If you didn’t already know it, Honor of Kings is one of the most played games in the world. Taking the number one spot in the Chinese MOBA charts, the TiMi Group is taking its free-to-play characters – and world – in a new direction with Honor of Kings: World. While its scale and monetization screech in dissonance, its flashy combat, diverse roster of playable classes, and multiplayer-flexible modes do carry some promise.
During my half-hour-long hands-on with Honor of Kings: World at Tencent’s GDC booth, I took some time to toy around with a couple of World’s different classes, take on a boss inspired by Chinese folklore, and see a brief glimpse of the story.
Although it boasts many of the same characters as its mobile MOBA predecessor, Honor of Kings: World is no MOBA. Instead, it’s a class-driven action game – for PC as well as mobile, by the way – with the kind of over-the-shoulder, action-driven combat you might expect from something like Genshin Impact. But rather than locking mechanics or gameplay behind randomized drops like in MiHoYo’s game, Honor of Kings offers players different classes to choose from. And while the same overall control scheme unifies each class – a dodge, three standard abilities, and an ultimate of sorts – the roster of different classes struck me as fairly diverse, each with its own abilities and special perks.
Honor of Kings: World is no MOBA. Instead, it’s a class-driven action game – for PC as well, by the way.
Usually, you’ll be able to play with two separate classes, though sometimes you might need to stick with just one for story purposes. It seems like TiMi’s put a lot of effort into the dual-class system, allowing you to switch between the two during combat. The most interesting example they showed during my demo was starting a long, multiple-attack combo and switching characters once the target was launched into the air to extend a combo. It kind of reminded me of a tag system in a fighting game.
With 11 different classes in the demo I played, I’m certain there are tons of different combinations and ways to style on your opponent. But since this was my first time playing, I looked for balance above all else: I stuck with an even-keeled loadout, using a sword-wielding class for my primary role and a ranged gunner for the second. The two nicely filled in gaps left by the other during my attempt at a boss fight: I’d lay down fire using the gunner’s active reload mechanic to improve my damage and rate of fire when the boss was spitting out attacks in a frenzy, making sure to dodge the occasional flaming projectile and then rush him down with my sword, laying on the damage with a vengeance.
This swapping was easily my favorite part of the demo. I enjoyed hammering away at the boss’s stance meter, breaking his stance, and shooting the gunner’s R ability as I closed the distance, swapping to my sword class, and unleashing a devastating ultimate attack of sorts to juice every second from the boss’ temporarily weakened state.
Taking the boss down to a certain point also revealed an interesting story beat that eventually led to me playing as a completely separate character from the pre-built avatar provided for the demo. TiMi didn’t offer much information on how frequently to expect this kind of change, only that it would happen from time to time. The demo took place somewhere closer to halfway through Honor of Kings: World’s runtime, opening up my two classes’ skill trees just enough for me to have some fun with them without overcomplicating its combat.
The boss itself was a giant monkey character with various different masks, with a personality and attacking style for each. According to the developer leading my demo, this mechanic has its roots in a traditional style of Chinese theater called Bian lian. One mask might see him spitting fire in a massive area of effect on the map, while another might see him throw around a few melee attacks. I loved this melding of culture, history, and story with a gameplay mechanic.
Aside from briefly seeing another journalist in my demo in a hub area before the tutorial, I didn’t have a chance to check out any of World’s multiplayer offerings. TiMi showed a few clips of four-person squads crawling dungeons and taking on bosses before our demo, but teased something that sounded more like an MMO. That part is still a work in progress, so they didn’t share much beyond acknowledging that there would be a bigger scale multiplayer mode in the full game, so I’m curious to see what that looks like given my demo’s single-player scope.
I left the demo concerned about monetization.
Before the demo, one of TiMi’s developers walked me through some of World’s premise and setup, saying that Honor of Kings: World was a gift of sorts to the MOBA’s loyal fanbase that’s propelled it to massive success in the ten years since its launch. True as that may be, I left the demo concerned about monetization.
When another journalist asked about how TiMi plans to make money with Honor of Kings: World, the developer leading our session gave a concerning answer. “The game’s gonna be based around social, so outfits and stuff,” they said.
On its own, funding a free-to-play game with cosmetics isn’t necessarily a problem – especially since the developers made it clear that there wouldn’t be any pay-to-win – but given Honor of Kings: World’s scale, with flashy cutscenes, tons of playable characters, and epic boss fights, I can’t help but feel concerned about whether or not World’s model is financially sustainable, regardless of whether or not it’s based on one of the most successful games of the century.
Honor of Kings: World undoubtedly has a bright future ahead of it, provided TiMi can stick to its promise of giving fans of its MOBA hit a celebration worthy of its success. Even though I’m still a little worried about the amount of microtransactions that Honor of Kings: World could potentially need to fund its high production value, I still had a ton of fun dodging the big primate’s swings.
Wouldn’t we all like to know what our future looks like? Well, I decided to take a sneak peek at mine and walk in the shoes of 50-year-old me for a day via InZoi, the new life sim competitor out of Korea looking to take The Sims on at its own game.
Join me as I get accustomed to a new city, try new foods, attempt to make new friends, and even chart a new career. Fair warning, though, things may get dark quickly. It’s far less interesting for me to describe the video, though, so I think you should just watch is instead. You can do that below!
Simon Cardy is a Senior Editorial Producer who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.
Amid question marks about the future of The Last of Us video game series, fans are wondering where the story might go next after the HBO series Season 2 and 3 cover off the second video game. Earlier this month, series creator Neil Druckmann cast doubt on the prospect of The Last of Us 3, saying: “I guess the only thing I would say is don’t bet on there being more of ‘Last of Us.’ This could be it.”
But if there’s no The Last of Us 3, would Naughty Dog and Druckmann keep the TV show going past the games?
That’s the question IGN put to Druckmann himself in a recent interview, and he replies to say that while he has an ending of The Last of Us story in mind, because he’s not sure if he’ll get the chance to make The Last of Us 3, he’s leaving nothing on the line.
