibax foil promo card.
Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.
Microsoft has confirmed Wave 1 of the Xbox Game Pass May 2025 lineup.
In a post on Xbox Wire, Microsoft revealed 12 games hitting its subscription service, taking us up to May 20. The biggest hitter here is Doom: The Dark Ages, the latest game in id Software’s world-famous first-person shooter series. That is, as a Microsoft-owned game, a day-one Game Pass launch. But it’s not the only day-one Game Pass launch of May 2025.
Available today, May 6, is Dredge (Cloud, PC, and Xbox Series X|S), which hits Game Pass Ultimate, PC Game Pass, and Game Pass Standard. Here’s the official blurb, from Microsoft:
Dredge is a single-player fishing adventure with a sinister undercurrent. Sell your catch, upgrade your boat, and dredge the depths for long-buried secrets. Explore a mysterious archipelago and discover why some things are best left forgotten.
May 7 is a big day for Game Pass, with a number of additions: Dragon Ball Xenoverse 2 (Cloud, Console, and PC) on Game Pass Ultimate, PC Game Pass, and Game Pass Standard; Dungeons of Hinterberg (Console), now on Game Pass Standard; Flintlock: The Siege of Dawn (Xbox Series X|S), now on Game Pass Standard; and Metal Slug Tactics (Console), also now on Game Pass Standard.
Here’s a big one: May 8 sees Revenge of the Savage Planet (Cloud, PC, and Xbox Series X|S) hit Game Pass Ultimate and PC Game Pass as a day-one title.
In a future knocked off its axis by corporate greed and stupidity, you have been made redundant and abandoned on the far edge of space with little gear and no safety net. You must explore every nook and cranny, collect dozens of upgrades, and turn over every mysterious alien rock if you want to get revenge on your former employer and return to Earth.
Also on May 8, Teenage Mutant Ninja Turtles: Mutants Unleashed (Cloud, Console, and PC) joins Game Pass Ultimate, PC Game Pass, and Game Pass Standard.
Join the legendary Turtle brothers straight from the sewer and slide into this new adventure of shell-shocking proportions. With the help of April’s insightful reports from the streets and Splinter’s sage guidance, gear up to fight crime and unravel an epic saga of justice and chaos!
Moving on to May 13, we’ve got Warhammer: Vermintide 2 (Cloud and Console) on Game Pass Ultimate and Game Pass Standard.
Making a return to the Game Pass library! Fight together with your friends against the forces of Chaos and Skaven in this epic 4-player co-op game set in the Warhammer Fantasy Battles world. Vermintide 2 expands the intense first-person combat with a brand-new enemy faction, 15 new career paths, talent trees, new weapons, an improved loot system, and more.
The main event is of course Doom: The Dark Ages (Cloud, PC, and Xbox Series X|S), on May 15 when the shooter hits Game Pass Ultimate and PC Game Pass day-one.
Doom: The Dark Ages is the prequel to the critically acclaimed Doom (2016) and Doom Eternal that tells an epic cinematic story worthy of the Doom Slayer’s legend. In this third installment of the modern Doom series, players will step into the blood-stained boots of the Doom Slayer, in this never-before-seen dark and sinister medieval war against Hell. Get a head start on slaying demons with the Premium Upgrade, including up to 2-Day Early Access, the campaign DLC at launch, and more.
A day later, on May 16, Kulebra and the Souls of Limbo (Cloud, Console, and PC) launches on Game Pass Ultimate and PC Game Pass as yet another day-one title.
Kulebra and the Souls of Limbo is a papercraft adventure game where you’ll meet the many good and not-so-good folks of Limbo, a place where souls with deep regrets are cursed into repeating the same day on a loop.
Rounding out the May 2025 Wave 1 lineup on May 20 are Firefighting Simulator: The Squad (Cloud, Console, and PC) across Game Pass Ultimate, PC Game Pass, and Game Pass Standard, and Police Simulator: Patrol Officers (Cloud, Console, and PC) also across Game Pass Ultimate, PC Game Pass, and Game Pass Standard.
