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THEME: Waterfall SUBMIT BY: 11:59 PM PT on January 29, 2025
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Hello everybody! This is Hugo Martin, Game Director on Doom: The Dark Ages reporting from the offices at id Software – we are all hard at work polishing this latest installment in the franchise. It’s almost ready and we can’t wait for you to play it. In the meantime, we have a new look at gameplay we put together for you. There’s lots to breakdown from the video, so let’s get started – I’m guessing you’ve got some questions, let me try and give you some more details…
What’s the new combat loop in Dark Ages, and how’s it different from Eternal or Doom (2016)?
High level – you could say it’s a blend of the two but with a new, medieval toolkit. We’re looking to create an experience that has the depth of Eternal’s loop with the simplicity of Doom (2016)’s control scheme. As a player, you performed a lot of cool actions in Eternal, and each action/attack had its own input. In Dark Ages we have a brand-new set of cool medieval actions to perform but this time, with fewer buttons to press!
The depth/simplicity is achieved by making the behavior of items like the Shield-Saw change based on the material it interacts with. It’s contextual: the shield throw ricochets off plasma shields hitting other enemies (feels awesome), it sticks into flesh (stun locking larger demons), or it can shatter armor creating an AOE blast – all with a single button press.
I love analogies: it all adds up to us having fewer strings on the guitar this time – but we added frets to maintain the mechanical depth of the experience, giving the player something new to learn and master.
With all of this, we are relying on familiar FPS inputs to execute these moves, giving the loop an intuitive learning curve. The actions feel impactful and fun to execute, and the results give you a tactical advantage – fun on the outside smart on the inside.
What do the “rings” around enemies indicate?
The yellow rings you see appearing around the characters are falter indicators. “Falters” is a meta in Eternal and 2016. Great players figured out what caused falters and they started to stack those attacks to stun-lock powerful enemies (which is what we hoped they’d do). It’s important that we clearly identify the moment an enemy falters in Dark Ages so more players can begin to explore what causes it and how they can use it to their advantage. You don’t have to rely on falters to be successful but on higher difficulties it can give you an extra advantage – and if you choose to play on Ultra Nightmare you’ll need every advantage you can get!
More story in Doom?
Yes! There are three pillars of engagement in Dark Ages; combat, exploration and story – three reasons to play, narrative is just one of them. Players don’t want a story in Doom, they want a good one, something that enhances the power fantasy, gives you even more motivation to fight through to the end of the campaign. Through story we can build bigger and better adversaries, worlds to discover and obstacles to overcome.
The story synopsis reads: With the Slayer imprisoned at the start of Dark Ages the balance of power between good and evil is shifting, and time is running out. Our hero is a feared outsider among an imperiled people, his strength controlled by the gods they serve, in a world under siege by an ancient evil.
At this point in the Doom Universe timeline, this game being a prequel – we start at the beginning of the Slayer’s time with the Sentinels. He is the outlander, blessed with power by the Sentinel’s gods known as the Maykrs. Our subjugated hero stands now as the superweapon in a medieval war against the armies of hell.
When does it come out?
May 15, 2025! We are so excited for you to get your hands on what we hope will become – the best Doom game we’ve ever made. It’s got something for everyone, loads of great combat, tons of exploration and an awesome action story that’s worthy of the Slayers legend. Plus you’ve got encounters with the Atlan (giant Doom mech) and Dragon to look forward to!
Anyway, thanks for reading – look out for more info to come.
Twenty years ago, the original Monster Hunter first introduced players to its ever-expanding arsenal of weapons and memorable monsters. Since then, the series has grown in popularity around the world, and been refined into one of the finest multiplayer experiences gaming has to offer. There’s still a special satisfaction that comes from taking down an unfathomably huge creature by the skin of your teeth, coordinating with your fellow hunters, and using everyone’s weaponry and abilities skillfully to topple the most fearsome foes out there.
To celebrate 20 years of the series – and Monster Hunter Wilds’ upcoming February 28 release – let’s examine how the series evolved alongside PlayStation since its 2004 debut.
