Watch over 30 minutes of 007 First Light gameplay, launching March 27, 2026 

We’re thrilled to share an extensive look at 007 First Light, our third-person action-adventure game featuring a fully re-imagined original James Bond origin story. Built in-house at IO Interactive with our Glacier engine, we’re incredibly proud to share this wholly original Bond experience created from the ground up, one that blends the sharp tension of espionage with the bold spectacle the franchise is known for.

In this special State of Play, we showcased footage from two missions that highlight the game’s immersive design and cinematic flair. From a covert operation at a high-stakes chess tournament in Slovakia, closing with a high-altitude showdown, to an infiltration of a lavish gala in Kensington, London, these missions offer a glimpse into the living and breathing worlds that Bond will navigate as he discovers the world of espionage.

Watch over 30 minutes of 007 First Light gameplay, launching March 27, 2026 

Play Bond, your way

From day one, we’ve designed the game so you can approach your objectives how you want, through what we call the Creative Approach. Maybe you’ll slip in unnoticed and reach your goal without anyone knowing you were there. Maybe you’ll go in loud, using every weapon and gadget at your disposal. Or maybe you’ll use a bit of both, and improvise, turning whatever the situation throws at you into an opportunity. 

As part of the Creative Approach, there are different aspects of James Bond’s set of skills that are reflected:

Spycraft is your toolkit for the quieter side of the job. You can eavesdrop on conversations for intelligence, lift a keycard from a distracted guard’s pocket, or piece together clues from environmental details others might overlook. Every bit of information can open a shortcut or give you a way around a challenge, or a crowded security room.

Instinct is Bond’s natural aptitude in gameplay form, reflecting his quick thinking and adaptability. It’s a limited resource that will fill itself as you take down enemies, complete objectives etc… You can use it to lure a guard toward you for a silent takedown, bluff your way past someone who’s getting suspicious, or give you a bit more time to take the perfect shot during a firefight. 

Gadgets from Q Branch are an essential part of your toolkit, giving you plenty of possibilities to tackle each situation you face. You might hack a camera system to clear a path, cut through a locked door with a laser, or distract a guard long enough to slip by. We want them to feel like natural extensions of Bond’s skillset, not just one-off tricks. As you progress through the missions, you will unlock more gadgets, empowering you through your journey to become a fully-fledged spy. 

Combat in 007 First Light is built to feel true to Bond, with control, efficiency, and visceral. You’ll swap between precision gunplay and up-close brawls without missing a beat. In tight spaces, Bond can throw an opponent over a railing, smash them against a wall, disarm them in one smooth motion, or use the nearest object to incapacitate them. Melee skills include parries, throws, and takedowns, designed to look cinematic but still feel responsive in your hands.

When encounters escalate to lethal force being used, Bond earns his License to Kill, allowing him to use his marksmanship with firearms being thrown into the fight without slowing down. And because gadgets are part of his combat toolkit, you will be able to use them expertly to disorient an enemy before taking him out. The mix of melee, ranged weapons, and gadgets means every encounter feels unpredictable, personal, and very much like stepping into the 007 fantasy.

The full Bond experience

A feature we’re also very proud to introduce is one of the driving sequences, which will be present throughout the game. As you saw in the gameplay deep dive, you will have to use your skills behind the wheel during high-speed chases and other tense situations to make sure Bond gets to his objectives, especially if he has to take a shortcut. We also wanted to deliver on the action set-pieces that have been part of the franchise’s history and include big moments that reflect the stakes of the world of espionage, including being thrown out of a plane in full flight. 

Meet the cast

Our introduction to 007 First Light would not be complete without revealing our amazing ensemble cast of voice and motion capture actors, who deliver tremendous performances:

  • Patrick Gibson as James Bond
  • Priyanga Burford as M
  • Alastair Mackenzie as Q
  • Kiera Lester as Miss Moneypenny
  • Lennie James as Bond’s mentor, John Greenway
  • Noemie Nakai as Miss Roth

Thank you for joining us for this first real taste of 007 First Light, and we hope you enjoyed it just as much as we had creating it. We can’t wait for you to step into Bond’s shoes and see how you’ll earn the number!

007 First Light launches on PlayStation 5 and PlayStation 5 Pro on March 27, 2026. Pre-order now and get an upgrade to 007 First Light – Deluxe Edition at no additional cost.

