For Puck’s sake.
Pac-Man, as iconic as he is, has felt like he’s been in a bit of a rut in recent years. The rather delightful PAC-MAN 99 aside, there’s an undeniable sense that the series has simply been unable to break away from its core concepts. So, regardless of what gimmicks are chucked in to justify a new entry — Battle Royale in Chomp Champs, endless runner in Pac-Man 256, co-op in Championship Edition 2 Plus — I often come away thinking, ‘Yep, it’s definitely Pac-Man.’ This might be enough for some, but more than 40 years after its arcade debut, many are hoping for a bit of a shake-up.
Enter Shadow Labyrinth. Developed at Bandai Namco Studios, this side-scrolling adventure is worlds apart from what you’ve likely come to expect from the pill-muncher. Set in a quiet, foreboding landscape with various biomes, the closest comparison that came to mind was Hollow Knight. Indeed, Shadow Labyrinth takes many cues from Team Cherry’s masterpiece, including the precise way that currency scatters on the ground from fallen enemies, hot springs to recover health, an eccentric merchant lurking underground, and a stylish, almost hand-crafted art style.
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