“I have to have an ending,” Druckmann said. “When I made The Last of Us 1, I didn’t know if there was going to be a sequel, so that had to be a definitive ending. When I worked on Uncharted 4, I don’t know if we’ll ever get to do it again. I need it to be a definitive ending. Last of Us 2, same way. All these things have to line up.
“I don’t know how long I’ll keep doing this or whether I’ll be given another opportunity. So I leave nothing on the line.
“Right now it’s like, we have an ending in mind. And that ending will be it. That ending will be it for this story.”
One question hanging over Druckmann is if he will even have the time to make The Last of Us 3, were it to be green lit for production. That’s because he has his hands full with The Last of Us TV show, which is set to round-out the events of The Last of Us 2 video game with Season 2 and Season 3, and the recently announced PlayStation game Intergalactic: The Heretic Prophet.
“As far as everything else, and you’re asking me about future games, my time so much is, we have to finish this season,” Druckmann continued. “We’re not quite done. We’re almost there. Knock on wood we get to do it again. Season 3, there’s a lot more story we have to cover, as you know with game two.
“And then my hands are pretty full with Intergalactic: The Heretic Prophet.”
In February 2024, Druckmann teased a “concept” for a potential The Last of Us 3 at the end of Grounded 2: Making The Last of Us Part 2, noting that there’s “probably one more chapter to this story.”
“The first game had such a clean concept of like, the unconditional love a parent feels for their child,” he said. “The second one, once we landed on this idea of the pursuit of justice at any cost, justice for the ones you love, we felt like, ‘there’s a clean concept here and there’s a throughline from the first game, about love.’ If we never get to do it again, this is a fine ending point. Last bite of the apple, the story’s done.”
“The great thing about working at Naughty Dog is that we don’t have to,” he added. “It’s always like, ‘we would love another Last of Us, but if you guys feel you’re passionate about something else, we’ll support this other thing.’ Very privileged position to be in, I never take that for granted. I’ve been just thinking about it, ‘is there a concept there?’ And for now years, I haven’t been able to find that concept. But recently, that’s changed, and I don’t have a story, but I do have that concept that to me is as exciting as 1, as exciting as 2, is its own thing, and yet has this throughline for all three. So it does feel like there’s probably one more chapter to this story.”
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Amazon’s Big Spring Sale is here, running from March 25-31, and it’s shaping up to be one of the biggest shopping events of the season. While it may not have the name recognition of Black Friday or Prime Day, the deals speak for themselves in offering some of the lowest prices of the year so far on big game items like Apple AirPods, Kindles, Fire TV Sticks, and more. If you’ve been waiting for the perfect time to save, this is it.
Amazon has a dedicated Spring Sale hub showcasing all the best discounts, but we’ve done the hard work for you – curating only the absolute best deals worth your time. Every discount featured is either at its lowest-ever price or matches the best price of the year so far. And we’re not stopping there – we’ll be updating this list in real-time, ensuring you never miss out on the biggest savings before the sale wraps up on March 31.
The Best Amazon Spring Sale Deals Today
There are already some incredible doorbuster deals in the Amazon Spring Sale 2025. One of the best is the Anker 10K mAh 30W Power Bank, now just $11.99 with code 0UGJZX8B – a record low price. It’s an absolute must-buy, especially for Nintendo Switch users, but even beyond that, it’s just an outstanding power bank at an unbeatable price. If you grab only one thing from this sale, make it this.
Other tech deals include the standard slate of Apple products, like AirPods and the newest Apple Watch, as well as Amazon devices like Fire TV.
It’d be silly not to mention the latest round of Pokémon TCG stock at Amazon during the sale, with elusive Elite Trainer Boxes like Twilight Masquerade available again, alongside a slew of other hot booster sets.
LEGO Deals
LEGO sets are getting more expensive, but they always seem to get solid discounts during these types of sales. Some highlights from the current sale include discounts on the LEGO Wednesday collaboration as well as some very cozy LEGO Animal Crossing sets.
Should You Shop the Amazon Big Spring Sale or Wait?
The Amazon Spring Sale (March 25-31) couldn’t come at a better time. With no major shopping holidays between now and Memorial Day, this is one of the best opportunities to score great deals before summer. While Prime Day and Black Friday might bring even steeper discounts, those are months away – if you’re looking to save right now, this sale is your best bet.
That said, strategic shopping always wins. If you’re eyeing a big-ticket item like a TV or Kindle but don’t need it immediately, waiting for a larger sale could be worth it. Want to make sure you’re getting the best possible price? Tools like CamelCamelCamel let you track pricing history, helping you spot real deals from the ones that just look good. It’s a trick we swear by to make sure every recommendation is truly worth your money.
Even 14 years after its launch, The Elder Scrolls V: Skyrim is still one of the finest RPGs to date, with tons of deep lore to enjoy. That’s The Skyrim Library, a three-volume collection of texts detailing its massive world and history, a must-buy for any avid fan.
Originally released in 2017 at $110.00, this The Skyrim Library brings together gorgeous volumes— I: The Histories, II: Man, Mer & Beast, and III: The Arcane— into a deluxe slipcase that can either be displayed on its own or fit neatly into your larger home assortment of tomes at home.
With each of its 232 pages thoughtfully written in impeccable detail and artistically illustrated, each book promises to immerse you in Skyrim’s history, its people, creatures, and the depths of its magical roots, almost as much as the iconic 2011 game had.
Going into some of the video reviews on its Amazon page, the whole package looks especially impressive. The outer slip case carries a distinct stone aesthetic and folds out to show a very well-done illustration of what appears to be Alduin.
The books themselves look just as high-quality, with embellished and raised text over the durable hardback cover—giving you that luxury feel every time you want to open one up and peek into the Skyrim universe without jumping into the game itself or checking your phone.
