- Added pl_pier to the list of maps for Casual matchmaking
- Updated pl_pier
- Added additional exits to forward spawns
- Added windows to RED final spawn
- Added small platform to the first beach
- Improved general clipping
- Players can no longer build on the tables in RED spawn
Category: PC
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Dota 2 Update – January 7th, 2021
ABILITY DRAFT CHANGES:
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• Fixed Greater Bash not working when drafted.
• Fixed Io Spirits In/Out ability replacing other drafted abilities. This should fix any 0 second cool-down exploits with other abilities.
• Fixed Fire Spirits not working with Shard.
• Fixed being unable to cast Reverse Timewalk with Timewalk Shard.
• Fixed Holy Persuasion not converting ancient creeps with Scepter.
• Fixed Grave Keeper’s Cloak not working with Shard.
• Fixed Epicenter not getting the Shard upgrade.
• Fixed Fissure Shard upgrade not working.
• Pulse Nova Scepter upgrade now grants Nihilism.
• Mana Void Scepter upgrade now grants Blink Fragment.
• Macropyre Shard upgrade now grants Liquid Ice.
• Fixed Spirit Form not granting Recall and Blinding Light when active.
• Fixed heroes getting Spirit Form if Illuminate was drafted and a Scepter was gained.
• Fixed Ransack not getting the Geostrike upgrade with Shard.
• Summon Familiars Scepter upgrade now grants Silent as the Grave.
• Skeleton archers now have a minimum attack range of 500 even when Burning Army is cast by melee heroes.
• Take Aim and the Shadow Realm active now provide bonus range to melee heroes.
• Spirit Bear now displays on the left side of the screen as an owned unit as well as in the post-game scoreboard. It’s inventory will also be included in the net worth calculations of the owner hero.
• Swashbuckle now splinters the attacks if Marksmanship is drafted and Scepter is active.
• Poison Sting now only applies to the primary target when used with multi-target attacks.
• Poison Sting no longer applies to attacks coming from any wards other than Plague Wards (Serpent Wards, Death Ward)
• Fixed Infernal Blade applying damage and burn to buildings if you switch targets before the projectile lands.
• Stifling Dagger now applies Infernal Blade if it is set to auto-cast.
• Fixed Bash of the Deep triggering multiple times when ranged units had high attack speed.
• Fixed Sacred Arrow launching from different positions depending on the hero. Will now always launch from center point of the hero.
• Fixed Acorn Shot missing bounce targets for melee heroes.
• Fixed Echo Stomp doing double the damage if Astral Spirit was also drafted. Note: Echo Stomp will still do both physical and magical damage values regardless of Astral Spirit being drafted.
• Fixed some heroes getting stuck in looping animations (Ember Spirit, Magnus, Pangolier, Void Spirit).
• Fixed giving Scepters to teammates (with Greevil’s greed) removing your Shard granted ability.
• Fixed attack abilities with a cost, spending that cost on multi-target attacks that don’t proc modifiers (Split Shot, Flak Cannon).
• Fixed Lil’ Shredder stacks being consumed too quickly when using Medusa’s Split Shot.
• Fixed Bash of the Deep counting up from Marksmanship Splintered attacks.
• Fixed Walrus Punch FX sometimes getting stuck on targets for the duration of the game.
• Fixed Duel ending early if Berserker’s Call was on the target.
• Fixed Invoker & Hoodwink not getting access to the talents when they drafted their own spells.
• Fixed talents missing from Wraith King, Omniknight & Beastmaster.
• Fixed being unable to click anything for the first few seconds of the game.
• Fixed Coaches crashing during drafting stage.
• Fixed private lobbies crashing after the draft if there wasn’t 10 players.
• Fixed various inaccurate scepter/shard markers on draft screen as well as missing or wrong Aghanim’s tooltips.
=====
• Fixed Greater Bash not working when drafted.
• Fixed Io Spirits In/Out ability replacing other drafted abilities. This should fix any 0 second cool-down exploits with other abilities.
• Fixed Fire Spirits not working with Shard.
• Fixed being unable to cast Reverse Timewalk with Timewalk Shard.
• Fixed Holy Persuasion not converting ancient creeps with Scepter.
• Fixed Grave Keeper’s Cloak not working with Shard.
• Fixed Epicenter not getting the Shard upgrade.
• Fixed Fissure Shard upgrade not working.
• Pulse Nova Scepter upgrade now grants Nihilism.
• Mana Void Scepter upgrade now grants Blink Fragment.
• Macropyre Shard upgrade now grants Liquid Ice.
• Fixed Spirit Form not granting Recall and Blinding Light when active.
• Fixed heroes getting Spirit Form if Illuminate was drafted and a Scepter was gained.
• Fixed Ransack not getting the Geostrike upgrade with Shard.
• Summon Familiars Scepter upgrade now grants Silent as the Grave.
• Skeleton archers now have a minimum attack range of 500 even when Burning Army is cast by melee heroes.
• Take Aim and the Shadow Realm active now provide bonus range to melee heroes.
