Prince of Persia creator shares his sympathies with The Sands of Time remake devs: “Artists put their hearts into their work”

Last month, Ubisoft pretty unceremoniously cancelled a bunch of games, the most notable of the bunch being that long gestating Prince of Persia: The Sands of Time remake. This came as part of a major restructuring at the company, putting up to 200 jobs at their Paris HQ at risk, ultimately leading to a call for an international strike, and the firing of one Assassin’s Creed designer. It’s all a concerning mess, and now the creator of Prince of Persia and lead designer on the original Sands of Time Jordan Mechner has shared his sympathy to devs affected by the remake’s cancellation.

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Square Enix’s baffling murder mystery social game Killer Inn gets a quick, free-for-all playtest ahead of its release next week

In a few months time we’ll be approaching the anniversary of Square Enix realising that actually, their commitment to releasing certain games only on particular platforms isn’t that good for them after all. These following two years will supposedly have been a time of internal change for the studio, with that translated externally via the Final Fantasy 7 Remake games releasing on more than just PlayStation. Perhaps they’re finally making smart choices! And then last year, instead of finally showing off something like, I don’t know, Kingdom Hearts 4, which was first revealed four years ago now, they announced Killer Inn. Okay! And now, you can try it out for yourself.

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Exodus’ writer wants to make the Mass Effect successor’s side quests so good you won’t care if you’re rewarded for doing them

You know, you’d think that with decades worth of RPGs in existence, side quests would have been more or less figured out by now. And yet, there are still enough games releasing that seem more interested in going for quantity over quality. But for the devs over at Archetype Entertainment, the goal is to make the side quests in their upcoming sci-fi jaunt Exodus not feel just “tacked on.”

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I’m certain the pirates in strategy game Menace are laughing at my mistakes

My Menace campaign hasn’t been a rousing success. In my first mission, I failed a string of optional objectives and saw one of my squads gunned down by a group of heavily-armed, jetpack-wearing space pirates. I got revenge by running them over with an APC. So, we’ll call it a draw. But I need to up my game if I’m to kick these freeloading bandits off the planet Backbone.

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If you’re struggling to play tactics sim Menace, it could be because your antivirus is randomly deleting files

This week saw the early access launch of turn-based tactics game Menace, created by the piss-swigging misanthropes behind Battle Brothers. Julian has been having a wonderful time playing it and learning about the importance of spare ammo and adequate reconnaissance. It could have been worse, Julian. Your antivirus software could have deleted some of the game’s files. This being one of the currently known issues listed in the patch notes for the game’s first proper update.

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Square Enix announce Paranormasight: The Mermaid’s Curse, sequel to one of 2023’s best horror mystery games

Square Enix have announced Paranormasight: The Mermaid’s Curse, a summery sequel to horror mystery visual novel Paranormasight: The Seven Mysteries of Honjo. The original game earned itself a double thumbs-up from former RPS reviews editor Rachel Watts, shortly before she vanished while gathering blood-stained stones one moonlit night. (I am just joshing with you – Rachel is alive and well over at Thinky Games. Remember, there’s no such thing as ghosts and there definitely isn’t one hovering behind you right now.)

The Mermaid’s Curse should be good, then. It trades the first game’s gloomy streets for the coast of Japan, where young pearl diver Yuza Minakuchi discovers another version of himself at the bottom of the ocean. I routinely discover other versions of myself at the bottom of a bottle of Tuppersmith’s Old Peculiar, but nobody’s making any dang visual novels about me. Anyway, here’s a trailer.

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Razer BlackShark V3 gaming headset review

Like the Turtle Beach Vulcan II TKL keyboard – except as astute readers will notice, this is a headset – the BlackShark V3 Pro is something I’ve welcomed into my everyday PC kit for months, yet apparently needed the invention of a new review format in order for me to talk about it. Whoops. Still, the length of that happy headwearing should tell you something: I like it, a lot.

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Mewgenics review – a roguelite where sacrificial arse maggots and frightful defecation are the keys to success

I can’t get Fish Sticks out of my head. Not the food, but the stray cat with a squished face and stubby legs that I wrangled into my shack in Edmund McMillen and Tyler Glaiel’s new roguelite strategy game, Mewgenics. The shop, the pub, the dentist; no matter where I go, I see his beady peepers deep in my subconscious. It’s the loss.

I sent Fish Sticks to the pits of hell to face the armies of Satan. Even though he had a nasty case of gastritis. Even though he slurped green goo that made his eyeballs bulge from his face. And he would’ve made it home, too, if it weren’t for a particularly pissed-off frog. The amphibian dragged him kicking and screaming into the path of the vacuuming jaws of a floating demon. The bastard gobbled him up. Him and his ability to pluck maggots from his allies’ rectums and swallow their souls. As he vanished into the demon’s belly, so too did my chances of passing his rectal soul-sucking powers to a new generation of adventuring cats.

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“You gotta let some of the chaos in”: Diablo 2’s art lead explains what he doesn’t like about Diablo 4

Last week, Moon Beast Productions officially revealed Darkhaven, a new action-RPG in the spirit of Diablo II, but with a changing, destructible, procedurally generated world that both echoes Minecraft and takes inspiration from the Diablo modding scene. Moon Beast are made up of ARPG royalty – their senior staff include original Diablo senior designer, art director and writer Erich Schaefer, Diablo 2 art lead Philip Shenk and Diablo 2 programmer Peter Hu.

As you’d expect, the Darkhaven devs have many Thoughts about Diablo today, at once leveraging their credits for marketing (they’re about to launch a Kickstarter) and resisting the idea that they are making an unofficial Diablo sequel. I don’t get the sense that any of them outright despise Diablo IV – summarised by Alice Bell as “2023’s prettiest RSI machine” – but Shenk in particular argues that the game has squandered “the magic” of previous games by focussing on smooth progression and balancing and in general, “overly engineering the experience” in order to keep people glued to the game’s live service.

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Today’s Highguard major update delivers a new hero who’s a wolf in all forms including physical, awoooo

Genre soupy shooter Highguard‘s second big update arrives today, February 6th. It’ll deliver a new hero to guard those pesky highs in the form of Ekon, a bloke who can transform into a wolf. Developers Wildlight have also aimed to ensure the game’s gang of established heroes don’t feel left out by adding a free wolf mount, alongside a new map called Skydrift and a 3v3 ranked mode.

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