Not all that long off the heels of releasing parkour boomer shooter Metal Eden, developer Reikon Games have now announced that they’ll be returning to their cyberpunk world Ruiner in the form of… well, it’s just called Ruiner 2. And it’s a sequel that sure, looks like more of the same, but the immediately noticeable difference in this one will be that you can play it with a couple of your buddies.
Hear ye, hear ye! It is time to play your hand, for the day of prophecy has come: Slay the Spire 2 has, finally, launched into early access. I know, I know, there’s some game about running a marathon or something by a team of folks that run a bungee jumping business out today too. Forget that! Running is difficult, deckbuilding is… also difficult, but, I don’t like running, so there.
There is no greater source of tepid rage than when I see a game, I buy it, I proceed to download it, and it tells me it needs to take up one billion gigabytes of my hard drive space (NB: one billion is an exaggeration). It fills every corner of my being with a potent darkness, and I would like it to stop. This is a feeling many had with Helldivers and its ludicrously large 154GB install size, leading to a test build of the game to be released by Arrowhead last year knocking it way down to only 23GB in size. And now, after some testing, this build will be available to everyone!
What is a Control game? It’s a fairly reasonable question to ask, as the only follow-up there’s been to the original 2019 game in the intervening years (apart from some DLC) was FBC: Firebreak, a live service FPS spin-off that… well, you know. And then last year Remedy revealed what was long dubbed to be Control 2 is actually Control Resonant, and that we won’t be playing as Jesse this time around, oh and also, it’s a Devil May Cry-esque action game. So with all these shifts, in a new interview some of the leads behind the sequel have shared their perspective on what a Control game actually is.
I hope you’ve got some decent trainers and plenty of bottled water on hand. The time to run a Marathon is nigh, with Bungie’s shooter set to burst out of the blocks today, March 5th. Ahead of the starting gun going off the Destiny 2 developers have shared a bit more info on how Marathon‘s in-game currency and seasonal pass rewards work.
All of these are the sorts of questions folks have asked as they’ve grappled to understand exactly what Crimson is ahead of its release this month. According to developers Pearl Abyss’ main marketing man, that’s a consequence of the shonky enormity of exploding slippage being announced way too early.
While Creative Assembly will readily tell you that Total War: Medieval 3 is still years away from release, with the project currently only in pre-production, the team are being quite open with their plan for the long, long, long-awaited strategy game. A recent message from the game’s creative director, for instance, goes into how you can mess around with inheritance planning for the whole kingdom of France.
As someone who is currently going through the process of creating a will and signing life insurance paperwork, I am delighted to turn this boring bureaucracy into a transferable skill to ensure my friends and family can keep sticking it to the British throughout my 12th century campaign.
More importantly, potentially even than that, is how these systems are an example of the replayability Creative Assembly is hoping to build into Total War: Medieval 3 and what they’ve learned from Crusader Kings 3.
From Skyrim Together to the more recently released Witcher Online, modders bringing multiplayer to big single player games isn’t new. Folks spend hundreds of hours mucking about in Tamriel or on The Continent alone, so the idea of being able to do so with a gang of mates has obvious appeal, as much as it can be fiddly to pull off.
A newly announced mod will add multiplayer to Bethesda’s Oblivion Remastered later this year. But this one’s not from your typical group of hobbyists.
MindsEye developers Build a Rocket Boy have announced that they’re making more redundancies, with CEO Mark Gerhard using the statement to continue insisting that proof the game was targeted by “organised espionage and corporate sabotage” will be forthcoming.
Ubisoft have released a broad update on the future of Assassin’s Creed, with thoughts from new head of content Jean Guesdon. It doesn’t tell us much, but it doesn’t tell us nothing. At the very least, it’s not another layoff announcement.
Firstly, don’t believe the scuttlebutt about their Assassin’s Creed multiplayer project, Codename Invictus, which is “progressing steadily” in the hands of some For Honor veterans. It’s not some kind of Fall Guy house party malarkey, whatever the rumour-mongers might tell you. It’s… well, it sounds like they’re still deciding what it is. Announced in 2022, the project is proceeding on a “test and learn” basis.