After listening to your complaints, Bungie is making it just a tad less annoying to buy cosmetics in Marathon

Upon Marathon‘s launch earlier this week, Bungie revealed a pair of in-game currencies that you have to use to unlock various bits. One is called SILK, which you can earn through play and is used to unlock rewards in rewards passes. The other is LUX, a premium currency you have to spend real, cold, hard cash on to get, though its sole purpose is for cosmetics. However, much like all in-game currencies that cost real-world money, the amount you can buy and the amount it costs to buy cosmetics didn’t line up, leading to a good bit of pushback that has resulted in Bungie simply giving you more bang for your buck.

Read more

NetEase has reportedly pulled funding from Yakuza creator Toshihiro Nagoshi’s studio and next game Gang of Dragon

It’s looking pretty likely that Gang of Dragon, the debut game from Yakuza/Like a Dragon creator Toshihiro Nagoshi’s studio, won’t be coming out at all. According to a report from Bloomberg, Nagoshi Studio employees were told by NetEase Inc. Friday, March 6th, that it would be pulling funding for the game from this coming May.

Read more

‘The teenagers have it coming’ I tell myself as I set another spike trap in this Greek myth-infused tower defense game

At the center of the labyrinth is a minotaur. He is bound with muscle. He is fearsome. He is… snoring. Asterion, bored with how long I am taking to place my traps, has gone to sleep. This is despite warriors armed with swords and bows lining up at the gates leading into the maze, itching for their chance to battle the bull-headed, human-bodied creature.

Still, even though he is in mortal danger, I, Daedalus, the labyrinth’s designer, am happy for him to sleep. If I do my job in roguelite tower defense game Minos right, my minotaur won’t have to lift a finger to defend himself.

Read more

Marathon’s story is told like it’s a single player game and that’s no good when my friends are talking on Discord

Marathon is set in a cyberpunk future in which the air is thick with data and information. You play a runner, a human that’s given up their body to become a being of bits and bytes whose consciousness can be transferred into whatever artificial shell they choose. We can’t begin to perceive life in that world. A world where to see the data as it flew through the air it would be an onslaught to the senses, overwhelming and impossible to make sense of.

Scatch that. The experience of a tsunami of stimuli is easy to recreate: you simply need to try and follow Marathon’s tutorial popups and story cinematics while also on a Discord server with your friends.

Read more

After trying Subtractive Runemixer, I can’t unsee the links between RPG element systems and colour theory

Subtractive Runemixer is a work-in-progress RPG by Starbage, recently released for free on Itch.io. I know about it because artist and writer Oma Keeling shared it on Bluesky. It’s a first-person RPGMaker production in you are a gloomy automaton called Caster, who is searching a labyrinth of religious icons and technology for another automaton who wants to kill you.

Read more

The school bus is unleashed in Wreckfest 2’s latest update, which also introduces car upgrades and waypoint races

Put down your pencil case and get ready to answer when your name’s called. Or prepare to pancake a bunch of rolling wrecks. Either way, early access banger Wreckfest 2‘s latest major update’s delivered a school bus. It’s far from the lone addition either, with the sequel’s first crack and car upgrading and waypoint races arriving alongside the usual extra cars and tracks.

Read more

World of Darkness lovers take note: new “Hunter” game accidentally released as a RoboCop: Rogue City update

The people behind RoboCop: Rogue City may have accidentally released an early version of an unannounced Hunter: The Reckoning game, set in the same World Of Darkness universe as Vampire: The Masquerade. The files in question were shared as an update for Rogue City, in what could be either a coded message from Hunter-Net’s witness1, or a classic case of backend butterfingers.

Read more

Slay The Spire 2’s placeholder art should be a lesson to all the developers caught up in AI-generated nonsense

Do you remember the days when we didn’t need to talk about generative AI? Whatever side of the pro or anti fence you sit on, or even indeed if your buttocks are firmly planted on those white picket panels, you may be tired of hearing about which games do or don’t feature AI-created artworks. Even the US supreme court seems done with the whole business, as they recently refused to take a case about copyrighting AI art.

I wish, instead, developers would avoid the whole kerfuffle and do what Slay The Spire 2’s developers Mega Crit Games have done: just bodge it in Paint.

Read more

You won’t have any standing armies in Total War: Medieval 3 at first, so better get chummy with the commoners

Yesterday, Julian wrote about the possibility of changing inheritance laws in Total War: Medieval 3, and thereby revealed to me that Creative Assembly have been sneakily talking in depth about the forthcoming strategy game on their forums. The audacity of those people! In other posts, we learn about their plans for standing armies, which I think are probably what interests me most about TwarMed3, in that each campaign will be an exercise in getting to the point where standing armies are a thing.

Read more