Monster Hunter | PS2
The biggest behemoths often emerge from humble beginnings. The game that started it all was released in Japan in March of 2004, with a North American release a few months later in September and a European release in March of 2005. It introduced the core gameplay that would define Monster Hunter in the decades to come: quest-driven progression, resource gathering and management, weapon and armor crafting, and the need to approach and attack ferocious monsters with strategy, planning, and perseverance to succeed.
By the series’ current standards, Monster Hunter looks a bit sparse, with only seven weapon types and thirty monsters (including many now-famous creatures like the Rathalos), but the game offered quite a bit of variety in quest types and difficulty. Also, the game was designed around online multiplayer when that was still somewhat of a novelty, even offering special event quests that could only be played online.
Monster Hunter did very well in Japan, and while Capcom worked on the follow-up, they released Monster Hunter G, an upgrade with improvements, new features, more monsters, and higher-difficulty quests.
Monster Hunter Dos | PS2
The true Monster Hunter sequel would emerge late into the PS2 era–and only in Japan. Monster Hunter Dos released for the PlayStation 2 in February of 2006, with new weapons, the additions of subquests, a unique day/night and season system, and the addition of armor upgrades, among numerous other small tweaks and improvements. Monster Hunter Dos was warmly received in Japan, and was the final Monster Hunter game on the PS2. But for the larger global market–and the future of Monster Hunter–Capcom was looking towards the PlayStation Portable.
Monster Hunter Freedom | PSP
Even before Monster Hunter Dos launched, Capcom wanted players to be able to take the hunt on the go. Monster Hunter Freedom, known as Monster Hunter Portable in Japan, launched in December of 2005 in Japan and in May of 2006 for the rest of the world. It was based heavily on the aforementioned Monster Hunter G, offering up both new monsters (including the debut of Yian Garuga) and high-level “G” rank quests for players to enjoy
In retrospect, it’s easy to see why the PSP felt like a true “home” for Monster Hunter: the PSP’s capability for adhoc local network play, along with its advanced graphical capabilities and analog control, fit the gameplay of Monster Hunter like a vambrace. It was followed up by Monster Hunter Freedom 2, which took cues from Monster Hunter Dos by expanding the weapon repertoire (adding series staples like the Hunting Horn and Gunlance to the armory) and revisiting Dos’s various locales.
Monster Hunter Freedom Unite | PSP
“Phenomenon” is exactly the word to describe how huge the follow-up to Monster Hunter Freedom became in Japan. Monster Hunter Freedom Unite released in 2008 in Japan as Monster Hunter Portable 2nd G, expanding on the success of the previous game and transforming Monster Hunter into a household name. Freedom Unite would go on to sell a whopping 3.8 million copies globally, with many of those sales coming from Japan.
Building on Freedom 2, Freedom Unite offered a host of quality-of-life improvements to the core experience while adding more environments, more monsters, additional monster behaviors, and a host of new high-difficulty quests. It introduced the concept of CPU-controlled helper characters by giving solo players use of a Felyne companion to aid in battle–a feature which later games in the series would build upon.
Monster Hunter Portable 3rd | PSP
Hitting the PSP at the end of 2010, Monster Hunter Portable 3rd is another Japan-exclusive Monster Hunter title–though that didn’t stop it from becoming one of Capcom’s fastest-selling games ever. Portable 3rd pushed the PSP to the maximum, showcasing some of the best-looking visuals on the system and setting a standard for high-quality visual designs that the series would continue in later installments. Portable 3rd also marked the first appearance of Zinogre, a fan-favorite monster to this day.
Monster Hunter World | PS4
If there’s a turning point where the fervor for Monster Hunter became global, it’s probably 2018’s Monster Hunter World. Headlined by the fearsome Elder Dragon Nergigante, Monster Hunter World was a tremendous evolution of the series both graphically and gameplay-wise, using the PS4 to create a seamless hunting experience–in more ways than one.
Not only were the tutorials and early-game experience improved for series novices, but the various “zones” that made up the large hunting environments (and necessitated transitional load times) were streamlined into one big, open space for an epic monster pursuit. And, for the first time ever, a Monster Hunter game was released simultaneously worldwide, allowing players from all over the globe to team up and experience the thrill of devising new hunting strategies together. True to the name of the game’s setting, it felt like a New World had opened up for the Monster Hunter series.
