Rematch: hands-on report

“Football is a relatively simple game. It’s one of the reasons it’s such a beautiful sport. But within that there’s a lot of depth to be found.”

With these words, spoken by Pierre Tarno, CEO of Sloclap and Rematch’s creative director, it’s easy to see the ethos behind the studio’s spectacular new football game, even before I boot up the final beta.

At first glance Rematch appears to be an arcade styled kickabout, sprinting past the typically super realistic examples of the genre. It’s fast, doesn’t require you to learn particularly complex controls, and pairs down the pitch to 3v3, 4v4 and 5v5 matches. Even the rules are more akin to ‘jumpers for goalposts’ fun, with no fixed positions, fouls, offsides, or breaks except for after goal replays. 

And yet, nestled within Rematch’s action-packed gloss is a depth that football fans will not only appreciate, but keep coming back to. 

Rematch’s grass roots

“I liked the idea of performing a body kick in third-person,” explains Pierre, when asked about Rematch’s origins. “I think body actions are some of the most beautiful and interesting actions in football, because that’s when the ball circulates the fastest. After that notion, we dug deeper to establish the experience we wanted for the game: to feel like an amazing player, feel part of a team and feel the pressure.”

All three of those things were definitely present during my time with the beta. Getting stuck into the tutorial and practice mode, the controls seemed easy enough, with the expected sprint, block and slide tackle buttons, but beyond that I encountered some interesting differences to other football titles. There’s no dedicated cross button, so the unusual R2 shoot config is also used for whipping the ball into the box. Similarly, the square button’s passes aren’t automatically guided, meaning you have to carefully aim using the left analog stick.

With a combination of button presses it’s easy to perform skilful moves like a rainbow kick, but many of your more dazzling shots specifically depend on your player’s inertia, position, and ball placement, resulting in amazing volleys and even more impressive goals. With one important nuance to factor in – your shots are aimed via an on-screen crosshair, which is determined by the right analog stick’s camera control. So simply pressing R2 won’t get the job done. Similar to passing, you need to be more discerning with your aim, otherwise you’ll be slamming the ball off the invisible walls that surround the pitch instead of scoring screamers.


Rematch: hands-on report

Far from simple soccer 

All of these subtleties and freedoms are what give Rematch its depth. With no player stats, the onus is entirely on you to bring the goods, and that pressure to perform within a team is very, very real. Using the camera to aim shots while also utilising after-touch for curving the ball (Rematch calls it a Magus Shot, suggesting Sloclap are fans of the sports manga Blue Lock) is a skill requiring practice, especially within the manic environment of a match.

I found the 4v4 and 5v5 games easier to get to grips with the intensity of Rematch, due to how quickly mistakes can be punished in a 3v3. Given the naturally fun chaos of players not having to stay in any one position, the ever-changing environment was easier to learn with more players, although it required a greater awareness of my positioning and tactics. The on-screen radar was essential to understanding the flow of the match and ensuring I worked with my teammates, as everyone chasing the ball only led to easy goals for the opposition.

With no single-player mode, Sloclap intends to add bots later into development to let you learn the ropes in something a bit closer to a match without the human pressure. But for now it’s all about playing live and gaining experience, both in-game and figuratively.

Team tips

This learning curve is very much an intentional part of Rematch’s design. “Incentivising team play was the biggest objective and challenge,” says Pierre. “So you’re more vulnerable when you’re in possession, and defenders can quickly hone in on you, which creates pressure to pass. Passing quickly to teammates is the best way to put pressure on your opponents.

“Checking your radar to know where other players are is also important. You see that with the best players in real life football, like Messi – they’re looking around them all the time before they receive the ball, developing their vision and positioning. That’s vital in Rematch.”

It’s this focus on dynamics and tactics which makes Rematch so rewarding. Sure, it’s not as easy as some of the highly skilled players make it look, but at its athletic heart Sloclap hasn’t forgotten that all we want to do is score incredible goals that make us run around our living room with our t-shirts pulled over our faces.

Appropriately, Benjamin Pavard’s classic goal for France against Argentina in the 2018 FIFA World Cup was a big touchstone for Rematch. “It was one of the most amazing body kicks ever,” says Pierre. Look it up, it’s hard to disagree – and those are the sorts of goals you’ll be scoring when Rematch laces up its boots for its big June 19 match on PlayStation 5. 

Gran Turismo World Series 2025 Round 1 takes place in London this Saturday

The Gran Turismo World Series racing action starts in earnest this weekend when 24 of the world’s fastest Gran Turismo racers gather at the famous BBC studios at Television Centre in West London for Round 1 of the 2025 season. If you haven’t got a ticket to see all the drama unfold in person, don’t worry. You can watch all the action live in Gran Turismo 7 and on https://www.gran-turismo.com/world/live/

Selected from the Online Qualifiers in April and May, the 12 best Manufacturers Cup competitors from the Asia-Oceania Region fly into the UK capital, with the action set to start at 16:00 British Summer Time (15:00 UTC) on Saturday, 7 June. The Manufacturers Cup is a team competition with the competitors from the EMEA Region taking the wheel for Round 2 in Berlin on 20 September before the Americas drivers in Round 3 in Los Angeles on 8 November. All three drivers compete together at the World Finals in Fukuoka, Japan on 20 and 21 December.

Broadcast Schedule – June 7, 2025

Manufacturers Cup / Nations Cup

New York (EDT)

  • Manufacturers Cup 11:00
  • Nations Cup 14:00

Los Angeles (PDT)

  • Manufacturers Cup 08:00
  • Nations Cup 11:00

Sao Paulo (BRT)

  • Manufactures Cup 12:00
  • Nations Cup 15:00

London (BST)

  • Manufacturers Cup 16:00
  • Nations Cup 19:00

Madrid (CEST)

  • Manufacturers Cup 17:00
  • Nations Cup 20:00

Tokyo (JST)

  • Manufacturers Cup 00:00
  • Nations Cup 03:00

Beijing (CST)

  • Manufacturers Cup 23:00
  • Nations Cup 02:00

Sydney (AEST)

  • Manufacturers Cup 01:00
  • Nations Cup 04:00

In the Nations Cup, the top three drivers from the 2024 season – World Champion Takuma Miyazono (JPN), Kylian Drumont (FRA) and Jose Serrano (ESP) – won automatic qualification for the 2025 edition. They will be joined in London by established stars such as former champions Valerio Gallo (ITA) and Pol Urra (ESP) with 18-year-old Samuel Cardinal from Canada the only rookie in the 12-man field. The Nations Cup action starts at 19:00 local time (18:00 UTC).

Manufacturers Cup – Round 1 London Drivers

BMW – S. Suzuki (JPN)AMG – K. Sasaki (JPN)Lamborghini – Y.Goto (JPN)Lexus – K. Kawakami (JPN)
Porsche – S. Sato (JPN)Toyota – K. Morimoto (JPN)Nissan – H. Okumoto (JPN)Mazda – R. Kokubun (JPN)
Ferrari – J. Hashima (JPN)McLaren – T. Kamada (JPN)Honda – R. Tsujimura (JPN)Subaru – T. Miyazono (JPN)

Nations Cup – Round 1 London Drivers

France – K. Drumont(EMEA)Spain – J. Serrano(EMEA)Italy – V. Gallo (EMEA)Spain – P. Urra(EMEA)
France – T. Labouteley(EMEA)Netherlands – K. De Bruin(EMEA)Brazil – A. Carrazza (Central & South America)Chile – A. Inostroza(Central & South America)
Canada – S. Cardinal(North Amerca)Japan – T. Miyazono(Asia)Japan – T. Sasaki (Asia)Australia – G Barbara(Oceania)

As ever, a round of the Gran Turismo World Series brings several in-game benefits featured on the World Map in GT7. Correctly predicting the winners will win you a lot of in-game Credits. Watch the Nations Cup live stream and you could pick up an Aston Martin Valkyrie with the winning country’s livery, while watching the Manufacturers Cup means you’ll be gifted a car with the winning team’s livery. *

Players can also get involved by taking part in a special time trial inspired by the Manufacturers Cup Qualifying Session using a Gr.3 car on the Tokyo Expressway – South Counterclockwise, while a new Daily Race features the same combination.

And remember to add all the Gran Turismo World Series 2025 live events to your calendar:

Round 1 – London, UK | Saturday, 7 June
Round 2 – Berlin, Germany | Saturday, 20 September
Round 3 – Los Angeles, USA | Saturday, 8 November
World Finals – Fukuoka, Japan | Saturday, 20 and Sunday, 21 December

Full details of the Gran Turismo World Series 2025 links to buying tickets can be found on https://www.gran-turismo.com/world/gt7/championships/2025/

*Entry limit to one per account for PlayStation Network. Once an entry has been submitted it cannot be withdrawn or changed. See the links below for more information. 

Predict the Winners – https://www.gran-turismo.com/gb/news/00_5536865.html
Viewers Gift – https://www.gran-turismo.com/gb/news/00_1714233.html
Lap Time Challenge – https://www.gran-turismo.com/gb/gt7/news/00_5349185.html 

The Witcher 4 Unreal Engine 5 Tech Demo on PS5 revealed

We at CD Projekt Red are collaborating with Epic Games to push open-world game design further than ever before, and we wanted to share our progress with the gaming community through The Witcher 4 Unreal Engine 5 Tech Demo — a showcase of how we’re bringing more life, depth, and reactivity to the Continent than ever before.

This isn’t gameplay of The Witcher 4, but we still wanted to incorporate CD Projekt Red’s signature storytelling into the tech demo, showing our new protagonist Ciri in the midst of a dangerous monster contract. We also reveal the never-before-seen region of Kovir, a rugged land where cities are built on trade and keep a careful distance from the military conflicts that plague the rest of the north.

But the focus of this tech demo is just that — tech — and we were proud to show it live on stage, running at 60 frames per second on a PlayStation 5. The tools highlighted won’t just power The Witcher 4, but will also be shared with the wider video game development community through Unreal Engine 5. The tech we’re creating with Epic will benefit the entire industry, ultimately bringing a better experience to players.


The Witcher 4 Unreal Engine 5 Tech Demo on PS5 revealed

ML Deformer

Early in the tech demo we introduce Ciri’s horse Kelpie to the world — and how she’s far more complex than our old friend Roach. Alongside tech that makes controlling Kelpie feel much more grounded and lifelike, we’ve worked hard to develop high-quality, real-time character deformations.

ML Deformer allows elements like Kelpie’s muscles to move and flex accurately, thanks to high-fidelity data providing it with the ability to approximate complex deformations efficiently during gameplay. This allows these incredibly realistic movements to take place without the game taking a performance hit.

Fast Geometry Streaming

We’re paying attention to the large scale too. Fast Geometry Streaming allows everything in the tech demo — from the snowy mountaintops to the deep valleys and vast forests — to seamlessly load without compromising performance. It’s present throughout the tech demo, and the fact it can’t be noticed proves it’s doing its job.

Consider when we catch up with Ciri before she reaches the bustling trading hub of Valdrest, for example. We move quickly through the world, in and around different elements of the environment, but there’s no stuttering or object pop-ins. Fast Geometry Streaming is optimized to quickly load static geometry, using a lightweight method to register and unregister assets. The result is what we show throughout the tech demo: smooth and seamless world loading that allows the beauty of Kovir to shine.

Nanite Foliage

Speaking of Kovir, we take a detour through one of its dense forests while Ciri is riding to Valdrest. Nanite Foliage technology we’re developing with Epic, and how it allows our developers’ artistic vision to be fully realised in Unreal Engine 5. This tech renders incredibly detailed and realistic trees and vegetation in terms of both density and fidelity, without compromising performance.

Nanite Foliage is a new technology that efficiently renders vast amounts of foliage at runtime, making it possible to effortlessly populate landscapes with complex assets — such as lush trees with individual branches that sway in the wind.

Unreal Animation Framework

We always want to make our open worlds feel alive and lived in, and the Unreal Animation Framework shown off in the tech demo lets us add more life than ever to the villages, towns, and cities of the Continent. This tech powers advanced blending, state machines, and procedural animation workflows, letting us have many complex characters interacting with the world at once.

When we place a band on the stage in Valdrest, for example, we utilize Unreal Animation Framework to drastically increase the number of NPCs on screen. And these aren’t just simple onlookers standing still or operating on a loop; each one reacts to what’s going on around them. We want the gap between Ciri and the NPCs of The Witcher 4 to be as small as possible.

Mass Framework

Another tool that adds to the believability and lived-in feeling of the world, Mass Framework simulates large crowds and AI behaviour like the ones seen in the busy market of Valdrest. The data-driven design of Mass manages thousands of agents with minimal performance cost, making it ideal for creating realistic, dynamic populations in games.

It also allows smart objects and complex interactions to function. As Ciri approaches the market we see her bump into a man carrying a crate of apples, for example. Notice how he doesn’t just react to her collision; he loses his footing and drops several apples, which roll down the hill and trigger further, unscripted chain reactions like children running to steal one or pigs looking for an early lunch. Implementing interactions like these is one way we’re making The Witcher 4 the most immersive Witcher game to date.

Destiny 2: The Edge of Fate — hands-on report

“Why send a train to invite us to a black hole?”

This mystery sets the stage for Destiny 2: The Edge of Fate, Bungie’s upcoming expansion to the FPS looter shooter launching July 19. Guardians receive an invite to new planetoid Kepler via a time-displaced train car, seemingly from modern-day Earth. Kepler is precariously held together by a black hole, which threatens the entire solar system if destabilized. The resulting quest introduces time distortions, new enemies, and novel abilities unique to Kepler. 

I spent hours with Bungie’s upcoming expansion, which includes a robust single-player campaign and other game-changing updates. I adventured across Kepler testing out a powerful new arsenal, transformed into a nimble ball of energy, teleported through traps, and much more. I also tinkered with Destiny 2’s new Portal system, SoloOps, and Arms Week updates, which will be available to all players (no The Edge of Fate purchase necessary).

Let’s dig into some of the highlights.

Kepler’s unusual terrain: The new planet’s exterior is rocky and dusty, overgrown with a yellow webbing and bulbous growths evocative of alien fungus. Time distortions affect the environment, features abandoned facilities and technology. Trains seemingly from Earth have mysteriously crashed on Kepler, hosting portals into unknown realms.

New friend Lodi: This fresh face greets players on Kepler, who seems mighty interested in the Guardian’s ties to Earth and a possible path back. Consistent with Kepler’s time distortions, Lodi looks and talks more like someone more from our time, dear reader, rather than the world of Destiny. He also serves as a handy narrative device for Bungie to introduce the universe of Destiny 2 to new players.

Explore with Matterspark orb: Guardians can tap new energy reservoirs and hold Square button to morph into a crackling Matterspark orb. This new contextual ability lets you zip around the battlefield, blast enemies with electricity, and explore nooks and crannies. During one combat encounter I disabled a miniboss’s shields by overcharging generator pylons hidden in the battlefield. It’s an energizing and novel change of pace. Guardians can eventually summon this power at will for even more combat and exploration options.

Teleport with the Relocator: This new piece of tech lets you take aim in third-person on distant nodes and create a temporary portal. This transportation tool lets you squeeze through narrow openings or traps, and cross vast distances to continue the quest. Bungie combines this new device with the Matterspark to create fun, inventive environmental puzzles to change up the pace.

Change the environment with Mattermorph: Pluck a chunk of potent fungus to imbue yourself with a curious Dark Matter ability – Mattermorph. Hit R1 (melee) to throw strand projectiles at glowing environmental objects like rocks and wall panels, which morphs them into new pathways through the air and across the environment. Players eventually combine these abilities to assemble craft paths through complex environments.

Potent new Exotic weapons: I experimented with three of The Edge of Fate’s intoxicating new exotics:

  • Graviton Spike: A hand cannon with arc and stasis modes – one charging the other as you shoot. 
  • New Land Beyond: Stack up precision hits with this sniper rifle to stack up massive damage multipliers.
  • Third Iteration: My favorite. A heat-vete scout rifle that rewards precision by erupting fallen enemies in a blast of energy and making you temporarily invisible. 

Desperate mission to restore power: The “Charge” mission is the latest campaign mission I played, and it was also my favorite. The quest to restore generators is sprinkled with a mix of environmental puzzles and intense fights. Stitching together Matterspark, Mattermorph, and Relocator abilities to power generators resulted in some tricky-yet-satisfying obstacles. The mission culminates in a battle against two bosses with shields that can only be destroyed by the Matterspark’s powered-up overcharge ability, activated with L1 + R1 buttons. 

Power Plant siege: The “Transient” campaign mission tasks players to disable the House of Exile’s power plant. This cavernous facility hosts tech drawing energy from the planet’s fungal colonies. At one point in the mission enemies rig explosives that must be defused by defending a radius for a set time period. The ultimate goal is to overload the station’s core to disable an enemy warship with an immense power surge.

Portal menu: This new menu offers all players a new option to dive quickly into Destiny 2’s most popular content. Bungie’s goal is to spotlight modes with guaranteed paths to growing Guardians’ power and arsenal. This quick-play shortcut highlights modes like SoloOps, Fireteam, Pinnacles, and Crucible. The World map still provides the traditional interactive galaxy map Guardians are used to.

SoloOps: These new single-player challenges let players customize challenge modifiers (e.g. enemy melee attacks slow you, you take more damage in mid-air, enemies drop fire hazards, etc.) to increase chances for valuable rewards. Below are three of the Solo Ops I played:

  • The Salt Mines:  Hunt and destroy Splinter targets throughout a cavern and blast through a gauntlet of bosses in the final stretch.
  • The Conflux: Clear entrenched enemies from a cave network, then fight a shielded boss across floating platforms in the final section. Disable its shield by throwing fallen energy orbs at it.
  • K1 Logistics: Venture beneath the Moon’s surface to exterminate old enemies. Deactivate a series of shielded control panels to carve a path to the end boss.

Armor set bonuses: New set bonuses entice all players to collect matching gear for extra benefits. For example, the Aion Renewal armor characteristic rewards two matching set pieces with a weapon-based speed boost, and four matching set pieces with a reactive speed boost when afflicted with slow or stasis.

Arms Week and the Shooting Range: This event launches shortly after The Edge of Fate, available to all players. The marquee feature is a new Shooting Range on The Tower that lets one to six players test their arsenal, calculating damage numbers as individuals and as a team. Arms Week also features new weapons and mods to chase, events to complete, and more.

Set your Fireteam’s course for Kepler when Destiny 2: The Edge of Fate launches on July 19.

State of Play returns June 4

State of Play returns June 4! Watch live for news and updates on must-play games coming to PS5. The show highlights a selection of great games from creators across the globe.

The 40+ minute show begins June 4 at 2pm PT / 5pm ET / 11pm CEST | June 5 at 6am JST on YouTube and Twitch, and will be broadcast in English. See you then!

Regarding co-streaming and video-on-demand (VOD)

Please note that this broadcast may include copyrighted content (e.g. licensed music) that PlayStation does not control. We welcome and celebrate our amazing co-streamers and creators, but licensing agreements outside our control could interfere with co-streams or VOD archives of this broadcast. If you’re planning to save this broadcast as a VOD to create recap videos, or to repost clips or segments from the show, we advise omitting any copyrighted music.

Players’ Choice: Vote for May 2025’s best new game

Last month, we went to the heavens, hell, and everything in between. Which game spoke to you the most?  Some of the big new releases included Doom: The Dark Ages, Elden Ring Nightreign, F1 25, and The Midnight Walk.

How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog. 

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake.

How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll.

Share of the Week: Expressive

Last week, we asked you to highlight expressive faces from the games you love using #PSshare #PSBlog. Here are this week’s highlights:

​​

MrioMoreno5 shares Ellie’s face lighting up in The Last of Us Part II.

Couch_Gamer2k23 shares Maelle looking apprehensive in Clair Obscur: Expedition 33

EmperorHal shares Deacon grimacing while holding a weapon in Days Gone Remastered

xirantics shares Cait Sith with a cheeky grin in Final Fantasy VII Rebirth.

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player1pov shares Raven looking fierce in Stellar Blade

RhodWulfLeon shares Aloy looking wistful in the grass of Horizon Forbidden West

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Monochromatic
SUBMIT BY: 11:59 PM PT on June 4, 2025 

Next week, we’re all about color. Share monochromatic moments from the game of your choice highlighting one color using #PSshare #PSBlog for a chance to be featured.

Wuchang: Fallen Feathers – a closer look at the Soulslike combat

From the first moment you step into the brutal lands of Shu, Wuchang: Fallen Feathers makes one thing clear: survival isn’t gifted, it’s earned. Throughout your journey, you’ll need to master an arsenal of weapons, spells, and abilities to overcome the harrowing challenges of this Soulslike action-RPG set in the waning years of the Ming dynasty. With the July 24 launch fast approaching, we’re giving PlayStation players a closer look at some of the game’s most defining tools of survival, power, and identity.

We’ll highlight just a few of the devastating weapons, arcane spells, and unique abilities you’ll wield as you carve your legacy through ruin and revelation. These tools don’t just shape your playstyle, they shape the legend of Wuchang herself.

A diverse arsenal of blades and brutality

Each weapon in Wuchang is tied to a piece of the game’s worldbuilding, from sacred relics to myth-imbued prototypes. Every blade tells a story, and every strike leaves a mark.

The Dragoncoil Lance, a Deluxe Edition spear, is a striking silver-white weapon featuring a traditional design. A coiled dragon motif wraps around the junction of the shaft and spearhead, symbolizing the wielder’s courage and valor. Weapons in Wuchang each have their own unique skills, and with the Vortex Thrust skill for the Dragoncoil Lance, you can unleash shockwaves with devastating force, making it ideal for punishing multiple enemies at once.

Abilities that shape the warrior

Combat in Wuchang is fluid, fast, and fiercely deliberate, with a broad range of abilities that define how you approach each fight. One standout is Blade Dance, a whirling assault that slices through enemies while showcasing your mastery of dual blades. The Crescent Arc, a forward-lunging slash imbued with ethereal energy, closing distance and shifting momentum with measured precision.

Prefer power over speed? Colossal Smash delivers a thunderous overhead strike that leaves a trail of destruction in its wake, ideal for breaking enemy posture or interrupting spellcasters mid-cast. Every ability in Wuchang evolves through skill trees and Red Mercury enhancements, adding layers of strategy beyond raw force.

Spells drawn from myth and madness

Wuchang’s spell system is one of the most visually striking elements of its design, drawing from Taoist ritual, ancient folklore, and operatic symbolism. These aren’t just tools of destruction. They’re storytelling vessels that bind your journey to the world’s unraveling lore.

Infernal Flames casts a searing mask that torments enemies with divine rage, based on an ancient opera ritual meant to summon wrathful spirits. On the opposite end of the spectrum is Lotus Soulflame, a ritual spell used in spirit exorcisms that unleashes devastating elemental damage.

Another standout is Echo of Liu Cheng’en, a chilling surge of ice named after a loyal Ming general. The spell can knock targets back with enough force to disrupt aggressive momentum and create space in critical encounters.

Feathering, the price of power

At the heart of Wuchang’s identity lies the Feathering system, a supernatural affliction that grants immense power at great personal cost. As Wuchang absorbs Red Mercury and defeats corrupted monstrosities, she unlocks devastating abilities and spells rooted in transformation.

Feathering allows players to unleash deadly skills and spells mid-combat, turning the tide of battle in an instant. But each use chips away at stability, demanding tactical restraint. Do you risk transforming in the middle of a fight to deliver explosive damage, knowing it may leave you vulnerable? Or hold your strength in reserve until the moment you’re truly cornered?

Pre-order bonuses and Deluxe Edition content

Players who pre-order Wuchang: Fallen Feathers will receive two exclusive outfits, White Spectre and Night Spectre, offering ceremonial elegance steeped in decay. You’ll also unlock the Vermillion War Club, a brutal axe weapon with powerful combo potential, along with a Glistening Red Mercury Skill Upgrade to enhance your build from the very beginning.

For those seeking even deeper customization, the Deluxe Edition adds four rare outfits: Soul Ritual Robe, Tiger of Fortune, Overlord’s Regalia, and Draconic Resurgence. It also includes powerful weapons such as the Moonlight Dragon, Watcher’s Gaze swords, Eternal Sovereignty, and Dragoncoil Lance. You’ll also receive the Blood of Changhong, a special Skill Upgrade Item designed to support diverse builds and encourage early experimentation.

Prepare for launch

Wuchang: Fallen Feathers is more than a battle for survival. It’s a meditation on power, sacrifice, and transformation. Every spell you cast, weapon you wield, and enemy you overcome deepens your understanding of Wuchang’s intricate lore. Mastery isn’t just rewarded, it’s essential to unlocking the truths buried in the land of Shu.

Wuchang: Fallen Feathers launches July 24 on PlayStation 5. Pre-order now to unlock exclusive content and prepare for the journey that awaits.

PlayStation Plus Monthly Games for June: NBA 2K25, Alone in the Dark, Bomb Rush Cyberfunk, Destiny 2: The Final Shape

Tear up the court in NBA 2K25, survive a horror-filled manor in Alone in the Dark, combo your way through a future world in Bomb Rush Cyberfunk and take on some sci-fi adventures in Destiny 2: The Final Shape with June’s PlayStation Plus Monthly Games lineup.

Let’s take a closer look at each game. 

NBA 2K25 | PS4, PS5

Stack wins, raise banners and make history in NBA 2K25. Command every court with authenticity and realism Powered by ProPLAY, giving you ultimate control over how you compete. Play anywhere, as you define your legacy in MyCAREER, MyTEAM, MyNBA and The W. Express your personality with an extensive array of customization options and explore an all-new City, where opportunity awaits behind every door.

Alone in the Dark | PS5

Alone in the Dark is an atmospheric reimagining of 1992’s ground-breaking survival horror of the same name. In 1920s America, Emily Hartwood recruits private detective Edward Carnby to aid in the search for her missing uncle. Their hunt leads them to Derceto Manor, a home for the mentally fatigued in the gothic American South that hides a dark secret. Play as either Edward or Emily as they explore Derceto and discover horrors that defy explanation. You’ll have to brave the shadows, solve environmental puzzles and survive chilling encounters with murderous creatures if you’re ever going to make it through this nightmare.

Bomb Rush Cyberfunk | PS4, PS5

Start your own cypher and dance, paint graffiti, collect beats, combo your tricks and face off with the cops to stake your claim to the sprawling metropolis of New Amsterdam. In this action-adventure platformer, Red is a graffiti writer who lost his head and instead has a cyberhead. In search of his roots he joins the Bomb Rush Crew, Tryce and Bel, who are aiming to go All City. Together they slowly discover who it was that cut off his head and how deep Red’s human side is linked to the graffiti world.

All three games will be available to PlayStation Plus members on June 3 until June 30. 

Destiny 2: The Final Shape | PS4, PS5 

The Final Shape looms – a nightmarish calcification of reality into the Witness’s twisted design. Embark on a perilous journey into the heart of the Traveler, rally the Vanguard, and end the War of Light and Darkness. This Destiny 2 expansion* includes the new story campaign, new Prismatic subclass, three new Supers, a new destination and new weapons and armor to collect. 

*Requires the base game of Destiny 2, available on PlayStation Store, to play. 

Last chance to download May’s games

PlayStation Plus members have until June 2 to add Ark: Survival Ascended, Balatro and Warhammer 40,000: Boltgun to their game library. 

 (For Southeast Asia) Celebrate Days of Play 2025 starting on May 28

It’s official – Days of Play is back for 2025! We are kicking off the 2025 celebration on May 28, with community activities, new content coming to PlayStation Plus, and great offers on PS5 consoles, games, and accessories. 

Days of Play is all about celebrating our players and the moments of play that make being part of the PlayStation community so special. With an exciting year ahead filled with new game releases, experiences, and milestones, it’s a great time to check out the latest PlayStation activities and promotions we have planned for this year’s celebration.

Days of Play begins May 28 at 12:01AM through June 11 at 11:59PM local time in each region – below is an overview of 2025 activities. Be sure to visit the Days of Play 2025 website for details as we will be sharing regular updates starting on May 28.

PlayStation Plus – Monthly Games for June, bonus titles, and more

We’re excited to reveal the latest PlayStation Plus content that will be available during the Days of Play celebration – this includes upcoming Monthly Games, bonus Game Catalog titles, Classics Catalog additions, Game Trials, and more. 

Monthly Games for June

To start, here are the Monthly Games* for June, which will be available for all PlayStation Plus members beginning May 30:

  • NBA2K25 | PS5, PS4 (available June 3)
  • Alone and Dark | PS5 (available June 3)
  • Bomb Rush Cyberfunk | PS5, PS4 (available June 3) 
  • Destiny 2: The Final Shape | PS5, PS4 (available May 30)

Bonus titles for Game Catalog and Classic Catalog, plus new Game Trials

Create even more moments of play with bonus titles coming to the PlayStation Plus Game Catalog and Classics Catalog, as well as new Game Trials.* These titles are in addition to our regular Game Catalog content drops for June – stay tuned for our regular monthly Game Catalog announcement for next month’s lineup.

Game Catalog  

(Available in Game Catalog on the specified dates for PlayStation Plus Extra and Deluxe members) 

  • Another Crab’s Treasure | PS5 (available May 29) 
  • Skull and Bones | PS5 (available June 2) 
  • Destiny 2: Legacy Collection | PS5, PS4 (available June 4) 
  • Grand Theft Auto III | PS4, PS5 (available June 10)

Classics Catalog 

(Available on June 5 for PlayStation Plus Deluxe members) 

  • Myst | PS5, PS4
  • Riven | PS5, PS4 

Game Trials

(Available on May 28 for PlayStation Plus Deluxe members) 

  • Kingdom Come: Deliverance II | PS5
  • Sid Meier’s Civilization® VII| PS5, PS4

From June 3 through June 11, participate in special PlayStation Tournaments for NBA 2K25**, which is included in our PlayStation Plus Monthly Games lineup for June. Players can compete in multiple competitions each day for a chance to win prizes including NBA 2K Virtual Currency and Days of Play-themed PlayStation Network avatars.

*PlayStation Plus Monthly Games lineup, availability of Classics, Game Trials and Game Catalog varies over time, region/country, and plan. PlayStation Plus is subject to a recurring subscription fee taken automatically until cancellation. Terms apply: play.st/psplus-usageterms

**Internet and active PS Plus membership required. PS Plus is subject to recurring subscription fee taken automatically until cancellation. Terms apply: play.st/psplus-usageterms. Must be at least 16+ and a resident of an eligible country. Void where prohibited. See full rules on PS5 or PS4 console 

Days of Play 2025 Deals

We’re also celebrating Days of Play with exciting promotions across consoles, games, and from participating retailers (prices may vary), and on PlayStation Store. For more information on your local deals, be sure to check out the Days of Play 2025 website. 

Deals directly from participating retailers 

From May 28 to June 11 in Singapore/Malaysia/Thailand/Indonesia/Philippines/Vietnam, save on hardware and accessories including PS5 consoles, DualSense controllers, and more. You can find these offers at participating local retailers. Please note that offers and promotion dates may vary by region and retailer.

Deals on PS5 console offerings include:

  • PlayStation 5 console will be on promotion, with promotional price of SGD 605 / MYR 1,830 / THB 13,890 / IDR 7,419,000 for PS5 Digital Edition and SGD 735 / MYR 2,260 / THB 16,890 / IDR 8,919,000 / PHP 27,990 / VND 12,100,000 for PS5.  
  • SGD 64 / MYR 239 / THB 1,800 off PlayStation 5 Pro console  

There will also be offers for PS5 accessories and games, including:

  • SGD 64 / MYR 239 / THB 1,800 / IDR 780,000 / PHP 2,800 / VND 1,191,000 off PlayStation VR2 and PlayStation VR2 Horizon Call of the Mountain Bundle
  • SGD 39 / MYR 130 / THB 1,000 / IDR 470,000 / PHP 1,700 / VND 750,000 off Pulse Explore wireless earbuds
  • SGD 39 / MYR 130 / THB 1,000 / IDR 470,000 / PHP 1,700 / VND 750,000 off DualSense Edge wireless controller
  • SGD 28 / MYR 90 / THB 700 / IDR 340,000 / PHP 1,200 / VND 520,000 off Access controller
  • SGD 20.10 / MYR 54 / THB 500 / IDR 250,000 / PHP 900 / VND 310,000 off DualSense wireless controller
  • Various discounts on PS5 games including Astro Bot, The Last of Us Part II Remastered, and LEGO Horizon Adventures.

PlayStation Plus memberships

This Days of Play, save on a new or upgraded PlayStation Plus membership – players who join PlayStation Plus during this year’s celebration can save up to 33% (up to 30% for Thailand) on select 12-month memberships.* For players who are currently a PlayStation Plus Essential or Extra member, save 33% (30% for Thailand) on the remainder of your membership when upgrading to PlayStation Plus Deluxe.** 

*Discounts vary by region/tier and are subject to certain eligibility restrictions. Game library varies over time, region/country, and plan. PS Plus is subject to a recurring subscription fee taken automatically (at the then current PS Store price) until cancellation. Terms apply: play.st/psplus-usageterms.

**At the end of your current subscription, you’ll be charged recurring subscription fees (at the then-current PS Store price) for PlayStation Plus Premium/Deluxe at your current billing frequency, unless cancelled.

PlayStation Store 

Celebrate Days of Play with hundreds of digital games and add-ons on offer at PlayStation Store. You can find a list of PlayStation Store offers here

We’re excited to celebrate Days of Play 2025 with you and hope you enjoy the activities, new content, and promotions we have in store! Be sure to check the Days of Play 2025 website for regular updates from May 28 through June 11.