Morrowind is being ported into Elden Ring by a modder, complete with the vast army of goats and female clones Vvardenfell’s always had

Remember when, back in the day, you made the trek through the ashlands to Red Mountain? Within, you encountered an unforgettable foe. “Come, Nerevar. Friend or traitor, come. Come and look upon the Heart, and Akulakhan. And bring Wraithguard… I have need of it”, they said. “Heed my words. I am Malenia. Blade of Miquella. And I have never known defeat.”

Okay, so maybe not, but it’s a nice image with which to open the news that a modder’s managed to port the entirety of Morrowind‘s landmass into Elden Ring. It’s still very much a work-in-progress, as you might expect given its version of Vvardenfell’s populated by copies of the same random woman and goats, but it certainly makes for a surreal watch.

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Escape from Tarkov is coming to Steam now its full release is imminent, as confirmed by a picture of a random bloke ironing

Escape from Tarkov is finally emerging from an early access period that will have lasted nearly a decade, when its full release on November 15th rolls around, and you’ll soon be able to grab it on Steam.

Yep, it’s taken yeaaaaarrrssss. Tarkov’s initial alpha release came on August 4th, 2016, just a few days before No Man’s Sky arrived for the first time, and just after a little game called Stardew Valley dropped. Think about what you were doing back then. I was a teenager, still far from the job-having husk I’ve since morphed into.

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“The cat’s out of the bag” – Stardew Valley update 1.7 revealed, bagged cat content TBC

Stardew Valley will get at least one more significant game update, says Eric “ConcernedApe” Barone, mere months after stating that he doesn’t “want to just be the Stardew Valley guy.” It’ll be called update 1.7, and the trimness of the numbering implies that it’ll be a large one. For context, Stardew Valley update 1.6 brought eight player PC co-op, new crops, a lot more NPC dialogue, a mastery system, new pets, and the ability to give those pets hats (which caused a few problems).

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Hollow Knight: Silksong won’t cost nearly as much as they could probably charge for it

Team Cherry have confirmed release times and price points for Hollow Knight: Silksong. It’ll cost $19.99, €19.99 and ¥2300 at launch on Thursday 4th September, with pricing for other regions such as the UK to follow. As an indication, the above pricepoints equate to around £17, but I wouldn’t be surprised if they charged £19.99 for it, purely for the sake of symmetry.

It’s traditional among games journalists to illustrate pricepoints in terms of high street chain cups of coffee. But this is Silksong, a game anticipated as fervently as the ancient Mayans once anticipated the coming of an eclipse, so I will resort to more ornate means of comparison: Silksong will cost you 4200000th as much as a B-52 Stratofortress. It will cost you three-sixteenths of your soul on a rainy Friday, or two-sixteenths if the sun is out. It will cost you considerably less than they could probably charge for it. I’m not saying we should be grateful, mind, but we can breathe a sigh of a relief that this isn’t being published by EA, Take-Two or Microsoft.

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This week in PC games: not just Silksong, we also have catgirl tearooms, Returnal-esque shooters and vintage toon horror

And I looked, and behold a pale hornet: and the game that came with her was Silksong, and release delays followed after. And power was given unto them over the fourth part of Steam, to kill with needle, and with thread, and with parrying, and with the bugs of the earth.

This week, the Maw has the great pleasure of dining upon the frenziedly awaited sequel to Team Cherry’s metroidvania Hollow Knight. James saw it at Gamescom and deemed it “faster, prettier, and harder” but also, “safe”. FOOL. There can be no safety in the time of Silken singing. The past month has been a steady avalanche of new PC games noping the heck out of early September to avoid being stung to death by this deceptively tiny predator. Here are the projects that are standing their ground.

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Skyblivion project lead says release date reveal’s finally getting “closer”, as Oblivion remake mod shows off revamped intro

Watch out, there’s a goblin over there! Have you dispatched him with a deceased Blade’s rusty blade? Good, we can now keep trekking through the revamped Imperial sewers dungeon that unofficial Oblivion remake Skyblivion‘s devs have just shown off.

The massive Skyrim mod‘s getting ever closer to the release its creators have pencilled in for later this year. Despite that looming, they’ve not opted to skip what’s become an annual cameo at fan-run Skyrim modding showcase Creation Mod Con, alongside a bunch of other in-the-works Elder Scrolls remake projects and add-ons.

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The creators of Duskers are making a twisted dungeon roguelike driven by love and contempt for chess

Duskers developers Misfit Attic have revealed Below The Crown, a chess-flavoured fantasy roguelike with an Inscryption-style meta-layer and some sexy 80s CRT visuals. You are a wizard, tasked with Gathering A Party and braving an offbrand Tron dungeon to retrieve some gold. Your upgradeable party members are based on chess units, and each floor of the dungeon is a grid-based combat puzzle inspired by classic chess manouevres like Forks and Pins. Here’s a trailer.

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Sorry, Oblivion Remastered: dabbing, twerking, and the griddy are now unleashable on command in you

Are you sitting down, Oblivion Remastered? It’s alright. I’ve just got…some news I need to tell you. There’s no easy way to say this. A modder’s decided to put a bunch of Fortnitey emotes and dances inside you.

We can see the likes of dabs, the NaeNae, and even a stanky legg on the scans. They’re cranking it, spanking that, and Snoop Dogging all over your internal organs too. There’s nothing we could have done. That surgery which ported you from 2006 to 2025 increased the risk of this drastically, but how else were 12 year olds supposed to learn about the need to CLOSE SHUT THE JAWS OF OBLIVION?

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