Xbox Game Pass May 2025 Wave 1 lineup:
Dredge(Cloud, PC, and Xbox Series X|S) – May 6 Game Pass Ultimate, PC Game Pass, Game Pass Standard
Dragon Ball Xenoverse 2(Cloud, Console, and PC) – May 7 Game Pass Ultimate, PC Game Pass, Game Pass Standard
Flintlock: The Siege of Dawn (Xbox Series X|S) – May 7 Now with Game Pass Standard
Metal Slug Tactics (Console) – May 7 Now with Game Pass Standard
Revenge of the Savage Planet (Cloud, PC, and Xbox Series X|S) – May 8 Game Pass Ultimate, PC Game Pass
Teenage Mutant Ninja Turtles: Mutants Unleashed (Cloud, Console, and PC) – May 8 Game Pass Ultimate, PC Game Pass, Game Pass Standard
Warhammer: Vermintide 2 (Cloud and Console) – May 13 Game Pass Ultimate, Game Pass Standard
Doom: The Dark Ages (Cloud, PC, and Xbox Series X|S) – May 15 Game Pass Ultimate, PC Game Pass
Kulebra and the Souls of Limbo (Cloud, Console, and PC) – May 16 Game Pass Ultimate, PC Game Pass
Firefighting Simulator: The Squad (Cloud, Console, and PC) – May 20 Game Pass Ultimate, PC Game Pass, Game Pass Standard
Police Simulator: Patrol Officers (Cloud, Console, and PC) – May 20 Game Pass Ultimate, PC Game Pass, Game Pass Standard
Leaving Xbox Game Pass on May 15:
The following games are leaving the Game Pass library on May 15. As always, you can use your membership discount to save up to 20% to keep them in your library.
Brothers A Tale of Two Sons (Cloud, Console, and PC)
Chants of Sennaar (Cloud, Console, and PC)
Dune: Spice Wars (Game Preview) (Cloud, Console, and PC)
Hauntii (Cloud, Console, and PC)
The Big Con (Cloud, Console, and PC)
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Put simply, there’s nothing on PlayStation 5 quite like Forza Horizon 5.
The Crew Motorfest? Close. Leaning hard into the philosophy of ‘if you can’t beat ’em, join ’em’, its fully fledged festival approach certainly makes Motorfest more like the Forza Horizon series than either of its predecessors.
Test Drive Unlimited Solar Crown? Sadly, no. The Forza Horizon series itself may owe a significant debt to the trendsetting MMO racing of the original Test Drive Unlimited, but Solar Crown went on to fly too close to the sun in this department. An always-online racer with no dedicated solo component? The Horizon series has allowed players to seamlessly slip between offline and online play since 2014’s Forza Horizon 2!
Need for Speed Unbound? Well, there are definitely several areas of Need for Speed’s impressive customisation suite that handily eclipse Horizon, but Unbound’s arcade focus on high speed hot pursuits means it’s not really a like-for-like comparison.
No, the pound-for-pound champ of modern open world racing is Forza Horizon 5 – and now it’s available on PlayStation 5 for the very first time. Its broad and beautiful Mexico map. Its delectably drift-friendly vehicle dynamics. Its mammoth, 900-odd car garage that goes way beyond just featuring the essentials, and is brimming with cult favourite cars that simply aren’t available in any other racing game. The whole box and dice. PlayStation users are being immersed in all of this, many for the very first time.
This influx of brand new players has been something the team has been particularly looking forward to.
“Yeah, I’m super excited,” confirms Playground Games art director Don Arceta. “Like, brand new people; for many, this will probably be the first Forza Horizon game that they’ve ever played. So it’s super exciting just to think about that, and think about what our first Horizon experiences were.”
Arceta is especially keen to see what kinds of places and races PlayStation 5 players begin creating with Forza Horizon 5’s huge set of customisation tools – the Event Lab.
You’ll actually get some pretty good Halo content too on the PlayStation, with the event lab props!
“We have over 800 props now in the Event Lab, and just seeing what the community’s done with that feature and mode – and the creativity of the community – it’s just mind blowing,” he continues. “I’m super excited, once we get into the PlayStation 5 users, about what they’ll build, and the creativity that will come from that community.”
“You’ll actually get some pretty good Halo content too on the PlayStation, with the event lab props!”
In pleasing news, the port itself is proving to be as technically impeccable as its Xbox and PC counterparts, which is some flex considering the sheer girth of the game – and the fact that the engine that underpins it has never been unleashed on PlayStation before.
“As you can imagine, because the series has been based around the Xbox environment and architecture, there’s a lot of code and engineering that’s worked with that,” says Arceta. “So when we brought it to the PS5, it was no small undertaking. It was quite a huge task.”
“The PlayStation 5 version was developed by Panic Button, in collaboration with Turn 10 and ourselves, but Panic Button did an amazing job. So you get that amazing, quality experience that you get on Xbox and PC – now you get on the PlayStation, and it’s just amazing work that Panic Button has done.”
Personally I’ve never been able to look past the Forza series as a whole as home to the biggest and best bag of Hot Wheels on the block. No other racing series contains more weird and wonderful cars that I want, piled on top of a cavalcade of cars I didn’t even know I wanted. As a car fan, I love the idea of a whole new cohort of players potentially discovering their favourite cars in Forza Horizon 5 – cars their other racing games just haven’t been serving them.