Written by Elder Scrolls developer Bethesda Softworks themselves, such a superb set comes as no surprise. Although their games aren’t short of imperfections with bugs, Bethesda always seems to go the extra mile when it comes to books based on their worlds.
Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.
Break out your neck braces because Wreckfest 2 – the hard-ramming, door-slamming second coming of the hit 2018 demolition racer from smash ’em up specialists Bugbear – has officially T-boned Steam early access. With some stunning track design, a rich array of sound refinements, and even better handling than the original, the early signs are extremely promising. Early, however, is the operative word here, and my experience of Wreckfest 2 so far has been a little uneven. While I absolutely adore the driving feel, the throaty roar of overworked engines, and the metal-mashing mayhem, what’s currently being sold is very slim in terms of toys to smash together and I have suffered a number of crashes – but not the kind I crave in a destruction derby game.
On Steam, “early access” can mean many things, but most commonly it’s either a very rough draft version of a game that will evolve in major ways over the course of a long development (a la Assetto Corsa Evo), or a rather polished vertical slice that holds back the remainder of the content for its 1.0 launch (such as the surprisingly hefty early access version of Tokyo Xtreme Racer). Like the original Wreckfest’s own early access launch before it, Wreckfest 2 arrives as the former. It’s just a demo, really; the kind of thing that used to have a video game magazine glued to the back of it. Here we get four cars, three environments with a couple of tracks each, and a virtual map full of enormous jumps and stunt props. Long-time fans of Bugbear’s games may recognise some of those from the very first “technology sneak peek” demo for Wreckfest way back in 2013, when it was still under the working title ‘Next Car Game’ and fighting its way back to life after a failed Kickstarter. It’s a cute nod to the origins of the Wreckfest story and good fun to tool around in for a bit, even if the enormous ramps, basketball rings, car crushers, and cannons don’t have quite the same novelty in 2025 as they did just over a decade ago.
More impressive is the new Scrapyard environment, which is incredibly eye-catching thanks to the sheer amount of interesting salvage strewn all over the place, and it’s overflowing with destructible objects. Scrapyard is currently home to two circuits that snake their way through huge mountains of loose tyres and stacked car wrecks. These aren’t just cubes with the texture of a crushed car slapped on it; they’re all individual, stripped-down car shells looming like Jenga towers all over the place. What’s impressive is that there are dozens of them, on top of the two dozen running cars that are already screaming around the course trying to put you into a pole at the first opportunity. Some racing games operate under a strict look-don’t-touch philosophy, with invisible walls protecting the carefully crafted trackside props, and pinballing cars away from having any meaningful interaction with anything located off the main racing strip. That was never Wreckfest – and it wasn’t Bugbear’s original FlatOut games before it – but Wreckfest 2 dials the destruction up several notches. It’s a total spectacle, and it’s quite remarkable how smoothly it runs on my setup (RTX 4080, Intel Core Ultra 9 185H) looking as good as it does. It’s a fabulous looking racer, and how Bugbear maintains this massive level of destructibility without major fidelity sacrifices remains a mystery.
The cars aren’t exactly in concours condition, but they’re still bursting with detail and character. The sophisticated, location-based damage modelling that puts dents exactly where they should be as a result of your reckless driving is obviously still front-and-centre – and it remains what sets Wreckfest 2 apart from its peers. This time around, however, it’s even more nuanced. HUD warnings will let you know if you’ve thrown a tyre off a rim, and they’ll slowly chart the death of your engine after you cop damage to your radiator. That is, once your coolant’s gone you can expect your pistons and bearings to go too, along with your head gasket. On track, this appears to translate to your car belching black smoke. I can’t detect a major car performance hit when that happens, though, and I haven’t hit a point yet where my engine packs it in entirely. Broadly, I’m wondering whether engine rebuilds after this sort of damage might be a feature in career mode in the final game, but right now it’s too early to tell, in part because no car or engine tinkering or tuning is currently possible in this initial build. The original Wreckfest features a great upgrade system so it’s unlikely this will remain absent from Wreckfest 2, but the only thing we can do for now is apply paint.
There is impressive and distinct audio for an aching engine as opposed to a healthy one, and it’s part of an noticeably improved tapestry of sound overall. I particularly love the crackle of Wreckfest 2’s new (and currently unnamed) riff on a third-generation Chevrolet Cavalier (for clarity, it was initially dubbed the ‘Striker’, but following some fixes it’s now just called the ‘American 1’). I did initially have some early sessions where layers of sound would gradually drop out – first the engines, then impacts – until I was racing in silence, but I haven’t been able to reproduce it lately.
The AI is suitably belligerent, quick when they extract themselves from the pack, and prone to unpredictability and mistakes.
The actual racing, fortunately, is great. The AI is suitably belligerent, quick when they extract themselves from the pack, and prone to unpredictability and mistakes. Traditional racing and destruction derby are the only modes currently available, though. That does wear thin fairly quickly, but I can’t wait to see what other modes Bugbear has in tow for the final release. Caravans, please – as long as we’re speaking about towing.
The new off-brand Cavalier is actually my favourite of the four available cars to drive, as its front-wheel drive layout makes it quite stable. It’s also easier to recover from being turned around by aggressive competitors. By contrast, the pair of muscle cars here are a hoot to drift, but they generally just want to rotate the moment the AI starts harassing you. Of course, that is part of the deal of a high-contact racer like Wreckfest 2. You’re not going to get much sympathy for being crashed into.
Unfortunately, the crashing I dohave had a minor problem with was Wreckfest 2 itself crashing to my desktop. I haven’t really been able to pin down what’s triggering it, and it’s been unpredictable. One afternoon I had a whole string of crashes, straight from the middle of races. The next day, not one. Obviously, as an early access project, Bugbear has plenty of scope to iron out such problems – but it’s still a caveat worth considering for those interested in buying Wreckfest 2 immediately in its current (and very much still gestating) form.