Deluxe Edition includes 24hour early access, 4 exclusive outfits, 1 new weapon skin, and a Gleaming Skin Pack.

Players’ Choice: Vote for August 2025’s best new game

Last month, we traveled through the dark and explored new shores. Some big new releases included Madden NFL 26, Metal Gear Solid Delta: Snake Eater, Midnight Murder Club, Shinobi: Art of Vengeance, and Sword of the Sea.

How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog.

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake.

How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll.


State of Play presents 007 First Light gameplay deep dive on September 3

Prepare for a deep dive on 007 First Light! During this special State of Play, the development team at IO Interactive declassifies new gameplay on James Bond’s upcoming espionage action-adventure thrill ride.

Catch the show live on PlayStation’s Twitch and YouTube channels on September 3 at 11am PT / 7pm BST / 8pm CEST.

Back at June’s State of Play, we unveiled the game’s Reveal Trailer, offering your first look at IO Interactive’s unique take on Bond.

In this upcoming State of Play, tune in for over 30 minutes of gameplay featuring a playthrough of Bond’s first mission as an MI6 recruit. The action includes everything from high-speed car chases to on-foot stealth sequences and shootouts. Stay tuned after the playthrough for insights from IO Interactive on the intense espionage gameplay.

We can’t wait to show you what the team has been cooking up on September 3.

Official PlayStation Podcast Episode 522: Silence, Snakes, and Swords

Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey, everybody! Kristen, Tim, and I are back this week to discuss taking up the mantle of Big Boss in Metal Gear Solid Delta: Snake Eater, soul surfing in Sword of the Sea, the biggest news stories of the week, and more.

Stuff We Talked About

  • Next week’s release highlights:
    • Metal Eden | PS5
    • Hirogami | PS5
    • Hell Is Us | PS5
    • Hollow Knight: Silksong | PS5, PS4
    • Cronos: The New Dawn | PS5
    • Everybody’s Golf: Hot Shots | PS5
    • NBA 2K26 | PS5, PS4
  • Romeo is a Dead Man sneak peek — New info on combat and puzzles, along with the major story beats of its ludicrous narrative.
  • Helldivers 2 update — Enter the Terminid Hive Worlds and battle underground monsters when the Dust Devils Premium Warbond lands September 4.
  • Lumines Live release date  — Try out the limited-time demo for PS5 to experience the new multiplayer mode and more before the game launches on November 11.
  • GT7 1.62 update  — Add the sleek Chevrolet Corvette CX to your collection and other eye candy with the latest batch of new vehicles.
  • No Man’s Sky Voyagers update  — Customizable multi-crew starships are now available. Cruise the galaxy as a unit and face new challenges..
  • New Judas details  — See how your decisions impact gameplay and other insights from Creative Director Ken Levine.
  • Skate hands-on  — Play Early Access starting September 16 for free and explore San Vansterdam and its many choice spots.
  • Shinobi: Art of Vengeance dev interview  — Learn what steps were taken to create a modern take on the classic action platformer

The Cast

Kristen Zitani –  Senior Content Communications Specialist, SIE

Tim Turi – Content Communications Manager, SIE

O’Dell Harmon Jr. – Content Communications Specialist, SIE


Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

Share of the Week: Sword of the Sea

Last week, we asked you to surf through the deserts and oceans in Sword of the Sea using #PSshare #PSBlog. Here are this week’s highlights:

HappyMoonInc shares Wraith riding down a chain surrounded by sealife.

fogsblue shares Wraith riding an orca after freeing the sea on a new region

MdeavorVP shares Wraith falling in darkness alongside gold currency

LazareGvimradze shares a look up at Wraith doing a trick over sealife on the hoversword

hedgehog860 Wraith riding an orca with another floating nearby

Photo_Ra_Phy shares Wraith and their companion riding in a bubble

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: Metal Gear Solid Delta: Snake Eater
SUBMIT BY: 11:59 PM PT on September 3, 2025 

Next week, sneak through the world of Metal Gear Solid Delta: Snake Eater and share Naked Snake’s most epic moments using #PSshare #PSBlog for a chance to be featured.

Lost Soul Aside launches today with free playable demo

I’m thrilled to share that Lost Soul Aside is officially out today on PlayStation 5 console and PC via Steam and the Epic Game Store, and you can also jump in with a free playable demo starting today!

Lost Soul Aside launches today with free playable demo

From the very beginning, this project was born out of a dream to create fast, fluid, and visually striking action gameplay, and I’m incredibly excited that you can now experience the full adventure – or get a taste of it with the demo.

