Why are there so many bloody roguelikes or roguelites, and what really makes a game roguish?

Some days, I think I’d rather gouge my eyes out than read another email about a new roguelike or roguelite. This confuses me, because many of favourite games are roguelikes or roguelites, including Dead Cells, Balatro, FTL: Faster Than Light, and the recent Morsels, a reeking procedural dumpsite that speaks to the overproduction of Rogue/rogue derivatives at large.

Roguish games are everywhere right now. According to SteamDB, 1602 games tagged “roguelike” were published in 2024 out of 18567 total, versus 312 out of 9655 in 2020. Stir in roguelites and the countless games that advertise themselves as having “roguelike mechanics”, and I sincerely worry that you’re describing the majority of PC releases from the past couple of years.

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The best-ever lightweight gaming mouse, in my opinion, is £46/$50 off for Black Friday

Rejoice, those with nimble wrists or heightened gravity anomalies localised on top of their desks. Logitech’s G Pro X Superlight 2 gaming mouse, which for my money is the finest ultra-lightweight mouse in existence, is getting cut down in the Black Friday sales – so for your money, it’s down from an admittedly ambitious £149/$180 to a far more reasonable £104/$130.

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Recently unearthed Fallout: New Vegas builds could be “incredibly useful” for modders, preservationists claim

Pre-release builds of Fallout: New Vegas recently unearthed at a shop in Utah contain rare files which could be “incredibly useful” to expanding what modders can do with the RPG. Well, at least they doe in the estimation of the folks who claim to have found them, a group of preservationists whose current online presence only looks to have popped up last month.

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Black Friday’s microSD sales cut prices on our top Steam Deck cards – and they’ll work on the Steam Machine too

I will begrudgingly accept that Black Friday, bleak as it is to anyone who didn’t grow up with framed spreadsheets above their beds, is at least a good opportunity to pick up dirt-cheap PC storage. Case in point, today’s sales include some nice, sharp slashings on some of the best Steam Deck microSD cards.

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Control Resonant trademark applied for in Europe by law firm Remedy have used multiple times

A trademark for Control Resonant has been applied for in Europe by a law firm who’ve represented Alan Wake developers Remedy on numerous previous occasions. This application’s been lodged not long before The Game Awards and is to permit the phrase to be used in relation to games, but at the moment it’s still a mystery what exact sort of Control-related thing it refers to.

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In a break from tradition, Ubisoft have no plans for a second big Assassin’s Creed: Shadows DLC expansion

Assassin’s Creed Shadows probably won’t get a second major DLC expansion on the scale of Claws of Awaji, Ubisoft’s associate game director Simon Lemay-Comtois has revealed. It’s a blow to fans who are accustomed to getting a couple of major expansions per Assassin’s Creed, and a boon to people who haven’t even played Shadows yet, let alone the 10-hour-long Claws of Awaji, and are getting dry heaves from FOMO. It’s me, I am people.

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Epic CEO wants Valve and Steam to stop requiring devs to disclose generative AI usage

A couple of weeks after arguing that generative AI shouldn’t be considered in videogame reviews, Epic CEO Tim Sweeney is calling for Steam and digital storefronts generally to stop requiring generative AI disclosures.

Sweeney’s argument is broadly that all videogames will use generative AI tools at some stage, so you and I might as well stop hearing about it. He thinks tagging things as made with generative AI is only necessary when there’s a formal need to prove legal authorship, or help buyers understand whether they have rights to a piece of digital art. There’s no sense letting regular old videogame players learn that stuff. It will only make us upset, and possibly less willing to play videogames with generative AI in them, like Fortnite.

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“Essentially, War Sails is a large mod”: Mount & Blade II: Bannerlord devs on delaying leaving port and why custom naval battles were a late addition

Earlier this year, Mount & Blade II: Bannerlord‘s War Sails naval expansion had its release pushed back from June 17th to November 26th. You can give it a go right now if you fancy, so it obviously made that second date. Prior to the DLC dropping, I chatted with Bannerlord senior producer Falk Engel about what went into the decision to ditch the initial summer date, and why custom naval battles were only confirmed to be arriving with its launch quite late in the day.

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Cyberpunk 2’s dev team is set to double in size by the end of 2027, hopefully meaning its cyberfoundations’ll be laid by then

Cyberpunk 2‘s dev team is set to grow substantially over the next couple of years, as CD Projekt ramp up development. While most of their ranks right now are on The Witcher 4, a game that’s at least made some public cameos even if it’s still sans release date, once 2027 rolls around, Cyberpunk 2 looks like it won’t be too far behind.

This info comes from the company’s latest financial report, covering the time running from July 1st to September 30th this year.

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