Monster Hunter World proved to be so successful globally that an expansion, Iceborne, released the next year, reintroducing some of the cold-weather mechanics seen in previous Monster Hunter titles. Monster Hunter World continues to have an active player base to this day.
Monster Hunter Rise | PS5, PS4
Monster Hunter Rise, alongside its main monster Magnamalo, vaulted onto PS5 and PS4 in early 2023. It brought with it a host of unique gameplay additions: the fast-traveling, aerial-launching Wirebugs, a new type of Canyne companion called a Palamute, and “Rampage” battles where hunters were tasked with protecting the village of Kamura from an onslaught of several monsters all at once–including particularly dangerous Apex monsters. Plus, alongside hunting and capturing monsters, you could actually commandeer the huge beasts for a brief time with the Wyvern Riding feature.
The already massive adventure grew even bigger with the Sunbreak expansion, taking hunters to the far-away Kingdom, adding several new monsters (including new leading beastie Malzeno), additional hunting locales, and numerous new skills for all of the weapons.
Monster Hunter Wilds | PS5
The evolution of Monster Hunter from cult favorite to Japanese sensation to global popularity has been quite a ride, and the anticipation for the upcoming Monster Hunter Wilds has already hit a fever pitch. From striking new weather effects to new abilities enabled by a birdlike mount called a Seikret, there’s a mountain of new features for players to consider.
Last year’s closed beta drew plenty of interest from old and new players alike. Fortunately for those of you itching to get that Hunting Horn back out for a trip to the Forbidden Lands, you won’t have to wait too much longer– Monster Hunter Wilds will be releasing on February 28.
An unexpected bounty upends the new order of Avalon, marking a target on the backs of prominent Rogue team Operators. The huge Season 02 update for Call of Duty: Black Ops 6 and Call of Duty: Warzone adds additional maps, modes, weapons, events, and more, kicking off the new year with a bang.
Bounty (Launch): Take in the Avalon skyline at sunrise as you battle atop a skyscraper catering to a wealthy and powerful clientele.
Dealership (Launch): There’s been an incident at the exquisite Pallasar car dealership. Race past the smoking vehicles into the showroom and beyond.
Grind (Mid-Season): The infamous skatepark returns. Shred your enemies in the pro shop, indoor stadium, and along the huge skate bowl and halfpipe outdoors.
New 2v2/6v6 Strike Maps
Lifeline (Launch): Smoke rises from the hardtop of an ocean-bound yacht. Fight along its narrow confines, including a bar, gambling den, and disco.
Bullet (Mid-Season): Engage the enemy in a bullet train speeding down the track. Climb up top into the screaming wind; watch that you don’t step off the sides.
New Multiplayer modes
Overdrive (Launch): Crank up the action in this twist on Team Deathmatch. Eliminate enemies to earn stars and rack up buffs like seeing through walls, replenishing health, and increasing your movement and handling speeds. Get every buff to activate Overdrive, awarding double stars for every elimination.
Gun Game (Launch): The fan-favorite mode returns! All Operators cycle through the same set of 20 weapons; eliminate enemies to advance to the next weapon. Melee attacks set targets back to the previous weapon, and frequent radar sweeps reveal the last known location of all Operators on the map.
Valentine’s Day LTMs: Get into the season of love with 3v3 competition in Third Wheel Gunfight and 2v2 Face Off modes in Couples Dance Off.
New Loadout items
Perk: Slipstream (Launch): Raises your base sprint speed at the cost of removing Tac Sprint.
Perk: Hunter’s Instinct (Mid-Season): Eliminating an enemy marks the next closest enemy.
Scorestreak: War Machine (Event Reward): Grenade launcher that fires a rain of mini grenades with a high-speed rate of fire.
Wildcard: Flyswatter (Mid-Season): Replace the melee weapon in your dedicated melee slot with a Launcher.
Multiplayer Ranked Play
Gear up for another season of Ranked Play, offering a new set of seasonal rewards including a new Pro Issue Weapon Blueprint plus Calling Cards and Emblems displaying your highest earned Rank in the season.
Zombies overview
Enter cursed catacombs and follow in the footsteps of a doomed explorer as The Tomb map arrives at Season 02 launch.
