
We reach the penultimate door, and good cripes has it been a long time coming. When was the last door? Like 2017? Ah well, surely everyone’s been completely normal about it.
It’s Hollow Knight: Silksong!
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We reach the penultimate door, and good cripes has it been a long time coming. When was the last door? Like 2017? Ah well, surely everyone’s been completely normal about it.
It’s Hollow Knight: Silksong!

Vince Zampella, the co-creator of Call of Duty, founder of Respawn Entertainment, and head of EA’s Battlefield franchise died in a car crash on December 22nd. He was 55 years old.
“We’re heartbroken by the passing of our founder and dear friend Vince Zampella,” Respawn Entertainment said in a statement on Twitter. “Our hearts are with his family, friends, and all who love him.”

Greetings traveller, and welcome to Burning Springs! You may know it as the latest location in the newly updated Fallout 76, but to me, a recently defrosted Ohioan historian from the ancient past of 2025, it’s home.
The tour will start shortly. I just need a moment to get my bearings. I swear Fort Steuben was 120 miles over that way…? It seems in the years between my big freeze and today, in 2105, the geography got moved around a little. Let’s return to that wrinkle later.
We eight scribes from RPS are,
Bearing jokes, we wrote in the past,
Christmas crackers, god we’re knackered,
After twelve months of graft.
O, reader of wonder, loved the most,
Why not subscribe to Supporters posts?
January leading, still proceeding,
See you once we’ve munched our roasts.
But first, time to enjoy your lovely joke!

Here is a list of waste items I can see from my desk, at the time of writing: one piece of mud tracked in from a nearby forest, with a curl of oak leaf poking out of it; two condensed, possibly sentient balls of spiderweb; two fingernails (I know, it’s a terrible habit, I promise I’m not this gross in proper office environments); three screws that really should be part of my bed; one discarded bottle of antivac; ten unidentified somethings.
What do all these objects have in common? Obviously, they would make amazing roguelite protagonists. I know this because I have been playing… Morsels!
We eight scribes from RPS are,
Bearing jokes, we wrote in the past,
Christmas crackers, god we’re knackered,
After twelve months of graft.
O, reader of wonder, loved the most,
Why not subscribe to Supporters posts?
January leading, still proceeding,
See you once we’ve munched our roasts.
But first, time to enjoy your lovely joke!

He’s making a list, he’s checking it twice, he’s checking it thrice, he’s checking it four times, he’s checking it five times, he’s checking it Six times, he’s checking it Six times, he’s checking it Six times… Hello reader who is also a reader. We don’t have a game developer contact for the final Bookshelf of 2025. Instead, I’ve called upon my occult connections to secure a last-minute interview with the very Father of Christmas himself.
How jolly his manner! How red his attire! How curiously squelchy the bag thrown over one shoulder! How unidentifiable the appendage he slowly extends from the fissured green immensities of your Christmas tree! Cheers, Santa! Mind if we have a nose at your bookshelf?

Clair Obscur gripped me within the first minutes of its dramatic prologue. A turn-based RPG with a Belle Époque, steampunky aesthetic and a bleak world of monsters and magic? I know they say not to put a hat on a hat, but when that hat’s a beret… magnifique. The story opens with the people of Lumière celebrating its annual get-together where the Paintress, a sobbing giant beyond the city’s shores, etches a number into a cliff, and hundreds of onlookers immediately evaporate into petals and smoke.

Every game has its limitations, there is only so many actions you can take, narrative threads to unspool, buttons to press. What about a game that you can only play one round of every day? A game where you “take up the sword against an NPC or another girl-esque thing irl and fight until one of you is holding the lifeless, bloodstained hand of the other.” This is the description of a tiny, visceral Yuri Game Jam game called Everyday Sororicide.

The thing about Big Business these days is that when you get Big Numbers, that normally leads to Bigger Business, right up to the point the well has not only dried up, but turned to dust. So, when you have a game like Clair Obscur: Expedition 33, now winner of many Geoff Keighleys and seller of many copies, you might assume that developer Sandfall Interactive would increase the size of their operations. Apparently, you would be wrong!