He’s back. Tim Cain, co-creator of the original Interplay Fallouts and Vampire: The Masquerade – Bloodlines programmer has emerged from semi-retirement, returning to Obsidian to work on a game he can’t talk about yet because legal documents. For the past few years, the veteran developer’s been contracting on a number of games, including Obsidian’s own The Outer Worlds 2, having previously co-directed the first Outer Worlds.
Postal developers Running With Scissors have revealed… and now cancelled Postal: Bullet Paradise, a spin-off shooter created by Goonswarm Studios. It seems Bullet Paradise may have featured some AI-generated material, which has prompted an evidently massive backlash among the Postal faithful in the literal two whole days since the project’s announcement. Gosh.
Skyblivion, the massive modding project reinterpreting The Elder Scrolls 4 via Skyrim‘s engine, had its release officially delayed to 2026 earlier this week. The delay followed an ex-Skyblivion level and world designer Dee Keyes alleging that the mod’s previous 2025 release goal was “unachievable” earlier this year, in a post which also accused Skyblivion project lead Kyle ‘Rebelzize’ Rebel and implementation lead Heavy Burns of mismanaging communication within the mod’s team. In response, Heavy Burns asserted that “many” of the claims in the ex-dev’s post were “either misrepresented or just untrue”.
Now, in a Discord discussion emphasising that players shouldn’t assume the spellcrafting mechanic the modders have had to cut from the initial release will be put back in down the line, Skyblivion’s UI department lead has suggested they weren’t consulted about what was said in the YouTube video announcing the mod’s delay to next year. That’d be the delay announcement video which features a section specifically dedicated to the current status of Skyblivion’s UI and mechanics.
Crack open Kaizen like a disposable camera, and you’ll find the parts inside are very similar to a subgenre of puzzle game called Sokoban. Developed in the late 80s, these games put you in control of a worker shoving crates around a warehouse floor until they reached their designated position. These sliding puzzles in which you push objects around a space appear throughout gaming. Whenever you’re shoving a great stone block in Tomb Raider, you owe a small salute to Sokoban’s creator Hiroyuki Imabayashi. Though, make sure the block’s not on a slope when you do it, otherwise that’s a quick way to make a jar’s worth of Lara paste.
If you’re a fan of gruff blokes punching goons and putting the pedal to the metal in muscle cars, Samson looks like it’ll be up your alley. It’s the debut game of Liquid Swords, the Swedish studio founded by former Just Cause and Mad Max developer Christofer Sundberg, and mirrors the gritty open-world destructive mayhem both of those are known for.
There’s a new game from Fullbright on the way, revealed tonight at the PC Gaming Show, called Springs, Eternal. The studio’s obviously best known for narrative focused games like Gone Home and Tacoma, and Springs, Eternal unsurprisingly looks like more of that, albeit with more of a lo-fi, not-quite PS1 but certainly lower poly kind of vibe, this time set in a hot spring. Sure!
If you were Senior Floor Manager of Earth, and a weird planet innocently appeared on the fringe of our solar system, what would you do? I would probably not zip out there and plant a factory on that planet, in much the same way that I wouldn’t high-five a bear-shaped shadow on the edge of a campsite. But I am not the modder behind beloved Factorio mod Ultracube, who is now part of game developer Dubious Design.
Crank up the pounding metal riffs and make sure you’re covered in spikes. Carmageddon: Rogue Shift, a roguelite-infused take on the old school automotive murder-battler from Redout devs 34BigThings, has just been revealed and is set to smash onto the scene early next year.
Total War: Medieval 3 is in early pre-production, Creative Assembly have revealed during Total War’s 25th anniversary showcase, with release still years away. It’s to be the “rebirth of historical Total War”, and CA are unveiling it earlier than they’ve ever announced a Total War game before, so that you crafty peasants can offer more feedback throughout development.
Three Fields Entertainment, developers of Burnout with sky roads racer Wreckreation, have announced that their entire team have been put on notice of redundancy. According to the announcement from CEO and former Criterion studio director Fiona Sperry, this comes as Three Fields find themselves without backing from Wreckreation publishers THQNordic, having “had to self-fund most of this year”.