New map: The Tomb (launch)
Reports of paranormal phenomena go back centuries at a dig site rumored to hold the Sentinel Artifact that may free Samantha Maxis from her Dark Aether prison. Descend into the tunnels below in search of a gate that will transport the characters to a world of darkness and ancient mysteries.
New ways to fight (launch)
Face new enemies like the Shock Mimic using the new Staff of Ice Weapon, Arrow Trap, and the Death Perception Perk featuring researchable Major and Minor Augments. Pop three new GobbleGums and blast enemies to smithereens with the craftable War Machine Scorestreak.
Call of Duty: Warzone overview
New Perks
Perk: Reactive Armor (Launch): Your armor will regenerate up to 50% if you have not taken damage in the last 5 seconds.
Perk: Low Profile (Mid-Season): Move more quickly while crouched, prone, and downed.
General Overview
New Weapons: Decimate your foes with four new Primary Weapons: the Cypher 091 Assault Rifle, PPSh-41 SMG, Feng 82 LMG, and TR2 Marksman Rifle. Plus, unlock the new Saw Blade Launcher, Skateboard Melee, and more.
New Attachments: Equip an underbarrel Crossbow Attachment and go loud with the Full Auto Mod for the AEK-973 Marksman Rifle, the Binary Trigger for the Tanto .22 SMG, and the LMG Belt-Fed Attachment.
New Events
Earn new rewards in the following in-season events, with more arriving in the mid-season.
Event: The Terminator: Collect skulls via eliminations to unlock rewards; earn bonus skulls for eliminating enemies with explosive or fire damage.
Event: Shadow Hunt: To join Nocturne, you must first complete the challenges he has laid out before you. Don’t fail him.
Event: St. Patrick’s Day: Clover Craze: Collect four-leaf clovers for landing eliminations. Redeem for rewards.
Season 02 Battle Pass, Store Content
Access over 110 pieces of unlockable content led by the new assassin Operator Nocturne alongside new Operator Skins, weapons, Weapon Blueprints, Finishing Moves, Emotes, and more. Get more with BlackCell.
Become the ultimate killing machine as the Tracer Pack: The Terminator Ultra Skin X2 arrives courtesy of Skynet as well other awesome new Store Bundles like the Tracer Pack: Death Mosh, Tracer Pack: Killer Content Mastercraft, and more.
Season 02 launches January 28
Black Ops 6 is available now. Experience the spy action thriller Campaign, the in-depth tactical chaos of Multiplayer, and soak in the gory glory of round-based Zombies experience!
Before we get into offering our perspectives about Ted Price’s long-planned and extremely well-deserved retirement, we want to sincerely thank everyone who has checked in with Insomniac about the state of our employees and Burbank studio during the terrible Los Angeles-area fires. The fires have devastated the communities around us. We continue to focus on supporting each other and communicating daily with Sony Interactive Entertainment to provide the latest information and resources to everyone affected.
Sharing the news that Ted is retiring from Insomniac Games is still just as emotional to type as it has been to think about. The three of us – Chad, Jen and Ryan – have worked closely with Ted for many years. He’s not just our leader, he’s our longtime friend. And a great one at that. Ted will be missed for so many reasons.
One of the great things about Ted is his ability to inspire everyone around him to grow. Ted has also set the ultimate example of how to not just say the right thing, but to do it too. Both with our games and how we behave as leaders and as a studio.
Seeing how Ted operates for decades has prepared us to take on the challenge of stepping into Ted’s enormous, canoe-sized shoes. None of us can nor should try to “be like Ted” though – we must stay true to ourselves and our own leadership styles. However, it’s safe to say we’ll often think to ourselves, “What would Ted do?” as part of our individual and collective decision-making process.
Now you’re probably wondering, “Well, who exactly are y’all and what should we expect from you going forward?” We want to share a bit more about ourselves, along with some insight into how we’re envisioning our role as co-studio heads.
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I started my Insomniac career during the PlayStation 2 era in studio marketing and communications, quickly shifting my role to become Insomniac’s first community director and helping establish the role within the PlayStation ecosystem. I joined Insomniac’s senior leadership team several years ago and have held multiple studio roles including Head of Franchise Strategy & Studio Relations. In that role I partnered with teams within and beyond Sony Interactive on how and when we talk about our games, including in-game creative integrations. More recently, I’ve served as Head of Brand & Leadership Strategy, which means I’m ensuring through communications, coaching and culture development that what Insomniac says to the world about itself and our games matches what we believe and how we act inside Insomniac.
