Pixel Art RPG ‘Creature Keeper’ Is Looking Absolutely Adorable

Launching later this year.

Publisher Graffiti Games and developer Fervir Games have confirmed that the pixel art RPG Creature Keeper will be making its way to the Nintendo Switch later this year.

Boasting some lovely retro-inspired visuals, the game sees you befriend a number of unique creatures, dress them up, cook for them, and craft a number of helpful items as you embark on an epic adventure to restore balance to the world of Thera.

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NBA 2K24’s New ProPLAY Feature Will Not Make The Lineup On Switch

Reserved for Next Gen only.

As we approach the end of the summer, 2K’s latest basketball sim once again rears its ugly head with NBA 2K24 tipping off on Switch on 8th September. For the most part, the series has avoided the FIFA-esque corner-cutting in its Nintendo versions, with the Switch receiving the full game (we know, what a concept!) just like its PlayStation and Xbox siblings. However, it seems that this won’t fully be the case with 2K24.

A new gameplay trailer for the upcoming basketball title showcases the fresh ProPLAY feature — where movements from real NBA games are scanned into 2K for more realistic animations. It’s a neat addition, for sure (and the demonstrated KD step-back sure does look clean) but this is one of the changes that we will not be seeing on Switch, with ProPLAY being reserved for next-gen players only.

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Review: Vampire Survivors – Kiss Healthy Sleep Goodbye With This Must-Play Roguelike

Something to sink your teeth into.

Vampire Survivors is a singular game. Kind of a roguelike, kind of an arcade game, kind of a bullet hell, but at the same time nothing like what you probably think of when those genres come to mind. After all, there’s a reason it captured the hearts and minds of gamers and won handfuls of awards on other platforms in 2022. Jam-packed with rewarding structures, satisfying sound design, cheeky nods to the much more senior vampire-killing franchise that inspired it, and loads of secrets, it’ll sink its fangs into you after just one round.

The most common way we’ve heard Vampire Survivors described is, “A bullet hell where you are the bullet hell,” but that’s only half of the story. You start each level with one attack. They vary from classic stuff you’d expect from a Castlevania game, like a whip, a cross-shaped boomerang, or a throwing axe to more goofy stuff like the aroma of garlic or giant minecarts. There are dozens of them, and each attack has its own strengths, weaknesses, and properties; garlic, for example, creates a miasma of deadly garlic breath, damaging any enemy that dares enter your personal space. The whip slashes out in front of the direction that the player’s facing, dealing high damage to anything in its range.

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Memory Pak: Making Contact With The “Ungoogleable” Game I Couldn’t Quite Remember

What’s that one with the plumber and the mushrooms again?

Welcome to the latest instalment in our nostalgia-inducing column, Memory Pak, where we deep-dive into some of the most memorable moments in gaming – good and bad.

Today, Jim is reflecting on a years-long dilemma he faced over an oft-forgotten DS game, and wonders how we deal with “video game brain fog”…

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Mini Review: Flutter Away – An Ephemeral Indie With A Dash Of Pokémon Snap

Flutter bye.

Over the past few years, there’s been a rise in ‘cozy’ games popping up in the indie space, offering an alternative to the typically achievement-based design of pretty much everything else. While these games do require a different mindset due to their generally short nature and simplistic gameplay, there’s something to be said about immersing in something more focused on delivering a brief, simple, and relaxing experience. Flutter Away from Runaway is the latest cozy game to grace the Switch, and while it doesn’t set any new standards for the genre, it’s still a decent experience.

Flutter Away could be best described as a ‘walking sim‘ with just a hint of Pokémon Snap mixed in there. You play as a city-dwelling woman taking a solo camping trip to a rainforest for a few days, primarily to interact with the extensive butterfly population there. Over the five days of your trip, which together last about an hour in real-time, you’ll hunt three new species of butterfly each day to photograph and document. To get the butterflies to appear, you have to fulfill a series of simple objectives, such as helping a capybara get fruit out of a tree or setting up a campsite, all of which are fulfilled by a point-and-click interaction. The total play area is roughly the size of an actual campsite, so finding the next objective is usually a pretty straightforward process. There are also a handful of optional hidden objectives to fulfill along the way, such as photographing tree frogs.

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Random: Zelda: Ocarina Of Time Very Nearly Had Its Own Hobbit Character

“It’s a dangerous business, Link, going out your door.”.

By the time The Legend of Zelda: Ocarina of Time launched in 1998, J.R.R. Tolkien’s ‘The Hobbit’ had already been on shelves for over 60 years. It should come as no surprise, then, to assume that the iconic fantasy title would have some influence on Nintendo’s own N64 adventure title.

According to Did You Know Gaming, however, who recently trawled through an extensive amount of old Nintendo interviews, Ocarina of Time was originally set to include its own original character called ‘Hobbit’. This was revealed in an interview with Shigeru Miyamoto himself, who explained that the role of the Deku Scrubs was originally intended for a separate character who would tell stories, sell items to Link, and more.

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Switch Port Specialist Feral Interactive Teases Another Two Games

It recently released The Lara Croft Collection.

There are constant requests for more Switch ports, and one company working around the clock in this particular field is the UK team at Feral Interactive.

In a recent post on social media, it shared a cryptic message about a few new sightings on its gaming radar. If you head over to its website, you can see two games coming “quite soon” to the Switch. Although there are no names attached, we do have some text and pictures.

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Pokémon Home Update Adds Scarlet & Violet DLC Connectivity In Version 3.1.0

It’s on the way.

In the latest trailer for Pokémon Scarlet & Violet – The Hidden Treasure of Area Zero, it was revealed Pokémon HOME connectivity was also on the way.

Although there was no date attached to this news, the official Japanese Pokémon website has now confirmed this update as Version 3.1.0, and it should be arriving soon. When the update goes live, trainers will be able to transfer their Pokémon from the DLC over to HOME.

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