How Steven Spielberg, a Pinhead bust, and Robert De Niro’s sex appeal gave us the horror shooter Clive Barker’s Undying

“As a kid, I’d sometimes go to work with my dad,” Brady Bell tells me. “We’d drive onto the MGM lot, and I’d see coin-op games through the window of one office. ‘That’s Mr Spielberg’s office,’ my dad would say. I remember thinking, ‘Wow – he gets to make movies and play games. That’s the life.”

Years later, Bell found himself sitting in an LA office while the legendary director gave him notes. Modelers around them were working on outrageously expensive workstations, painstakingly creating mockups for Jurassic Park sequels. But there were no dinosaurs on Bell’s screen, not even a tiny Compsognathus or a dinky little Anchiornis. Bell was showing Spielberg a cutscene packed with hellish creatures, occultish symbols, and the tastefully wood-panelled walls of a sprawling gothic manor.

That’s because Bell wasn’t part of DreamWorks Pictures, Spielberg’s movie studio, but DreamWorks Interactive, the game development studio Spielberg founded in 1995. He was the producer on the small team making Clive Barker’s Undying, a first-person horror shooter made in collaboration with the author who created Hellraiser and Candyman.

Last month Clive Barker’s Undying celebrated its 25th anniversary and while its makers would be the first to say it wasn’t a shooter that changed the direction of the games industry, they will tell you that the project was a true labour of love.

They will also tell you that Clive Barker was really quite insistent that they make protagonist Patrick Galloway more fuckable.

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Capcom yank Resident Evil 4 Remake’s Enigma DRM, which had reportedly impacted the horror flick’s performance

While Resident Evil Requiem‘s been hoovering up most of the Resi attention as of late, Capcom have managed to drag the Resident Evil 4 Remake back into the headlines. The game’s just had Enigma DRM quietly pulled from it, following a recent swap to that software from Devuvo DRM which reportedly had an impact on how well the Resi 4 Remake ran.

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Resident Evil Requiem gains an arachnophobia mode done right, with everyone’s favourite steam engine subbed for spiders

Death. Taxes. Thomas the Tank Engine quickly being modded into new games. Resident Evil Requiem‘s the latest one to gain the privilege of hosting some steam engine antics, buit this time around it’s not solely for goofs. Capcom are yet to add an arachnophobia mode, so a modder’s stepped in to swap out spiders for my friend and yours Thomas the Tank Engine.

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Well, that looks like it could be a Fallout: New Vegas remaster tease from a Fallout 76 support studio

Have you ever noticed your next company-wide meeting’s due and thought the following: ‘Oh, we should post an image prominently featuring a screen from a game rumoured to potentially be getting the remake or remaster treatment’? Well, that appears to have been the case for Iron Galaxy Studios, co-developers of Skyrim‘s Switch port and support studio on Fallout 76. It’s a screen from Fallout: New Vegas to boot.

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The original Cities: Skylines is getting a new Race Day expansion next week, as Paradox parade the fact the series is turning 11

Welp. The Cities: Skylines series turns 11 years old today, so publishers Paradox have announced a bunch of stuff designed to celebrate that occasion. Look, look, they’ve said, here’s a brand new expansion for the original Cities: Skylines and it’ll launch next week. Oh and, they’ve also said, recently under-new-management sequel Cities: Skylines 2 is getting a couple of creator packs.

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Hooded Horse’s terrific 4X strategy game Old World is getting another big DLC expansion set in south Asia

Hooded Horse and Mohawk Games have announced a new expansion for their resolutely pre-modern 4X strategy game Old World. It’s called Empires of the Indus, and as you may guess, it concerns the nations and cultures that once flourished along the banks of the river Indus, running through central and south Asia. Nations and cultures like “the mighty Mauryas, who founded one of the greatest Iron Age empires under the rule of Emperor Ashoka” and “the nomadic horse lords of the Yuezhi who transformed the region as the Kushan Empire”.

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Ongoing RAM price crisis cited as one of the reasons “game preservation service” Myrient is shutting down this month

ROM distribution site and self-described “video game preservation service” Myrient is set to close down at the end of March, with its operator citing the current rise in RAM prices amid the tech being hoovered up for AI datacenters as part of the the reason they’re reaching for the shutters.

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Meet the man who stuffed as much Deus Ex into Fallout 3 as was “humanly possible”

Here, put on this pair of reflective sunglasses. Now regard the 21st century so far. Doesn’t it look as if the ideas of Deus Ex have spread into the mainstream? Like fire propagating across a dry hillside, the prevalence of emergent action with cascading consequences has spread throughout the gaming medium.

Much of this movement towards Ion Storm-style thinking may be coincidental. Were the Nintendo team behind The Legend of Zelda: Breath of the Wild making injokes about the Denton brothers on their lunch breaks? Did they praise Warren Spector as they imbued metal weapons with the capacity to attract lightning strikes? Perhaps not, and without slipping a bug under a Kyoto water cooler, we’ll likely never know.

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Nearly a year on from release, Stardew Valley Baldur’s Gate 3 modders provide a rare update on their Halsin romance

The creators of Baldur’s Village, a Stardew Valley mod revolving around a community of characters from Baldur’s Gate 3, have been pretty quiet since their work escaped being “mistakenly” zapped out of existence by Wizards of the Coast last April. Now, ahead of Baldur’s Village’s first birthday, they’ve provided a progress update on the Halsin romance arc they’ve been working on in the interim.

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