Blades flash like lightning. Movements blur like wind. This is the heart of Lost Soul Aside and today marks just the start of your journey.

Lost Soul Aside launches today with free playable demo

Demo beginner’s guide: The art of high-speed combat

In this demo trailer, Kaser and Arena join forces to overwhelm enemies with their lightning-fast, high-octane combat style. The trailer showcases radically distinct weapon techniques, split-second combat performances, and breathtaking dance of clashing blades, embodying the game’s combat philosophy – “Strikes roar like thunder, evade fade as phantoms.”

This playable demo features an early-game boss challenge and a mid-game adventure stage, allowing players to experience Lost Soul Aside’s signature combat system: 

Core combat: fast-paced, seamlessly smooth, and endless-combos.

  • Seamless weapon switching: Sword (split-second strikes) and Greatsword (earth-shattering power) enable endless combo variations, making battles flow like poetry in motion.
  • Aerial combat: Launch enemies mid-air and strike with unstoppable combo storm.
  • Boss encounters: Face off against enemies like Rose Queen, Holy Knight Commander Victor, and the titanic Ancient Mecha. Master movement, timing, and counterattacks to survive.

Combat tips: Precise Dodges, Precise Blocks, Energy Burst Pursuits

  • Perfect Dodge: Evade at the last moment to trigger a special counterattack.
  • Precise Block: When blocking an enemy’s powerful attack right as the blue circle warning appears, you’ll stagger them and create an opening.
  • Burst Pursuit: When a blue glow appears on Kaser, press the Burst Pursuit button to unleash a spectacular strike.

The journey starts now

Whether you’re a hardcore action gamer or someone who loves exploring breathtaking fantasy worlds, now’s your chance to dive in. The full game is available now, and you can also try it free with the playable demo on both PlayStation 5 console and PC via Steam.

If you haven’t already, check out our behind-the-scenes video in our previous article to see how the world, combat, and characters came to life.

Thank you for all your support over the years. Now go push your limits, master every combo, and show us what you’ve got.

Shinobi: Art of Vengeance – the (re)making of a ninja

You never see a true ninja attack coming. So it’s only appropriate that none of us predicted Joe Musashi sneaking back onto our screens when Shinobi: Art of Vengeance was announced at The Game Awards in 2023. It’s been eagerly anticipated since, but the 2D action platformer is finally ready to unsheathe its blade on PlayStation 4 and PlayStation 5 August 29.

Less of a surprise was the reveal that Lizardcube was tasked with Shinobi’s razor-edged return. The developer is no stranger to breathing life into Sega’s classic IP, with its slick work on WonderBoy: The Dragon’s Trap remake and Streets of Rage 4 proving its pedigree.

“Back in 2021 Sega wanted to revive an older IP and hinted if I had anything in mind,” says LizardCube CEO and Art/Creative Director Ben Fiquet. “I’m a Shinobi kid, so I quickly pitched my vision for that. Because we make 2D titles, when I create drawings it’s like rendering what will be the same in the final game.”

The actual art of Vengeance

This immediate visualization provided a relatively easy win in terms of Shinobi’s striking aesthetic, something Ben describes as “a continuation of their style; a bit more Japanese, but still very French and very Lizardcube”. With Ben revealing that he grew up on beautifully animated 16-bit platformers like Aladdin, it’s easy to see what inspired that look. But from there the challenge became working out how to mix classic Shinobi authenticity with a contemporary feel.

“It was a bit different compared to working on Streets of Rage or Wonder Boy because Shinobi has more iterations,” explains Ben. “At first I wanted to make something more like a direct follow up to the original Shinobi games. But I quickly realized that it wasn’t as fun as I remember. Gameplay-wise you can lose yourself by going too far in the other direction, too, but Shinobi has always been changing with the times. So we wanted to make a modern game but with the appeal of the first titles.”

“We felt that a slow-paced, methodical 2D game wouldn’t quite match the tastes of modern players,” agrees Toru Ohara, Sega of Japan’s Chief Producer. “We decided to focus on delivering exhilarating, satisfying action, and make the most of Lizardcube’s strengths — their distinctive art style and their expertise in 2D games.”

Cutting into the combat

The big secret weapon in keeping that classic Shinobi feel with an up-to-date gloss? A katana. And kunai. And Ninpo. And… okay, let’s just wrap it all up into the development team’s focus on fast, fluid, personalised combo-driven combat.

