Round Up: Day Of The Devs The Game Awards Edition 2024 – Every Announcement, Confirmed Switch Games

Hyper Light Breaker! inKonbini! Demon Tides!

Day of the Devs returns for its second showcase of the year, The Game Awards Edition. Taking place the day before the big ceremony, Double Fine Productions and iam8bit return with their non-profit to show us the very best of the indie game scene.

And what a selection we have this time around, ranging from highly-anticipated sequels, sandwich-based musicals, and shop simulators — no, you didn’t misread that middle one.

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Donkey Kong Country Returns HD Showcases ‘A Barrelful Of Details’ In New Trailer

It’s almost a month away!

Nintendo isn’t holding back on Donkey Kong Country Returns HD details this week, with a second trailer drop arriving… today!

The ‘barrelful of details’ trailer (below) is essentially just an overview trailer, just like every other Nintendo first-party game gets. This runs down all of the things you need to know about the HD rerelease of Retro Studio’s Wii platformer.

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Review: Fairy Tail 2 (Switch) – Hurt By Its Breakneck Pace, But Still A Step Up

Second time’s the charm?

A few years ago, Gust Studios—the popular Atelier RPG factory—decided to do something a little different by putting out a licensed RPG adaptation of the Fairy Tail anime and manga. It wasn’t a particularly great game, but it wasn’t too bad either, and it obviously did well enough with its audience that a sequel was greenlit. With Fairy Tail 2, we’re pleased to say that Gust has crafted an overall stronger RPG, although it also makes many of the same mistakes its predecessor did.

Fairy Tail 2 picks up shortly after the events of the first game, and centres mostly on an adaptation of the climactic Alvarez arc. We say ‘adaptation’ here because the developers took a lot of liberties in changing the story from its original telling—fans may be divided over the tweaks and omissions here, but it overall still feels like a consistent and interesting story, albeit one that will appeal most to longtime fans.

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New Toy Fighter ‘Knock Off’ Revives Childhood Memories On Switch In 2025

“Set in a nostalgic world where action figures come to life”.

The former Kickstarter fighter Knock Off: Battle for Imagination is apparently on its way to the Nintendo Switch in Q4 2025.

This information was shared during the Latin American Games Showcase, with the game’s aesthetics already drawing some comparisons to old school fighting game releases such as ClayFighter. As you can see, it brings together a bunch of toylike fighters inspired by cartoon series and franchises of the ’80s and ’90s.

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Round Up: Every Game From Wholesome Snack 2024 Coming To Nintendo Switch

Preparing for a cosy 2025.

With The Game Awards just two days away, we’re getting a deluge of new game announcements and showcases, and one of today’s headliners is the Wholesome Snack: The Game Awards Edition.

The 35-minute presentation showcased tons of cuddly, cosy games, alongside a couple of tearjerkers and some surprise DLC announcements.

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D&D-Inspired Co-Op Adventure ‘Worlds of Aria’ Rolls Onto Switch Next Month

But will it be a critical success?

Thanks in no small part to Baldur’s Gate 3 last year, D&D appears to be very much in at the moment (finally). We have seen a few games take advantage of this new-found interest on Switch in recent months and developer Ludogram Games looks to be joining them with Worlds of Aria.

This fantasy co-op adventure launched on Steam back in September but will be making the jump over to Switch on 23rd January 2025. It looks to offer a more accessible entry point into the world of D&D, but it still has all the hallmarks of choose-your-own-adventure dice rolling to ensure that no newcomers miss out too much.

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Review: Uncle Chop’s Rocket Shop (Switch) – A Fix-‘Em-Up Roguelite We Want To Love But Can’t

Manual labour.

Uncle Chop’s Rocket Shop is a roguelite fix-’em-up that combines the frantic buttons-and-levers work of Space Team and the chaotic manual-flipping of Keep Talking And Nobody Explodes with the repetitive, greasy work of car mechanics. You are the sole useful employee of the titular Rocket Shop, a podunk space garage that looks like it would serve roaches in the instant coffee and use spit to polish headlights, and it is your job to fix the spaceships that come into the shop each day.

Every ship has a bunch of broken modules. Some are easy to understand, like Fuel, Oil, Headlights, and Star Maps, and some take a turn into absurdity, like Tomfoolery, VR, and the Rebreather, which sounds like it might be straightforward but is actually full of snails and pancakes.

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Poll: It’s Almost Time For The Game Awards, But Are You Expecting Much Switch News?

No, not that – and definitely not THAT.

It’s that time of the year when in the middle of our personal GOTY list scrambles we sit back for a couple of hours to enjoy Geoff Keighley’s annual round-up. For the last 10 years, though it’s presented as a gong show and celebration, The Game Awards has essentially been a multiplatform conference, a platform for the big three, big third parties, and big indies to come together and get a trailer broadcast to the masses as holiday season approaches.

Say what you like, but you’ve got to give it to Keighley – it’s a big production and pulling off a show of that scale is a hell of a job. Juggling all those names and trying to squeeze in enough variety to showcase the enormous breadth of the industry is no mean feat – and it’s been a bumpy ride.

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