Street Fighter 6: Years 1-2 Fighters Edition Is Up for Preorder for Switch 2

Street Fighter 6: Years 1-2 Fighters Edition is set to release for Nintendo Switch 2 on June 5. This edition throws 26 fighters into the mix across 20 stages. You can preorder it now (see it at Target). For more details, keep on reading.

Street Fighter 6: Years 1-2 Fighters Edition for Switch 2

Unlike many first-party Switch 2 games, this one is releasing at the relatively wallet-friendly $59.99 price. Some other Switch 2 games, including original Switch games that have been enhanced for Switch 2, are releasing for $69.99 or eve $79.99 in the case of Mario Kart World and Tears of the Kingdom.

Note: This is a Game-Key Card

Some Nintendo Switch 2 games come in the form of game-key cards, including this one. Game-key cards are physical cards that look basically like Switch 2 cartridges, but they don’t actually contain the game on them. Instead, you’ll need to insert the card into your Switch 2 and then download the game from the eShop. Note, it’s a 50GB download, so you might want to pick up a microSD Express card to add some extra storage.

What Is Street Fighter 6: Years 1-2 Fighters Edition?

This edition of Street Fighter 6 comes with all the base fighters, plus the additions from the first two years. That means you get 26 fighters and 20 stages.

As for the game itself, we loved it. From our 9/10 Street Fighter 6 review: “Street Fighter games are always benchmark moments for the 2D fighting game genre, but Street Fighter 6 feels extra special. The Drive System is an incredible addition to the fighting mechanics that gives you a veritable Swiss Army knife of options and meter-management decisions right from the start of every single round, the starting roster is the best Street Fighter has ever seen, its online netcode through three betas has been impeccable so far, and the number of smaller details that it nails right out of the gate is unprecedented. It’s so good that even the poor story and extremely slow progression of the single-player World Tour amounts to only a jab’s worth of damage on its metaphorical health bar. Whether you’re completely new to fighting games or are a seasoned vet, Street Fighter 6 is a must play.”

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Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Bluesky @chrislreed.com.

The Legend of Zelda: Tears of the Kingdom Nintendo Switch 2 Edition Is Up for Preorder

The Legend of Zelda: Tears of the Kingdom – Nintendo Switch 2 Edition is set to release exclusively for the Nintendo Switch 2 on June 5. It includes the original Nintendo Switch game with some Switch 2 enhancements, plus Zelda Notes via the Nintendo Switch app. It’s available to preorder now (see it at Target). Read on for the details.

The Legend of Zelda: Tears of the Kingdom – Nintendo Switch 2 Edition

You’ll probably notice that the price is higher than the typical video games you may be used to purchasing. That’s because Nintendo is pricing its Switch 2 games using a varying scale. This original game was one of the few original Switch games to hit the $69.99 price. Nintendo is keeping that price, and adding $10 for the Switch 2 glow-up. I don’t love that.

Upgrade Pack Is Also Available Separately

This version of the game comes with the original Switch game, plus the Switch 2 Edition upgrade pack. If you already own the original game for Switch, you can purchase the upgrade pack separately for $10 and save some money.

Upgrade Pack Is Free with Nintendo Switch Online + Expansion Pack

If you already own Tears of the Kingdom and you’re a Nintendo Switch Online + Expansion Pack member, you get the upgrade for no additional charge. It comes included in your subscription.

What is The Legend of Zelda: Tears of the Kingdom – Nintendo Switch 2 Edition?

This package includes the full original Switch game The Legend of Zelda: Tears of the Kingdom, plus the Nintendo Switch 2 Edition upgrade pack. That gets you upgraded performance, with things like faster frame rates and load times, plus enhanced resolution and textures. Basically, the is looks and runs better on Nintendo Switch 2 than it ever did on the original Switch.

From our original 10/10 TotK review: “The Legend of Zelda: Tears of the Kingdom is an unfathomable follow-up to one of the greatest games ever made, somehow improving upon it in nearly every way – be that with simple quality-of-life improvements, a genuinely exciting story, or wildly creative new building mechanics that make you rethink what is possible. It both revamps old ground and introduces vast new areas so immense it somehow makes me wonder if Breath of the Wild was actually all that big, with an almost alarming number of tasks to complete, mysteries to discover, and delightful distractions to keep you from ever reaching that place you naively thought you were headed. Nintendo has followed up a triumph with a triumph, expanding and evolving a world that already felt full beyond expectation and raising the bar ever higher into the clouds.”

