We could have lived in a world where Hideo Kojima made a Matrix game, if only someone had told him he was offered to make one

For as video gamey a series as The Matrix is, it is a touch surprising there have only been a handful of actual games. Obviously the one that makes most sense is The Matrix Online, what other genre but an MMO could The Matrix could be? Well, there’s also Enter The Matrix, which is basically Max Payne, but you still have to wonder what else could have been. Especially because The Wachowskis literally pitched the idea of Metal Gear Solid creator Hideo Kojima making a Matrix game directly to Konami.

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The Florist sounds like a lovely, cosy game right up until its a survival horror about killer plants

Right, what do we have here, a new game called The Florist, ‘ey? About a woman delivering a beautiful flower arrangement to a lakeside town? Well, surely this is one of those wholesome, cosy games I’ve been hearing about! Nope! It is, in fact, a survival horror, and not the kind that’s trying to trick you like I just made a less than half-arsed attempt at.

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CEO of GTA 6 publisher Take-Two is surprisingly hesitant about AI usage for entirely unsurprising reasons

Because that sacred line called profit must always go up, we are seeing more and more game studios announce their intention to incorporate various forms of AI tech. PUBG publisher Krafton just recently referred to themselves as an AI-first company, the big wigs up top at EA are reportedly pushing for it hard, it is, seemingly, unfortunately, inevitable. Which makes Take-Two CEO Strauss Zelnick’s comments on it ever so slightly surprising – but only slightly, we’ll get back to that.

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Descent of Lunaris is a sci-fi dungeon crawler RPG for sickos, with Wizardry and Shin Megami Tensei roots

I’m two for two on writing about games set on the moon today, but sometimes that’s just how it is! This time around it’s about a newly revealed game called Descent of Lunaris, a dungeon-crawling, turn-based RPG whose devs say it’s inspired by classics like Wizardry and Shin Megami Tensei. And, truth be told, it truly looks like a game for sickos, who I’d like to clarify here I am referring to with every sincere ounce of love in my heart.

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Floorboards creak, spooks spook and I harass a man with a bell in detective puzzler The Séance of Blake Manor

Ring ring. Ring Ring. Ring ring. The stern and bespectacled manager of Blake Manor’s hotel appears for the eighth time. You’re looking a bit narked there mate, I, the investigatorman, observe. Yes, he says yet again, I’m a bit stressed and busy on account of our telegram machine having gone kaput. Makes sense, I reply, can’t think of any other reasons why you might be pissed off. He shuffles back into his office for exactly five seconds. Ring ring.

You’re being haunted in the demo for spooky detective puzzler The Séance of Blake Manor, which released in full earlier this week, having had a demo up on Steam for a good while. However, I can confirm having taken in the first night of that demo that you’re also give the power to do the haunting yourself.

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Following FBC: Firebreak flopping, Remedy have a “sense of urgency” and are banking on hits from their established series

In their first set of financial results since issuing a profit warning and switching CEOs earlier this month, Remedy have revealed that they’re moving resources away from FBC: Firebreak amid a “sense of urgency”, and aiming to rely on established series Alan Wake and Control delivering hits which’ll shore up their commercial fortunes in the long-term.

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Arc Raiders doesn’t AI-generate guns from Youtube videos, Embark clarifies: “that’s a research project, and not something that we’re using in the game now”

Let’s get the hot potato out of the way without preamble: Embark’s extraction shooter Arc Raiders doesn’t include any gun models generated from Youtube videos, executive producer Aleksander Grøndal has told RPS in an interview about the game’s usage of generative AI and machine learning technologies.

This clarification follows the partial online publication of an Edge magazine interview in which Embark CEO Patrick Söderlund made various claims for the studio’s in-house tech, including the suggestion that the developers “can take a video from YouTube, feed it through our tools and pipelines, and [produce] a 3D model of the weapon you had in that video.” According to Grøndal, this particular technology is not actually used in Arc Raiders. “That’s a research project, and that’s not something that we’re using in the game now,” he told me over a video call this Monday, following a sprawling and generally enjoyable hands-on.

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New World won’t be getting any more new additions following mass layoffs at Amazon

New World has seen its last content update, with Amazon Games confirming their development of the MMO is winding down. The game’s servers will be staying online in the short term. This news follows mass layoffs at Amazon, with over 14,000 roles reportedly being affected across the company and the gaming division seeing “significant” cuts.

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The Outer Worlds 2 pre-launch hotfix makes you less likely to fall through the world or have to fight a closet

The Outer Worlds 2 arrives in full today, October 29th. Ahead of the gates to Arcadia finally being flung open to those who didn’t fancy paying extra for early access, Obsidian have taken a stab at fixing some key issues and pesky bugs which’ve reared their heads so far. Good news, unless your roleplaying was set to be contingent upon being swallowed up by the ground or having to try and beat up an angry cupboard at some point in the space adventure.

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