Outside of work, I play games with my family almost nightly. We enjoyed completing Astro Bot and Lego Horizon Adventures over the winter break. I also love cycling (road and gravel).
– Ryan Schneider, Co-Studio Head, Insomniac Games
I joined our incredible studio eight years ago as CFO and Head of Finance, and our team has had my heart ever since. As part of our leadership team, I directly support our development teams across all titles, overseeing project planning, production strategy, business operations, resource planning, and co-development partnerships. Together with the best team in the world, we’ve shipped 12 games since my first day, and I’m super excited about the unforgettable experiences we’ll bring to players in the future.
Before joining Insomniac Games, I was a senior finance executive, providing strategic and financial leadership to global tech and entertainment businesses.
I’m passionate about driving innovations that elevate our studio and community. Outside of work, I support Glendale’s neighborhood libraries and love playing games with my kids. Over the holidays, I immersed myself in Astro Bot and Horizon Zero Dawn Remastered-and loved those unforgettable adventures.
– Jen Huang, Co-Studio Head, Insomniac Games
One afternoon, I picked up a copy of Spyro The Dragon for Research™ purposes. I was floored by its charm and attention to detail – here, clearly, was the work of a team at the top of their game, and I wanted to learn their secrets.
I joined Insomniac in 1998. Since then, I’ve had the honor to contribute to five generations of PlayStation as an Environment Artist, Art Director, Studio Director for the Durham studio, and – starting in 2017 – as the Head of Creative. As a senior leader, I support the creative, story, and research teams across all titles to help ensure that our games ship with a uniquely Insomniac vision and a high degree of polish.
So what secrets did I learn? Mainly that magic happens when talented people build on each other’s ideas even as they challenge each other to advance their craft. In my new role, I’m excited to work with Ryan and Jen to continue Insomniac’s tradition of creative collaboration.
– Chad Dezern, Co-Studio Head, Insomniac Games
Our shared intention is to preserve what has made Insomniac special for 30-plus years while exploring how we can strategically evolve to succeed for decades to come.
We’ll continue prioritizing our studio culture, built around transparency and collaboration. We strive for a workplace where employees can do the best work of their careers.
What does all this mean for our players and fans? We’re going to keep making the games you love, while taking care of the people who make them. This aligns with our studio vision of making a positive and lasting impact on people’s lives.
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We know this is big news and probably a lot to absorb. Ted is an industry legend, responsible for launching and creative directing three iconic PlayStation franchises in Spyro the Dragon, Ratchet & Clank, and Resistance: Fall of Man. Back-to-back-to-back. He’s helped guide us through every single PlayStation console generation and much more.
Ted has also laid the foundation for Insomniac as one of the industry’s all-time most successful studio leaders. Now, it’s up to us to help Insomniac thrive long into the future. Thanks to Ted’s guidance and leadership, we are ready.
First off, we want to thank the incredible Star Wars community for the overwhelming support and excitement following our announcement. We can’t wait to bring this beloved classic back into your hands. With Star Wars Episode I: Jedi Power Battles launching tomorrow, we want to ensure you’re fully prepared to jump back into the galaxy far, far away.
Ain’t cheating? Ain’t trying
We’ve got plenty of cheat codes to spice up your adventure, whether you’re looking for a challenge or just some lighthearted fun. Here’s how to activate them across all platforms.
Jedi on Jedi crime
What it does: Engage in player-versus-player combat during the campaign.
Where to enter: During two-player gameplay.
How to activate: Hold R2, press Square + Triangle + Circle, then Cross
Activate Radar Map
What it does: Reveals enemy locations.
Where to enter: Pause the game.
How to activate: Up, Down, Up, L1, R1, L1
Return to the last checkpoint
What it does: After losing all lives on a level, continue the game and enter the same level. Pause the game and input the cheat code.
Where to enter: Pause the game.
How to activate: L1, R1, L1, L1, R1, R1, L1, R1, R1, L1
Summon an Ultimate Saber
What it does: Unlocks a powerful lightsaber in Survival Challenge mode.
