Pain and pleasure.
Hollow Knight: Silksong didn’t need to do much; it just needed to be ‘more Hollow Knight‘. That’s a huge task in itself; a slightly bigger, slightly better version of an already amazing, genre-defining game. But it’s clear that, after seven years of refining and perfecting and toiling, Team Cherry wanted more than just ‘more Hollow Knight’. Hours and hours of love have been poured into every single aspect of Silksong, where the attention to detail is off the charts, and the surprises just keep coming. It elevates map design and purposeful challenge effortlessly, and is an improvement on Hollow Knight in every single way.
I knew from the moment I first stepped into Pharloom and was wowed by its beautiful colour palette and its eclectic mix of bug NPCs, I would fall in love with this game. But the moment that truly cemented it for me was when I was struck with a revelation (very literally) by being hit by an enemy for two masks of damage instead of one. Barbs, spikes, and booby trap benches lay in waiting to catch me off guard. Sawblades and pits are just out of view to punish a dashing Hornet. One time, I stood on a switch that activated a blade that killed me in one hit after a tricky platforming challenge. I couldn’t stop laughing; I owe Primal Aspids an apology.
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