Love or hate Pragmata’s hacking, it’s more than just a minigame

I loaded up a recent Pragmata demo in blissful ignorance – or, at the very least, regular ignorance – of the depth of feeling surrounding its central hacking system. The need to shut down robotic baddies’ defences before giving them the ol’ semi-auto handshake is, it seems, widely enough perceived as a potential dealbreaker that Capcom have recreated it as a browser game. As if to whisper a reassuring “No, look, it’s not that fiddly,” into sceptical ears ahead of release next year.

I get it. Described in the abstract, it does sound like you can have a little third-person shooting, as a treat, but only after you finish your tile-colouring minigame. After actually playing Pragmata, though, I’m firmly on Team Hacking: besides being rich with upgrade potential, it doesn’t interrupt the action so much as conduct it, specifically to a tempo that feels refreshingly unique by over-the-shoulder standards.

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Vampire: The Masquerade – Bloodlines 2 sticks two bloodsucker clans, including the sexy one, behind paid day-one DLC

Vampire: The Masquerade – Bloodlines 2 got a full release date during Gamescom Opening Night Live last night, along with a fresh trailer. However, there’s one detail that might put a bit of a dampener [dhampir? – Ed] on your claret-tinged celebrations about the game finally overcoming its many bloody delays.

You see, while the base version of Bloodlines 2 offers four vampire clans with different playstyles for you to get behind the fangs of, Paradox have opted to stick a further two behind paid day-one DLC.

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Battlestar Galactica: Scattered Hopes is a fugitive roguelike fleet-builder from the makers of Crying Suns

I’d entirely forgotten about Battlestar Galactica. I wouldn’t say hearing the show’s melancholy singsong theme during last night’s Open Night Live gave me Proustian nostalgia pangs, but it did fill me with a vague desire to look up Gunstar mods for Homeworld.

The game announcement in question was for Battlestar Galactica: Scattered Hopes, a new tactical roguelite from the developers of Crying Suns. Published by Dotemu, it gives you quasi-isometric control of the human armada racing to escape the sinister Cylon fleet. You’ll divide your time between managing tensions aboard your ships via branching story beats, assigning limited upgrade resources, flushing out new vessels from the planets you visit, and fending off the perfidious toasters in real-time space combat. Here’s a trailer.

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Dante’s epic poem La Divina Commedia is getting turned into a videogame again

Enotria: The Last Song developers Jyamma Games are making a new action-RPG inspired by and named after Dante Alighieri’s 14th century epic poem La Divina Commedia, aka the Divine Comedy.

Like the poem, it sees you descending through the circles of Hell, each the geological manifestation of a particular Sin. Unlike the poem, it features a set of combat classes, a choice of protagonist genders, a narrative alignment system, procedurally generated extraction dungeons, and customisable weapons and armour. As the poet himself might say: in the middle of the journey of our life I came to myself within a dark wood where I had to grind for crafting materials.

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Game Science reveal Black Myth: Zhong Kui, a new action-RPG that aims to catch Wukong players “off guard”

Black Myth: Wukong developers Game Science have revealed Black Myth: Zhong Kui, another single-player action-RPG steeped in Chinese mythology. It casts you as a ghost-hunting god who wanders between hell and Earth. Here’s a CG short from Gamescom’s Open Night Live 2025, which shows the fearsomely bearded Zhong Kui himself riding an extravagantly sized tiger.

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Valor Mortis will see Ghostrunner’s creators give Napoleonic era Europe the soulslike treatment in 2026

Valor Mortis, a soulslike set during Napoleon’s 19th century conquest of Eastern Europe, has been revealed by Ghostrunner devs One More Level during Gamescom Opening Night Live‘s preshow. It’s set for release in 2026.

Yep, if you’re a fan of games that drip with Frenchness and also revolve around beating up gaudily-health barred baddies before they do the same to you, this one might have you reaching for your musket and bicorne. That’s assuming the setting offers enough of a unique feel that Valor Mortis doesn’t resemble being trapped on a Fromsoft-imitation Elba.

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Why the skibidi are you adding skibidi to the Cambridge Dictionary? We think it has “staying power”, answer word boffins

Skibidi. Dop, dop, dop. Yes, yes. Skibidi. Double u. Neem, neem. This is the clarion call of the modern age, the infernal message brought unto our virgin ears by the Skibidi Toilets. No, wait, keep reading! It’ll be worth it. Probably. After all, the word skibidi has now been added to the Cambridge Dictionary, and this is a reality we’ve all got to reckon with.

Skibidi Toilet, in case you’ve been living somewhere free from the influence of vertically-framed surrealism, is a long-running series of 3D animations by YouTuber Alexey ‘DaFuq!?Boom!’ Gerasimov. It generally conveys the tale of a great war between a legion of heads protruding from loos and an army of folks with cameras for heads, with help from Half-Life 2 assets and inspiration from the annals of Garry’s Mod machinima. Any 12 year olds you know probably can’t get enough of it. Or think it’s lame because they’ve already moved on to the next thing.

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After Wuchang: Fallen Feathers’ controversial patch 1.5 made key bosses immortal, here’s the obligatory rollback mod

Last week, soulslike Wuchang: Fallen Feathers got a patch that rendered a number of its bosses unkillable, seemingly in response to pressure from some Chinese players. For those who aren’t keen on the patch’s changes, which particularly transforms the challenge you’ll face in the game’s fourth region, there’s now a mod dedicated to undoing them by letting you roll back to a previous version.

For a more in-depth view of the changes patch 1.5 made and what they mean for the game, it’s well worth reading our Jeremy’s story on it from last week. The short version is that a number of big foes associated with the Ming dynasty have been made to fall down in exhaustion when you defeat them, rather than being killed. As you might imagine, this has implications not just in terms of the minute-to-minute experience of playing Wuchang, but also the story it tells.

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What’s on your bookshelf?: The Stanley Parable, The Beginner’s Guide, and Wanderstop’s Davey Wreden

Hello reader who is also a reader, and welcome back to Booked For The Week – our regular Sunday chat with a selection of cool industry folks about books! That’s two weeks in a row now, which I’ve decided is enough for me to not have to caveat or lampshade the word ‘regular’, except obviously in this specific instance. We are back 4eva, in the Blakean Infinite sense, which is my favourite reference for making my fecklessness seem profound.

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