For Playground Games lead game designer David Orton, however, it’s the sheer breadth of Forza Horizon 5 that he’s anticipating will impress new players.
“The breadth of Horizon is quite staggering,” says Orton. “I think what we find is players go in and find what they really enjoy but, because there’s so much freedom, that can really be whatever you want it to be.”
Horizon is the space where really everyone is welcome, and there’s something in it for everyone.
“We always pride ourselves on giving the player that kind of agency and freedom to do whatever they want, and the game will reward them and react in that way. I’m really looking forward to players just discovering the breadth of the content. If you just want to do road racing, or if you’re really into Rivals and track racing, you can totally do that. But if you love taking incredible photos, you can totally do that. If you’re into Event Lab, and you want to create content for other people, you can totally do that. Horizon is the space where really everyone is welcome, and there’s something in it for everyone. I think the feeling of people going in and realising this is more than just a racing game is what’s really exciting for me.”
“For me, a victory would be, like, ‘I can’t believe I’ve never played this game before,’” says Arceta. “I think the surprise.”
“That, for me, is a victory, because once they’re surprised, they’re engaged – and they want to learn more. So I’m really looking for that. The delight from players; just hearing their surprise and hearing their stories.”
Here, Orton is in agreement.
“Yeah, I think it’s that,” he adds. “Players who’ve never tried Horizon before – whether that’s because it’s on a different platform, or they’ve just never had the time to do it – to actually jump into this world and realise that it’s actually a really warm, welcoming place that’s full of fun, and finding a home at Horizon.”
“Players who’ve never played before realising that, ‘Oh my goodness, how have I never played this game before? This is incredible.’ That, to me, is a win. We’re about to target a cohort of players who may have never played a Forza title before. There’s a bit of an unknown to how people react to that, but I think when you look at the history of our titles, we’re continually perfecting our craft. We feel so excited to bring this to PlayStation. I think we’re going to bring in a whole load of new players and that’s really exciting.”
If there’s any hobby that’s more tribal than car culture, it’s those who hinge their identities on their video game console of choice. For racing game fans, however, one big wall has come down.
Let’s hope it’s not the last.
Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.
The creator of Ecco the Dolphin has revealed that not only are there remakes of the original games underway, but a “third” instalment is also in development.
Revealed via a brief post on Xbox Wire, Ed Annunziata — the original creator of the famed, and fiendishly difficult, action-adventure games — was interviewed about raising awareness about ocean conservation, his life as a developer, and, right at the end, dropped this bombshell revelation:
“Me and the entire original team are going to remaster the original Ecco the Dolphin and Ecco: The Tides of Time games. Then we will make a new, third game with contemporary play and [graphics] sensibilities. Stay tuned.”
There is, of course, already a “third” game. As the last mainline Ecco instalment, Ecco the Dolphin: Defender of the Future was released on Dreamcast 25 years ago in 2000. However, creator Annunziata wasn’t involved. A further sequel, Ecco 2: Sentinels of the Universe, which had been written as a direct sequel to Defender of the Future, was cancelled.
“I just want to finally be able to enter my secret password from the end of Tides of Time. I still have it written in the codes section of the game manual,” wrote one fan, while another reminded us: “I wonder how many people know how completely bonkers the plot of the games are.”
Annunziata didn’t provide any additional details as to when we’ll get to be reunited with Ecco, but a countdown on the official Ecco the Dolphin website is set to expire in 8,508 hours’ time — that’s about a year from now.
Ecco the Dolphin originally launched in 1992 on the Sega Mega Drive/Genesis, and was followed by a sequel, Ecco: The Tides of Time, in 1994. Ecco Jr. and Ecco Jr. and the Great Ocean Treasure Hunt were released in 1995, although they were “edutainment” games and primarily developed as learning tools.
Ecco the Dolphin sees you play as the titular dolphin, as your underwater world has been devastated by a swirling gust of air and water. You must help him navigate back through treacherous tropical reefs and freezing polar ice floes to reunite him with his dolphin pod. We thought the 2000 remake was okay, writing: “Ecco the Dolphin is a classic from SEGA. But sometimes classics should stay in the past.
“For those who have played Ecco before, there’s really no reason to come back to it,” we wrote of the 2007 remake in IGN’s Ecco the Dolphin review. “There are no extras offered and the Achievements are junk. If you’ve never played Ecco, then you may want to give it a go. It really is one of the more innovative titles of its time. But, again, that time has long passed, and Ecco’s gameplay doesn’t stand the test of time like Sonic’s.”