• Spirit Bear now displays on the left side of the screen as an owned unit as well as in the post-game scoreboard. It’s inventory will also be included in the net worth calculations of the owner hero.
• Swashbuckle now splinters the attacks if Marksmanship is drafted and Scepter is active.
• Poison Sting now only applies to the primary target when used with multi-target attacks.
• Poison Sting no longer applies to attacks coming from any wards other than Plague Wards (Serpent Wards, Death Ward)
• Fixed Infernal Blade applying damage and burn to buildings if you switch targets before the projectile lands.
• Stifling Dagger now applies Infernal Blade if it is set to auto-cast.
• Fixed Bash of the Deep triggering multiple times when ranged units had high attack speed.
• Fixed Sacred Arrow launching from different positions depending on the hero. Will now always launch from center point of the hero.
• Fixed Acorn Shot missing bounce targets for melee heroes.
• Fixed Echo Stomp doing double the damage if Astral Spirit was also drafted. Note: Echo Stomp will still do both physical and magical damage values regardless of Astral Spirit being drafted.
• Fixed some heroes getting stuck in looping animations (Ember Spirit, Magnus, Pangolier, Void Spirit).
• Fixed giving Scepters to teammates (with Greevil’s greed) removing your Shard granted ability.
• Fixed attack abilities with a cost, spending that cost on multi-target attacks that don’t proc modifiers (Split Shot, Flak Cannon).
• Fixed Lil’ Shredder stacks being consumed too quickly when using Medusa’s Split Shot.
• Fixed Bash of the Deep counting up from Marksmanship Splintered attacks.
• Fixed Walrus Punch FX sometimes getting stuck on targets for the duration of the game.
• Fixed Duel ending early if Berserker’s Call was on the target.
• Fixed Invoker & Hoodwink not getting access to the talents when they drafted their own spells.
• Fixed talents missing from Wraith King, Omniknight & Beastmaster.
• Fixed being unable to click anything for the first few seconds of the game.
• Fixed Coaches crashing during drafting stage.
• Fixed private lobbies crashing after the draft if there wasn’t 10 players.
• Fixed various inaccurate scepter/shard markers on draft screen as well as missing or wrong Aghanim’s tooltips.
Dota 2 Update #2 – December 22nd, 2020
– Updated the overhead heal display values to show the amplified values rather than just the base values.
Dota 2 Update – December 22nd, 2020
– Diretide has ended. Diretide Point rewards will no longer be available.
– There will be opportunities to obtain The Hallowed Chest of the Diretide through playtime starting sometime in January.
– Fixed Orb of Venom slow stacking with Orb of Corrosion
– Fixed Cloak of Flames not doing less damage when carried by Illusions (now does 30)
– There will be opportunities to obtain The Hallowed Chest of the Diretide through playtime starting sometime in January.
– Fixed Orb of Venom slow stacking with Orb of Corrosion
– Fixed Cloak of Flames not doing less damage when carried by Illusions (now does 30)
Dota 2 Update – December 18th, 2020
Hoodwink
– Base Agility reduced by 4.
– Acorn Shot: Bonus damage reduced from 25/50/75/100 to 20/40/60/80.
– Acorn Shot: Bounce count reduced from 3/4/5/6 to 2/3/4/5
– Bushwhack: Cast range reduced from 1200 to 1000.
– Bushwhack: Radius reduced from 325 to 275.
– Level 20 talent changed from -5 Armor Corruption to -3 Armor Corruption.
– Base Agility reduced by 4.
– Acorn Shot: Bonus damage reduced from 25/50/75/100 to 20/40/60/80.
– Acorn Shot: Bounce count reduced from 3/4/5/6 to 2/3/4/5
– Bushwhack: Cast range reduced from 1200 to 1000.
– Bushwhack: Radius reduced from 325 to 275.
– Level 20 talent changed from -5 Armor Corruption to -3 Armor Corruption.
Now Available on Steam – Dreadlands, 20% off!
Dreadlands is Now Available on Steam and is 20% off!*
Welcome to Dreadlands! A perilous landscape brimming with potential in the form of Glow. Command one of 3 unique factions in this turn-based tactical RPG and play through their campaigns, be it solo or Co-Op, or battle it out in PvP. So far no one has tamed the Dreadlands. Will you be the first?
Now Available on Steam – Kine, 34% off!
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A quirky 3D puzzle game about three musicians forming a band and trying to score their breakout hit.
Now Available on Steam – Noita, 20% off!
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Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you’ve created yourself.
Dota 2 Update – October 14th, 2020
– Fixed some notifications appearing on top of the in-game item shop
– Added 15 min delay option for DotaTV for tournament games so community streams can broadcast without delay on their end.
– Added 15 min delay option for DotaTV for tournament games so community streams can broadcast without delay on their end.
Dota 2 Update – October 13th, 2020
– Fixed a bug that could cause cast-attack spells to malfunction (like Silencer’s Glaives of Wisdom)
– Fixed the limit behavior of Templar Assassin’s traps. There was a short period where a triggered trap continued to count against the trap limit.
– Fixed the limit behavior of Templar Assassin’s traps. There was a short period where a triggered trap continued to count against the trap limit.