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Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Bluesky @chrislreed.com.

Mario Kart World Is Finally Up for Preorder for the Switch 2

Mario Kart World is a Nintendo Switch 2 exclusive game that’s set to release alongside the upcoming console’s launch, on June 5. An open-world racing game, Mario Kart World is packed full of characters, vehicles, and regions from the Mushroom Kingdom for you to explore in a free-wheeling manner. You can preorder the game now at various retailers (see it at Walmart). Let’s take a look.

Preorder Mario Kart World

Unlike many video games these days, Mario Kart World is only available in one edition. You can pick it up all by itself for $79.99, or bundled with the Switch 2 console for $499.99.

Switch 2 Super Mario Kart World Bundle

If you buy the Switch 2 bundle that includes Super Mario Kart World, you can save $30 versus buying the console and game separately. Note that the console bundle includes a digital copy, so you won’t get the actual cart or game box if you go that route. If having a physical game is important enough for you that you’ll throw in an extra $30, by all means, proceed with your preorder.

Yes, the MSRP Is $79.99

Purchased by itself, the game costs $79.99, which is $10 more than standard price of AAA PlayStation and Xbox games this generation. While I don’t love seeing game prices getting hiked up between generations, I know games are more expensive to make than ever these days. In any case, I’m hopeful it indicates the scale of Mario Kart World makes it worth the extra money.

What Is Mario Kart World?

Mario Kart World promises to be the biggest Mario Kart game yet. It’s designed as an all-encompassing open world, much like the Forza Horizon series. In Grand Prix mode, you can even drive from the end of one track to the start of the next after finishing a race.

The tracks in Mario Kart World are altered by things like weather conditions and the time of day, which can affect your visibility and traction as you race around. You can also veer off the actual track at any point and drive “virtually everywhere,” according to Nintendo. Each race has 24 drivers, more than any previous Mario Kart game.

Knockout Tour is a new mode that lets you race from one corner of the open world to the other. Along the way, you’ll drive through checkpoints that have placements listed on them; if you’re lagging behind the required placement as you reach a checkpoint, you’ll be eliminated from the race.

If that sounds too hectic to you, you can choose to drive anywhere you want in the world in Free Roam mode. You can team up with friends as you leisurely cruise around, and take photos along the way.

More info about Mario Kart World is coming during an April 17 Nintendo Direct. In the meantime, take a look at our Mario Kart World hands-on preview for more info.

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Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Bluesky @chrislreed.com.

The Elder Scrolls IV: Oblivion Remastered Review in Progress

Like a member of the Mythic Dawn popping out of a secret room to stab the emperor in the back, a remaster of The Elder Scrolls IV: Oblivion has shown up out of nowhere, and it’s a dagger I’ll gladly throw myself on. As one of my favorite RPGs ever, it’s no surprise that I’ve already put in a full day’s worth of playing: I’ve closed a dozen Oblivion gates as the hero of Kvatch, made Faustian bargains with a bunch of Daedric gods, fought to become champion of the arena in the Imperial City, and am well on my way to completing a few of the faction questlines – and so far I’m quite impressed by the substantial upgrades of this new version. I recently revisited the original Oblivion, so with its shortcomings very clear in my mind, the improved UI, revised voice lines, and especially the graphical overhaul have made this nearly 20-year-old classic massively more playable. That said, I’ve also seen a disappointingly recognizable amount of jank, like weird animations when getting on a horse, broken questlines, and regular framerate hitching. But as someone who is pretty immune to the charms of nostalgia alone, I’m still having a fantastic time returning to this adorably weird open-world adventure.

It probably goes without saying that the graphical upgrade is Oblivion Remastered’s biggest improvement. While things definitely don’t look anywhere near the normal standards of today, putting this version side-by-side with its 2006 doppelganger is eye-raisingly impressive. The entire map is crisp, with a draw distance my teenage-self could have only dreamed of. Lighting, shadows, and character lip syncing in particular have been overhauled so much that it’s actually kind of shocking. That said, other things bizarrely didn’t get the memo, like the faces of NPCs, which are almost universally hideous and cartoonish and have about a 40% chance of being cross-eyed. (Although, honestly, being horrified by character faces might actually be part of the authentic Oblivion experience.) So not every Nord and mudcrab is as beautiful to look at as your typical big budget game in 2025, but it’s still a total glow up. It’s one of those situations where I somehow remember things looking just like this in 2006, even though they very clearly looked much worse, which speaks to how the spirit and style of the original has been maintained.

