Roguelike deckbuilder Slay The Spire 2 continues its journey through early access with an update that fixes various crash bugs, adds new card art, changes how the game files mods, and implements some balancing changes. Item #1 on the balance change list: “Players, enemies, and pets can no longer have their HP increased above 999,999,999.” Yep, that sure sounds like a balancing problem. Thanks, Mega Crit.
I regret to announce that I have a theory. It involves handheld PCs, Project Helix – Microsoft’s next, PC game-running Xbox console – and least likely of all, an apparently sincere attempt at making Windows 11 less of a bulging, AI-infested colostomy bag. That attempt is better known as Xbox Full Screen Experience, and now that it’s finding its way onto portables outside the MS-branded Asus ROG Xbox Ally series (plus big-lad PCs as well), I’m convinced that it was introduced at least in part to test the waters of how a Windows PC/console hybrid could operate.
No. I, your dad, haven’t bought you any Christmas presents. No, that isn’t the wry smile of deceit you see nestled on my face. Yes, technically I could tell you that I haven’t bought you any Christmas presents without that being a lie if, in fact, I knew that your mum was buying all of your Christmas presents, while I’m paying for some other bill we need to settle. No, I’m not going to go and get her so that you can specifically ask her whether she’s bought you any Christmas presents. Why? Sorry, my lips are sealed. Perhaps, though, you should consider that I may simply not fancy expending the effort.
That, in an overly wordy nutshell, is how a social media interaction CD Projekt had the other day played out. The Cyberpunk 2077 developers decided it was necessary to tell a fan that the futuristic RPG doesn’t have any secret extra add-ons coming. Naturally, questions about the secret extra DLC rumoured to be coming for The Witcher 3 suddenly began bubbling up everywhere once again.
Shhhhhhh. I’m trying to sneak into this poor bloke’s castle. I’m doing it all stealthy, sneaky, and shadowy-like. I’m climbing in windows, jumping across rooftops, bamboozling guards. I’m taking the gold and gems while letting out a cackle deliberately stifled enough that no one can hear it but m-. Oh, bollocks. Hello, owner of these valuables. I hadn’t counted on you walking in at this very second.
That’s the sort of thing pixel art immersive heist sim Project Shadowglass will have in store when it releases in demo form at some point this year. Until then, there’s a fresh trailer which goes beyond the admirable dunking on GenAI that defined the game’s initial teasers.
All right, my old chuckaboo, it’s time to shake daddles and go mafficking. The toffs want us to pluck a few April showers from the insides of yon Ken Bowman. Cheese and crust! Now that’s a fancy crib. Look at the shine on these hardwood floors. Still, I don’t trust these shadows. Let’s step lively now and draw latches so we can shove off and powder our hair down the Bohemian Bungery.
…Cordura is a one-to-four player horror game in which you play a Dishonored extra stealing magic roses from the bellies of shapeshifting mansions. “Science once dared to blur the boundaries of the Night, and now the darkness has returned to reclaim its own,” explains the Steam page. “Victorian buildings awaken corrupted by a primal influence, twisting their halls into procedural labyrinths and reducing inhabitants to empty shells that now stalk from the shadows.
In today’s dwarf news, both Deep Rock Galactic spinoffs had announcements to make at the Future Games Show Spring Showcase. Loudest and crunchiest of the two was autoshooter Deep Rock Galactic: Survivor revealing its first new class, the bulldozer-riding Demolisher, who’ll get to work shifting shale on April 30th. Also approaching is co-op roguelike shooter Deep Rock Galactic: Rogue Core, which is launching into early access on May 20th.
AP Thomson, developer of surreal strategy game Titanium Court, has expressed solidarity with those affected by the litany of “cruel and unnecessary” practices currently being employed by the Trump-led US government. Taking to the stage to give an acceptance speech after Titanium Court was awarded the Independent Game Festival (IGF)’s Seumas McNally Grand Prize for the Best Independent Game, Thomson shared a message that ended in hope future awards shows will be able to see everyone come together “safe and thriving”.
The devs behind Moonlighter are already back with something new. While they’re still tinkering away with the early access release of Moonlighter 2, at the Future Games Show Spring Showcase they revealed another roguelike entirely: ReVamp, a tower defence spin on the genre that pits you as Dracula himself protecting his castle.
Video games are such funny things, because I think if you were to tell someone unfamiliar with them that there is genuine enjoyment to be had in pushing some blocks around in a virtual space they’d look at you as if you’d told them there’s genuine enjoyment to be hand in pushing some blocks around in a virtual space. And yet it’s true! It’s one of the classic puzzle game genres, going way back to 1982 with Sokoban. And here we are now, many years later, with a new entry to the genre in the form of Hazard Pay, a dystopian take that sees you cleaning up mysterious messes in secret labs.
Subnautica probably wouldn’t be the beloved ocean exploration/survival crafting game that it is without its underwater base building, so of course it’s no surprise that it’s returning for the impending sequel. But being a sequel, it of course can’t just be the same thing with a new coat of paint slapped on, and in a dev log some of the improvements of base building in Subnautica 2 were put on display.