Review: Blazing Strike (Switch) – A Beautiful Love Letter To The Fighting Game Hardcore

Blazin’ squad.

A totally original pixel art fighting game in 2024 is certainly a welcome surprise. What’s more of a surprise, though, is discovering that Mark Minkyu Chung touts himself as a solo game developer. Known by his developer handle Rarebreed, we hopped to Blazing Strike’s credits roll to corroborate the seemingly impossible. And, sure enough, he appears to have done pretty much everything himself, from programming to art direction, rollback netcode implementation, and sound. Where he’s had help, he’s still the lead credit of two individuals for things like animation, character, and environment design. To that end, it appears Blazing Strike’s vast majority is indeed the effort of one man – a head-spinning feat considering the comprehensive nature of the end product.

A love letter to the fighting game hardcore, there’s plenty of SNK about Blazing Strike, with incredibly tall, superbly rendered sprites, tons of animation frames, and a scaling effect that zooms in and out based on the proximity of the combatants. Indeed, the game’s graphical style is arguably its most polished asset, and bears some visual kinship to Rage of the Dragons. The spritework appears genuine, as if it was crafted on old-school tools, and boasts a near-CPS3 quality (that being the hardware that fuelled Street Fighter III and Red Earth). The colour palette positively beams, with attractive blending, and, although samey at times, the backgrounds are truly top-notch, featuring a range of sci-fi cityscapes and in-theme prison courtyards.

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Castlevania Dominus Collection Lands New Update, Here Are The Full Patch Notes

Re-bite.

We had a sublime time with Castlevania Dominus Collection when it shadow-dropped onto Switch back in August and now Konami has released a new patch to make things that bit better.

The latest update is a small one, we’ll admit, but there are some nice tweaks here all the same. The most notable addition this time around is a new helping of Order of Ecclesia artwork in the Gallery Mode, though the ver. 1.0.1 patch also reproduces some of Portrait of Ruin‘s minor glitches (for some OG exploits) and fixes a bug in Dawn of Sorrow.

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‘Sonic X Shadow Generations X Chao’ Manga Announced, Here’s A First Look

Join Sonic and Shadow Chao on a “special journey”.

SEGA has announced it will be releasing a new manga on 18th October which documents Sonic Chao and Shadow Chao on a special journey.

It’s officially titled Sonic X Shadow Generations X Chao and will be written by fan favourite Ian Flynn, with lines by Misa Shion and colours by Min Ho Kim. No other information has been shared beyond this, but we do have an illustration to go with this announcement:

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Switch Online’s Expansion Pack Promises “Excitement” In 2025

“Stay tuned to find out”.

Nintendo Switch Online’s Expansion Pack tier got off to a slow start with a handful of Nintendo 64, Game Boy Advance and DLC releases, but it’s steadily grown over time. We’re now in the third year of this higher priced tier and it’s sent out an email informing fans to “stay tuned” for what’s to come in 2025.

Although there are no specific details to share just yet, here’s exactly what Nintendo had to say (thanks, GoNintendo):

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Random: Nintendo’s Museum Might Be Emulating SNES Games On Windows PC

It sure sounds like it…

In case you missed it, Nintendo recently opened a Museum in Japan and it’s filled with all sorts of displays featuring the company’s classic titles. For anyone who has been wondering how exactly Nintendo is showcasing these retro games in its museum, it seems it might be making use of emulation on Windows PC.

As highlighted by PC Gamer, an ‘X’ user known as ‘ChrisMack32’ shared a video of a Super Nintendo controller being disconnected (via USB) during a game of Super Mario World at the Museum, and you can reportedly hear the Windows USB disconnection sound play in the background.

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Monastery Stealth Game ‘The Stone Of Madness’ Plots A January Release

From the team behind Blasphemous.

The Stone of Madness, the upcoming RTS adventure from Teku Studios and The Game Kitchen, has already bagged a release date.

The Spanish monastery-set stealth adventure was re-revealed at Gamescom 2024, four years after Teku Studios originally announced the title. But now the game is set to launch on Switch and other consoles on 28th January 2024.

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Rumour: Nintendo Might Be Gearing Up For A GameCube Controller Comeback

Smile and wave(bird).

Get your pinches of salt at the ready, folks, because it’s time for more Nintendo rumour discussion.

In a break from usual proceedings, this one isn’t about ‘Switch 2’ (at least, not entirely). Instead, the latest speculation is focused on the GameCube controller and how it might, might, be making a comeback.

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Initially Announced For Wii U, Survival Horror ‘Forgotten Memories’ Is Finally Coming To Switch

In remastered form, no less.

The creepy survival horror game Forgotten Memories was announced for Wii U way back in 2013. The port never materialised, but it seems developer Psychose Interactive has pivoted to the modern market as it has announced that Forgotten Memories: Remastered Edition will be coming to Switch on 28th October.

This remaster takes the base mobile game and gives it what appears to be a pretty substantial facelift. The upcoming release is treated to updated visuals, new advanced lighting effects, a revamped score, gameplay improvements and a new ‘Insane’ game mode, amongst other tweaks. In short, if you were waiting for it on Wii U, this certainly seems like it’ll be the best way to play.

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Talking Point: Is It Time For Another Side-Scrolling Zelda Game?

2D or not 2D?

This time last year, the thought of having a new top-down Zelda in our hands felt like a pipe dream. But then Echoes of Wisdom came along and reaffirmed the idea that the future of the series might not be an exclusively open-world, 3D affair.

But our minds are now drifting to the franchise’s other style, one we haven’t seen used in isolation since Zelda II (and even then not fully). If Nintendo is open to different game perspectives, is it time for another side-scrolling Zelda?

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