The addition of sprinting has made for a remarkably less tedious time.

Perhaps the thing that has had the biggest impact on gameplay in Oblivion Remastered is the inclusion of a sprint button. If you haven’t played Oblivion in over a decade, yes, there was no sprinting – wild, I know – and if you never played it, just understand that you’ll never truly know this gift you’ve been granted from Akatosh himself. I don’t even really mind that I’m now losing stamina by sprinting (something that annoys me in RPGs where you’re literally always running around). It’s worth it, even if it does have the odd side effect of making the entire map feel smaller, especially cities and dungeons that can now be fully explored in about half the time. This change has also made me care a whole lot more about investing in skills and magical buffs that increase my stamina, since now I’m using that meter for nearly everything I do. But despite the extra fiddling that causes, moving quickly through areas I already know like the back of my hand makes for a remarkably less tedious time.

There are also a bunch of major changes to the UI, skills, and leveling system, as well as an entirely new feature called Character Origins, which seem to further modify starting stats. The UI has been modernized with today’s design sensibilities, so there are lots of appreciated additions you might not even notice. The compass has moved to the top of your screen and provides way more information; the health, magicka, and stamina meters are now spaced out across the screen instead of being shoved into one corner together; and the menus are much more intuitively placed, so you can toggle between your spells and character stats a lot faster. Some elements still feel pretty old timey – like the quest log popping up right in the middle of the screen anytime you’ve reached a new milestone in one, awkwardly interrupting whatever you were doing – but most of these annoyances haven’t bothered me much just yet. I also just need to spend more time with the altered leveling system and skills to understand if those changes were for better or worse.

It’s a bummer that two decades wasn’t long enough to fix the jank.

Although developer Virtuous Games headed up this remaster, this is still a Bethesda game through and through, and with that comes a lot of bugs. I’ve already seen odd stuff, like one time when an Oblivion gate disappeared before my eyes, or how an NPC walked away and wouldn’t let me talk to them even when my quest objective told me I had to (though I was still able to advance the questline despite the log not updating, otherwise I’d be madder about that). Then there’s just plain and simple performance issues I’ve seen while playing on Xbox Series X, like how I lose frames for a second or two anytime the autosave triggers or if I’m battling too many dirty, rat-faced scamps in Kvatch. So far most of this has been the usual cheeky blunders that generally don’t ruin my time, but it’s definitely a bummer to see that two decades wasn’t long enough to fix this janky fantasy world.

That’s all I’ve got for now, but am hoping to have a full review before too long. First I want to wrap up the main quest line, pay a visit to the Shivering Isles, and maybe go on a rampage across Cyrodil just to hear the Imperial guards give me their arrest monologue a few hundred more times. Okay. That’s it. Gonna go catch vampirism or something now. Goodbye.

The Elder Scrolls IV: Oblivion Remastered Includes That Iconic Line Flub From the Original Game

The Elder Scrolls IV: Oblivion Remastered reimagines one of Bethesda’s most important games with new visuals, gameplay mechanics, and more, but that didn’t stop the team at Virtuos from including one of the original’s most iconic lines.

Most veteran Elder Scrolls fans have no doubt heard of Master Speechcraft trainer Tandilwe, a High Elf who can be found in the Temple of the One in the Imperial City. When Oblivion launched for PC and Xbox 360 more than 19 years ago, it was clear Tandilwe could use some speech training of her own. One of her voice lines is a recording of what has long been assumed to be mistakenly included audio of actress Linda Kenyon taking another stab at a line.

As players began their trek through a revitalized Cyrodiil yesterday, many were on the hunt to see just how faithful the ground-up remaster truly was. While so many environments, character models, and items have been given a fresh coat of paint, others have been happy to find that many of the blemishes that made 2006 Oblivion so special remain intact. Tandilwe’s infamous (and hilarious) blooper is one moment fans have been overjoyed to see return. It’s just as it was nearly 20 years ago, lack of subtitles and all.

In a 2019 interview with YouTube channel Jake ‘The Voice’ Parr, Kenyon was made aware of the Oblivion blooper making it into the game and becoming internet famous, insisting: “It wasn’t my fault!”

While the thousands of players hopping into Oblivion Remastered are debating about whether the Bethesda re-release is more remake than remaster, others are just happy to see so much of its jank remain largely untouched. It’s an aspect of the original release that Bethesda and Virtuos were determined to maintain, and so far, it seems to be going over well with both new and veteran players.