Like any soulslike fan, I’m quite accustomed to the process of dying over and over again until I’ve mastered a tough section, but playing through AI Limit was the first time I felt that sense of learned repetition before I’d even died at all. That’s because, aside from its anime-inspired art style and a few minor abilities you unlock throughout the story, this by-the-numbers adventure is without question the most milquetoast and unimaginative game I’ve played in the genre. It pit me against boring and meager enemies, laughably wimpy bosses I was largely able to stomp dead without issue, and a story with almost as little to say as its dull protagonist. In fairness, there’s not much especially awful about what AI Limit is doing (apart from its regular crashes and bugs that send you falling through the floor mid boss fight), but there’s almost nothing worthy of praise across this forgettable journey, either.
AI Limit is set in a vague sci-fi universe where society has collapsed due to mysterious circumstances and is now overrun with a bizarre black mud that is both toxic to all life and a delicious meal you eat to regain your health. As an android called a Blader, you were created for the sole purpose of restoring the world back to balance, which you do by killing almost everything you see. You’ll unquestioningly run around the ruins of a civilization that apparently used a book of genre tropes as a blueprint, complete with a sewer that serves as the tutorial and a poison swamp level that’s mandatorily included per the Miyazaki Accords of 2011 – an actual, legally binding statute that’s so evidently real you don’t even need to bother Googling it. The robotic nature of your Blader also provides a convenient excuse for them to never exhibit even mild character traits as they speak in a monotone voice throughout the 30-hour adventure. Having a hazy setting and a forgettable protagonist isn’t exactly unique to this type of game, but if the non-fantasy setting had you hoping this might be one of the ways in which AI Limit breaks that mold: Nah.
The action is largely an impression of better soulslikes.
The actual action is largely an impression of better soulslikes. You’ll split your time between exploring dark and dangerous places, fending off smaller enemies as you work your way to the next bonfire-like checkpoint (in this case, branches sprouting out of the ground), and confronting big, menacing bosses with long health bars and deadly attacks. But that familiar structure underwhelms almost immediately here thanks to a lack of enemy variety, samey and empty levels, and combat that’s overly simplistic and unchallenging. You’ll swing melee weapons several times larger than your body, loose spells that shoot fire, lightning, and more at your opponents, and, of course, dodge roll and parry to keep yourself alive. But while there’s not much unique to be found in AI Limit’s combat, the few new things it tries are mostly good ideas that make me wish it took more risks.
The biggest of these mechanics is the Sync Rate bar, which fills up as you do damage and is drained when you use spells or get hurt. The higher your Sync Rate, the more damage you’ll do – but if you take too many hits or use too many spells, you’ll find yourself in a weakened state, unable to use many of your abilities until you land some blows. That rewards cautious play and allows you to cut through boss fights more quickly if you manage to avoid damage while you press the attack. It’s also nice to determine how often you can use your spells by how well you play instead of being limited by a mana meter or something like that. AI Limit even ditches the stamina bar entirely (a genre staple I largely find annoying), letting you attack without fear of running out of steam so long as you are paying attention to your Sync Rate.
There’s also a pretty neat system where you unlock four special powers that you can freely swap between in the middle of combat, like turning one of your arms into a shield or switching on an ability that lets you make short, quick dashes from place to place. Unfortunately, the first of these abilities that you get allows you to parry enemy attacks, and there’s almost no reason to switch to any of the other powers once you have it since almost everything can be pretty reliably parried, utterly devastating the enemy. So while toggling between these to do some interesting stuff in the middle of combat is a great concept, fights rarely play out that way.
Bosses only very rarely have interesting designs.
You’ll mostly encounter the same handful of aliens that look like leftover costumes from the monsters in Stranger Things and generic robots with identical attack patterns, all of which are easily avoided or parried with little trouble; plus they almost always come at you one at a time. Boss fights are largely straightforward, too, with extremely telegraphed moves that can (once again) be easily parried, stopping those big bads in their tracks as they forget what they were doing for several seconds while you slash away half their health. Bosses also only very rarely have interesting designs, like one that’s just a flying version of the same Stranger Things monsters you’ve already been fighting, and then many are disappointingly recycled, either by almost immediately being reintroduced as common foot soldiers or when they are just straight up reused in another boss fight later on.
It’s unfortunate, because there are times where AI Limit clearly shows promise, like later in the story when the generic, slow-moving bosses very occasionally make way for engaging battles against fellow Bladers. Their movesets are more interesting and challenging, and they have their own Sync Rate bars that must be depleted through attacks and parries in order to reduce the amount of damage they do and open them up to devastating finishing moves. There’s also one or two encounters where AI Limit tries new stuff, like a fight against a giant robot that sits at the end of the room trying to blast you with deadly lasers, and the only way to defeat it is by destroying the electrical equipment powering it as you cut through its minions. But these fights are few and far between, leaving you to slap around the much less interesting, big, ugly, slow moving enemies that make up the bulk of the boss fights most of the time.
Another thing that holds AI Limit back pretty significantly is how buggy it is. I had at least a dozen crashes, got stuck in the environment in ways that caused me to twitch bizarrely, fell right through the floor during boss fights, and once even continuously respawned over and over again at a save point that threw me through the map until I went to the PlayStation dashboard and closed the app. Some of these crashes happened when I was quite deep into exploring an area and far away from a checkpoint, forcing me to start over again through no fault of my own and lose materials in the process. In fact, nearly all of my most frustrating deaths came from straight up glitches, rather than fighting bad guys. That’s not exactly the kind of difficulty I was hoping for.
Unlike previous entries in the Assassin’s Creed series, AC Shadows does not automatically remove the fog of war when activating Viewpoints. Instead, you’ll be left to manually uncover locations for the likes of all Landmarks, Collectibles, Activities, and even Quests. Thankfully, IGN’s AC Shadows interactive map has you covered and is loaded with thousands of map points plotted and ready to help you on your journey across Japan.
