Rooftops are jumped, skulls are thumped and a man falls on his wet bum in Thief-esque Project Shadowglass’ latest trailer

Shhhhhhh. I’m trying to sneak into this poor bloke’s castle. I’m doing it all stealthy, sneaky, and shadowy-like. I’m climbing in windows, jumping across rooftops, bamboozling guards. I’m taking the gold and gems while letting out a cackle deliberately stifled enough that no one can hear it but m-. Oh, bollocks. Hello, owner of these valuables. I hadn’t counted on you walking in at this very second.

That’s the sort of thing pixel art immersive heist sim Project Shadowglass will have in store when it releases in demo form at some point this year. Until then, there’s a fresh trailer which goes beyond the admirable dunking on GenAI that defined the game’s initial teasers.

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The Night can steal your face in Victorian mansion horror Cordura, aka Phasmophobia meets Dishonored

All right, my old chuckaboo, it’s time to shake daddles and go mafficking. The toffs want us to pluck a few April showers from the insides of yon Ken Bowman. Cheese and crust! Now that’s a fancy crib. Look at the shine on these hardwood floors. Still, I don’t trust these shadows. Let’s step lively now and draw latches so we can shove off and powder our hair down the Bohemian Bungery.

…Cordura is a one-to-four player horror game in which you play a Dishonored extra stealing magic roses from the bellies of shapeshifting mansions. “Science once dared to blur the boundaries of the Night, and now the darkness has returned to reclaim its own,” explains the Steam page. “Victorian buildings awaken corrupted by a primal influence, twisting their halls into procedural labyrinths and reducing inhabitants to empty shells that now stalk from the shadows.

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Deep Rock Galactic: Survivor is adding a bulldozing new class, while fellow spinoff Rogue Core gets an early access release date

In today’s dwarf news, both Deep Rock Galactic spinoffs had announcements to make at the Future Games Show Spring Showcase. Loudest and crunchiest of the two was autoshooter Deep Rock Galactic: Survivor revealing its first new class, the bulldozer-riding Demolisher, who’ll get to work shifting shale on April 30th. Also approaching is co-op roguelike shooter Deep Rock Galactic: Rogue Core, which is launching into early access on May 20th.

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Trump administration’s “cruel and unnecessary” acts called out by Titanium Court developer during IGF award speech

AP Thomson, developer of surreal strategy game Titanium Court, has expressed solidarity with those affected by the litany of “cruel and unnecessary” practices currently being employed by the Trump-led US government. Taking to the stage to give an acceptance speech after Titanium Court was awarded the Independent Game Festival (IGF)’s Seumas McNally Grand Prize for the Best Independent Game, Thomson shared a message that ended in hope future awards shows will be able to see everyone come together “safe and thriving”.

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Moonlighter dev’s next haunt is ReVamp, a tower defence roguelike where Dracula is cursed to defend his castle forever

The devs behind Moonlighter are already back with something new. While they’re still tinkering away with the early access release of Moonlighter 2, at the Future Games Show Spring Showcase they revealed another roguelike entirely: ReVamp, a tower defence spin on the genre that pits you as Dracula himself protecting his castle.

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Hazard Pay is a block-pushing puzzle game you can really sink your mop into

Video games are such funny things, because I think if you were to tell someone unfamiliar with them that there is genuine enjoyment to be had in pushing some blocks around in a virtual space they’d look at you as if you’d told them there’s genuine enjoyment to be hand in pushing some blocks around in a virtual space. And yet it’s true! It’s one of the classic puzzle game genres, going way back to 1982 with Sokoban. And here we are now, many years later, with a new entry to the genre in the form of Hazard Pay, a dystopian take that sees you cleaning up mysterious messes in secret labs.

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Behold Subnautica 2’s fancy fresh windows that come as part of its new procedural base building system

Subnautica probably wouldn’t be the beloved ocean exploration/survival crafting game that it is without its underwater base building, so of course it’s no surprise that it’s returning for the impending sequel. But being a sequel, it of course can’t just be the same thing with a new coat of paint slapped on, and in a dev log some of the improvements of base building in Subnautica 2 were put on display.

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I am going to be playing this rap album that’s also a walkthrough of indie classic Cave Story on repeat

What’s the best video game guide you’ve ever used? There’s an art to it, knowing what information is imperative to include, how to include it, is it a written guide, or a video? Well, how about a 21 track long rap album? I only ask because, I am so delighted to say, someone has done just that for indie classic Metroidvania Cave Story.

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Co-op Shadow of the Colossus and hero looter shooter: the genres Arc Raiders devs’ thought it was during development

I think that genres, particularly in the realm of games, are often more used as marketing tools than signifiers of the contents therewithin. Still! Genre labels are a useful thing to quickly ascertain the thing you’re doing in a game. Take, for example, Arc Raiders and its specific genre of extraction shooter. You know you’ll be shooting, and extracting something, even if it technically isn’t that simple in practice, but you get the gist. However, at one point in time, the genre of the game completely depended on who you asked.

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