The Elder Scrolls IV: Oblivion surprise launched for PC, PlayStation 5, and Xbox Series X | S yesterday. For more, you can learn about how the modding community banned together to release dozens of mods just hours after the remaster was revealed. You can also click here to read up on why one original designer feels the remaster is more like “Oblivion 2.0.”

We’ve got a comprehensive guide to everything you’ll find in Oblivion Remastered, including an expansive Interactive Map, complete Walkthroughs for the Main Questline and every Guild Quest, How to Build the Perfect Character, Things to Do First, and much more.

Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Xbox Game Pass Is a Ridiculously Good Deal for RPG Fans Right Now

I may have dabbled with Xbox in the early days, but at some point I made the full switch over to PC gaming. The high frequency of Steam sales has usually been enough to tide me over on newer releases. So while I knew Game Pass was out there and did occasionally offer some big name games, there was never a moment where it felt like it would be worth it for me, personally. Well, until yesterday.

Bethesda and Virtuos shadow-dropping Oblivion Remastered straight onto Game Pass? A badly kept secret, but still an insane reveal. Tomorrow, the gaming subscription will get Clair Obscur: Expedition 33, the stylish debut from Sandfall Interactive that takes inspiration from the JRPG greats. I have to admit, as a die-hard RPG fan: Microsoft, you finally got me.

The Elder Scrolls IV: Oblivion Remastered and Clair Obscur: Expedition 33 Both Hit Game Pass This Week

The Elder Scrolls IV: Oblivion Remastered was revealed and released on PC, consoles, and Game Pass on April 22. Like most people, I spent most of the day downloading the game and most of the night basking in the music. Highlights from the borderline-remake include new character models, combat interactions, and remastered VFX. And while they did enlist more than five new voice actors, it seems Virtuos kept the best of the original’s janky dialogue. The base edition of the remaster launched at a price of $49.99, which includes both the original DLCs, with a deluxe edition available for $10 more.

Meanwhile, Clair Obscur: Expedition 33 is the long-awaited debut game from French studio Sandfall Interactive. Ahead of the game’s launch (12am PST tonight in the U.S.), it holds a 92 rating on Metacritic, with IGN’s 9/10 review praising the story design and describing it “as a true modern throwback.” The game’s stylish UI reminds me of the Persona series, and early gameplay footage shows off one of the coolest turn-based combat systems I’ve ever seen. The base edition is launching at the same price as the Bethesda remaster: $49.99.

While Expedition 33 was marketed as the headline of April’s Game Pass lineup, the surprise release of Oblivion Remastered has led to some concern of a “shadow” over the indie game’s release. That said, my perspective is that we’re getting two incredible cakes, and Game Pass makes enjoying both a little easier on the wallet. Instead of spending $100 on two new games, I spent $20 on a Game Pass Ultimate subscription. Now the only question is when I’ll touch grass again.

Plenty more of 2025’s biggest games have recently made it onto the service, including Blue Prince, South of Midnight, and Avowed, which join mainstay classics like GTA V and, of course, the full spread of Call of Duty. It really does seem like there’s something for everyone.

Game Pass Is a Ridiculously Good Deal Right Now

Game Pass Ultimate starts at $19.99/month and gives you access to the full Game Pass library across console and PC as well as cloud gaming. The exclusive-to-PC Game Pass lowers that cost to $9.99/month. The Standard and Core subscription tiers are $14.99/month and $9.99/month, respectively, but don’t include day one releases. The last Game Pass price hike was in July 2024, and with these types of game launches, I wouldn’t be surprised if those prices go up again some time this year.

While there aren’t any live Game Pass deals right now, you can pick up three-month subscription that might save you from any future price hikes. For other platforms, feel free to check out our roundup of PS5, PC, and Switch deals. Speaking of, U.S. preorders for the Nintendo Switch 2 go live tonight.

Blythe (she/her) is an SEO Coordinator at IGN who spends way too much time in character customization screens and tracking down collectibles.

Assassin’s Creed Shadows Was the Best-Selling Game in the U.S. for March

Assassin’s Creed Shadows debuted last month to become the best-selling game in the U.S. for March 2025 in dollar sales.

