Meet Willem Dafoe and other animals in 100 tiny free worlds created by brilliant game developers

The Soulslike is dead. The age of the Souplike has begun. It’s been going for decades, in fact. Indie developer Kite Line has just published Soup Rooms – a sequel of sorts to dong yarhalla’s videogame concept album from 2007, in which you visit small square rooms with feverdream aesthetics and a peculiar entity in the middle.

What was I doing back in 2007? Alas, I was not playing Soup. There’s a high probability that I cooked soup in 2007, but it wouldn’t have been very interesting soup. It would not have featured any spirit wolves, whiny fallen clouds, consumptive Casio men, “boinglers”, or Willem Dafoes.

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Speed saves lives in Haste, 2025’s best game about outrunning an apocalypse

To successfully deliver presents to every child on Earth within a single Christmas eve, Santa Claus would need to travel in the region of half the speed of light – enough to vaporise the flesh and disintegrate the sleighs of mere mortals. He’d therefore appreciate the sheer go-fastness of the roguelite running game that’s blasting out of door #3.

It’s Haste!

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Embark almost put crafting timers in Arc Raiders when the game was F2P, but the model made it “hard to respect the player’s time”

Arc Raiders developers Embark have shed a bit of light on how their looter-shooter changed after shifting away from the free-to-play business model. Apparently, it made Arc “drastically easier” to design, in the sense that the Swedish studio felt less pressure to turn players into whales.

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Horses review

One of the first “moving pictures” ever created is a moving picture of a horse. In the late 1870s, the photographer Eadweard Muybridge produced a series of “chronophotographs” of horses and riders, including the famous 12-frame sequence Sallie Gardner at a Gallop. I know about Muybridge’s work thanks to Jordan Peele’s film Nope, which considers the historical erasure of Sallie Gardner’s Black jockey, whose identity is disputed. Another thing that easily gets overlooked when considering these images is their contribution to the practice of horse-breeding.

Muybridge – who, incidentally, murdered his wife’s lover, which doesn’t seem wholly irrelevant here – captured the images after many years of tinkering with shutters, triggers and emulsions, but they were commissioned by the industrialist Leland Stanford, founder of the university of the same name. Stanford kept racehorses, and wanted a more precise understanding of their movements, with the obvious wider motive of being able to raise more champions; nowadays, gait analysis by means of video capture is commonplace among breeders. Muybridge’s breakthrough in terms of photographic reproduction is thus an important development in control of equine reproduction. To stretch that point a little, you could argue that the moving picture has always been a way of disciplining sex – and one animal may seem much like another, once reduced to a quantity of frames.

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Routine review

‘If you want to torture somebody, first show them your tools’ is one of the better horror game design lessons taught by Amnesia: The Dark Descent. I thought of Amnesia’s cistern chapter while playing through a later area in Lunar Software’s excellent first-person spookathon Routine, announced 13 long years ago, though only in active development for around five. The area centres on a curious underground tree, with water dripping from a hydroponic ceiling and sealed doors on all sides. You can imagine Amnesia’s Shadow manifesting here, clogging the roots with acid rot as it homes in on your comically loud footfalls.

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Of course Hitman 4’s coming, say devs IO, as they lay groundwork for a Diana Burnwood/Eminem buddy cop flick

In case you missed it, Hitman‘s latest celebrity elusive target mission is all about Eminem. The rapper has Agent 47 take down his blonde alter-ego Slim Shady, it’s all very meta and a tad less appealing to me than the cameos previously made by the likes of Bruce Lee and Mads Mikkelsen as Bond villain Le Chiffre.

That said, a new interview some IO Interactive folks have given to Variety, in which boss Hakan Abrak makes clear there will be a new Hitman coming once the studio have gotten some stuff off their plate, has caught my attention by contrasting Mr Nem with murderbald handler Diana.

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Helldivers 2’s latest patch buffs a bunch of guns, nerfs tongues, and dials down the drawbacks of using scopes

Hey, Helldivers 2‘s just gotten a patch with some noteworthy balancing tweaks and fixes ahead of its latest warbond – Python Commandos – dropping. In short, a fair few guns now do more damage, some enemies have been made a tad less potent, and the drawback which usually comes with attachinga magnifying scope to your favourite bug blaster has been scaled back.

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