“We quickly realized we wanted to push the combat further,” says Ben. “So we added more systems. That sort of thing can snowball when you’re making it, given it mixes platforming with fighting. But it’s very satisfying to be able to fight your way through levels, and more ninja-like by being swift and chaining combos.”

That wasn’t to say that the process of crafting this system was entirely smooth. “The prototype we had was very different to what we ended up with,” Ben reveals. “After a playtest we saw something was missing so we went back to the drawing board.”

The result was the inclusion of the execution system, which rewards the player with stylish finishing moves and resources to spend on upgrading Joe’s abilities. Which played nicely into the freeform system that sits at the centre of Shinobi’s compelling and polished gameplay.

“Lizardcube wanted to prioritize freedom of choice and allow players to perform actions that look cool,” says Toru. “I’ll admit I had some concerns at first, but as the system took shape, I realized that being able to unleash the move you want, when you want, created a tremendous sense of exhilaration.

“I often explain it like this: in the early stages, the character controls like one from an action game, but by the mid-to-late game, it starts to feel more like controlling a character in a fighting game. Being able to create that kind of fresh gameplay experience was a very pleasant surprise.”

“And you can mash buttons and still do something cool, and maybe end up with an execution,” laughs Ben. “We’ve already seen players do amazing things in the demo, with speed runs and combos.”

Bosses now, villains next

If you’ve not yet played the demo – and you should – the question some of you now might be asking is, “can I perform these combos and executions on the bosses?” Yes, you absolutely can. And those boss fights remain spectacular in their own right, something Ben is keen to keep as a surprise for you to discover yourself. Although when pressed, he admitted he has a couple of favourites. “The monkey boss Kozaru at the end of the first stage,” he admits. “And the boss of stage five. It’s a vampire Yakuza, but I can’t say anything more than that.”

Which led us to talk about the Villains Stage DLC coming at a later date, featuring boss characters from other Sega titles, the first being Sonic the Hedgehog’s arch rival Doctor ‘Eggman’ Robotnik. “I hoped people would see this game as one of Sega’s many iconic IPs making a comeback,” says Toru. “So I thought it would be interesting to go beyond the original Shinobi world.”

“We wanted to acknowledge the amazing presence that these IPs have,” agrees Ben. “As well as offer other little references here and there. Shinobi is kind of a serious game. But also silly, in a way.”

What Ben is referring to is the wry sense of humour present across Lizardcube’s games which keeps things from getting too dark in Shinobi. Sure, it’s occasionally bloody, brutal and visceral, but the dev team also leans into its inherent absurdity, too.

“Joe only says one word through the entire game, which is very much an intentional joke,” says Ben. “And he’s the most obvious ninja you’ll see, dressed in white and red, riding his dog and fighting demons. But it still works. The premise is silly, but you have to treat it with respect. I just want people to have fun and help keep the IP alive.”

Stay sharp because this is one action platformer you won’t want to miss – Shinobi: Art of Vengeance launches on August 29 for PS4 and PS5.

(From Southeast Asia) PlayStation Plus Monthly Games for August: Psychonauts 2, Dragon Marked For Death , Viewfinder

Play psychic super spy, get ready to experience the unique, dark fantasy world and reshape the world with a photo with the PlayStation Plus Monthly Games lineup for September. Psychonauts 2, Dragon Marked For Death and Viewfinder will be available to PlayStation Plus members from September 2.

Let’s take a closer look at the games. 

Psychonauts 2 | PS4

Razputin “Raz” Aquato, trained acrobat and powerful young psychic, has realized his lifelong dream of joining the international psychic espionage organization known as the Psychonauts! But these psychic super spies are in trouble. Their leader hasn’t been the same since he was rescued from a kidnapping, and what’s worse, there’s a mole hiding in headquarters.  Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers. Psychonauts 2 serves up danger, excitement and laughs in equal measure as players guide Raz on a journey through the minds of friends and foes on a quest to defeat a murderous psychic villain.

