Against the overbearing weight of modernity, Old School RuneScape continues to complete a Sisyphean task of simply existing two and a half decades after it originally launched. It just celebrated that 25th anniversary at the start of the year in fact, and now during a Winter Summit a slew of updates coming to the MMO were shown off in a roadmap from developer Jagex.
Back in 2022, Winnie The Pooh entered the public domain in the USA, meaning that any denizen of that nation can publish work featuring the OG incarnation of A.A. Milne’s honey-supping woodland bear (the UK copyright expires in 2027). At some point in the future, once the newly founded Poohlike genre has matured, we can surely expect a renaissance of Winnie derivatives, ranging from erasure Pooh-ems through josei anime interpretations to Kaufman-ass Hundred Acre existentialism. Right now, though, it’s mostly about horror, because the logical thing to do when the lawyers finally abandon a beloved children’s character is break out the chainsaws.
The movie folk have already given us Winnie the Pooh: Blood and Honey and its sequel, both apparently dreadful in a bad way. Now here comes Steven H. Videogames with Winnie’s Hole, out in early access today. In this roguelite from Twice Different, the nectar-chugging teddy has become a rambling cosmic abomination, and your job is to mutate his insides using tetrominoes. Oh botherlyeh wgah’nagl fhtagn.
Baldur’s Gate 3‘s shift from early access to full release came with heap of tweaks and changes as Larian finalised their huge RPG. Naturally, this meant certain bits or plans not making it into the final cut, and if you’ve come to long for any of those after playing them initially or hearing about them, then odds are a new mod is right up your alley. It’s also really cool if you, you know, just want more BG3.
The Stop Killing Games campaign have revealed the final signature count for their European Citizens’ Initiative, dubbed Stop Destroying Videogames. According to the folks behind the campaign, the European Union have been able to verify that 1,294,188 of the petition’s nearly 1.5 million signatures are the real deal, putting it above the one million signature goal required for EU politicians to look into the issue of server shutdowns rendering online-only games impossible to play.
How do teens in IT classes waste their time these days? When I was a young whippersnapper, when my teacher wasn’t looking I’d head to sites like Miniclip, Nitrome, wherever I could get my hands on some Flash games, to play all sorts of little oddities, particularly system heavy ones that were fun to mess around with for 10 minutes once in a while. Games like that feel rare now with the death of Flash, but I think Tower Lab, a physics roguelite tower defence deckbuilder where you attempt to blast enemies off a ledge into an infinite void to their demise, feels pretty close.
Sometimes, the world you live in sucks. It is a place filled with despair, and misery, and blood, guts, and death. This is much the case with the world of Mörk Borg, an apocalyptic fantasy TTRPG where you have no sense of hope, only dread, that is now also a video game. This video game, Mörk Borg Heresy Supreme, is more of an action RPG, though its tabletop routes are still to be found, and it is as mean as it is darkly enchanting.
Soon after it launched in 2019, Taiwanese horror game Devotion was pulled from sale following some controversy regarding Chinese president Xi Jinping and Winnie The Pooh (long story). It was made available for purchase again a couple of years later, though it should have been a touch earlier than that as it was promised to be released on GOG late 2020. However, on the same day it was announced to be returning, GOG put out a statement saying they wouldn’t be releasing it after all. Now, half a decade on from that, managing director Maciej Gołębiewski reflects on the decision to not put it up for sale, after it stood by selling the also controversial Horses.
Roguelike deckbuilders! They’re everywhere! It’s a bit of an epidemic, honestly, sorting the wheat from chaff is a tough job. Of course, once in a while a genuinely novel take on the genre rolls around, and PinKeep has done just that, a pinball game where you change the playfield as you progress through runs. And it’s from the devs behind the Far series and Herdling!
Highguard was never a game that was going to win me over, as I generally only like single-player shooters if any, but it isn’t helped by the fact that since its announcement there hasn’t been a lick of actual marketing to help it prove itself. This, of course, has been the subject of much discourse, to which I will contribute slightly in the coming paragraphs, but the main point of all this is to say that actually, against all odds, Highguard is in fact sticking to its January 26th launch date, and will even show off some gameplay… on its release day.
Two months later and I’m 250 hours deep. Despite clear flaws – and developer Embark Studio’s insistence on retaining AI-generated voice lines – I feel its pull every day, and not for the reasons I would’ve thought.
I used to think what was special about Arc Raiders was that every round was different, that anything could and would happen when you met another player mid-round. What’s kept me coming back, however, is not the ways it’s surprising but the ways it’s predictable – the ways I canmaster its systems to squeeze more fun out of it, more high-tier loot, and more of its special, absurd moments.