This is according to analytics firm Circana, which reports that Shadows has also become the second best-selling game so far this year, trailing only Monster Hunter: Wilds and ahead of Kingdom Come: Deliverance II. It was also the best-selling game on Xbox in March, and second best-selling game on PlayStation and Steam.

We reached out to Circana analyst Mat Piscatella for a bit more context on Assassin’s Creed: Shadows’ success. He told us that Shadows’ launch was the third-biggest in franchise history in the U.S., following Assassin’s Creed 3 and Assassin’s Creed: Valhalla. “It’s a great start, so now we’ll have to see where it goes from here.”

Last month, Ubisoft created a subsidiary company based on its Assassin’s Creed, Far Cry, and Tom Clancy’s Rainbow Six brands, with a €1.16 billion (approx. $1.25 billion) investment from Chinese megacorp Tencent.

The news came after Ubisoft announced Assassin’s Creed Shadows had passed the 3 million player mark. Ubisoft suffered a number of high-profile flops, layoffs, studio closures, and game cancellations in the run up to Shadows’ release, and there is enormous pressure on it to succeed after the company’s share price hit an historic low.

Other stats reported by Ubisoft were already revealed by IGN’s coverage of an internal email in which the company contextualized Shadows’ opening weekend performance, saying it was better compared to Origins and Odyssey rather than the “perfect storm” 2020’s Valhalla launched into.

Shadows saw the second highest day-one sales revenue in Assassin’s Creed franchise history, behind only Valhalla, the biggest Ubisoft day-one ever on the PlayStation Store, and has seen over 40 million hours played so far.

March was a big month for new releases, with seven of the top 20 games entering the charts for the first time, including WWE 2K24 (No.4), Split Fiction (No.5), Bleach: Rebirth of Souls (No.9), Xenoblade Chronicles X (No.17), and Suikoden I & II HD Remaster: Gate Rune & Dunan Unification Wars (No.18). Hello Kitty Island Adventure also ranked No. 4 on Nintendo Switch specifically in its console debut, and free-to-play game FragPunk debuted at No.8 in the Top 10 Steam charts ranked by Monthly Active Users (MAUs).

In second place this month, just behind Assassin’s Creed, was another debut title: MLB: The Show 25, which was also the best-selling game for the month on PlayStation. Its sales were 23% higher than its predecessor, MLB The Show 24, during the same debut month last year.

Other games doing well in March included Fortnite, which led all games in MAUs on both Xbox and PlayStation, and Dragon Age: The Veilguard, which leapt from No.103 in February to No.10 in March on PlayStation specifically thanks to being added to PS+. Co-op horror game R.E.P.O. made a similar leap from No.93 in its debut month of February to No.1 in March on the Steam MAU charts, likely due to growing social media virality over time.

Despite all these exciting new releases doing pretty well for themselves, March was actually a bit of a low month for games as a whole. Overall games spending dropped 6% year-over-year to $4.7 billion, and content spending dropped 4% year-over-year to $4.2 billion, Circana reports. Non-mobile subscriptions and digital premium downloads on console were the only content areas showing growth.

I asked Piscatella for context as to why content spend was down, and he pointed to mobile as the primary perpetrator. Mobile spending, per SensorTower’s report, was down 6% year-over-year.

“Mobile being such a big component of content means that a dip there usually means the market dips. Console full game download spending was up this March. But declines in mobile and drops in PC full game spend and a drop in digital add on content spending meant overall content fell.”

As for hardware, spending was down 25% year-over-year to $286 million, the lowest March spending total since 2019 ($279 million). PlayStation 5 was the best-selling console of the month, but its sales were still down 26% year-over-year. Xbox took second place, down 9% year-over-year, and Switch sales were down 37% from last year, likely in anticipation of the impending successor, the Nintendo Switch 2.

March 2025 U.S. Top 20 Best-Selling Games:

  1. Assassin’s Creed: Shadows (NEW)
  2. MLB: The Show 25* (NEW)
  3. Monster Hunter: Wilds
  4. WWE 2K25 (NEW)
  5. Split Ficton (NEW)
  6. Call of Duty: Black Ops 6
  7. PGA Tour 2K25
  8. NBA 2K25
  9. Bleach: Rebirth of Souls (NEW)
  10. Kingdom Come: Deliverance II
  11. Minecraft*
  12. Grand Theft Auto V
  13. EA Sports FC 25
  14. Red Dead Redemption II
  15. Madden NFL 25
  16. Elden Ring
  17. Xenoblade Chronicles X* (NEW)
  18. Suikoden I & II Remaster: Gate Rune & Dunan Unificaiton Wars (NEW)
  19. Marvel’s Spider-Man 2
  20. EA Sports College Football 25

