I hope you’ve got some decent trainers and plenty of bottled water on hand. The time to run a Marathon is nigh, with Bungie’s shooter set to burst out of the blocks today, March 5th. Ahead of the starting gun going off the Destiny 2 developers have shared a bit more info on how Marathon‘s in-game currency and seasonal pass rewards work.
All of these are the sorts of questions folks have asked as they’ve grappled to understand exactly what Crimson is ahead of its release this month. According to developers Pearl Abyss’ main marketing man, that’s a consequence of the shonky enormity of exploding slippage being announced way too early.
While Creative Assembly will readily tell you that Total War: Medieval 3 is still years away from release, with the project currently only in pre-production, the team are being quite open with their plan for the long, long, long-awaited strategy game. A recent message from the game’s creative director, for instance, goes into how you can mess around with inheritance planning for the whole kingdom of France.
As someone who is currently going through the process of creating a will and signing life insurance paperwork, I am delighted to turn this boring bureaucracy into a transferable skill to ensure my friends and family can keep sticking it to the British throughout my 12th century campaign.
More importantly, potentially even than that, is how these systems are an example of the replayability Creative Assembly is hoping to build into Total War: Medieval 3 and what they’ve learned from Crusader Kings 3.
From Skyrim Together to the more recently released Witcher Online, modders bringing multiplayer to big single player games isn’t new. Folks spend hundreds of hours mucking about in Tamriel or on The Continent alone, so the idea of being able to do so with a gang of mates has obvious appeal, as much as it can be fiddly to pull off.
A newly announced mod will add multiplayer to Bethesda’s Oblivion Remastered later this year. But this one’s not from your typical group of hobbyists.
MindsEye developers Build a Rocket Boy have announced that they’re making more redundancies, with CEO Mark Gerhard using the statement to continue insisting that proof the game was targeted by “organised espionage and corporate sabotage” will be forthcoming.
Ubisoft have released a broad update on the future of Assassin’s Creed, with thoughts from new head of content Jean Guesdon. It doesn’t tell us much, but it doesn’t tell us nothing. At the very least, it’s not another layoff announcement.
Firstly, don’t believe the scuttlebutt about their Assassin’s Creed multiplayer project, Codename Invictus, which is “progressing steadily” in the hands of some For Honor veterans. It’s not some kind of Fall Guy house party malarkey, whatever the rumour-mongers might tell you. It’s… well, it sounds like they’re still deciding what it is. Announced in 2022, the project is proceeding on a “test and learn” basis.
People on social media are upset about censorship in Resident Evil Requiem. Wait, come back! This isn’t one of those situations where Twitter dudes with usernames like BasedMaxxing97 rant about the bikini armor being altered to cover up the ‘vagina bones’. It seems the Japanese version of Capcom’s new horror game doesn’t feature any blood and guts in certain scenes, in a bid to appease the country’s regulators.
Instead it has… anomalous pools of shadow. Hideous darkness spilling from the cleaved torsos of ostensible cadavers. The same darkness lurks within you and I. What fools we were, to ever think ourselves meat. We are but the place where the light isn’t. Umbral puppets. Gabbling event horizons. Arigatou gozaimasu, Capcom! I feel much better now.
It’s been a little bit since The Outer Worlds 2 got that November patch aiming to take care of mysterious eyebrow disappearances. I wonder what the latest one, which is fairly beefy, does. Oh, it adds a number of handy features like the option to advance time by waiting, toggle walking via key press, and extra stealth kill animations.
Nice and boring. Oh, wait. “Gary will no longer attack the player from beyond the veil”. “Fixed cases where some NPCs could see the player while they were wearing the bucket hat”. “The pit outside of the entrance to Algid Menagerie will now always kill the player as intended”. “NPCs should no longer moonwalk, despite being in space”.
Earlier this week, the operator of ROM distribution site and self-described “video game preservation service” Myrient announced plans to shut it down as of the end of this month. They advised folks to download any files from the collection that said folks were keen to hold onto ahead of the closure. A group of volunteers have decided to take that to another level, working together to archive all of Myrient’s files so they can be preserved for posterity.
It seems like a million years have passed since the release of Tom Clancy’s The Division 2, the squalid shooter-looter set in banged-up Washington D.C. In fact, it’s only been seven. Which is quite a lot of years, in fairness, but that period also spans a lot of upheaval – the Covid pandemic, Trump’s re-election, the exploding popularity of generative AI, the onset of chronic live service apathy, the lingering undeath of NFTs, and the literal invasion of Washington D.C. by the National Guard.
Both The Division 2’s original looting mechanics and its 100% apolitical regime change storyline now feel to me like the products of a different universe, though Ubisoft have been updating the game and releasing new stuff for it throughout. Their latest addition is a Realism Mode, exclusively available through the existing Warlords of New York expansion, which will itself be freely available to all players until 2nd April.