The last Ecco the Dolphin game fared much better, getting a 7.6 score in IGN’s Ecco the Dolphin: Defender of the Future review, saying: “If you thought Flipper had personality, wait until you get a load of Ecco the Dolphin. Experience amazing visuals and an engrossing story, and defend the ocean that is rightfully yours.”
Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
As if impressive Steam concurrent player numbers and Bethesda’s own announcement of 4 million players wasn’t enough to cement it as a hit, The Elder Scrolls IV: Oblivion Remastered is now the third best-selling game of 2025 in the U.S. after just one week on sale.
Oblivion Remastered, which shadow-dropped on April 22, has a peak concurrent player count of 216,784 on Steam. While impressive, that figure doesn’t tell the whole story, given Oblivion Remastered also launched on PlayStation 5 and Xbox Series X and S, as well as straight into Game Pass.
Now we have a new milestone: after just one week on sale, Oblivion Remastered became the third best-selling game in the U.S. of 2025 so far by dollar sales. That’s according to Circana’s Mat Piscatella, who took to social media to say Oblivion Remastered trails only Monster Hunter: Wilds and Assassin’s Creed: Shadows at the top of the 2025 sales chart.
It’s worth pointing out that Circana’s sales charts do not include players via subscription services. So, we know that Oblivion Remastered is a sales hit despite also being available on Microsoft’s Game Pass.
With this success, it seems inevitable that more remasters of Bethesda games will follow, with most suggesting either Fallout 3 (it was leaked back in 2023) or Fallout: New Vegas are next.
If either game is indeed next, what should players expect? Bruce Nesmith, one of Fallout 3’s designers, has pointed to Fallout 3’s “not good” gun combat, which he expects Bethesda would improve significantly for a remaster.
Speaking to VideoGamer, Nesmith said Fallout 3 Remastered would have shooting more in-line with that of Fallout 4. “What did you see in Fallout 4? That will tell you what they felt was necessary to change from Fallout 3,” Nesmith said.
“I know in Fallout 4 there was a lot of work done on the gun combat, because Fallout 3 is the first time they ever tried to do a shooter-style game. And, well, I think the work that was done was amazing.”
Oblivion Remastered, developed by remake specialist Virtuos using Unreal Engine 5, has a long list of visual and feature improvements. It runs at 4K resolution and 60 frames per second, as you’d expect, but other changes are more meaningful. Everything from the leveling systems to character creation, and combat animations to in-game menus have been improved. Meanwhile, there’s lots of new dialogue, a proper third-person view, and new lip sync technology. The changes are going down well with fans, some of whom believe Oblivion Remastered would be more accurately described as a remake. Bethesda, however, has explained why it went down the remaster route.
Nesmith said Fallout 3 Remastered would probably include improvements and changes along similar lines to Oblivion Remastered.
“[Fallout 3 combat] didn’t hold up to shooters at the time,” he said. “Also, it’s an RPG shooter, it’s not a run-and-gun shooter. But a lot of work was done on that for Fallout 4. So I anticipate seeing a lot of that work go into it, assuming they’re doing the same thing.”
It’s a busy time for Bethesda, which is working on The Elder Scrolls VI and, maybe, more Starfield. Throw in remasters and ongoing work on Fallout 76 and the Fallout TV show, which is heading to New Vegas for Season 2, and fans are in for a treat in the coming years.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
A big part of the fun with Star Wars Day each year is seeing a new wave of toys and collectibles revealed by companies like Hasbro, Sideshow, and Hot Toys. This year’s event certainly didn’t disappoint, as we got glimpses of a wide range of upcoming products, ranging from less than $20 to over $1500. What can we say? Being a Star Wars collector is nothing if not an expensive hobby.
From Sideshow’s epic Luke Skywalker Red 5 statue to Hasbro’s nostalgia-heavy Episode III figures to Hot Toys’ mind-bogglingly detailed Jar Jar Binks figure, these were the coolest figures and collectibles revealed during Star Wars Day 2025.
Hot Toys’ Star Wars Figures
Hot Toys revealed quite the impressive lineup of 1:6 scale figures for Star Wars Day, including a couple of major characters who have surprisingly never gotten the Hot Toys treatment before now. The real surprise is definitely the Jar Jar Binks figure. Love him or hate him, there’s no denying that this Jar Jar looks like he walked right off the screen. He’s even got seamless arm joints and two swappable face sculpts for recreating all those wacky poses.
