With little fanfare, Helldivers 2’s creative director shares that Arrowhead are prototyping a roguelite mode

I think there is a very compelling case for Twitter not being the place that information about, well, honestly anything, should be casually shared in a matter of fact manner. It is a site for, if we must use it, posting things like “just downloaded some MP3s to my iPod Touch,” not sharing that Arrowhead are currently testing a roguelite mode in Helldivers 2, which is exactly what the game’s creative director Johan Pilestedt did today.

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Match delightfully silly, hand-drawn dogs in Dogpile, a roguelike deckbuilder take on Suika Game

With trends and trendy games passing by these days, I’d understand if you’d already forgotten about Suika Game. I am not here to remind you of its existence to talk about it, more so use it as genre context for Dogpile, a new game that is essentially the question “what if Suika Game actually had a bunch of dogs and was also a roguelike deckbuilder?” I know, I know, there are too many of those already, but this one’s just so charming!

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Final Fantasy 7 Rebirth’s director has one key, and likely familiar, word to keep in mind for part 3

I am most certainly the kind of sucker that has few complaints about Final Fantasy 7 Remake being split into multiple parts. Those are my guys! I love my grumpy idiot all too realistic looking Cloud, I think Midgar being so well realised helps to justify the splitting of the game, and as maximalist as Rebirth is, there’s a quality to it I can’t help but admire, even with its many flaws. Keeping things fresh is still something necessary in dividing the game up though, and in a recent interview, director Naoki Hamaguchi spoke of how he’s trying to do that with the as-of-yet untitled third part.

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Forgo therapy and destroy your robot-filled hometown in Virtue and a Sledgehammer

I am not someone that thinks you can be therapied out of any kind of mental anguish. Life just doesn’t work that way! Sure, it can be a helpful tool, but sometimes you need to pick up a sledgehammer, go back to your hometown that is filled with robots, and smash it all down. Or, at least that’s the argument that Virtue and a Sledgehammer makes, the latest game from The Red Strings Club and The Cosmic Wheel Sisterhood developer Deconstructeam.

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Warner Bros’ game studios weren’t really a factor in Netflix’s acquisition, so you can add that to the list of concerns

All these massive, multi-billion dollar acquisitions are getting a bit scary, aren’t they? The one on everyone’s minds at the moment is of course Netflix’s proposed takeover of movie studio giant Warner Bros, offering up a cool $82.7 billion in exchange. This, of course, has an indescribably massive potential to ruin mainstream cinema, but we won’t get into that right this second, because there’s another concern: how much the streamer does not seem to care about the games side of Warner Bros.

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Rockstar firings are a “deeply concerning case” that’ll be looked into, says UK prime minister Keir Starmer

Rockstar Games’ firing of more than 30 workers just over a month ago has once again been brought up by UK politicians, with prime minister Keir Starmer calling it a “deeply concerning case” which will be looked into by government ministers. Rockstar have been accused of union busting by the Independent Workers’ Union of Great Britain over the firings, with the union having filed legal claims against the company.

The dismissals reportedly followed a discussion on a union-focused Discord server in which staff cited emails from Rockstar about changes to the company’s internal Slack policies.

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Doom co-creator John Romero’s shooter was a casualty of Microsoft’s cuts, but it’s being “completely redesigned” into a smaller game

Romero Games, the studio founded by Doom co-creator John Romero and Brenda Romero, are marching on despite losing staff after Microsoft suddenly pulling funding for their next shooter amid mass layoffs this summer. Romero says the project isn’t living on in its previous guise, but is instead having elements pulled from it as part of a near-total redesign into a smaller game.

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Post-Black Ops 7, Call of Duty puts a bullet in releasing Modern Warfare or Black Ops entries back-to-back

With Call of Duty Black Ops 7 now out in the wild and having earned a largely mixed reception, Activision have said right, that’s it, time to do a thing. Said thing is committing to no longer releasing entries in the same sub-series, be that Modern Warfare or Black Ops, in back-to-back years going forwards.

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New Divinity trademarks suggest Larian are behind Geoff Keighley’s regal, inspiring and thick teaseage

Three new trademarks which very much look to be related to Larian’s Divinity RPG series have been unearthed, with one closely mirroring the design of a desert monolith Geoff Keighley’s posted a picture of in advance of The Geoff Awards. That monolith teaser, which Keoff captioned “regal.inspiring.thickness” has been the subject of much chatter for the past week or so, as the big showcase hype machine churns.

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