Sega & Lizardcube Talk Shinobi: Art Of Vengeance And How To Modernise A Classic

Take this!

With Shinobi: Art of Vengeance’s release date now just 97 days away (not that we’re counting), both Sega and Lizardcube have been out and about and making sure to satiate our increasing desire for more information on their upcoming side-scrolling adventure.

Of course, this isn’t just any old adventure and, much like Lizardcube’s previous work, such as Streets of Rage 4 and Wonder Boy: The Dragon’s Trap (both phenomenal), here we have a reworking, a full modernisation after a long period of dormancy, of the one and only Shinobi. The pressure of pulling apart a classic for the ages and rebuilding it in such a way that it satisfies newcomers and the hardcore, whilst also appearing modern and ‘good’? These folks have been there and done that.

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Feature: Limited Run Talks Switch 2 Game-Key Cards, Huge Carts & Difficult Pitches

No plans for Game-Key Cards “on titles where we are the manufacturer and publisher”.

Raidou Remastered CE isn’t a standard, numbered Limited Run Games release, but we were still surprised to see that the Switch 2 Collector’s Edition they’re offering retails for a whopping $249.99 USD and doesn’t include a full game on a cartridge.

This edition includes a Switch 2 Game-Key Card, which requires the customer to connect to the internet and download the full game on their console. This feels like it goes against the ‘Forever Physical’ motto of LRG.

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Gallery: An Intimate Look Inside Nintendo’s Latest Theme Park – Universal Epic Universe

Needs more Dixie Kong.

Now that multiple Nintendo theme parks have been built (with potentially more coming down the road), it’s likely on the minds of many whether they should save up the large amount of funds to make a trip out for this.

While we can’t make that decision for you, we’ve written in the past about the overall experience you’ll find visiting the smaller scale version of Super Nintendo World located in Hollywood, California, and we’ve just visited the larger park in Orlando, Florida.

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Talking Point: What Are You Playing This Weekend? (24th May)

Ready..? Fight!

Well folks, the weekend is finally here… Wait, what do you mean it only feels like yesterday when we did our last What Are You Playing? Yeah… time flies, huh? The Switch 2 will be here before you know it!

Anyway, this week saw the release of four new titles for the Game Boy app on Nintendo Switch Online, which is awesome. We also finally got an explanation from Shigeru Miyamoto as to why Donkey Kong has gone through such a major redesign. Spoiler: it’s not as dramatic as you might think.

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Video: Here’s A Sneak Peek Of Mario Kart World’s Start Screen

Press L and R to start racing this June.

Nintendo has been revealing all sorts of details about Mario Kart World each week in the leadup to the Switch 2 launch and we’ve now got even more footage.

First up is a glimpse of the game’s official title screen which features the driver (in this case, Mario) zipping about the world of the new game. It seems you’ll be able to jump straight into the action from this start screen and roam about the new open world by simply pressing the L and R buttons.

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Rune Factory: Guardians Of Azuma Lets You Hop Between Timelines To Date Multiple Characters

Love is in the air.

Having trouble deciding who to romance in Rune Factory: Guardians of Azuma? Well fear not, as Marvelous has a solution for you — timeline and world hopping (thanks Siliconera!).

No, we’re not joking; the official Rune Factory PR account announced that you can date and marry multiple different characters in the upcoming Rune Factory game by using the “Technique to Travel Between Worlds”. The mechanic doesn’t have a name in English just yet.

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Xenoblade Chronicles 3 Dev Used Procedural Generation To Manage 100,000 Different Assets

No, it’s not generative AI.

Xenoblade Chronicles 3 developer Monolith Soft has revealed that it used significant procedural generation to cope with the vast increase in assets required to build the world of the critically-acclaimed Switch RPG.

As detailed by CG World (thanks, VGC), Monolith Soft’s map model designer Yoichi Akizuki, support engineer Mitsuhiro Hirose, and programmer Takashi Shibahara all discussed how the studio started incorporating software such as Houdini to aid in procedural generation.

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Random: ‘Koholint Redrawn’ Breathes New Life Into Zelda: Link’s Awakening

Gooooorgeous.

You might remember the Kanto Redrawn project we covered back in 2024, and the Johto Redrawn project in 2021. Well, we’ve got another.

It’s not Pokémon this time, though. Nope. This latest effort from dozens of artists tackles Koholint Island from The Legend of Zelda: Link’s Awakening, breathing new life into the Game Boy classic. The whole piece is now live via the ‘Retro Redrawn‘ website thanks to the efforts of Blindeduif for organising the whole thing.

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‘Shadow Labyrinth’ Injects Some Pac-Man Nostalgia Into Its Latest Trailer

Waka-waka, eh ehhh.

Bandai Namco has released a new trailer for its upcoming Pac-Man re-imagining Shadow Labyrinth, and if previous glimpses of the game perhaps didn’t convince you, then this latest effort may just bring you on board with its nostalgic elements.

The new trailer showcases a series of mazes that look a lot more like the traditional Pac-Man experience you’re perhaps more used to. There are a few interesting elements, mind you, including boost pads that speed Pac-Man (or “Puck”, as it’s known here) along a straight line, along with the ability to jump and bash into platforms, thus causing them to move or fall down.

Read the full article on nintendolife.com