Hot Toys is also filling a glaring hole in the Sequel Trilogy lineup by finally releasing a Poe Dameron figure. Fittingly, Poe is wearing his Resistance X-Wing jumpsuit. We’re also getting another of the fan-favorite Republic Commandos in the form of Clone Commando Boss, and the company’s new Star Wars Rebels-inspired line of animated figures is getting a Darth Vader to accompany the previously announced Stormtrooper figures.
Hasbro’s Star Wars Toys
Hasbro revealed a number of new figures in both the 6-inch Black Series line and 3 3/4-inch Vintage Collection line. Hasbro continues to capitalize on the 20th anniversary of Revenge of the Sith by releasing new Black Series figures in packaging based on the classic RotS toy line. Next up are Aayla Secura and a Magnaguard droid. Black Series collectors can also augment their Imperial trooper collections with a Rogue One-themed 2-pack that includes both a Shoretrooper and a Death Trooper.
On the Vintage Collection front, Hasbro has a couple very interesting multi-pack releases in the works. The “Stormtroopers of the Empire 3-Pack” features a Snowtrooper, Scouttrooper and a Sandtrooper. The “Cantina Adventure 4-Pack” includes four aliens from the iconic Mos Eisley sequence, including Hammerhead, Walrus Man, Greedo, and Snaggletooth. It should go great with Hasbro’s crowdfunded Mos Eisley Cantina playset.
Finally, Star Wars prop collectors will be happy to know that a new ForceFX Elite lightsaber based on the weapon used by Rebels’ star Ezra Bridger is in the works.
Sideshow’s Star Wars Figures and Posters
Not to be outdone,. Sideshow Collectibles had a wide lineup of figures, statues, and art prints to reveal. Undoubtedly the showpiece of their Star Wars Day lineup is the Luke Skywalker: Red Five, Standing By Premium Format Figure. This massive 1:4 scale, mixed media statue features Luke decked out in his X-Wing jumpsuit and climbing up the ladder to his trusty ship. What really makes this piece special (and especially expensive) is that Sideshow went to the trouble of actually sculpting a portion of the X-Wing so that it hangs in mid-air.
Sideshow is also continuing to release 1:6 scale figures alongside distributing Hot Toys’ releases. Sideshow is focusing on its “Scum and Villainy” line, which highlights the many aliens and creatures that don’t necessarily receive attention from Hot Toys. The second wave of Scum and Villainy figures is focused on characters from Jabba’s Palace in Return of the Jedi, like Bib Fortuna, Klaatu, and Vizam.
Finally, Sideshow showed off the latest 1:10 statue from Iron Studios, which happens to be a shrunken-down version of their 1:4 scale Darth Vader statue. This Empire Strikes Back-inspired piece still looks mighty cool in the new, smaller scale.
Let us know in the comments below what your favorite Star Wars Day 2025 reveal was, and why it’s Hot Toys Jar Jar.
Rockstar Games has revealed that Grand Theft Auto 6’s release date is May 26, 2026, and indie game publisher Devolver Digital says it’s already making plans to be there with a new game of its own.
The company took a lighthearted shot at what is indisputably set up to be the biggest game launch of 2026 with a release date announcement of its own on X/Twitter. Now that GTA 6 has a proper release date, Devolver Digital has announced plans to release a mystery title on that same May 26 date. It’s a chaotic marketing strategy that Devolver Digital seems serious about following through on at least for now.
The mystery game’s release date arrives after the company previously made the promise to launch a game of its own when Rockstar finally announced its long-awaited GTA 6 release date. We now know that date to be May 26 of next year, so naturally, Devolver Digital has a message: “You can’t escape us.”
Devolver Digital has an extensive library of smaller-scale titles such as Hotline Miami, Enter the Gungeon, The Messenger, Katana Zero, Cult of the Lamb, and more. Whether the company plans to release a follow-up to an existing series or something new entirely remains to be seen. Upcoming entries in its catalog of games include Baby Steps and Stick It to the Stickman, two projects that are due out before 2025 comes to an end. There’s also Enter the Gungeon 2 and Human Fall Flat 2, which are both expected to arrive sometime in 2026, though developer No Brakes Games has already assured fans that it has no intention of releasing the latter on May 26.
We can confirm that Human Fall Flat 2 will NOT be releasing on May 26, 2026 https://t.co/zl3GbjSmia
More than a year out from launch, GTA 6 is already positioned to be a juggernaut video game. It’ll be Rockstar’s first numbered entry in its critically acclaimed sandbox series since 2013, with many doing everything they can to ensure they’ll be able to play on day one. Devolver Digital is doing its best to get a slice of that pie in a very Devolver Digital way, but we’ll have to wait to see exactly how it will do so.
Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).