Gah! I’ve lost them again. My precious brows and burns, they’ve gone walkabouts! Luckily, The Outer Worlds 2 latest patch aims to take care of instances of misbehaving hair. That’s far from the only fix in what’s a very beefy list, with companion buffs, crash corrections, and instances of weird NPC antics also having been tended to.
If I wanted to party anywhere in the Marvel universe, I’d be reserving my beanbags and buckets of lentil chips for Dr Strange’s Sanctum Sanctorum. It’s a big posh wizard’s mansion, full of shelves of worrisome books and glass cabinets housing all manner of mystical nonsense that would make for an easy conversation starter, and probably some mildly apocalyptic drunken high jinks.
I mention this because players of Marvel Rivals appear to agree with me. According to publishers Nexon, a lot of you have been hosting impromptu mixers in the Sanctum Sanctorum when you really ought to be murdering each other dead. They don’t call it a “Doom Match” because it’s about speed-dating with your mortal adversaries, lads. Still, Nexon are nothing if not bendable in the face of customer whim. The meet-ups in Sanctum Sanctorum have inspired them to release a full-blown non-combat map set in New York’s Time Square, where 100 players can rub shoulders without yoinking each other’s arms off.
Last week, Game Developer reported that the organisers of Geoff Keighley-fronted industry awards show/advertising extravaganza The Game Awards had revealed that they’ve got no plans to do anything with their Future Class initiative this year. That’s left the programme, founded in 2020 with the goal of highlighting up and coming talents in and around game development, facing a black hole of a future. Even worse, those featured by the initiative during the years it did run have been left feeling frustrated and unable to access the webpage which confirms they were ever part of the programme.
Stray Children begins with your inexplicably dog-faced orphan being invited out at night by a peculiar, grinning man. You follow him through empty streets to a secret room in an underground train station, packed with elderly computing equipment. The man tells you that this used to be your father’s workplace. He warns you not to touch one of the computers, then shambles off theatrically for an indefinite toilet break. With no other option save heading home alone, you poke the forbidden console and are promptly sucked inside it.
Following a plagiarism scandal and an indefinite delay earlier this year, Bungie’s corporate overlords Sony have reiterated again that extraction shooter Marathon is still aiming to release by March next year. Meanwhile, Destiny 2‘s struggles have seen the parent corp flatly admit that game’s not doing as well as Sony imagined when they bought Bungie.
A beefy Battlefield 6 update has just dropped, and it aims to take care of a couple of bugs and exploits which have become infamous bugbears over the last little while. No longer will people be able to fly up to rooftops by smacking drones with sledgehammers, and no longer will lock-guided missiles cheekily ignore countermeasures.
Well, it could have been worse. Fallout 4‘s all-important script extender modding tool has taken less than 24 hours to be updated to work with the RPG‘s freshly released anniversary update. It joins an ever-growing list of mods which have been categorised as updated over on Nexus Mods, while Bethesda are seemingly still looking into issues around the anniversary update’s extra creations stuff not showing up properly for Steam players.
As with last year’s Fallout 4 next-gen update, this re-release playing some degree of havok with mods was guaranteed going in, with Bethesda issuing a specific warning against ones which edit the game’s main menu. As modding platform Nexus Mods predicted, the list of mods requiring updates to work with the new version has been larger than just those.
I hope none of you are allergic to shellfish, because Shrimp Game is exactly what it sounds like: a game about shrimp! And yet that is a complete bastardisation of what it is, for you do not simply play as a shrimp, you are piloting a shrimp, or SHRIMP (Submersible Hydrodynamic Research Integrated Marine Platforms), and you must survive a hellish underwater landscape filled with sea creatures that strive to see your life ended and “Lovecraftian bosses.”
Do you think there are people out there that feel as passionately as sports fans do when someone gets added to their team that might make them better, but with video game developers? Probably not, or at least only on a personal level, but for that hypothetical group of people that exists, a new trade (is that how you refer to sports doers, I really don’t know) has taken place between the team behind Kingdom Come Deliverance 2, and CD Projekt Red.
I am sure that, if I were a porter of any kind in the material world, I would find an exoskeleton quite helpful. Probably, anyway, I might also be too afraid that one would crush my bones, or fuse to my body in a horrendous accident that results in the government stealing me away to send me on top secret missions thanks to my strong part-robot body. None of that happened when I used an exoskeleton in both Death Stranding games, it was actually quite a useful thing to do. And now, apparently, I can try out what the experience of what using one is like, free of my silly little bits, with an – I kid you not – officially licensed Death Stranding 2: On the Beach exoskeleton.