How to unlock: Beat 100 enemies in Survival Challenge mode.
Go big or go big head mode
What it does: Enlargens the player’s head.
Where to enter: During gameplay.
How to activate: R1 + D-Pad Down + Triangle
Big foot mode
What it does: Makes the player’s head, feet, and weapon large.
Where to enter: During gameplay.
How to activate: R1 + D-Pad Down + Cross
Fun-size mode
What it does: Shrinks the player’s character.
Where to enter: During gameplay.
How to activate: R1 + D-Pad Down + R2
Unlock the Loader Droid
What it does: Unlocks the Loader Droid as a playable character.
Where to enter: In character select during the campaign.
How to activate: R1 + L1 + Square
Modern and classic controls: A guide for every Jedi
Whether you’re new to the game or a seasoned Jedi returning for another adventure, mastering the controls and unlocking fun cheats will help you conquer the Dark Side with ease. Here’s a detailed look at the modern and classic control schemes followed by the cheat codes you can activate across all platforms.
Modern controls (recommended for new players)
Jump: Cross
Attack 1: Square
Attack 2: Triangle
Attack 3: Circle
HUD Toggle: View Button
Lock Target: R1
Block: L1
Defense Ability: L1 + L2
Short Range Attack: L2 + Cross
Long Range Attack: L2 + Triangle
Use Item: L2 + Square
The modern control layout offers a more intuitive experience for new players, helping them quickly grasp movement and combat mechanics.
Classic controls (for returning jedi masters)
Jump: Circle
Attack 1: Cross
Attack 2: Square
Attack 3: Triangle
HUD Toggle: View Button
Lock Target: R1
Block: L1
Defense Ability: L1 + L2
Short Range Attack: L1 + Cross
Long Range Attack: L1 + Triangle
Use Item: L1 + Square
Seasoned players will return with ease after 25 years – letting them dive back in with the same controls they knew and loved from the original release.
These cheats and control options ensure every player—whether new or returning—has an experience tailored to their playstyle. Choose your control scheme, enter some cheat codes, and dive into an unforgettable adventure in Star Wars Episode I: Jedi Power Battles starting January 23 on PS5 and PS4.
Additionally, the Star Wars: Prequel Pack, including Star Wars: Bounty Hunter, Star Wars Republic Commando, Star Wars Episode I Racer, and Star Wars Episode I: Jedi Power Battles launches tomorrow.. Play four action-packed Star Wars games in one pack!
May the Force be with you, always. See you in the battle!
Mastering a game is always a challenge, and when you have to deal with over 500 different ships with unique commanders, guns, and armor schemes, things can get out of hand real quickly. That’s where our new feature comes in: The Codex. Available on both PlayStation 4 and PlayStation 5, this all-encompassing in-game encyclopedia brings everything you need to know about World of Warships: Legends right to your fingertips.
The Codex is your one-stop resource for everything a new player needs to know about our game. Think of the Codex as your personal encyclopedia, filled with important information that will prepare you for the high-stakes combat of the seven seas. No more need for piecing together fragmented advice from forums and other sources. Now, all the essentials are just a few button presses away, neatly organized, searchable, and designed to make your sailing smooth, or as smooth as it can be during naval combat.
When designing the Codex, we kept in mind that it needs to be easy to use. It’s filled with all the right keywords, icons, and colors to make navigation a breeze. Plus, we’ve added some visual flair to keep the reading experience exciting. With well-chosen fonts and beautiful artwork, diving into ship stats or game mechanics isn’t just informative-it’s fun.
And the Codex isn’t just for new players. We decided to go a bit overboard (pun intended). Working closely with our community and experienced players, we’ve included more advanced tactics, commander setups, and ship builds for those looking to min-max.
Want to know which is the ideal commander for your favorite ship class? Look no further than the Codex. Players have grinded the game for thousands of hours trying out different setups, and we’ve compiled their findings into easy-to-understand articles. The Codex offers player-tested strategies to make you the MVP of the battle. We are also making sure that the content is always fresh so you are never stuck with outdated information.
But wait, there’s more! Not only does the Codex teach you about specific commanders and ship types, but it also dives into the game’s mechanics. Naval combat and the physics behind it can get quite complicated, and figuring it out in the heat of battle is almost never a good idea. That’s where the Codex shines.