Dragon Marked For Death | PS4

Dragon Marked For Death is a side-scrolling 2D action RPG that can played solo or with up to four players in local or online multiplayer.You play as the survivors of the Dragonblood Clan who set out to take revenge on the Kingdom of Medius, who destroyed their home and captured the Dragonblood Oracle, Amica. To obtain the power they need to enact their revenge, they forge a pact with the Astral Dragon Atruum. Use your newly acquired powers to take on quests from villagers and raise your status in the kingdom. How you perform in these quests can have a direct effect on the game’s final outcome. Quests aren’t all about defeating enemies, though. You’ll guard a ship’s passengers from monsters, search for hidden treasure, rescue a princess from a castle under siege, and a lot more!

Viewfinder | PS4, PS5

Use an instant camera to challenge perception, redefine reality and reshape the world. View the world through a new lens in this charming and unique first-person puzzle adventure. Reshape a wealth of stunning environments through your instant camera’s viewfinder in order to solve a variety of mind-bending puzzles. Bring photos, paintings, sketches and postcards to life as you reshape reality and slowly uncover the surprising mysteries that lie behind this colourful world.

Last chance to add PlayStation Plus Games for August to your library

PlayStation Plus members have until September 1 to add Lies of P, Day Z and My Hero One’s Justice 2 to their game library.

Judas — Ken Levine details how player actions determine who becomes the villain

We know, we know… we’ve been silent for a while. It takes a lot of time and energy to make marketing materials like trailers, and we’re trying to focus all our efforts on finishing Judas.

But we also miss the days of having a more direct relationship with you, the gamer, so we thought, “Why not start releasing some dev logs?” 

Through these, we hope to communicate more frequently to update you with new details of what we are working on, without spoiling too much of what Judas has in store. The goal is to keep this pretty lo-fi, meaning more frequent updates than before, but not necessarily always with fancy trailers and super polished final imagery. (Though there will be more of those as well!)

Want to Rent-A-Deputy?

Feature update: Villainy

We’ve just finished a major milestone: Villainy. Villainy is a central feature of Judas. When you play BioShock or BioShock Infinite, the villain is always going to be the villain. Fontaine, Comstock — they’re always going to be the bad guys. In Judas, your actions will attract members of the Big 3 to you as friends. But ignore one of them enough, and they become the villain. From there, they will get access to a new suite of powers to subvert your actions and goals. The clips below demonstrate just a little bit of the feature.

This is just one example of how the Big 3 can retaliate. The more dangerous and character-specific stuff will be kept a secret, for now. 

Eventually, you’ll have to make decisions about who you’re going to focus your energy on… and who you’ll wind up alienating.

But… be careful not to rent one when Tom is pissed off.   

A focus on character

One of my personal favorites of all time is Middle Earth: Shadow of Mordor because of the emergent gameplay made possible by their Nemesis System. The system allows you to develop small relationships with multiple orcs. However, their goals were a little different than ours, because there are so many different orcs and they don’t have time to develop them into characters.

In Judas, you’re going to get to know these characters intimately. We want losing one of them to feel like losing a friend. We want to play with that dynamic, and we want that choice to be super hard. The Big 3 are all going to be competing for your favor and attention. They can bribe you, save you in battle, talk shit about the other characters, and share with you their darkest secrets. But eventually, you’ve got to decide who you trust and who you don’t. 

In BioShock Infinite, there was a lot of energy invested into developing your relationship with Elizabeth. By the end of the game, you knew everything about her, her abilities, her hopes and dreams.

But the truth is she knew almost nothing about you, the gamer playing Booker. In Judas, the Big 3 observe you as you play, and they have feelings not only about how you approach combat, hacking, and crafting, but most importantly your interactions with the other two characters. 

As part of the Villainy Milestone, we also completed the biggest Judas playtest yet, where new players experienced this feature firsthand. Every time we test, we learn so much, and we love having that level of knowledge when working on the game. The testers shared tons of valuable feedback on the weight of decisions and how it impacted outcomes, their interest in learning more about character motivations, and how moments where the Big 3 helped — or turned on them — changed their future decisions.  

New Key Art

Another thing we’re excited to be able to share is… this:

We’re really happy to finally show this off. I have always personally been a huge fan of Drew Struzan’s work and that era of movie posters. The style is great at presenting films that have a big cast, like Star Wars. And Judas has a big cast. Outside of the lead roles, there’s likely going to be more than one hundred speaking parts… If you look closely, there’s probably some details you might be curious about. Let’s just say there’s some stuff in this game that we’re not going to talk about right now, but everything here is relevant.

There’s one thing we’re sure you all want to know: when is Judas coming out?!?!

