Into the Fire mixes fire and rescue, mysterious folklore, and a volcanic island in what might be yet another Divine Comedy adaptation

When I first caught a very quick glimpse at Into the Fire, the kind of glimpse where you more just see a character design amidst a bunch of fire, I thought it was a new simulation game. A fireman sim, that kind of thing, the kind of game I’m sure exists already without needing to Google it. Into the Fire is not that at all. There is fire, and there is rescue, but there are also ancient mysteries amongst natural disasters, fiery, destructive jellyfish-esque spirits, and a tantalizing mix of science-fiction, folklore, and the supernatural.

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A new Dead Rising is reportedly on the way, and one that might come with a familiar face

All that trouble going on with Monster Hunter Wilds aside, for a good long while now Capcom has been doing quite well for itself. Multiple quite well liked Resident Evil games, fresh new bits like Kunitsu-Gami: Path of the Goddess and the upcoming Pragmata, and even a few remasters, namely for the Ace Attorney games (throw a dog a bone and give us a new one of those, though Capcom), but also for series like Dead Rising that also haven’t had a new entry in a while. Well, for now at least, as a new report suggests a new Dead Rising might be in our future.

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However a non-Hollow Knight game from Team Cherry might look, there’s a particular through line you can still expect

Right now, Team Cherry’s future is pretty unclear. There is some kind of Hollow Knight: Silksong DLC that’ll be coming somewhere along the line, but understandably the developer is keeping their cards close to their chest in terms of what’s actually next. They certainly do have some ideas on how they would expand Hollow Knight, i.e. by not making any direct sequels, much like how Silksong isn’t one. But in a recent interview, Team Cherry spoke (ever so slightly) more openly about their own future and how the thing that might get in their way most is, well, death.

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After six hours of tweaker gunslinging and trench warfare, I’m sold on Darktide’s imminent Hive Scum update

I was precisely whelmed when Fatshark revealed the mohawked, chem-huffing Hive Scum as Warhammer 40,000: Darktide’s next class; most of the existing player characters being unwashed crims as it is. Turns out, however, they make good company when it counts. Having played about six hours of Hive Scum, ahead of launch on December 2nd, I’m convinced the class offers something new – and even those who don’t drop the requisite $12 on it will still, on the same day, get a rollicking new mission type that delves into properly muddy 40K ground warfare.

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Command a massive walking gun in Iron Nest: Heavy Turret Simulator

Of steel is my spirit, of thunder my bones. I am the hawk’s justice, the quadrapedal crucible of oil and atrocity in which the future is forged. BEHOLD, ye strategy simulation enthusiasts. Behold my unabashed phallic symbolism menacing the gates of heaven, while my hissing hydraulics uncipher the coordinates of my prey.

Many are my supplicants, strangers from near and far who seek to beguile me and aim my blessed ordnance, but mine is the judgement, and mine the tactile gratifications of levers and gears and dials. You were getting bored of turrets in war games? Fools! You have never experienced one from the inside. Come, surrender yourself to the dieselpunk folds and surprisingly jaunty background music of my ironclad majesty. (Here’s a trailer.)

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Seduce serial killers on the dark web in dating sim Killer Chat, which is free on Steam

If you’ve been struggling lately with the thought that everybody you interact with online is a closet serial killer, why not fire up Killer Chat, which will remove all uncertainty from your brain and flood it with delicious, sexy fear. Hitherto available on Itch.io, and just released on Steam, it casts you as a reporter researching a book on serial killers.

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Why are there so many bloody roguelikes or roguelites, and what really makes a game roguish?

Some days, I think I’d rather gouge my eyes out than read another email about a new roguelike or roguelite. This confuses me, because many of favourite games are roguelikes or roguelites, including Dead Cells, Balatro, FTL: Faster Than Light, and the recent Morsels, a reeking procedural dumpsite that speaks to the overproduction of Rogue/rogue derivatives at large.

Roguish games are everywhere right now. According to SteamDB, 1602 games tagged “roguelike” were published in 2024 out of 18567 total, versus 312 out of 9655 in 2020. Stir in roguelites and the countless games that advertise themselves as having “roguelike mechanics”, and I sincerely worry that you’re describing the majority of PC releases from the past couple of years.

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The best-ever lightweight gaming mouse, in my opinion, is £46/$50 off for Black Friday

Rejoice, those with nimble wrists or heightened gravity anomalies localised on top of their desks. Logitech’s G Pro X Superlight 2 gaming mouse, which for my money is the finest ultra-lightweight mouse in existence, is getting cut down in the Black Friday sales – so for your money, it’s down from an admittedly ambitious £149/$180 to a far more reasonable £104/$130.

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Recently unearthed Fallout: New Vegas builds could be “incredibly useful” for modders, preservationists claim

Pre-release builds of Fallout: New Vegas recently unearthed at a shop in Utah contain rare files which could be “incredibly useful” to expanding what modders can do with the RPG. Well, at least they doe in the estimation of the folks who claim to have found them, a group of preservationists whose current online presence only looks to have popped up last month.

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