* Indicates that some or all digital sales are not included in Circana’s data. Some publishers, including Nintendo and Take-Two, do not share certain digital data for this report.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Original The Elder Scrolls IV: Oblivion Designer Says Bethesda’s Remaster Is So Impressive It Could Be Called ‘Oblivion 2.0’

Original The Elder Scrolls IV: Oblivion senior game designer Bruce Nesmith has said Bethesda and Virtuos’ Oblivion Remastered is so impressive that he’s not sure calling it a remaster “actually does it justice.”

The mastermind behind much of what made the OG 2006 RPG so special shared his thoughts about the newly announced – and released – Oblivion remaster during a recent conversation with VideoGamer. He touched on the “blood, sweat, and tears” that went into bringing every inch of Cyrodiil to life, and that’s why it’s been such a shock to see Oblivion reimagined in nearly every way.

“I was assuming this was going to be a texture update,” Nesmith said. “I didn’t really think it was going to be the complete overhaul that they’ve announced it to be… I would not have batted an eye at that. But to completely redo the animations, the animation system, put in the Unreal Engine, change the leveling system, change the user interface. I mean, that’s, you’re touching every part of the game.”

Bethesda didn’t officially mention Oblivion Remastered before its launch yesterday. Still, longtime fans have been left mostly impressed by the countless changes that range from shallow visual touchups to fundamental gameplay tweaks. Additions such as a new sprint mechanic and changes to the leveling system have many feeling like Oblivion Remastered is less of a remaster and more of a remake, and Nesmith is leaning the same way.

The closest that could come [to categorising it] is Oblivion 2.0.

“That’s a staggering amount of remastering,” he added. “It almost needs its own word, quite frankly. I’m not sure remaster actually does it justice.”

Elsewhere in his chat, he attempted to label what he’s seen from Oblivion Remastered so far: “The closest that could come [to categorising it] is Oblivion 2.0.”

As fans gather to appreciate the work that’s gone into Oblivion Remastered, Bethesda has chimed in with its own explanation for how it came up with the name for its RPG re-release. In a statement posted to social media yesterday, the studio explained that it “never wanted to remake” Oblivion. Instead, its focus was maintaining the experience players know and love while modernizing it for newcomers, warts and all.

“We know many of our longtime fans will be thrilled to revisit Oblivion and the land of Cyrodiil,” Bethesda’s statement added. “But there are also so many who have never played it. We can’t thank you enough for all the support you have given us and our games over the years. Our hope with this remaster is, that no matter who you are, when you step out of the Imperial sewer – you feel like you’re experiencing it for the first time.”

The Elder Scrolls IV: Oblivion Remastered was revealed and released yesterday as a shadow drop from Bethesda. You can hop into its reimagined version of Cyrodiil on PC, PlayStation 5, and Xbox Series X and S now, and if you’re an Xbox Game Pass Ultimate subscriber, it’s available at no extra cost. For more on how Oblivion Remastered has reinvigorated the Elder Scrolls community, you can check in on how the modding community responded to the surprise launch.

We’ve got a comprehensive guide to everything you’ll find in Oblivion Remastered, including an expansive Interactive Map, complete Walkthroughs for the Main Questline and every Guild Quest, How to Build the Perfect Character, Things to Do First, and much more.

Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Oblivion Shows Remakes Could Be Key to Bethesda Getting Back on Track

By Azura, by Azura, by Azura – the rumors were true. Yesterday, Bethesda set the internet on fire by finally pulling back the curtain on Virtuos’ remaster (or is it really a remake?) of The Elder Scrolls IV: Oblivion. An ‘Elder Scrolls Direct’ of sorts culminated in the surprise shadow-drop, which near-immediately transformed into hundreds of thousands of concurrent players. This moment of global hype and celebration feels like a much-needed port in the current storm Bethesda Game Studios has been facing in recent years. From conducting years-long damage control to rectify Fallout 76’s misfire launch, to the lackluster reception of its new sci-fi universe, Starfield, the studio’s most recent output has had many fans asking the same question: Has Bethesda lost the magic? There’s fiercer competition in the RPG space these days, with Larian Studios’ Baldur’s Gate 3 and Obsidian’s The Outer Worlds franchise both garnering critical acclaim as Elder Scrolls and Fallout spiritual successors. But while Elder Scrolls 6 and Fallout 5 may be years away from reclaiming their crowns, this re-release of Oblivion may be a step in the right direction – just not in the direction you’d expect.