While we wish we could give you an exact date today, we’re not quite ready to finalize that. As you know, release dates have a way of slipping by, and we’d like to avoid having to change the date after we announce it. But we know Judas is not really a game until the players get their hands on it, and that’s a day everyone on the team is working toward.

Skate: hands-on report

Fifteen years since its last release, the Skate series returns with an entry that turns a whole city into a skater’s paradise. The newest Skate is a free-to-play open world where you can take on a series of challenges, spectate other skaters, team up with friends, or challenge other players to throw down and trade tricks.

Electronic Arts pulled the curtain back on Skate with a hands-on preview of Early Access ahead of its September 16 release. I shredded and slammed across the city of San Vansterdam for nine hours and saw a whole lot of what developer Full Circle has to offer. Let’s get into the nitty-gritty.

Flick-It returns — When it was released back in 2007, Skate introduced the “Flick-It” control system, where executing tricks is done with fast flicking movements of the right control stick, to better simulate the sense of pulling off ollies and kickflips. Full Circle says that it didn’t rebuild Flick-It, it “resurrected” it, with improvements to the controls to make them easier to learn and use for newbies, but with all the nuance veterans expect.

Flick-It comes with three control schemes. The Streamlined version makes snapping off tricks intuitive and a bit easier than in previous games, with flicking up on the right stick enough to ollie and your character pushing your skateboard automatically as you steer with the left stick.

Classic feels familiar to Skate fans—pushing the skateboard is done with Square or X, and you need to flick the stick down to set and then up to jump, with lots of different patterns for more complex tricks. 

Finally, there’s the Experienced level, which provides even more nuanced control but removes the Flick diagram from your screen. 

If you need a hand remembering the moves, Skatepedia is always just a menu away to show you how to do every trick in the game.

A city of skating — San Vansterdam is a big, open place, and the game dots many locations with challenges to put you through your paces.

Lines task you with doing tricks and hitting a certain score along a specific series of obstacles, grabbing icons along the way. 

In Own the Spot, you’re looking to hit a high score in a location, while trying to knock out a certain set of tricks in a single sequence. 

Session gives you a free-form, timed opportunity to rack up a high score in a larger location. 

And in Stunt challenges, you fling yourself off high places and ragdoll through ridiculous requirements. These ones were my favorite of everything I played in Skate, and they’re always hilarious.

There are also missions that will teach you the ropes of how to play and perform different tricks if you’re new to Skate

Parkour and Exploration — Finding skate spots off the beaten path is another big part of the fun of San Vansterdam. You can hop off your board anywhere by hitting Triangle and then use X to jump and climb walls or scale buildings to look for new places to Skate

San Vansterdam also has rotating community parks you can find around the city, so there’s always something fresh to Skate

Quick Drop lets you make your own spots — You’re not stuck skating the spots and challenges the developers have created, either. Pressing down on the D-pad opens up your radial Tool Box, where you can find the Quick Drop menu. You can instantly add your own ramps, grind rails, and other objects to any location to create your own spots, or improvise a solution to a problem, like jumping a big gap. Other players can skate your Quick Drops, too.

Progression and Customization — Clearing missions and leveling up your reputation in each neighborhood unlocks new customization and drop items. Credits you earn from rewards can be used to buy more random cosmetics from each neighborhood to unlock new looks, decks, and other options.

Spectating and Spectaporting — The big benefit of Skate’s always-online, free-to-play nature is you’re constantly able to play with other skaters. Tapping the Touchpad on your DualSense controller brings up the map and menu tabs, where you can find your social options. Here, you can see everyone else in your server, spectate what they’re doing, and even instantly “spectaport” to their location to say hi or skate the same spot. Full Circle says servers will support up to 150 players at a time, so there will always be other people skating San Vansterdam with you.

Replay editor — It’s quick and easy to create clips of your best moments (or most painful fails). You can access the Replay Editor from your Tool Box menu at any time, which captures the last few minutes of your session and lets you edit, save, and share videos.

Grabster — One of the cooler ways skate makes San Vansterdam feel alive is by supplying it with a ton of diegetic music, coming from everything from store displays to passing cars’ speakers. You can grab any song you like by holding R3 to add it to your personal playlist.

Even over just a handful of hours in San Vansterdam, it’s clear Skate puts a ludicrous amount of skating opportunities on offer, with plenty of ways for players to have fun together and get creative, as well.

The good news is that you can see for yourself when Skate hits PlayStation 4 and Playstation 5 in Early Access on September 16.