
I found the opening 15 minutes of EvoCreo’s demo to be a laugh riot, mostly because I accidentally named my character “Help”, not “Helen”. This lent a certain urgency to all the routine scene-setting and tutorial dialogue. Help, Farmer Whatshisname is looking for you! Help, I’m adding a map feature to your tablet! Help, there are over 170 Creos to discover! Given that RPGs can be sluggish at first, I think I’m going to adopt this as standard practice going forward. Nothing gets you over the opening hump like the impression that everybody you speak to has just escaped from a burning house.