At its peak, Bethesda Game Studios was an RPG juggernaut. In 2020, Microsoft’s leaked FTC documents revealed that Fallout 4 had sold 25 million units-to-date. The game shifted over 5 million units in its first week alone according to VGChartz. Likewise, in 2023 Todd Howard announced Skyrim had crossed 60 million sales (though it’s worth noting rereleasing it 50 times likely helped). So what about Starfield? Estimates put it at just over three million units a year-and-a-half post launch. While taking into account Game Pass subscribers (which would boost players if not sales) and Starfield’s lack of a PlayStation presence, this must still be something of a disappointment for Bethesda. And while there is a Starfield fanbase, it’s far smaller than that enjoyed by The Elder Scrolls or Fallout, and even it has voiced displeasure with the game’s first expansion, Shattered Space.

This all leaves the developer with a big problem. With The Elder Scrolls 6 “years away” and Fallout 5 just a whisper in the hallowed halls of the studio’s corridors, how can this once-iconic RPG developer enchant their fanbase once more? The answer lies in its past.

Rumours of the Elder Scrolls IV: Oblivion remaster began back in September 2023, when leaked Microsoft documents revealed a number of unannounced Bethesda titles, including a remaster of 2006’s landmark trip to Tamriel (it also includes another interesting remaster – we’ll get to that soon). All was quiet until January 2025, when a former employee of Virtuos let slip more details, dividing Elder Scrolls fans as to their authenticity like the Stormcloaks vs. the Imperials. Finally, last week the dam broke (albeit early), setting the internet ablaze – there were over 6.4 million Google searches for ‘The Elder Scrolls VI: Oblivion’, rising by 713% in the last week alone. At its peak, Bethesda’s reveal livestream had over half a million viewers watching. Despite the leaks (or perhaps because of them), over 600,000 people tuned in to see a 19-year-old game re-revealed to them. The intense fervent demand to play the remaster caused discount game key websites like CDKeys to crash, and slowed Fanatical and Green Man Gaming to a crawl. As of yesterday, Steam’s concurrent players stood at 125,000 and the game is firmly the #1 best seller. The enthusiasm Bethesda fans have for Oblivion burns as bright as the flames that spill from the Oblivion gates themselves.

How can this once-iconic RPG developer enchant their fanbase once more? The answer lies in its past.

The message from players is clear: if you (re)build it, they will come. What better way to keep fans engaged and invested during these long development periods than to invite them to take a trip back to the mysterious isles of Morrowind or the hollowed-out husk of the East Coast? From a commercial standpoint, it makes clear sense. While Bethesda’s main development staff toils away on long-gestating new projects, trusted partners like Virtuos can use historic blueprints to craft remasters in shorter time frames. Such remasters are based on games with built-in audiences, and for many they’re the first real RPGs gamers will have sunk their teeth into during their respective generations. Restoring these works also invites a whole new generation to become obsessed with the inner workings of the land of Tamriel or crawl out from the post-apocalyptic fallout into Las Vegas and D.C.

Bethesda has already strategically uplifted its own catalogue once before. Fallout 4 was discounted by up to 75% during the Fallout TV show’s first season on Prime Video, alongside a cleverly scheduled next-gen update which brought over certain homages from the show. As a result, Fallout 4 sales jumped over 7,500% in Europe alone despite being nearly a decade old.

Looking back to Microsoft’s leaked Bethesda roadmap, many noted that a Fallout 3 remaster was listed to follow Oblivion two years later. It’s important to note the timelines from this original presentation have shifted – Oblivion was originally cited as fiscal year 2022. However, assuming these original gaps remain true, it appears a Fallout 3 remake could be on the cards for 2026 – just in time for Fallout Season 2, coincidentally. While a Fallout remaster seems inevitable now, given the second series’ shift to New Vegas, could it be possible that Bethesda’s early conversations with showrunners Graham Wagner and Geneva Robertson-Dworet mean that a surprise New Vegas remake could be in store? Given the synchronicity of the show’s first season to Fallout 4’s vibe and aesthetic, could Bethesda level-up its craftiness even more for the upcoming New Vegas-centric second season? It shadow-dropped Oblivion – it’s not out of the realm of possibility that a New Vegas Remastered trailer is lying in wait for us at the end of Fallout Season 2’s finale.

