Even more Blizzard workers have voted to unionise, this time around 100 devs who work on Hearthstone

It’s a busy week for union organisers at Activision Blizzard. Yesterday, in conjunction with the Communications Workers of America (CWA), a group of over 100 developers that work on Hearthstone and the mobile only strategy game Warcraft Rumble voted “strongly in favor of wall-to-wall union representation.” This comes after around 400 Blizzard platform and technology workers voted to unionise, also with the CWA.

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Hell Maiden makes a compelling case for mixing Hades, Vampire Survivors, anime and, uh, Dante’s Divine Comedy

I think if you were to travel back in time to around the 14th century to wherever Dante Alighieri was at the time, and showed him Hell Maiden, a roguelike, bullet hell, deckbuilding, ’90s anime-esque, essentially fan fiction sequel to his Divine Comedy, he’d probably say something like “Mama mia” and die on the spot in fear of what his own creation spawn hundreds of years later. Yet as ridiculous a concept as it is – and it is ridiculous – the demo for it is quite good.

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FIFA finds its way back to video games through a “multi-year partnership” with Football Manager

It’s been a while since we’ve last seen anything FIFA in the world of video games, namely because EA took a gamble on saying goodbye to the sports association’s official licence back in 2022. Whether that has paid off, literally, is neither here nor there right now though, as FIFA announced this week that it has signed a “multi-year partnership” with Football Manager, once again bringing its recognisable (if potentially tainted) name back to video games.

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Modern classic momentum platformer N++ gets a 10th anniversary update as its devs tease what’s next for them

Like whatever genres you like, but for me personally, I find platformers to be the quintessential video game genre. Even with the most challenging entries, there are very few other genres that (when done well) are as easy and quick to pick up, play, and have fun with. I think that’s why so many of them have such longevity, one such game being N++, a tough but fair platformer that’s celebrating its 10th anniversary with a new update.

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Cult of the Lamb buys into the cult of farming sims with a new trailer for its next expansion Woolhaven

Cult of the Lamb is honestly not a game I expected to still be going for as long as and as strongly as it has. It came out in 2022! That was practically a decade ago, at least in games industry years, and yet here is developer Massive Monster showing off the roguelike’s next big expansion, Woolhaven. There’s no release date other than an early 2026 release window, but a new trailer did at least show off all of that farming you’ll get to do. Or, I guess get your cult to do.

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Bone-twisting sadism and immersive simulation go together unpleasantly well in Brush Burial: Gutter World

You’ve played through countless immersive sims as a cyborg, a thief, and a cyborg thief. Now, try doing it as a scuttling demon dominatrix. Brush Burial: Gutter World is the sneaky and frenetic new dollop of squalor from Knife Demon Software. It casts you once again as Fennel, a swamp devil with a pronged tail you can use as a whip and a grapple, knocking props around and swiping crossbow bolts out of midair.

Fennel seems as agile here as in the previous, excellent Brush Burial, pouncing from head to head like a tic, but they’ve bolstered their moveset with an injection of overclocked koppōjutsu. You can snare foes to perform sinuous, bone-crunching takedowns, the catch being that you’re vulnerable during the execution. It’s deeply, moreishly unpleasant. Those little fatal jerks at the end of the animation are more visceral than anything in Doom Eternal. I’m not sure I can bear to watch the trailer again. Here it is.

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The final free Arc Raiders open playtest is rolling out now, showing off quests, progression and crafting

As I wrote in our King of Meat preview, I’ve long since fallen out of love with looting games. After thousands of hours rinsing RPG dungeons, I gaze upon even the shiniest and most temptingly crenelated of treasure chests with frigid contempt. But I’m not unenticed by the clanky and colourful, Deathloop meets The Division stylings of Arc Raiders, Embark and Nexon’s third-person extraction shooter, which is getting a three day open playtest this weekend.

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Marvel Rivals gets its first ever PVE mode when the zombies arrive on October 23rd

Marvel Rivals is finally getting a PVE mode, pitting five of the game’s 42 stylish and bizarre, caped or capeless crusaders against… zombies. Ah, zombies, the real heroes of any videogame looking to phone in a quick co-op wave attack mode (while dabbling in a little cross-promotion). The AI and character design are supposed to look basic, stoopid. The experience is supposed to feel like punching a bucket of porridge, you ass. These are brainless shamblers, not the Sinister Six.

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Assetto Corsa Rally aims to fill a Colin McRae-shaped void, and it’s out in early access next month

Attention, folks who like the idea of flinging a fire-breathing Group B monster down some dirt tracks. Assetto Corsa devs Kunos are bringing out a rally sim. It’s called Assetto Corsa Rally, therefore instantly winning the inventive video game name award for this year.

As with road racing AC successor Assetto Corsa EVO, the studio and co-developers Supernova Games Studios have opted to go the Steam early access route for this selection of Scandinavian flicks, with a release penned in for November November 13 this year.

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The Crew 2’s offline mode is live, so you don’t have to worry as much about Ubisoft ramming it off the road

The Crew 2‘s offline mode is now live, ensuring that the racer “remains accessible for years to come”. Well, assuming you’re not bothered about playing online, which would still be deep-sixed if Ubisoft opted to shut down the game’s servers, as they did with its predecessor. Odds are that won’t happen at least in the immediate future, due to the player feedback the publishers have credited as the impetus behind this addition.

That acknowledgement very much looks to be a way of nodding to the Stop Killing Games campaign, who rose to prominence following Ubisoft’s shutdown of the first Crew’s servers – thereby rendering it totally unplayable – without naming them directly.

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