Assassin’s Creed Shadows Interactive Map
IGN’s Assassin’s Creed Shadows interactive map includes filters for the following:
After a whirlwind end to 2024 and a strong start to 2025 that included the best Call of Duty in years, a fantastic Silent Hill 2 remake, a new Dragon Age, a new Assassin’s Creed, STALKER 2, Metaphor: ReFantazio (AKA IGN’s Game of the Year 2024) and a stunningly great Indiana Jones game, among others, it’s about to get a lot tougher to pick your favorite Xbox Series X/S games. Here’s our staff’s list of the 25 best games on the Xbox Series X|S – meaning they were either released directly for this generation of Xbox consoles or have been updated to take advantage of their improved resolution, frame rate, and other features. Note that to avoid the scourge of recency bias, we’ve cut off new additions as of the end of September 2024, since anything more recent than that is still a bit too new to rank. But don’t worry, they’ll be considered for future rankings!
This is NOT an attempt at an “objective” ranking.
But what do we mean by “best?” To be very clear, this is not an attempt at an “objective” ranking that will indisputably line up with the tastes of gamers of all types. That, sadly, can never exist; when one person’s epic RPG masterpiece is another’s boring and impenetrable slog, they’ll never see eye to eye on where that game should rank against others of different genres. Even the personal lists of two people who love the same types of games will rarely line up exactly.
Instead, this is a list of games that IGN’s crew of Xbox gamers recommend as a group, with major re-ranks using our Face-Off tool so that everybody got to weigh in equally on which games they thought should be placed above others. It’s presented in the spirit of recognizing games we love, and encouraging others to try them if you haven’t.
With only 25 slots to fill, there are tons of amazing recent games that didn’t float to the top – but that doesn’t mean we don’t think they’re awesome, too! Everybody who participated in voting has a long list of personal favorites that didn’t gain quite enough traction with the group to make the cut, which is inevitable when there are this many games and so many different perspectives. We encourage you to make your own Playlist of your favorite Xbox Series X|S games and share it in the comments below!
Most recent game updates were made on March 25, 2025.
While the remade version of Resident Evil 4 is the IGN staff’s favorite in the series, Resident Evil 2 isn’t far behind. It’s absolutely gorgeous to look at and contains some of the legendary zombie-slaying series’ best moments to date. This modernization brings all the best parts of classic Resident Evil games to newcomers, letting us experience the original’s characters, enemies, and locations with features like ammo crafting, an over-the-shoulder camera, and expandable inventory slots. For series veterans, it feeds off your familiarity with the iconic RPD and subverts expectations in unique and horrifying ways, plus Easter eggs are sprinkled throughout the Racoon City Police Station. The tension created by Mr. X chasing you is palpable, creating some of the series’s best unscripted scares. His presence alone keeps additional playthroughs from getting repetitive and maintaining the horror.
24. Hitman: World of Assassination
Seeing as it collects all of the deviously designed scenarios from Io Interactive’s recent Hitman trilogy under one banner, Hitman: World of Assassination is too good to pass up. With all of the rich, rewarding, and highly replayable sandboxes at your fingertips, there’s virtually no end to the cold-blooded and often hilarious trouble you can cause as Agent 47. Tracking down a multitude of surprising and imaginative assassination opportunities requires examining every nook and cranny, carefully observing every NPC’s behavior, and making full use of every piece of gear and weapon – and getting away with a perfect hit with no one even knowing you were there is one of gaming’s biggest and most satisfying thrills.
23. Warhammer 40,000: Space Marine 2
Delivering an unexpected but extremely welcome sequel to Relic Entertainment’s 2011 Warhammer 40K Space Marine, Saber picked up the chainsaw sord and ran with it, smashing through waves of Tyrannid enemies in a highly satisfying way. Its slow but steady third-person action has clear roots in the classic Gears of War games, but this is no cheap knock-off: it makes those ideas its own by facing you and your co-op squad off against enormous hordes of enemies and encasing everything in Warhammer 40K’s distincitive look and feel (which itself influenced just about every power-armored space marine design from the past several decades).
22. Wolfenstein 2: The New Colossus
BJ Blazkowitz’s 2017 alternate-history Nazi curb-stomp romp was updated to run in its full glory on Xbox Series X, and it absolutely holds up. Between the giddy joy of blasting away with a machine gun in one hand and a shotgun in the other, some fantastic locations across fascist-occupied America, and an absolutely diabolical villain to go up against – General Engle has some pretty jaw-droppingly sadistic moments – this is an absolutely non-stop shooter the likes of which we haven’t seen in recent years. It doesn’t seem like the kind of game that could have a heart under it all, but the story also does a great job of establishing its supporting cast, and even humanizing even a killing machine like BJ.
21. Unicorn Overlord
The first thing that will stand out with starting Unicorn Overlord is the striking 2.5D art style, with characters appearing to almost float through through storybook backgrounds. While it almost deserves to make this top 25 list on looks alone (shout-out to the best looking food in gaming), it is paired with an excellent squad-based combat system that blends traditional turn-based strategy gameplay and RTS mechanics as you explore a tabletop-inspired overworld, gather resources, and discover secrets to rebuild the war-torn nation. The tactics come in as you decide how to move your squads across some of the best and most creative maps in strategy games and work out what type of squads to create and deploy. There’s a huge amount of build variety available, with 40+ classes and 70 characters to choose from to form your specialized squads. These diverse characters come from a variety of backgrounds and races, from the more mundane humans and elves to werelions, giants, and angels, and that’s the basis for the strongest moments in the story.
20. Marvel’s Midnight Suns
XCOM developer Firaxis’s take on Marvel superhero combat is challenging and refreshing thanks to its deckbuilding approach to turn-based brawls. Crafting a set of cards that allows heroes to work as a team by combining their signature moves and taking down supernatural-infused enemies keeps things fresh, evolving, and unpredictable over the course of an epic-length campaign. It looks great, too, and bashing enemies into things for increased damage is endlessly entertaining. If you’re into the Persona-style relationship-building conversations there’s a lot there for you to uncover as you chat with Iron Man, Captain America, Spider-Man, and many more favorites between battles – if not, you can skip most of that and jump back into the action.