The message from players is clear: if you (re)build it, they will come.

However, if there’s one game in Bethesda’s back catalogue that deserves to be remade the most, it’s undeniably The Elder Scrolls III: Morrowind. Many Elder Scrolls fans have spent years fus-ro-dahing on the mountaintop for this, with one group of superfans going as far as to remake Morrowind using Skyrim’s tools, ala Skyblivion. However, Morrowind is not as easy a game to remake as Oblivion. It sits on the precipice between Bethesda’s evolutions as a studio – it is literally built differently to our modern understanding of an Elder Scrolls game. It’s only partially voiced, most of the story is told through text, there are no quest markers (players must literally write down directions given by NPCs, save for those with perfect memories), and combat physics are non-existent. Whereas Virtuos was able to overhaul some of the more finicky systems of Oblivion, the entirety of Morrowind is a finicky system. It’s why many love the game, but it’s also why it’s difficult to remake. To remake Morrowind is a dangerous tightrope. Modernize it too much and you risk losing the magic it was originally imbued with. Leave too many antiquated systems in place, and it’ll feel worse than an almighty skooma hangover.

When a studio becomes the icon of a gaming sub-genre, the challenge is this: how do you innovate and evolve whilst holding onto your audience? Rockstar Games has kept Grand Theft Auto players satisfied for over a decade through the ever-expanding multiplayer world of GTA Online, which in turn fuels the eye-wateringly expensive rumored budget for GTA 6. Bethesda’s bread-and-butter is richly detailed, expansive worlds that are resolutely single-player – Elder Scrolls Online and Fallout 76 just don’t hit in the same way. However, what’s clear through the overwhelming response to Virtuos’ Oblivion remaster is that gamers are more than on-board to dive back into the historic annals of Elder Scrolls of years-gone-by. That’s not to say any remaster is a slam dunk – this particular one is a clear product of careful consideration and skilled development, and a lesser game may have garnered a very different response, ala Rockstar’s own GTA Definitive Editions – but what better way for the former king of the modern RPG to get back on track than to breathe new life into some old classics?

Sab Astley is a freelance writer who has written for IGN, Polygon, TotalFilm, Rolling Stone, Radio Times, and Metro UK.

Yes, The Elder Scrolls IV: Oblivion Remastered Still Has All the Bugs, Glitches, and Memes Fans Know and Love From 20 Years Ago

The Elder Scrolls IV: Oblivion Remastered has only been out for 24 hours, but already players are enjoying its nostalgia-fueled gameplay — bugs and all.

Every veteran Bethesda fan knows the studio’s games come with a generous dollop of jank. Oblivion, which first launched in 2006, was one of the chief culprits, with objects flying all over the place, characters making poorly-timed (but often hilarious) on-screen interjections, and things happening in the background that, in the context of what was going on in the foreground, were perfect meme material.

Nearly 20 years later, and Bethesda’s remaster (not a remake, it’s insisted), has all the “charm,” of the original, as Todd Howard put it. And that’s not an issue. In fact, it’s quite the opposite.

“Oblivion is back,” is what players of the remaster are saying in response to clips of the game going wrong in some way, or doing that Bethesda game thing of having a random NPC’s face steal the scene.

Even glitches players exploited in the original Oblivion have been found to work in the remaster.

And players are recreating Oblivion memes, trying to recapture the hilarity of the game’s NPC behavior as it was all those years ago.

None of Oblivion Remastered’s jank is seriously affecting player enjoyment of the game. For some it offers a warm familiarity. Can you imagine if the game had stripped all this out? It would feel… soulless, somehow, and nothing like the original fans fondly remember. Perhaps such attention on polish is best reserved for The Elder Scrolls VI.

Bugs, glitches, and memes are just one aspect of Oblivion Remastered’s success, which has seen players use the character creator to come up with some hilarious and nightmarish faces. There are also already loads of mods available, despite Oblivion Remastered not officially supporting them.

And it really does look like Oblivion Remastered is a hit. On Steam it enjoyed an impressive peak concurrent player count of over 180,000 on release day — a figure that’s set to increase as the game heads into its first weekend on sale.

We’ve got a comprehensive guide to everything you’ll find in Oblivion Remastered, including an expansive Interactive Map, complete Walkthroughs for the Main Questline and every Guild Quest, How to Build the Perfect Character, Things to Do First, and much more.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.