If you’re struggling to play tactics sim Menace, it could be because your antivirus is randomly deleting files

This week saw the early access launch of turn-based tactics game Menace, created by the piss-swigging misanthropes behind Battle Brothers. Julian has been having a wonderful time playing it and learning about the importance of spare ammo and adequate reconnaissance. It could have been worse, Julian. Your antivirus software could have deleted some of the game’s files. This being one of the currently known issues listed in the patch notes for the game’s first proper update.

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Square Enix announce Paranormasight: The Mermaid’s Curse, sequel to one of 2023’s best horror mystery games

Square Enix have announced Paranormasight: The Mermaid’s Curse, a summery sequel to horror mystery visual novel Paranormasight: The Seven Mysteries of Honjo. The original game earned itself a double thumbs-up from former RPS reviews editor Rachel Watts, shortly before she vanished while gathering blood-stained stones one moonlit night. (I am just joshing with you – Rachel is alive and well over at Thinky Games. Remember, there’s no such thing as ghosts and there definitely isn’t one hovering behind you right now.)

The Mermaid’s Curse should be good, then. It trades the first game’s gloomy streets for the coast of Japan, where young pearl diver Yuza Minakuchi discovers another version of himself at the bottom of the ocean. I routinely discover other versions of myself at the bottom of a bottle of Tuppersmith’s Old Peculiar, but nobody’s making any dang visual novels about me. Anyway, here’s a trailer.

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Razer BlackShark V3 gaming headset review

Like the Turtle Beach Vulcan II TKL keyboard – except as astute readers will notice, this is a headset – the BlackShark V3 Pro is something I’ve welcomed into my everyday PC kit for months, yet apparently needed the invention of a new review format in order for me to talk about it. Whoops. Still, the length of that happy headwearing should tell you something: I like it, a lot.

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Mewgenics review – a roguelite where sacrificial arse maggots and frightful defecation are the keys to success

I can’t get Fish Sticks out of my head. Not the food, but the stray cat with a squished face and stubby legs that I wrangled into my shack in Edmund McMillen and Tyler Glaiel’s new roguelite strategy game, Mewgenics. The shop, the pub, the dentist; no matter where I go, I see his beady peepers deep in my subconscious. It’s the loss.

I sent Fish Sticks to the pits of hell to face the armies of Satan. Even though he had a nasty case of gastritis. Even though he slurped green goo that made his eyeballs bulge from his face. And he would’ve made it home, too, if it weren’t for a particularly pissed-off frog. The amphibian dragged him kicking and screaming into the path of the vacuuming jaws of a floating demon. The bastard gobbled him up. Him and his ability to pluck maggots from his allies’ rectums and swallow their souls. As he vanished into the demon’s belly, so too did my chances of passing his rectal soul-sucking powers to a new generation of adventuring cats.

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“You gotta let some of the chaos in”: Diablo 2’s art lead explains what he doesn’t like about Diablo 4

Last week, Moon Beast Productions officially revealed Darkhaven, a new action-RPG in the spirit of Diablo II, but with a changing, destructible, procedurally generated world that both echoes Minecraft and takes inspiration from the Diablo modding scene. Moon Beast are made up of ARPG royalty – their senior staff include original Diablo senior designer, art director and writer Erich Schaefer, Diablo 2 art lead Philip Shenk and Diablo 2 programmer Peter Hu.

As you’d expect, the Darkhaven devs have many Thoughts about Diablo today, at once leveraging their credits for marketing (they’re about to launch a Kickstarter) and resisting the idea that they are making an unofficial Diablo sequel. I don’t get the sense that any of them outright despise Diablo IV – summarised by Alice Bell as “2023’s prettiest RSI machine” – but Shenk in particular argues that the game has squandered “the magic” of previous games by focussing on smooth progression and balancing and in general, “overly engineering the experience” in order to keep people glued to the game’s live service.

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Today’s Highguard major update delivers a new hero who’s a wolf in all forms including physical, awoooo

Genre soupy shooter Highguard‘s second big update arrives today, February 6th. It’ll deliver a new hero to guard those pesky highs in the form of Ekon, a bloke who can transform into a wolf. Developers Wildlight have also aimed to ensure the game’s gang of established heroes don’t feel left out by adding a free wolf mount, alongside a new map called Skydrift and a 3v3 ranked mode.

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Civilization 8 could be a proper early access game – “never say never”, comment Firaxis

Civilization 7 has been through a sizeable array of changes since launch in February next year, amid some very uncivilised reactions to boat-rocking features like the new age format. The next update, Test Of Time, will restore the ability to play as one civilization through the whole game, while making changes to how victories are earned in the hope of creating some lategame variety.

All these tweaks and rejigs invite a more fundamental question. “Why didn’t they just launch it as an early access game?” I remember moaning to another journalist last year. I should have directed my moaning at executive producer Dennis Shirk, who says that Firaxis are tentatively open to the idea and, indeed, “jealous” of developers taking this approach.

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A Baldur’s Gate TV series is set to follow on from Baldur’s Gate 3, though Larian don’t look to be involved beyond a casual chat

Everything’s a show! Everything’s a show! Everything’s a show! Everything’s a show! Did you know Baldur’s Gate is a show? Well, it will be soon. One that’ll carry on from the events of Baldur’s Gate 3 and star characters both old and new. Baldur’s Gate 3 developers Larian, though, don’t seem to be directly involved outside of the show’s boss asking if he can pop into their studio for a chat.

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“A lot of survival games are really boring”: Abiotic Factor developer says many game makers are too focused on mechanics and not enough on vibes

“I think a lot of survival games are really boring,” Geoff ‘Zag’ Keene, founder of Deep Field Games, developers of Half-Life adjacent co-op survival game Abiotic Factor, said in a recent interview. However, despite these strong words, please hold onto your spit take for just a moment.

It’s not the first time Keene’s said something like it and, in fact, in the episode of The AIAS Game Maker’s Notebook, he’s responding to a question about when he said it to cheery RPS fanzine PC Gamer back in 2024. So, please, calmly swallow your spit take liquid of choice, so I can explain why I’m reporting on something Keene originally said two years ago.

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An online cooperative game originally spun off from Assassin’s Creed Shadows has reportedly been cancelled

There is only so big a sigh I can let out at, well, everything that Ubisoft are doing currently. Last month, the company cancelled a number of its games, notably the Price of Persia: The Sands of Time remake, later proposing up to 200 job cuts at its Paris HQ, all of which led to a call for an international strike. Now, it sounds like Ubisoft have also cancelled an online Assassin’s Creed game.

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