19. Doom Eternal
Is Doom Eternal better than 2016’s Doom? That debate will rage on for eternity, but for this list it doesn’t matter because Doom (tragically) was never updated for the Series X/S. That makes Eternal the champion of this generation by sweet, sweet default. The current standard-bearer for the revitalized first-person space-demon-mulcher series is fast, punchy, gloriously gorey, and easily one of the best single-player shooters in years. Loaded with excellent weapons, abilities, secrets, and enemies, this is a game that continually teaches you how to play faster, smarter, and more efficiently, with lots of options at every step of the way to tailor fights to your preferred slaying style, and it’s an absolute blast along the way.
18. Resident Evil 4
Simultaneously one of the newest games on this list and also the oldest, the 2023 remake of 2005’s Resident Evil 4 took everything that made the original a standout action-horror classic and modernized it to thrill present-day gamers just as much as it had those who always saw it through rose-tinted glasses. Rebuilt from the ground up, it builds tension with high-intensity combat against a ferocious cast of creatures and brings the Resident Evil world to life with rich detail as the story rapidly guides you through a series of unwaveringly impressive action sequences. There’ve been many games that have attempted to evoke RE4’s style over the years, but none that nailed it quite as well as this.
17. Persona 3 Reload
A stellar visual overhaul and countless small changes and additions beyond it leave a significant impact, making Persona 3 Reload a more fully realized version of a beloved RPG. Although still dated in some respects next to Persona 5, quality of life improvements and new features refresh its exciting turn-based combat and add depth to its touching story moments. Through an incredible new voice cast that embodies these unforgettable characters and an endearing soundtrack to reforge its identity, Persona 3 Reload tells a powerful, timeless story of tragedy and hope with sharp emotional sincerity over the course of its meaty 70-hour campaign. This is the kind of remake we always hope for.
16. Prince of Persia: The Lost Crown
It seems like every other game that comes out these days has at least a bit of Metroidvania design in it, so it’s rare for one to stand out in such a crowded genre. And yet Prince of Persia: The Lost Crown absolutely nails everything you could want in a side-scrolling platformer that has you piling on abilities to reach new areas on a truly massive map. It has all the standard moves and features (double jump, dash, equip-able amulets), plus lots of fun innovative ones – like the ability to teleport across the room to avoid death during the tough-but-fair boss fights. It introduces those moves at a satisfyingly steady pace, so by the time you reach the late-game bosses and teeth-clenching environmental challenges you’re basically an expert, navigating obstacles like a virtuoso playing an instrument and making it all look easy.
15. Devil May Cry 5
Even with all of its imitators, there’s still nothing quite like a Devil May Cry game, and Devil May Cry 5 stands tall not only as not only one of the best in its own series but one of the best character action games ever created – full stop. No other game offers the same level of creativity and expression through its combat, whether you’re playing as Nero and bouncing foes around in the air with your Gerbera Devil Breaker, slashing them while precisely timing revs of your sword to charge up your Exceed meter; or chilling out as V while your summoned familiars fight all around you; or hot-swapping between an entire arsenal of weapons and fighting styles as Dante. The depth of DMC5’s combat is near bottomless and endlessly fun to play around in, with finely tuned difficulty options to meet you wherever your skill level is at.
14. Assassin’s Creed Odyssey
Among the three (soon to be four) Xbox Series X-generation Assassin’s Creed games, Assassins’ Creed Odyssey stands head and shoulders above the rest. This epic takes Origins’ combat style and focus on roleplaying, adds some extra ingredients to the mix, then sets it all against the sprawling backdrop of Ancient Greece – a world aflame with the war between Athens and Sparta. It’s an enormous, vibrant game, with some of the most stunning vistas we’ve seen in the series both at land and sea (yes, naval warfare is in the mix, and it’s wonderful).
Its distinctive spin on Assassin’s Creed’s notoriety system sees you hunted across these environments, in a series of cat-and-mouse chases that set a new standard for the series, while the nation struggle system sees you fighting large-scale battles in the name of your chosen faction. It’s also got a relatively compelling story for a game that can take 60-odd hours to beat, with some eccentric sidequests that’re fronted by a genuinely charismatic protagonist (whether you play as the male or female version). Even after you finish Odyssey’s main story, there’s still so much to plunder and discover, and it’s a delight to simply exist in its meticulously recreated historical world.
13. Forza Horizon 5
Forza Horizon 5 isn’t just the best game of 2021 (as IGN’s 2021 Game of the Year winner), it’s also the best car game, period, of at least the last decade. The difference between Horizon 5 and other racing games (not named Forza Horizon) is that it is, in fact, a driving game. And yes, there’s a difference between a driving game and a racing game. Driving can include racing – and FH5 most certainly does – but perhaps the greatest of its many triumphs is successfully tapping into someone’s love for cars. You don’t need to be a gearhead with a nose for adjusting tire temperatures and maximizing downforce, as you do in simulation racers.
Here, there’s quite literally fun around every corner, whether it’s trying to best your buddy’s photo radar speed, busting through one of the countless billboards scattered around Horizon’s gorgeous fictionalized Mexico, entering proper Horizon Festival events, or just doing goofy multiplayer events. Forza Horizon 5 is as chill and casual or as serious and hardcore as you want it to be, and that’s a near-impossible feat for any car game.
12. Alan Wake 2
It took Remedy 13 years to get the sequel of its cult-favorite thrillerAlan Wake off the ground, but it was worth it. Billed as Remedy’s first true survival horror game, the studio best known for its high-concept, cinematic approach to games takes a similarly filmic view to the new genre by creating a terrifying chapter in Alan Wake’s — and new protagonist Saga Anderson’s — stories. Fans of horror will find a tense, scary experience, but those of you waiting to learn what happened to Wake all those years ago will want to check out Remedy’s sequel immediately.
