Hytale won’t be on Steam right away, as its devs want to avoid “overindexing on negative reviews” from players who “aren’t as well-informed yet”

Revived Minecrafty survivabuilder Hytale got a fresh early access release date of January 13th the other week. However, the team behind it how now confirmed you shouldn’t expect to see it hit Steam at that point, with the game’s executive director not seeing the need to knock on Valve’s pipe-laden door yet and keen to avoid an early access spent drowning in negative reviews.

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Russia bans Roblox, with state censor accusing it of spreading “LGBT propaganda” and “justifying terrorism”

Access to Roblox has been blocked in Russia, with federal censorship and media oversight agency Roskomnadzor accusing the platform of distributing content “justifying terrorism” and spreading “LGBT propaganda”. According to Russian media reports, the state body said Roblox has become rife with content that can “negatively impact the spiritual and moral development of children”.

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Hi-Fi Rush is ditching Denuvo in January, and it’ll become unplayable if you don’t grab the latest patch

Hi-Fi Rush is ditching its Denuvo anti-tamper software as part of developers’ Tango Gameworks transition to working under new owners Krafton. A fresh patch has been released swapping logos to reflect that switch in management, and you’ll need to install it before mid-January if you want the game to stay playable.

Krafton, of course, bought up Tango after the studio’s former parent company Microsoft announced plans to shut it down back in May, alongside Redfall developers Arkane Austin and Mighty Doom creators Alpha Dog Games.

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Element-bending RPG The God Slayer has decent fight scenes, but systemic smarts could elevate it

I’ll forgive you if you’ve not clocked The God Slayer. While it’s always been vaguely curious in an Inside Baseball sort of way, its action-RPGness being a stark departure for My Time at Sandrock/My Time at Portia lifesim devs Pathea Games, the project’s been in hiding since its 2023 reveal as an apparent PS5 exclusive. Yet it’s still in the works, release date TBD but with a PC version confirmed, and has successfully caught my eye after a hands-off preview session last week – even with said preview being shy about its most intriguing, immsim-influenced openness.

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PlayerUnknown wants to listen to your Prologue: Go Wayback feedback, just not all of it

There are two Brendan Greene’s (or PlayerUnknown’s, however you prefer to refer to the game dev). There is the Brendan Greene who wants to listen to the feedback offered up by those partaking in the early access period of his current game, Prologue: Go Wayback. And there is the Brendan Greene who doesn’t, for quite reasonable reasons. Both of these are still him, and both show up in a recent interview.

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Chill cyberpunk city builder Dystopika’s B-Sides DLC offers up polished experiments for you to play with

I think games are generally quite bad at acknowledging that they are things that are made by people. These people tend to have conversations about ideas, which turn into implementing those ideas, and sometimes these ideas are abandoned. We’ve all enjoyed a deleted scene in the extras of a DVD, yet the cutting room floor does not seem to be a thing for most games, at least not publicly. Which is why the new B-Sides DLC for Dystopika, a chill cyberpunk city builder quite liked by some former RPSers.

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The wonderfully titled Schattenjäger is a bite-sized take on Castlevania where you can see the whole level at once

Truth be told, I have never played a Castlevania game. Just haven’t gotten round to one of ’em yet! Symphony of the Night is probably more my speed over the original games, but I do see their importance too of course. However, what I have played, at least a little bit of, is a game that is very derivative of OG platformer except for the fact you can see the entire, 8-bit level at once: Schattenjäger.

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Weeks after an indefinite delay, Mina the Hollower’s success is a “make-or-break” moment for Yacht Club Games

Back in October, three weeks out from its release date, Yacht Club Games’ first completely new game since the original Shovel Knight, Mina the Hollower, was indefinitely delayed. It still doesn’t have a release date, and now in a new report and interview with the studio, it’s sounding like the success of Mina is a “make-or-break” moment for Yacht Club Games.

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Vending machines rule, waiters suuuuuccckkk: so sayeth the “touchstone” of Bioshock creator Ken Levine’s Judas

Bloody waiters. Asking you what you’d like to eat after you waltz into the restaurant at which they’re employed. The absolute cheek of it. Why can’t they just ingest my money and spit a vaguely edible chocolate bar out of their belly button? This is the central philosophy which serves as the “touchstone” of BioShock creator Ken Levine’s Judas and its protagonist, Judas.

Yep, there’s another dev blog out for the BioShocky FPS in which you’ll run around a colony ship and gradually force someone to dislike you so much they go full villain.

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Meet Willem Dafoe and other animals in 100 tiny free worlds created by brilliant game developers

The Soulslike is dead. The age of the Souplike has begun. It’s been going for decades, in fact. Indie developer Kite Line has just published Soup Rooms – a sequel of sorts to dong yarhalla’s videogame concept album from 2007, in which you visit small square rooms with feverdream aesthetics and a peculiar entity in the middle.

What was I doing back in 2007? Alas, I was not playing Soup. There’s a high probability that I cooked soup in 2007, but it wouldn’t have been very interesting soup. It would not have featured any spirit wolves, whiny fallen clouds, consumptive Casio men, “boinglers”, or Willem Dafoes.

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