Legendary strategy boardgame Twilight Imperium is getting a proper PC adaptation with singleplayer support

Many moons ago, I missed my chance to join a weekly Twilight Imperium play session. Missed my chance, or dodged a bullet? Twilight Imperium is an infamously complicated and backstabby boardgame, the kind of baroque strategy space opera that can swallow up entire days and expose any number of terrible character flaws along the way.

Thank goodness there’s now a PC version in the works for Steam, which will at least remove the need to set up the pieces and remember what they do. Here’s a trailer.

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MindsEye’s lead actor talks being the face of a game that flops hard

From an outside perspective, I think it was probably fairly obvious that MindsEye was never going to do very well. There was barely any game to show off, so they mostly didn’t. What they did show didn’t look very good either, and when it came out, it was a glitchy mess. This all put 300 staff members at risk of being laid off, the full extent of which still being not particularly clear. And in a recent interview, the game’s lead actor Alex Hernandez has shared his own experience of being the face of the game (spoiler alert: it’s not great).

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You are a mail delivering turnip with a surprisingly nice butt in Letters to Arralla, which is out now

There are a bevy of games available in the world that let you play as what can only be described as “a little guy.” However, you can throw all of them out of the window, because I have found the game that has the perfect iteration of such a creature. It is called Letters to Arralla, and in it you quite simply play as a turnip, who has the juiciest derriere I’ve ever seen in perhaps any game ever. Yes, even more so than one of those anime gacha games, this turnip’s rump has got some serious jiggle physics.

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Dispatch, the workplace superhero comedy from former Telltale Devs, gets an episodic release date

Telltale Games obviously found a lot of success with its take on The Walking Dead, alongside several other series, but that whole episodic release thing never quite caught on. Even still, some former Telltale Games devs are clearly keen on trying it out again anyway. These devs are called AdHoc Studio, and their game is Dispatch, a comedy adventure game about managing superheroes, which just got a release date (dates?) today.

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Hell Is Us lead says Silksong’s short notice release date was “a little callous,” even if he’s happy they didn’t delay it

I think that no matter when Hollow Knight: Silksong released, it was going to ruffle some feathers. Not because of any of that difficulty discourse you’ve probably seen on your timeline since its release, we’re done with that, I’m talking about its literal release date, September 4th. You probably saw several games delay themselves out of its window to be in with a fighting chance in this current media hellscape we have. But there was one notable release that stuck with its date, and that’s Hell Is Us, which came out, oh dear, September 4th. And the game’s creative director, Jonathan Jacques-Belletête, understandably has some feelings about that.

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Blue Protocol: Star Resonance gets a release date a year on from its original cancellation

Remember when Blue Protocol died last year? And remember how it was brought back to life only a few months later as Blue Protocol: Star Resonance? It’s not often that such a turnaround happens, so you have to count your blessings when they do. And now, almost a year on from that, following a recent beta test, this retitled version of the game has a release date.

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Psst, Borderlands 4 has a pretty broken infinite damage build, and it may soon go the way of the dodo

Be very, very quiet. Yes, I know this is being yelled from a page on a video game website that at least five people have heard of, so it’s hardly hush-hush, but if Randy keeps shouting unhinged things at people about PC specs, I think we might slip under the radar.

There’s a Borderlands 4 build. It’s a bit broken, and can reportedly down bosses in a click of your fingers by doing a craptonne of damage. I am telling you this information now. The game’s director is aware of the quirk at the heart of this slapping-up setup, and I’ve a sneaking suspicion it might be tweaked soon.

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Y’know what, I’m putting my Silksong struggles on hold to become a humble deliverybug

I maintain that the bounties of Hollow Knight: Silksong’s drum-tight action and hyper-intricate world exploration ultimately outweigh its repeated acts of smirking sadism. It’s a fine dining restaurant where the waiters insist on bashing your kneecaps out with claw hammers before serving the most delightful, perfectly layered mille-feuille you’ve had in your life. It’sh delishush, you mumble through a full mouth and agonised tears.

Still, sometimes I’ll fancy a taste of the good stuff without necessarily having my skeleton destroyed. To that end, I’ve been taking regular breaks from Silksong’s usual heroics to pursue the simpler life of a package courier for Pharloom’s surviving insects.

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Freshly released The Crew fan revival gets early fixes, devs say they aren’t responsible for issues caused by game files from “shady sources”

The Crew Unlimited, a fan project making Ubisoft racer The Crew playable again following its unceremonious shutdown last year, released yesterday, September 15th. There’s been some early issues to rectify, with the developers having put out two hotfixes already and emphasised that they’re “not responsible” for any problems caused by people having grabbed “broken/corrupted game files” from “shady sources”.

As we reported earlier this month, The Crew Unlimited’s devs started working on it not long after Ubisoft pulled the racer’s official servers offline in March 2024, rendering it unplayable. Cue a group of fans deciding to set up a server emulator that’d allow them to get it up and running again for players who still had the game files installed.

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