11. Remnant 2
“Dark Souls with Guns” was the theme of the first Remnant, and Remnant 2 doubled down on that idea with more guns, classes, and more enemies to blast to pieces, all while also delivering extremely challenging and rewarding bosses and a major twist to its design. Remnant 2 is different each playthrough thanks to the way it randomizes most puzzles, bosses, and events each time you replay it. And you will probably want to replay Remnant 2 a lot, because sometimes you will need to defeat bosses in multiple ways to get its most enticing rewards. The fact that two players can finish the campaign and fight different bosses along the way (or maybe they see the same bosses but get different rewards) makes it almost as much fun to talk about as it is to play. Since launch, it’s added two sizable DLC packs with more storylines, weapons, classes, gear, and crazier bosses. Remnant 2 is one of those games that always has us coming back for more thanks to its high replayability, creative design, fun gameplay, and ability to easily play with friends.
10. Halo: The Master Chief Collection
Halo: The Master Chief Collection now collects six Halo games all under one digital roof – everything except Halo 5: Guardians. It’s been torn down to the studs and rebuilt in grand fashion, and even better, it’s been upgraded AGAIN for Xbox Series X with support for 120fps gameplay. Crazy to think that these games were 480i/30fps the first time we played them…
See our guide on how to play the Halo games in order before diving into the collection.
9. Star Wars Jedi: Survivor
Respawn’s sequel to the hit Star Wars Jedi: Fallen Order continues the journey of Cal Kestis as he makes his way through the galaxy and fights the Empire.Star Wars Jedi: Survivor improves on almost every element of the first, refining the level design and combat to its sharpest point yet. It is also one of the best avenues to explore the Star Wars universe in its latest era. See our list of thebest Star Wars games to see where it ranks.
8. Hades
Hades is the current gold standard of the roguelite genre, and it isn’t even close. From its exhilarating combat, to its incredible soundtrack, to its clever and well written narrative with characters that seemingly never run out of meaningful things to say, all the way to its deep and innovative post game that keeps you wanting to come back for more even after beating the last boss.
It may be incredibly difficult, but it never feels punishing in defeat. Dying is part of the fun, and actually comes with its own rewards in the form of new conversations with its fascinating cast of characters, new opportunities to purchase game changing upgrades, and an opportunity for a brand new run with a completely new set of godly boons that dramatically alter how you approach combat. Hades is a masterclass of roguelite design, and just another example of how Supergiant Games just doesn’t miss.
Hades 2 Early Access is available now.
7. The Witcher 3: Wild Hunt – Complete Edition
One of the greatest RPGs of all time is better than ever thanks to the graphics overhaul fromThe Witcher 3 Complete Edition. While fans of 4K graphics can now play the game in higher fidelity, the performance mode might be the way to go as it smoothes over all the rough frame-rate patches in this massive game, making this 100+ hour adventure as smooth as butter.
6. Cyberpunk 2077
Cyberpunk 2077 stumbled out of the gate at launch on consoles specifically. While the RPG has always been a state-of-the-art marvel on PC, it took CD Projekt Red a few years to optimize the game for consoles like the Xbox Series X|S. After cutting out the last-gen systems and a series of free updates, Cyberpunk 2077 and the newly released expansion,Phantom Liberty, finally shine bright on Xbox. With best-in-class presentation, a deep and rewarding RPG system, and one of the best stories CD Projekt ever created, now is finally the time to hack into Cyberpunk 2077.
5. Grand Theft Auto 5/GTA Online
Grand Theft Auto 5’s sprawling yet meticulously detailed map is still the high bar to which most open-world games aspire. Not only is it huge, it’s incredibly dense with excellent content – not just the driving and shooting and three-protagonist story that make up its campaign, and not limited to the numerous side activities, but all the sights, sounds, and bustling activity you’d expect to find in a city teeming with humans – seedy underbelly included. With so much to do, explore, and play with, both as a single-player game and Grand Theft Auto Online, it’s truly amazing on multiple levels.
As for what’s next, Rockstar has officially confirmed GTA 6 will be released in 2025. It will feature a return to Vice City and star the series’ first female playable character in a Bonnie & Clyde-inspired adventure.
4. Like a Dragon: Infinite Wealth
Describing Like a Dragon: Infinite Wealth sounds a bit like a fever dream: it’s a collection of minigames stuffed inside of larger activities inspired by classics like Crazy Taxi, Pokémon Snap, Pokémon, and Animal Crossing… and all of that is wrapped up inside of a life simulator, which is itself inside of a 50-hour turn-based RPG. Miraculously, this somehow all works together and balances honoring the roots of the Like a Dragon/Yakuza series while continuing to propel it forward. This can be seen in almost every aspect, most obviously that a huge portion of the story takes place outside Japan, and instead has you exploring Hawaii.
Meanwhile, turn-based combat makes a return from Yakuza 7, boasting even more jobs (tennis ace OP!) and a ton of small refinements that vastly increase the amount of control and customization in combat while remaining true to Yakuza’s traditional beat em’ up style. In a series known for heartfelt stories, Infinite Wealth’s is arguably the most emotional, paying homage to the franchise’s classic characters with a plot driven by the values and actions of the new cast. Mixing the old and new characters is something that often backfires in a long-running series, but RGG Studios expertly blends Kiryu’s and Ichiban’s stories, pulling off one of the best legacy stories anywhere.
3. Persona 5 Royal
Persona 5 Royal would have very little true competition in the contest for the title of best Japanese RPG of all time. Its endlessly stylish art and unforgettable, jazzy soundtrack create a vibe it’s hard not to fall in love with. And that’s before we even get to the cast of iconic, endearing characters and an unexpectedly deep, thought-provoking story that only grows more relevant with every year since it was originally released in 2016. Nobody does this style of turn-based, small-party combat better than Atlus, and P5R is the ultimate refinement of everything great about the franchise’s earlier adventures.
