Your Wreckfest 2 ride merely adopted the rust and dents; mine had its scuffage moulded by the new CRAP-IT tool

“In a decaying society, art, if it is truthful, must also reflect decay,” Austrian journalist and Marxist Ernst Fischer wrote in The Necessity of Art. “And unless it wants to break faith with its social function, art must show the world as changeable. And help to change it.” I can’t help but feel he’d very much appreciate Wreckfest 2‘s fourth early access update, which has added in a tool you can use to brush detailed rust, dirt, and dents onto the canvas of your old banger. Said tool has been given a suitably glorious name: CRAP-IT.

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Arc Raiders review

Ten hours into Arc Raiders, I felt betrayal’s sharp sting for the first time.

The round began with generosity. I met a fellow raider who had dropped me a rare shotgun as well as a damaged heat sink to upgrade my workbench. They asked nothing in return. It was one of many friendly encounters I’ve had roaming the surface of Arc Raiders’ hostile maps, but I also felt my heart rate rise: when you die you lose everything you’re carrying, so I knew I had to reach an extraction point quickly and quietly.

On the way, I met another player. We exchanged “don’t shoot” emotes followed by our actual voices on proximity chat, agreeing to cover each other until the exit. I even dropped him some bandages.

Fool.

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Sorry our servers fell over, say Arc Raiders devs, here’s some free virtual cash and a rucksack

The servers of shooter Arc Raiders had a bit of a “wobble” on Sunday, as many would-be raiders of the arc queued up to get in. Developers Embark have now decided to offer those affected by the outage some free in-game as a make good for said server swoonage.

The wobble came on November 2nd, as the game was hovering around the 300 to 330k concurrent player mark. It’s left a brief, but unmistakeable dip in the SteamDB graph. Think one of those heart machines having a quick blip before regular beats resume.

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Pillars of Eternity’s turn-based mode arrives in open beta this week, and draws on lessons from Deadfire

Pillars of Eternity‘s much-anticipated turn-based mode debuts in PC open beta form on November 5th, with Obsidian seeking more input on their very nice tenth anniversary gift before rolling out a final version. That’s not to say the devs haven’t already been working to ensure “very reasonable criticisms” of Pillars of Eternity 2: Deadfire‘s own turn-based mode, though, as outlined by director Josh Sawyer in the beta’s announcement video.

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Former World of Warcraft designer Greg Street’s MMO Ghost is no more, as NetEase shuts down yet another studio

Unfortunately, we are here yet again with another games studio that will seemingly be closing its doors for good. A couple of years ago, Greg Street, known for his work on World of Warcraft and League of Legends, set up Fantastic Pixel Castle. There, it was announced at the time, he would lead development on an MMO codenamed Ghost, with NetEase serving as publisher. Except in a LinkedIn post earlier today, Street shared that Fantastic Pixel Castle will be shutting down.

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Lethal Company’s dev talks his relationship with horror, and the Zork roots of his latest game

Friendslop games may come and go, but the (for all intents and purposes) progenitor of them all, Lethal Company is still the one I think of most. It’s scary, it’s funny, it’s otherworldly, literally, there’s so much mystery to it that you just want to spend time in its world. But while it will likely go down as solo dev Zeekerss’ most notable work, he did just release a brand new horror game 10 years in the making. And in a recent interview, he spoke of how he got his start in horror, and the roots that make up his latest work.

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Stop Killing Games’ UK petition has been debated in parliament: “The law works, but companies may need to communicate better”

The Stop Killing Games campaign‘s petition to the UK government urging action against publishers rendering online games unplayable when servers are switched off has been debated in parliament.

The petition, which amassed just under 190,000 signatures prior to its closure in July, received a response from the UK government back in February, when it hit 10,000. “There are no plans to amend UK consumer law on disabling video games,” this reply read. “Those selling games must comply with existing requirements in consumer law and we will continue to monitor this issue.” As is the process, once it hit 100,000 signatures, it was eligible to be debated by parliament’s petitions committee.

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Following layoffs at Heart Machine, Possessor(s)’ narrative director makes a case for still picking it up

Last month, Heart Machine announced that they would be ending development on their roguelike follow-up to the seminal indie RPG Hyper Light Drifter, Hyper Light Breaker. As a result, as is far too common in the industry these days, a number of staff were laid off – including a writer on the yet-to-be released Possessor(s). As a result, a post cropped up on the Possessor(s)’s discussions page on Steam with some expressing discomfort at the idea of buying the game post-layoffs, prompting the game’s narrative director to explain why he (understandably) would still like it if you bought it.

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The Sims 2 lead designer on the importance of the series’ diversity: “It’s a medium of self-expression”

The Sims is in an odd place right now. In September, it was announced that the game’s publisher EA had been sold to Saudi Arabia’s Public Investment Fund, equity firm Silver Lake, and Jared Kushner’s Affinity Partners. This unsurprisingly was met with concern from Simmers, particularly in relation to the series’ generally pro-diversity stance, and whether or not it will retain that in the future. And in a recent interview with art director of the original Sims and a lead designer on The Sims 2, Charles London, the developer shared why he felt it was “incredibly important” the games include same sex partnerships.

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A Japanese association that reps publishers like Square Enix has called on OpenAI to stop training Sora on Japanese media

I’m sure I don’t need to tell you that a majority of the data that various AI models train themselves on do so without getting any sort of permission to do so. It’s easier to ask for forgiveness than permission, as they say, though in the case of ChatGPT developer OpenAI, they probably shouldn’t have taken that lesson to heart. That’s because Japan’s Content Overseas Distribution Association (CODA) has requested that the AI developer stops using Japanese media to train its text-to-video model Sora.

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