If you’re in the mood for a shapeshifting open world labyrinth, NaissanceE follow-up SenS has a new update

NaissancE developers Limasse Five have released a big update for SenS, their early access open world spelunking game in which you search an enveloping Structure for Unique Places, tools and artefacts. The ExistencE of SenS is news to me, despite it being very much my cup of ImpossiblE ArchitecturE.

Launched on Steam in 2022, it’s a work of torqued cuboids, sunken pockets of city, and vaguely fractal fissures. While there are no living or active threats, as far as I can tell, you do have to worry about traps and Unstable Zones – “simple or even abstract architectural structures at the beginning, but getting more complex, vast and labyrinthine the further you go.” Unstable Zones change in the dark. So you’ll need to use Luces – glowballs – and other tools to solidify paths and access points.

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“We can’t just continue making the map bigger and bigger”: Why Bethesda want to expand Fallout 76 inwards, not just outwards

Mark’s on holiday today, which means we can’t do our usual thing of workplace-bullying him into writing about Fallout 76 while we sit around in wingback chairs drinking Glenfiddich. But if he were here, he’d surely be thrilled to note this PCGN interview with Bethesda Game Studios creative director Jon Rush, who says he hopes the multiplayer RPG can become “thicker” in 2026. Oh my.

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The Last of Us season three “certainly seems” to be the TV show’s last, reckons HBO chief

HBO’s The Last of Us TV adaptation is likely ending with its upcoming third season, according to network CEO Casey Bloys. Speaking to Deadline, that boy Bloys used his voice to address the noise that the joys of the Naughty Dog-inspired series would end with season three, saying “It certainly seems that way.” Pedro Pascal’s dreams, destroyed.

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Ashes Of Creation director quits over decisions he “could not ethically support” as staff report mass layoffs

Nine years after securing $3.2 million on Kickstarter and mere weeks after launching into Steam Early Access, MMORPG Ashes Of Creation is in humongous difficulties. The game’s entire leadership team have allegedly quit “in protest” at decisions made by the board of Intrepid Studios, with creative director Steven Sharif accusing board members of “directing actions that I could not ethically agree with or carry out”. Other staff have announced that they’ve been laid off, with one calling it the end of the studio.

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Nioh 3 is this week’s samurai RPG steamroller, but don’t forget the mercenary charms of Menace

This week in new PC games: some new PC games. Look, sometimes I have the energy and fortitude to write a 500 word overture about four dimensional tapeworms, and sometimes I look upon the intro as nothing but a hateful chore. I just want to list some games, but internet etiquette requires that I occupy your eyeballs with a proper paragraph or two before we break out the bullet points.

Is this enough of a preamble yet? No? How about now? Come ooooon, there’s a tasty new tactics RPG at the bottom of the page. Scroll down, you apes!

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One year on from Citizen Sleeper 2, I’m tempted back into its world with a physical release of its TTRPG spin-off

Crafting a world that begs to be explored is a tricky thing to do, especially when the world is kind of sucky, doubly so when it’s woven mostly through words with only supplementary imagery to provide a broader context. Yet Citizen Sleeper’s is one I’m often thinking about because amongst all the grand sci-fi concepts is a grounded sense of reality that you’ll always find in the best of the cyberpunk genre. And here I am, a year on from the second game’s release, tempted to return once more, but this time in a form based on its tabletop origins.

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Trust Me, I Nailed It is a turn-based strategy game where you make sick video edits of a really rubbish hero

There are not enough games in the world where it feels like the initial concept was born from the thought, “wouldn’t it be funny if…” I’m no fool, I know this is because developing a video game is akin to getting hit by a car, miraculously coming away from it unscathed, only to be hit by six more cars as you continue your journey. In any case, this is still how I would like to imagine Trust Me, I Nailed It was born, a turn-based strategy game where you have to make cool video edits of some warrior to make him seem like a monster slaying legend.

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The Sims 4’s next expansion looks perfect for all your reality TV show fantasies

You know, I’m surprised that EA has never made a Sims reality show where contestants have to act out odd, Simish challenges on a Truman Show-esque production lot, given how much the games themselves feel like simulators for the trashiest (said lovingly) TV show genre. In the meantime, while it isn’t at all themed reality shows, The Sims 4’s next expansion, Royalty & Legacy, seems like a perfect fit for a fictitious one of your own making.

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RuneScape: Dragonwilds’s next big update ups the level cap to 99, even though it’s literally pointless right now

RuneScape: Dragonwilds just held its 2026 summit this week, and with it came a bevy of details about future updates and plans for the survival game. Oh what joy for you scaper or runes! The main thing that got a look-in was the game’s next big update, Dowdun Reach: Madness of Zamorak, which certainly has an air of someone looking at any section of a given Dark Souls and thinking “yeah, I want a fortress like that.”

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While the jury’s still out on it, Highguard gets a temporary new mode that ups the headcount in matches

I’m sure there’s been many a Dweet and forum post about Highguard is already a dead game or some such silly thing to say about a game that’s not even a week old, but it does at least seem like developer Wildlight is paying attention to some of the more constructive bits of criticism about the game. Namely, that many aren’t fond of the shooter’s 3v3 Raids simply because it feels like there aren’t enough people for such large maps. So in turn, there’s already an update adding in an experimental new raid mode.

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