GTA Trilogy Update Removes Dev From Splash Screen, CEO Responds

But it’s still in the “final credits”.

Earlier this week, Rockstar Games rolled out a surprise update for the Grand Theft Auto Trilogy on Switch and other platforms.

Fans quickly noticed how the port team ‘Grove Street Games’ had been dropped from the trilogy’s splash screen and now the developer’s CEO Thomas Williamson has responded on social media.

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Japan’s Dragon Quest III HD-2D Remake Switch Box Art Features Classic Artwork

Japan always gets the cool version.

Square Enix’s long-awaited release Dragon Quest III HD-2D Remake is out this week on the Switch and if you’re planning on picking up a physical copy, you might want to read on…

It seems there are some notable differences with the box art and game cartridge. Once again, Japan gets the cool version – with a double-sided cover. The inside sleeve features some retro-style artwork of Dragon Quest III, while the US and European version appears to just be a white page loaded with legal text.

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Round Up: The Reviews Are In For LEGO Horizon Adventures

Here’s what the critics think.

A new LEGO game is out this week on the Nintendo Switch and this one is a bit different as it’s based on Sony’s PlayStation-exclusive Horizon series.

The reviews are now rolling in for LEGO Horizon Adventures and our review has already gone live here on Nintendo Life. We awarded it 6 out 10 – calling it a beautiful but basic build of Sony’s series.

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The Runtime Of Sonic’s Third Movie Outing Has Seemingly Been Revealed

See how it compares to the previous films.

The blue blur (and the ultimate life form) are headed to cinemas next month and more information about this new big screen outing is starting to surface. Apart from the director Jeff Fowler teasing some new details, it seems we might also now have the runtime of Sonic the Hedgehog 3.

According to a listing by AMC Theatres (via Sonic Stadium), Sonic 3 will have a runtime of 1 hour and 49 minutes, when it launches on 20th December 2024. For anyone wondering, that’s apparently 13 minutes shorter than the second movie which surpassed the two-hour mark (2 hours and 2 minutes). The first movie was 1 hour and 39 minutes and was the shortest of the lot.

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Gallery: Unboxing A Nintendo 64DD Development Kit

DDelicious.

The Nintendo 64 Disk Drive (64DD) is one of the company’s most interesting releases. A long-delayed, quickly discontinued, infamous flop, the 64’s bulky expansion was supposed to provide the console with an additional ‘middle-ground’ between cartridge and CD. Instead, it ended up being a black mark on an otherwise pretty spotless record (hey, we said “pretty“) with only 10 games and a handful of sales to its name.

In short, it’s a pretty rare bit of kit. Even more so is the 64DD Development Kit — the console Nintendo sent to studios before release so design teams could play to its unique features.

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Review: Rage Of The Dragons NEO (Switch) – A Fabulous Version Of A Fantastic Fighter

Hey! Broom heads!

With the original Double Dragon, Yoshihisa Kishimoto realised a dramatic, violent expedition to save a kidnapped girl from a miscreant petrol gang. Although the genre had already been established by Irem’s Kung-Fu Master several years earlier, the scores of enemies, weapons, multi-plane scenery, two-player functionality, and broad range of attacks made it the biggest arcade smash of 1987. Although its direct sequels were lacklustre, 1995’s Double Dragon for the Neo Geo (a fighting game spin-off often known as Double Dragon ’95 to differentiate) was notable. Designed to tie in with the questionable US-produced Double Dragon movie, it remains a very good game. Difficult, perhaps, with thankless AI, but the mechanics and balancing saw it played competitively far and wide. Sadly, the series didn’t revisit the fighting game format until 2002, when Rage of the Dragons surfaced as a late Neo Geo contender.

Originally meant to be a sequel to the aforementioned 1995 release, licensing issues had Rage of the Dragons end up outside of canon despite featuring two brothers named Billy and Jimmy… Lewis. Its roots, however, are obvious, and it’s still recognised by many as being part of the overall Double Dragon universe.

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Japanese Charts: Mario & Luigi Sail Past The Competition

While the PS5 Pro arrives in style.

Famitsu has shared the latest look at the Japanese charts and Super Mario Party Jamboree has finally been kicked off the top spot by… more Mario.

Yes, Nintendo’s latest, Mario & Luigi: Brothership, hasn’t been troubled by its somewhat mixed reception as the new RPG sold a sweet 63,441 copies and sailed to pole position in its debut week. Jamboree is still on the podium, naturally, this time taking the silver while Romancing SaGa 2: Revenge of the Seven continues to sell well and claims third place.

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Xbox Confirms It’s Looking Into A Potential Handheld Device

Don’t expect anything soon, though.

Microsoft’s Phil Spencer has confirmed that the firm is looking into potentially producing a handheld device for its Xbox platform.

In speaking with Bloomberg (thanks, Pure Xbox), the executive stated that the “expectation is that we would do something” in the handheld space, but was also seemingly keen to set expectations. He said that the company is producing prototypes and considering what it might do with a portable device, but he has also requested that his teams look at the current market and apply its learnings.

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Pokémon TCG Pocket Adds Anticipated Feature Early 2025, But There’s A Catch…

Trading arrives but it will be “gradually” expanded upon.

Pokémon Trading Card Game Pocket has got off to a flying start on mobile devices, but one feature trainers have been unable to access at launch is trading.

It was previously mentioned trading would not be available on release, and now in an update, The Pokémon Company has confirmed it will arrive early next year in January 2025.

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Xbox Chief On Bringing Games To Other Platforms, Says There Are No “Red Lines”

But it’s reportedly too early to make a call on Halo.

Last month, Microsoft’s CEO Satya Nadella spoke about how Xbox was extending its gaming content to other platforms including the Nintendo Switch.

It’s unsurprisingly reignited a lot of debate about how far Xbox could go with this new strategy, and now Phil Spencer has elaborated on this during a recent interview with Bloomberg – mentioning how he doesn’t really “see sort of red lines” stopping certain franchises from making the jump to other platforms.

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