We’ve simplified complicated concepts such as ricochets, shell mechanics, and angling in our articles to give you an edge in battle. For example, ever wondered how to make the most out of the biggest battleship of World War 2 Yamato and her iconic guns? The Codex will explain how you can target the enemy for maximum damage output.
But we won’t stop there. One of the great things about the Codex is that it’s going to be updated continuously as the game grows. New ships, commanders and mechanics are constantly being worked on by our team here in Wargaming. Making sure this tool stays relevant for the years to come is a priority. Whether you’re a new player who is just getting started, or an experienced captain checking out something new or looking back at some details, there will always be something to discover through the Codex.
So, what are you waiting for? The Codex is ready and waiting to turn you from a fledging sailor into a studied academic! Take the plunge and dive deep into the world of naval warfare, and let the Codex be your teacher and guide. The ocean is a dangerous place, and you need to be prepared, especially when it’s full of Battleships, Cruisers, Destroyers, and formidable Aircraft Carriers! Think you can handle them? Download the game to join our vast fleet of players today and turn the tide.
Lunar New Year promotion comes to PlayStation Store on 22 January*! Enjoy up to 75% off on a huge range of incredible games until 12 February. Highlighted titles include Call of Duty®: Black Ops 6, TEKKEN 8, Persona 3 Reload and Resident Evil 4.
Players who join PlayStation Plus during 22 January to 4 February can save 25% on a 12-month PS Plus Extra membership, or join 12-month PS Plus Deluxe with an even bigger 35% discount!
Current PlayStation Plus Essential or Extra members can save 35% on the remainder of their membership when upgrading a current plan to PlayStation Plus Deluxe.**
With PlayStation Plus Extra and Deluxe, get access to monthly games, exclusive discounts, online multiplayer, and hundreds of games through the Game Catalog and Classics Catalog, including hit titles like God of War Ragnarök, Grand Theft Auto V, Like a Dragon Gaiden and many more. Explore the Classics Catalog with PlayStation Plus Deluxe, try select games like the epic Black Myth: Wukong with Game Trials, and more.***
*Level Up New Year’s Play starts on 22 January 00:00 JST and concludes on 12 February 23:59 JST. Products may have different sales periods. See specific offer details on product detail pages or retailer sites. Not applicable for Indonesia.
**Not applicable for Indonesia.
***Availability of Classics and Game Catalog varies over time, region/country, and plan. See https://www.playstation.com/Plus for details and updates on PlayStation Plus offerings. PlayStation Plus is an ongoing subscription subject to a recurring subscription fee taken automatically (at the then-current PS Store price) at the frequency you choose at purchase until cancellation. Terms apply: play.st/psplus-usageterms
Howdy, folks! This week, the crew returns for the first show of 2025! Topics of discussion include Marvel Rivals and retro classics Final Fantasy 5 and the Contra series. Plus, Brett joins to close out the PlayStation 30th Anniversary discussion by sharing his favorite PS5 and PS VR2 games.
Stuff We Talked About
Next week’s release highlights:
Star Wars Episode 1: Jedi Power Battles | PS5, PS4
Synduality Echo of Ada | PS5
Dynasty Warriors: Origins hands-on details
Arken Age pre-launch details
Platformers of PlayStation Plus
Marvel Rivals
Brett highlights his top games on PS5 and PS VR2
The Cast
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Sid Shuman – Senior Director of Content Communications, SIE
Brett Elston – Manager, Content Communications, SIE
Thanks to Dormilón for our rad theme song and show music.
[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]
PlayStation Store’s extending the new year celebrations with the January Deals promotion, starting January 15 for a limited time*. You can enjoy steep discounts on a variety of titles, including Gran Turismo 7 25th Anniversary Digital Deluxe Edition, EA SPORTS FC 25 Ultimate Edition, The Last of Us Part I Digital Deluxe Edition and many more.
Head to PlayStation Store to see the full list and find out your regional discount.
*January Deals promotion available on PlayStation Store from 00.00am JST, Wednesday January 15 until 23:59pm JST Wednesday January 29. Game selection may differ by region. Check PlayStation Store for more details. Not applicable for Indonesia.