All of that could be said of the original 2016 version, too, but with Royal, just about everything – from the dialogue to the story to dungeon exploration – has been made bigger and better. It’s far from just a remaster with some neat extras; it’s almost like getting another entire game on top of an already fantastic one.
2. Baldur’s Gate 3
Baldur’s Gate 3 is easily the best computer RPG of any generation thanks to its robust storytelling and nearly limitless player freedom. Whether that’s romancing a Mind Flayer or convincing a squirrel to go into battle, the ability to play through the world of Baldur’s Gate on your own terms is the reason why Larian Studios’ latest RPG has captivated so many players.
The cast of characters, in particular, shines in this party-based RPG. Your companions in this game are some of the most fun, fully-realized characters in any RPG and although Baldur’s Gate 3 is already hundreds of hours long, you’ll want to re-roll new characters to try and mine as much as you can from this deeply rich fantasy world.
Winner of multipleGame of the Year awards, Larian Studios has single-handedly revitalized the computer RPG genre and showcased that ingenuity and smart game design can triumph over the mightiest graphics.
1. Elden Ring
Whether you’re a longtime fan of FromSoftware’s notoriously challenging games or intrigued by the constant buzz, Elden Ring is a fantastic starting point for seeing what the soulsborne genre is all about. Its streamlined introduction, versatility in accommodating your choice of playstyle, and open-world design all work to alleviate the “brick wall” dilemma of getting stuck on a difficult boss in Dark Souls games. It’s that elasticity that makes this FromSoftware adventure a (slightly) friendlier one, while still being full of godlike bosses looking to snuff out your life, threateningly large maps, and intriguing NPCs rife with charm, mystery, and tragedy.
It’s since been kicked up a notch thanks to the outstanding Shadow of the Erdtree DLC expansion, which serves as a condensed version of the main game that’s absolutely jam-packed with secrets, valuable treasures, ultra-challenging boss battles, and horrific monstrosities to face of against at every turn. When you stack that on top of the main game, it’s an incredible quantity of high-quality tests of your soulslike mettle.
Upcoming Xbox Series X|S Games in 2025
April 2025:
The Renovator: Origins – April 4
South of Midnight – April 8
Commandos: Origins – April 9
Descenders Next – April 9
Monster Energy Supercross 25 – April 10
Promise Mascot Agency – April 10
Big Buck Hunter: Ultimate Trophy – April 11
Lost Records: Bloom and Rage Tape 2 – April 15
Lushfoil Photography Sim – April 15
Mandragora: Whispers of the Witch Tree – April 17
Clair Obscur: Expedition 33 – April 24
Fatal Fury: City of the Wolves – April 24
Sunseed Island – April 24
Yasha: Legends of the Demon Blade – April 24
MotoGP 25 – April 30
May 2025:
Metal Eden – May 6
Doom: The Dark Ages – May 15
Capcom Fighting Collection 2 – May 16
Fantasy Life i: the Girl Who Steals Time – May 21
Onimusa 2: Samurai’s Destiny – May 23
To a T – May 28
Elden Ring: Nightreign – May 30
What New Games are Available on Xbox Game Pass in March 2025?
On March 18, 33 Immortals (Game Preview) launched on Game Pass. The following day saw Square Enix’s roleplaying game Octopath Traveler II, which our reviewer called “a very enjoyable JRPG sequel that feels a little too safe and familiar,” and Trian Sim World 5. March 20 saw Mythrecked: Ambrosia Island, and the 25th added Blizzard Arcade Collection. On the 26th, Game Pass gets two highly regarded games in Batman: Arkham Knight and Tunic.
Finally, on March 27, Atomfall launches on Game Pass Ultimate. Our reviewer gave it an 8/10, calling it “A compelling post-apocalyptic survival story that satisfyingly bends to your choices and discoveries no matter which direction you take.”
A little over half a year after GameStop shut it down in August 2024, Game Informer is officially back and the whole team is returning with it.
In a ‘Letter From the Editor’ by Game Informer Editor-In-Chief Matt Miller, it was revealed that Gunzilla Games secured the rights to Game Informer from GameStop and that it was planning to bring back not only the editorial team, but “production and beyond.”
For those unfamiliar, Gunzilla Games is the game developer and publisher behind the free-to-play extraction battle royale game called Off the Grid, which is now in Early Access. It is also the developer behind GunZ, the “Layer-1 blockchain ecosystem powering community-driven economies in AAA games,” including Off the Grid. Additionally, District 9 and Chappie director Neill Blomkamp is part of the team as Gunzilla’s chief creative officer and co-founder.
Game Informer is back! The entire team is returning and we can’t wait to reconnect. Come join us to celebrate the best in games, the people who make games, and the people who play games from around the world.
Furthermore, Miller shared that the new owners “insisted on the idea of Game Informer remaining an independent editorial outlet; they felt just as strongly as our team did that the only path forward was with an editorial group that made 100 percent of the decisions around what we cover and how we do so, without any influence from them or anyone else.”
To that end, Game Informer is now operating under a new entity called Game Informer Inc. and the over 30-year history of the website has returned after being shut off in August of last year. The team also chose to not leave a gap in their coverage, so they have “dozens” of new reviews from games that were released during Game Informer’s hiatus and their Best of 2024 awards ready to go.
And yes, Game Informer’s print magazine will also be returning, but at a later date. Miller said the team wants it to be “bigger and better than it was before.” In the coming weeks, Game Informer will also add membership and subscription benefits, an “expanded scope to our video, streaming, and feature coverage,” and a mission to broaden the “range of experts and partnerships we tap to bring you those perspectives.”
If you are interested, you can create a new Game Informer account to stay up-to-date with everything happening at the website. It will also earn you early benefits like access to the Game Informer Magazine Archive, an exclusive weekly newsletter, Dark Mode, and Early-Bird Founder Access.
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Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok.