Battlefield 6 — hands-on report

Battlefield 6 has made its debut, with Electronic Arts providing the first big look at its sprawling first-person shooter, including hands-on with its often-enormous multiplayer mode. I engaged the enemy across four of the nine maps Battlefield 6 will include at launch, which took us through a range of battles: from the vehicle-filled All-Out Warfare modes, to smaller, close-quarters battles.

The franchise heads back to its roots with Battlefield 6, serving as a sort of spiritual successor to Battlefield 3 and Battlefield 4. It uses a modern setting of 2027 and, like the games it draws inspiration from, sees the return of character classes to the series—but with new twists on the old formulas.

Battlefield 6 hits PS5 on October 10, but you don’t have to wait that long—there are also open beta weekends this August  so you can try out the game’s new tricks yourself.

Here’s everything from my boots-on-the-ground experience in Battlefield 6.

Character classes

Battlefield 6 brings back the class system that players know and love, but with adjustments that let you further dial in your specialty. The new Training system is Battlefield 6’s take on subclasses, expanding on the Specializations of Battlefield 3 and Field Upgrades of Battlefield 4.

Classes also get buffs as you “level up” through a match by supporting teammates, defeating opponents, and playing objectives, which further amp up the things that make them unique. Eventually, they can charge up a special ability that’s specific to their Training.

Assault — The run-and-gun class wields an assault rifle and combat stims, and with the Frontliner training, gains faster health regeneration, more stimulants, and more accuracy while moving.

Recon — Best known for long-range shots and spotting enemy movement. The Sniper training marks enemies seen through your scope more quickly and for longer, while sniper shots stop enemy healing. Meanwhile, headshots drop enemies with a single round, without the possibility of being revived by a teammate.

Engineer — The only class that can repair vehicles can also be a real menace to them, as well as to other infantry. The Anti-Armor training lets you wreck vehicles with extra rockets that also reduce their repair effectiveness.

Support — The classic defensive class is a little more than a revive machine in Battlefield 6. Specializing in light machine guns, you can also place temporary cover and drop ammo for your teammates. The Combat Medic training also lets you dish out health for allies and regenerates health while you’re reviving teammates. 

Closed and open weapons — Classes get a signature weapon and specific gadgets, but whether weapons are open or closed depends on the playlist you’re playing. On closed playlists, you can only use certain weapons with certain classes. But on open playlists, you can swap to anything that works for you.

Tactical destruction

Map destruction is one of Battlefield’s defining features, but in Battlefield 6, destroying chunks of the map is part of your strategy and a weapon to use against the enemy.

Blast a path — Thin obstacles like doors or windows can be crashed through or blasted apart to open a line of fire. You can also level walls with grenades or a handy sledgehammer. 

Emphasis on “tactical” — Thomas Andersson, Creative Director of the Battlefield Franchise, explained that destruction in Battlefield 6 is meant to be somewhat predictable so you can make use of it in firefights. Destroying the floor beneath your opponents or bringing a building down on their heads are viable strategies that are satisfying to pull off.

Bring down the house — Standing in a building that’s coming down around you is shockingly loud and intense, but I couldn’t look away from Battlefield 6’s beautiful devastation. The best part, though, is finding cover in the rubble to continue the fight as the map changes around you.

Kinesthetic combat

Battlefield 6 makes firefights more dynamic and adaptive with the addition of the Kinesthetic Combat System.

Peek and lean — Walk up to any corner in Battlefield 6 and you’ll get a contextual prompt that lets you hold R1 to lean out and fire, and lean back into cover when you let go, providing new tactical options in close-quarters engagements.

No one left behind — Reviving comrades isn’t just a matter of holding down the Square button and hoping nobody shoots you. Now you can drag a downed teammate out of the line of fire while you revive them. As a dedicated medic fan, being able to pull a buddy out of danger saved my own life a few times, too.

Hitch a ride — Vehicles never seem to have enough seats, but you can grab onto the outside of tanks or trucks to hitch a ride and stick with your squad.

Fight the recoil — Battlefield developers said they know a lot of players don’t really know how to compensate for the recoil of most guns, but it’s a skill that can win firefights. Kinesthetic Combat telegraphs information about recoil by tilting your gun in the direction it moves as it fires, so you can learn to keep your shots on target—possibly without even realizing the game was teaching you.

Maps

The four maps I fought through gave a sense of Battlefield 6’s scale, as well as the intensity of its smaller locales. Battlefield 6’s more massive maps include locations within them called Combat Zones, which are smaller, carefully designed engagement areas that can also function as maps on their own for the game’s different modes.

Liberation Peak — An enormous mountainside battlefield that’s great for vehicles of all kinds and excellent for snipers, especially once you start leveling buildings to create new, tough-to-spot positions.

Siege of Cairo — A dense city where the fighting is fierce, and buildings are constantly at risk of being reduced to rubble. Siege of Cairo is big enough for tanks and vehicles, but also packs a Combat Zone where you’ll need to check your corners and keep on the move.

Empire State — This infantry-only map takes the fighting to the streets of Brooklyn, pushing squads into open streets and tight alleyways. A shotgun is excellent for tight interiors, but make sure you’re checking the floors above you.

Iberian Offensive — Gibraltar is home to some winding streets and quaint shops that make for hardscrabble advances through tight pathways, but with plenty of walls to wreck to expose the enemy.

Modes

The modes I played were broken up across Battlefield’s classic All-Out Warfare modes and two modes designed for smaller maps.

Squad Deathmatch — Four squads compete in close-quarters combat on smaller maps in this revival of the mode from Battlefield: Bad Company 2. Working together, balancing your classes, and staying in constant communication are essential.

Domination — Infantry battle over three control points, making for a series of push-and-pull firefights in close quarters.

Conquest — Battlefield’s iconic All-Out Warfare mode finds two teams fighting to control points across the map, with huge armies and all available vehicles. Things can get chaotic and overwhelming, but just remember: Play the objective.

Breakthrough — Attackers try to push forward across Battlefield 6’s big maps in this All-Out Warfare mode, dominating it sector by sector, while defenders do everything they can to stop them.

With Battlefield 6, Battlefield Studios and EA are revitalizing some of the best elements of the series, while dialing up the devastation to levels it’s never reached before. You really haven’t played Battlefield until you’ve watched a tank shell collapse a building while you’re standing in it.

But you can experience it all for yourself, and soon. You can join Battlefield 6’s open beta on two weekends this month: August 9-10 and August 14-17. The full game launches on October 10.

Shantae’s new costumes revealed in Shantae Advance: Risky Revolution

Hi, everyone. I’m Matt Bozon, director of the Shantae series. Today I’d like to fill you in on some exciting news about Shantae Advance: Risky Revolution, and share more details about the project!

If you’re familiar with the Shantae video game series, you might have heard that the original Shantae game had an unfinished sequel that never saw the light of day. Shantae Advance: Risky Revolution is that long-lost sequel. The original production ended in 2004, leaving the game only half finished – but the story didn’t end there.

A long-lost genie adventure

Twenty years later the original Shantae Advance team was reunited thanks to WayForward and Limited Run Games. We opened our archives, dove into old files, and set out to complete the project in its original code base using the tools of a bygone era. It was a labor of love, preservation, and improvisation. Now, the project is finally complete after over two decades, and will be “Ret-2-Go” on PlayStation 4 and PlayStation 5.

So, is Shantae Advance: Risky Revolution an old game or a new game? Is it game #2 in the series? Or game #6? Great questions. First and foremost, this is a brand-new, never-before-released Shantae game that was completed in 2025. But canonically, it’s the 2nd game in the series. The story takes place directly after the events of Shantae 1, but before Risky’s Revenge. The overall play style builds on lessons learned from all previous Shantae efforts. Combat and platforming are quick and snappy, writing and humor are on point, and quality-of-life elements are in line with the modern series.

As for features, the game contains three stand-alone experiences; First, there’s the modern version built for PlayStation 4 and PlayStation 5, which contains high-resolution portrait artwork, UI, and cinematics. Second is Classic Mode, which preserves all of 2004-era pixel artwork in its original resolution, and can be played as a stand alone game – effectively bonus content. Third is Battle Mode, which is a two-to-four player local party game in which players try to clobber each other and collect power ups, while navigating a rotating arena. 


Shantae’s new costumes revealed in Shantae Advance: Risky Revolution

Shanae’s new costumes

But wait, there’s more. All of the above is included in the Standard Edition, but we’re also offering a Deluxe Edition, which contains three exclusive costumes made especially for fans. See Shantae as you’ve never seen her before – in her Relic Hunter Costume, High Voltage Costume, and Sizzle Armor Costume. Not only do these costumes change Shantae’s in-world sprites, but they also change her high-res dialogue portraits and the properties of her magic attacks. With the Deluxe Edition, all three of these costumes are available from the get-go. Let’s dig in:

The Relic Hunter Costume is inspired by Uncle Mimic’s old geezer friends, the Relic Hunters, who feature prominently in the game. For this costume we wondered what would happen if Shantae cosplayed as Uncle Mimic. She’d definitely want to make some adjustments of her own. What do you think? Wearing this adventurous getup grants a permanent power-up to Shantae’s Pike Ball Magic.

The High Voltage Costume grants hyper energy to Shantae’s electrical Storm Puff magic. The modern style and holographic ponytail are as nonsensical as it gets – right down to the “1994” graphical text on the pant leg – signifying the year that Shantae was created. We thought it would be fun to give her a techwear-inspired outfit with dayglow colors.

Last – and in this case, least – is the Sizzle Armor Costume. This impressive “swimsuit” of armor provides a significant boost to Shantae’s Fireball Magic. This design is inspired by 1980s anime bikini armor, with fluorescent reds, dragonslayer-esque plating, and gleaming gemstones and baubles. Shantae’s ponytail even changes into a fire-whip.

So there you have it – all the details on the all-new Deluxe Edition content for Shantae Advance: Risky Revolution. Both the Standard Edition and the Deluxe Edition will be available to purchase and download on August 19 – less than a month away. After waiting 20 years to get this game into your hands, I can hardly believe it’s finally about to happen. I hope you all are as excited to play the game as we are. Thank you for supporting this series.

Call of Duty: Black Ops 6 and Warzone Season 5 launches August 7

In Season 5, the Rogue Black Ops team tracks down the final Pantheon moles to finish what they’ve started. Battle across new Multiplayer maps plus check out the thrilling conclusion of the Black Ops 6 Zombies storyline. In Verdansk, the Stadium is blown wide open, with high-tech secrets hiding within. The new content goes live in Black Ops 6 and Warzone starting August 7.

Multiplayer Overview

New Maps

Runway (Launch): Following a destructive pursuit in the Arzak Provincial Airport, wreckage and chaos have engulfed the terminal and the surrounding area.

Exchange (Launch): Set in a vibrant Avalon marketplace, crash the party and unleash havoc on this small-sized three-lane map centered around the Deli.

World Motor Dynasty (W.M.D.) (Launch), Remaster: First introduced in the original Call of Duty: Black Ops, W.M.D. is back as the reimagined World Motor Dynasty luxury Italian car manufacturer in Avalon.

Jackpot (Mid-Season), Inspired by Black Ops 4: Using elements from the original Casino map from Black Ops 4 and partially inspired by the Heist mission from the Black Ops 6 campaign, this extensively reworked map takes place on the Casino Luttazzi floor.

New and Returning Multiplayer Modes

Aim High (New, Launch): Across a variety of game modes headshots land instant eliminations while full body armor minimizes damage dealt anywhere below the neck. Eliminate enemies and receive brief speed and health regeneration boosts.

Snipers Only (Returning, In-Season):  Operators spawn with only a Sniper Rifle in hand – Equipment, Secondary Weapons, and your Dedicated Melee Weapon are restricted.

Cranked Moshpit (Returning, In-Season): Eliminations give you speed Perks and activate a bomb countdown on your Operator. Refresh the bomb timer with chain eliminations and earn twice the score for your team.


Call of Duty: Black Ops 6 and Warzone Season 5 launches August 7

Zombies Overview

New Round-Based Zombies Map: Reckoning (Launch)

The massive Janus Towers that dominate the Project Janus Headquarters are teetering on the verge of collapse. Face the final chapter of the Black Ops 6 Zombies story as the crew and Richtofen face off against S.A.M. in a race against time.

New Elite Enemy and Other Entities

The greatest new Project Janus threat is the Uber Klaus – a hulking robot encased in a tough, bulky exoskeleton, packed with lethal efficiency and super strength. Once the outer protection is shattered, a second form known as Uber Klaus Core appears.

Keep an eye out for waves of daunting Kommando Klaus units, robot enforcers heralded by a mysterious red mist. These machines are programmed to seek and destroy, self-destructing upon contact.

New Wonder Weapon: Gorgofex

Buried deep within the Janus Towers is the Gorgofex, a grotesque new Wonder Weapon. This bio-aetheric weapon pulses with fungal, insectile, and floral traits and supports multiple variants for those willing to discover them.

Additional Field Upgrade: Mister Peeks

Summon the deadly and distracting bunny to bust out the moves and bash undead brains to a disco beat.

Call of Duty: Warzone Overview

Abyss Protocol Activated: Stadium Compromised

Recon teams have uncovered the existence of a covert military base hidden inside the National Acropolis Arena, tied to the highly secretive Abyss Protocol. A looming threat may be buried within – Operators are advised to prepare for an imminent Stadium breach.

New Contract: Satellite Hijack (Launch Window, Week One)

Explode your way into the stadium with the multi-step Satellite Hijack Contract, available only during the first full week of the season.

New LTMs

Stadium Resurgence LTM (In-Season, Week Two): Operators will be able to access the Stadium via new rooftop entry points and participate in a fast-paced Resurgence mode with a seven-circle collapse

General Overview

New Weapons: In the Battle Pass, unlock two new free base weapons: the PML 5.56 LMG and ABR A1 Assault Rifle. Plus, earn additional new weapons via seasonal events.

New Attachments: Bring the power to your favorite pistol with the 9mm PM Skull Splitter attachment available in the Battle Pass. And unlock an additional attachment at mid-season.

Season 5 Battle Pass, Store Content

Purchase the Battle Pass to immediately unlock rewards including a seasonal 10% Battle Pass XP Boost, the Stogie Sims Operator, the Infernous Legendary Blueprint for the Kilo 141 Assault Rifle, and more, providing access to over 110 pieces of unlockable content. Plus, Purchase BlackCell for the premiere Battle Pass Upgrade.

Season 5 Launches August 7

Black Ops 6 is available now on PlayStation 5 and PlayStation 4. Experience the spy action thriller Campaign, the in-depth tactical chaos of Multiplayer, and soak in the gory glory of round-based Zombies!

How sound can save or doom you in I Hate This Place

Hi there, I’m Miki Majka, Game Producer at Rock Square Thunder. Today, I want to give you a first look at the official gameplay trailer for our upcoming game, I Hate This Place, which is coming to PlayStation 5 later this year. It’s a craft-based, isometric survival horror experience all wrapped in bold comic-style visuals and soaked in a gritty 1980s horror atmosphere.

I also want to take you a little deeper into how we’re using sound as more than just atmosphere. In I Hate This Place, silence isn’t simply golden — it can mean the difference between life and death.

But first, let’s take a look at the gameplay trailer:


How sound can save or doom you in I Hate This Place

These creatures hunt by sound

As you probably noticed in the video, the world of I Hate This Place is filled with a lot of nightmarish, otherworldly creatures from a rather eerie and distorted world. But what might not be so clear is that many of these hulking monstrosities can barely see. Instead, they stalk their prey (you) by sound, so all your actions and movements need to be thought out. Every footstep, every gunshot, every clang of metal can give off your location.

So whether you’re creeping through overgrown woods or navigating decrepit facilities, the surface beneath your sneakers matters. A slow, crouched shuffle across grass will likely be ignored. A careless stomp on broken glass, not so much.

Making visual noise

To take this system further and make it more clever to players, we also made sound into a visual language, where noise is color-coded. It’s a unique visual system inspired to tie in with the game’s comic book art style. For example:

Green footsteps mean you’re quiet, crouched, moving slowly, minimizing risk
Yellow signals you’re walking at a normal pace and making moderate noise
Red means you’re running or being loud, and you’re a beacon for danger

This color-coded feedback system doesn’t just apply to footsteps, though. Gunfire, thrown objects, even the howls and attacks of enemies all follow the same noise-visibility rules, helping you judge just how much noise all of your actions are creating.

Sound as a weapon

Just as sound can get you killed, it can also be used to your advantage and become your most useful weapon.

With a bit of strategy and planning, you can lure monsters away from key areas or into your cleverly laid traps. Tossing an empty can down a hallway or into the underbrush might attract a nearby creature, giving you the opening you need to escape.

With a bit more planning and thought, you can try to herd enemies together into the perfect spot to then toss that grenade or molatov cocktail you happened to scrounge.

Stealth is your friend

Combat in I Hate This Place is about choosing your battles wisely. Many of the creatures you’ll encounter are brutal, and even more so when night falls. Going in guns blazing is doable, but maybe not always the right move. Ammo is scarce, noise is dangerous, and enemies are unforgiving.

So the next time you feel tempted to sprint across an open field or you think firing off a shotgun blast in a tight corridor is a good idea, think twice. In I Hate This Place, it is not just what you do, it is how loud you are when you do it. Instead, you can rely on stealth, movement, and manipulation. Using the terrain, sound cues, and enemy behavior against them becomes second nature as you learn to navigate the environment and survive it.

That’s it for today’s deep dive about our combat and potentially sound-induced paranoia!

Thank you so much for reading.

Get ready for Evo 2025: What to expect at the show

The Evolution Championship Series (Evo) returns to Las Vegas from August 1-3, hosting players from more than 60 countries around the globe for a weekend of high-stakes competition. Tens of thousands of the most passionate members of the fighting game community will reunite at the Las Vegas Convention Center for the second year in a row to celebrate the games that unite them – with only the top competitors bringing home the championship title.

With an expanded lineup of hit fighting games, insightful play-by-play commentary from veteran hosts, and first looks at upcoming games and hardware, this year’s Evo has more for fans to engage with than ever before.

Expanded game lineup and showfloor experiences

Over the past few years, Evo has continued to expand its gaming lineup and experiences. This year’s event is branching out with an expanded competition lineup now featuring 16 titles, including Tekken 8, Street Fighter 6, and Guilty Gear -Strive-.

Photography: Robert Paul

Attendees will have plenty of exciting activities to choose from throughout the weekend, including industry panels, hands-on demo experiences, and various activities at gaming publisher booths. There will also be a Cosplay Contest, an Artist Alley with over 100 vendors and creators, and an Evo Museum with exhibits that showcase historic fighting game artwork and memorable arcade controllers. 

Photography: Robert Paul

First playable experience for MARVEL Tōkon: Fighting Souls at Evo 2025  

Attendees can go hands-on with MARVEL Tōkon: Fighting Souls at the Arc System Works booth from August 1 to 3. The showfloor demo will be made available to play using a variety of controllers, including the DualSense wireless controller, Razer Kitsune all-button arcade controller, as well as NACON Daija Arcade Stick. Slated for release in 2026, this 4v4 tag team fighter is a collaboration between ​​PlayStation Studios, Arc System Works, and Marvel Games, featuring iconic heroes and villains from the Marvel Universe. 

Be sure to also check out the Developer Combat Panel with key members of the Arc System Works and Marvel Games teams, taking place on Friday, August 1 at 8pm PT on the Evo Showcase Stage (players at home can also tune into Twitch.tv/Evo or PlayStation Esports’ YouTube channel).

Learn more about MARVEL Tōkon: Fighting Souls activities at Evo 2025.

Be one of the first to see the FlexStrike wireless fight stick on display

Announced during the June 2025 State of Play, FlexStrike is the first wireless fight stick designed by Sony Interactive Entertainment. It uses PlayStation Link technology to deliver wireless connectivity with ultra-low latency for fighting games. 

At Evo 2025, the FlexStrike wireless fight stick will be on display only* for the first time – visit the Fight Stick Museum and the Arc System Works booth for a first look at the fight stick and included sling carry case.

*Display unit does not reflect final product design, which is subject to change

PlayStation Store’s Summer Sale and deals directly from PlayStation

As part of PlayStation’s Summer Sale, running now through August 13, there will be amazing savings off top fighting games, including titles featured in Evo 2025’s lineup:

  • TEKKEN 8 – Advanced Edition – 50% off
  • Mortal Kombat 1: Definitive Edition – 60% off
  • Guilty Gear -Strive- Blazing Edition – 20% off
  • FATAL FURY: City of the Wolves – Special Edition – 40% off
  • Granblue Fantasy Versus: Rising – 61% off
  • UNDER NIGHT IN-BIRTH II Sys:Celes – 50% off

Players attending Evo in Las Vegas will get 15% off select PS5 Accessories at direct.playstation.com from July 29 at 12:00AM until August 4 at 11:59PM (while supplies last). Offer includes popular items such as DualSense Edge wireless controllers, Pulse Explore wireless earbuds, Pulse Elite wireless headsets, fight sticks, racing gear, storage drives, and more. When ordering directly from direct.playstation.com, players can enjoy free standard shipping and free returns on eligible orders. EVO attendees will have access to the discount code at the event, which must be entered at checkout to take advantage of this exclusive offer. 

Where to watch Evo Vegas 2025

For those who will be watching the show from home, visit Twitch.tv/Evo or head to PlayStation Esports’ YouTube channel to witness the world’s best players in competition, see the latest fighting game reveals, and connect with fellow fighting game fans.

Photography: Robert Paul

Whether players are tuning in from home or experiencing the thrill of the fight in-person from the Las Vegas Convention Center, there’s a lot to look forward to at Evo 2025. Enjoy!

Share of the Week: Death Stranding 2: On The Beach – Characters

Last week, we asked you to share the friendly and villainous side characters of Death Stranding 2: On The Beach using #PSshare #PSBlog. Here are this week’s highlights:

youarerexam shares Neil with his gun raised moving through shadows

EmperorHal shares Tomorrow tossing an apple in the air

carletto0809 shares a nightmarish version of Dollman

sorathluna shares Fragile playfully posing for a picture

calisarah1998 shares Rainy basking in the nighttime air

sicparvismagna_vp shares a portrait of baby Lou

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: Vacation
SUBMIT BY: 11:59 PM PT on August 6, 2025 

Over the next two weeks, we’re heading on vacation. Share places and spaces from the game of your choice that you would love to vacation at using #PSshare #PSBlog for a chance to be featured.

Cozy road trip adventure Outbound is coming To PS5

Hi there. Square Glade Games here! We’re excited to share that we’re bringing Outbound, our cozy open-world exploration game, to PlayStation 5. Alone or with up to four players, Outbound starts you off with an empty camper van and sets you off on a journey to scavenge, craft, and build up your dream home as you adapt to the changing environment. 

I’m Marc Volger, co-founder of our studio, and I’m here to introduce Outbound to our wonderful PlayStation community, giving a deeper look into what you can do in our title, along with help from my fellow co-founder, Tobi Schnackenberg, who will share a bit about the inspiration behind our upcoming game.

Outbound is a “cozyvival,” a term our team started using after Alpha testing when we stepped back and took a look at what players found enjoyable. We found that they fell in love with the satisfying survival mechanics, like managing energy, gathering materials, and growing food, paired with the cozy, low-pressure vibe of living in the van. Other titles tend to lean further into one end of the spectrum or the other, but we feel cozyvival perfectly expresses that balance our players enjoy — that’s the sweet spot where Outbound is found.

Chill solo adventure or cheery multiplayer road trip?

As a solo player, Outbound gives you a wonderful off-grid feeling, where you’re gathering resources and building up your camper van at your own pace. You’re the captain of your own ship, so to speak, and it gives you a sense of calm and empowerment. Outbound can also be played with up to three other friends; however, it changes the DNA of the experience in a significant way.

With others along for the ride, friendly cooperation can turn Outbound into more of a high-energy road trip, very much like when you go on road trips with friends in real life. We loved to see that energy change, so while not required, multiplayer is a key addition from our perspective. We also recognized, as we brought Outbound over to PS5, that we had an opportunity to take advantage of the PlayStation Portal, as the PlayStation ecosystem doesn’t require any optimization to be Portal ready. We absolutely love the idea of a group of friends sitting together with Portal devices, playing together. The ease of carrying it with you (on a road trip, maybe) is something we hope our players will cherish.

Grand fields of inspiration

“Part of the inspiration for Outbound came when I was on a road trip of my own from Germany to the Netherlands,” says Tobi. “And I saw a beautiful old-school camper van as it drove by a field of solar panels and windmills. We were in the prototyping stage at that point, and this moment sparked the idea of building it around an electric van with sustainability in mind.”

“Thus, sustainability is a huge theme that we’ve woven into the design,” Tobi continues. “The sun, wind, and rain are key sources of energy, and recycling litter earns you new blueprints for van upgrades. Those are merely a couple of ways Outbound shines a light on sustainability through gameplay, and we inject that energy aesthetically, as well, like how we show sailboats on the horizon as opposed to massive tankers and cargo ships.”

Pet that good pup

For the dog fans out there, you do have one with you on your Outbound journey, and, yes, you can pet the dog. This functional companion, which you adopt and name yourself, brings another layer to the cozyvival experience — players can teach them to fetch resources, carry them back to the vehicle, and more. They’re not there just to be an incredibly cute face.

Video games are often platforms that catapult us into far-reaching fantasies, dropping us into glorious worlds where we take on fantastic creatures with weapons and magic. Other adventures tap into fantasies that are a bit more grounded in our reality, and that is where Outbound lives. We’re looking forward to setting you all off on a glorious adventure when Outbound comes to PlayStation 5.

Gran Turismo 7 Update 1.61 available today

Only 19 of the ‘05 NISMO R34 GT-R Z-tune were produced by Nissan’s performance division. Nineteen. With some mathing, that’s one of Z-tune R34 for every 424,315,789 humans on Earth. If you happen to be one of the ridiculously few, good for you. For the rest of us, we have the free Update 1.61 from the Polyphony team. In addition to being able to drive the grail-status Z-tune the ’22 Honda N-ONE RS and ’22 Nissan Qashqai Tekna 190 2wd e-Power are also available in this free update.


Gran Turismo 7 Update 1.61 available today

Three new events, a new Lone Pine location added to Scapes, and a ’17 Lexus RC F GT3 with the “ANEST IWATA Racing 2025” livery in the Lexus Showroom are additional content for the month. The Sophy AI racing agent will be available to battle against on the High-Speed Ring circuit.

Update 1.61 for Gran Turismo 7 is available as of today, Wednesday, July 23 at 10:00pm PT / July 24 at 6:00am GMT / 3:00pm JST.

NEW CARS**

’22 Honda N-ONE RS 

(Can be purchased from Brand Central / Used Cars)

This “hot” model boasts the first front-wheel drive turbo, 6-speed manual transmission combo is a kei car.

The N-ONE was introduced as a new basic car featuring motifs from the original N360, Honda’s first kei regulation passenger car. The first generation was released in 2012 and found critical and commercial success for its charming looks and driveability.

In 2020, the N-ONE entered its second generation. Though the body frame was overhauled, requests from fans to not change the car’s looks led to the body panels from the first generation model being carried over and reused. Instead, subtle changes were made to the shape of the grille and bumper to tastefully express the evolution of the model.

The second-generation sports model was dubbed the “RS,” standing for “Road Sailing.” While this grade also existed for the first generation, the 2nd gen. model featured the first combination of a front-mounted turbocharged engine with front-wheel drive paired with a 6-speed manual transmission, which made it even more of a joy to drive.

The RS features an exclusive exterior design with black trim parts, but its most interesting feature is probably the 6-speed transmission. Designed for the enthusiast, it uses a close-ratio gear set as in the S660. The 2nd and 3rd gears feature heavy-duty synchros, and the clutch also uses heavy-duty parts.

On the other side of the coin, it also features many assistance functions like any other modern manual car—from the peak torque limiter, which reduces shift shock when suddenly releasing the clutch, to automatic brake hold, which makes things like hill starts much easier.

Thanks to its compact size and light weight at just under 1,000 kg, the driving feel is much more direct than one would expect from a car of this type. Overall, it makes for a very attractive package which brings the joy of sports driving closer to home.

’05 NISMO R34 GT-R Z-tune 

(Can be purchased from Brand Central)

The second wave GT-R finishes with the ultimate complete tuned car.

In 2004, Nismo (currently Nissan Motorsports & Customizing) celebrated the 20th anniversary of their founding. To mark the occasion, they decided to create the ultimate road car as a culmination of their 20 years of experience. The result of this passion project was the Nismo R34 GT-R Z-tune.

However, production of the R34 model Skyline GT-R, which formed the base of this project, had already ceased by this time. To get around this, Nismo selected 20 used cars that met a strict set of requirements and dismantled all the bodies so they could be carefully reconstructed by hand.

Naturally, every part that was added was of the highest level, befitting of the “Z” label. At its core sits the RB26DETT Kai-Z2 engine. Starting with the same 2.8L setup as the contemporary GT500 class GT-R race car, every component—from the pistons to the block to the conrods—was selected for strength and reliability. The turbochargers are IHI-made units, which had seen success in the 2004 Nürburgring 24-Hour race. Meanwhile, the exhaust is constructed from titanium, increasing catalyzer performance and exhaust flow rate.

To increase chassis rigidity, extra spot welds were added around areas like the door frame, while areas more prone to distortion from the heat of welding were reinforced with molded CFRP parts. The suspension features specially tuned bolt-on dampers produced by SACHS, a company with a proven track record in GT500. In order to achieve the target of 1.6G braking force on semi-slick tyres, bespoke brake parts were developed in conjunction with Brembo.

The exterior also received a number of refinements focused on weight reduction, cooling, and aerodynamics. In particular, on the front end, the bumper, fenders, and bonnet were all replaced with CFRP parts.

In the end, only 19 cars were produced, including the prototype, but the R34 GT-R Z-tune is almost certainly Nismo’s greatest contribution to the second wave of GT-R models. 

’22 Nissan Qashqai Tekna 190 2wd e-Power 

(Can be purchased from Brand Central)

Nissan’s Compact SUV Is Even Better with e-Power.

The Qashqai is a compact SUV that occupies the C-segment in Nissan’s lineup. The first model was released in 2006, with a second-generation model introduced in 2013. The model presented here is the third-generation incarnation, which debuted in 2021.

The third-gen Qashqai features a styling overhaul to go along with its new, larger body. The sharp lines of the bold exterior design converge upon Nissan’s emblematic V-Motion grille. The car uses the latest CMF-C/D3 platform, which provides improved ride comfort and handling.

Looking toward the powertrain, along with more traditional gasoline engines, the Qashqai is also available with Nissan’s proprietary e-Power series-hybrid system. This system uses the engine to power a generator, the electricity from which is sent to electric motors that turn the wheels. What’s more, Nissan’s electric-generating engine is the world’s first mass-produceable variable compression ratio engine. Its excellent thermal efficiency also offers great improvements in CO₂ emissions.

‘Tekna’ refers to the model grade. The Tekna offers a wealth of equipment, with larger wheels, ambient lighting, and a head-up display included as standard.

World Circuits (New Events)

The following new events have been added to “World Circuits”:

  • Lightweight K-Cup: Nürburgring Nordschleife
  • Japanese FF Challenge 450: Alsace – Test Course
  • Race of Turbo Sportscars: Fuji International Speedway

Gran Turismo Sophy

The next-generation racing AI agent, ‘Gran Turismo Sophy’ is now available on the following course. Look for the Sophy icon in ‘Quick Race’ and ‘Custom Race’ on each track to test your skills against Sophy.

High Speed Ring

Scapes

“Lone Pine” has been added as a featured Curation in Scapes.

Brand Central: Lexus

Added a new base color “ANEST IWATA Racing 2025” for the ’17 Lexus RC F GT3 on sale in the Lexus Showroom.

*Internet connection and Gran Turismo 7 game required for update.
**Credits (paid or via game progression) required to purchase vehicles.

Dive deeper into Mafia: The Old Country gameplay ahead launch on August 8

Hey everyone, Game Director Alex Cox here again to break down another look at Mafia: The Old Country, following the Gameplay Trailer breakdown back in May. As with every Mafia title, the team at Hangar 13 has been hard at work ensuring that this all-new entry set in 1900s Sicily elevates and honors the classic gameplay pillars fans know and love. 

In this video series (stay tuned for more updates soon), we’re showing off several key aspects of this updated gameplay through the lens of Enzo’s experience as a newly enlisted member of the Mafia. Each entry will be narrated by a different figure in the Torrisi crime family, beginning with the Don himself.


Dive deeper into Mafia: The Old Country gameplay ahead launch on August 8

Family responsibilities 

Being part of the Torrisi crime family comes with certain obligations. In this video, you’ll get a taste of what’s expected from those who join, especially new soldatos who have yet to prove themselves. We begin with the Don asking Enzo to “send a message” that says “Torrisi takes care of his family and affairs.” How you carry out duties like these will vary throughout the story, as next we see Enzo collecting a protection payment at gunpoint before fearlessly enacting the Don’s will in a bloody knife duel. 

Each task Enzo undertakes on behalf of the Family will show off his unflinching tenacity and the range of his abilities, whether he’s leaping across rooftops on foot, pursuing cars through the country on horseback, or skulking into hostile territory to dispatch enemies silently or guns-blazing.

We then glimpse Enzo openly strolling through a bustling San Celeste and striking at enemies from the shadows underground; this section also gives you a look at Instinct mode, which lets you detect foes through environmental obstacles. Cut to Enzo continuing to lethally stalk and doggedly pursue enemies across the Valle Dorate, giving us a sense of the many high-stakes jobs he’ll undertake for the Family. 

I’ll have to stop there to avoid giving too much away, but as always, it’s a thrill to unveil more of this gripping Sicilian crime drama as the team refines all the finishing touches. Stay tuned for more deep dives into the game soon.

We can’t wait for Mafia: The Old Country to be in your hands soon when it launches on August 8. The game is available for pre-order now on PlayStation 5.

MARVEL Tōkon: Fighting Souls debuts at Evo 2025

Dearest fighting game aficionados, tag-team warriors, Marvel fans, and everyone in between,on behalf of the teams at PlayStation XDEV, Arc System Works and Marvel Games, it is our pleasure to announce that the very first playable experience for MARVEL Tōkon: Fighting Souls will be at Evo Las Vegas 2025 at the Arc System Works booth! 

Attendees will be able to duke it out with their friends and construct their very own 4-character team from a roster of 6 playable Marvel legends, including Captain America, Iron Man, Storm, Star Lord, Ms. Marvel, and of course, Doctor Doom. All players who step into the ring will also walk away with an amazing collectible pin based on our fighting souls – you won’t want to miss it! 

In addition, we are thrilled to be hosting a Developer Combat Panel with key members of the Arc System Works and Marvel Games Development teams, taking place on Friday August 1st at 8pm PT on the Evo Showcase Stage. We will be shedding new light on the core gameplay mechanics, so we really hope to see you there! 

And if you can’t make it in person you will be able to watch the Panel livestreamed at youtube.com/@evoevents 

Lastly, we’d like to end with a message from the MARVEL Tōkon: Fighting Souls Game Director: Kazuto “Pachi” Sekine:

“This is Sekine, Director of Marvel Tōkon: Fighting Souls. I’d like to express our thanks on behalf of the entire development team for the incredible response to the State of Play trailer. The game is still under development, but we’re really looking forward to sharing more in our Evo panel, and especially for fans to try it out for themselves with the very first trial version at the event. My hope is to “Assemble” with all of the players and create an amazing game together. We’re trying out many new things to offer a fresh experience. I can’t wait to hear your feedback and thoughts.”

Get ready to assemble your team, and we will see you at Evo!

Keep up to date over the weekend by following our socials @MarvelTokon.