The Hobbit movies are a mixed Baggins indeed – at once thunderous and thin, like butter scraped over too much bread – but one sequence I love from The Desolation of Smaug is Bilbo searching Khazad-dûm for the Arkenstone, while trying not to rouse the titular dragon from his slumber. Don’t Wake The Beast is sort of that sequence plus Spelunkified procgen levels and Thief-esque stealth mechanics.
If the surprising number of you brought scurrying out of the woodwork by the announcement of Redwall-style survival game Hawthorn is anything to go by, the medieval rodent fanatic to RPS reader pipeline is a sturdy one, despite being constantly nibbled at. Here’s some more delicious bait for you, then. Mossflower TW is a campaign mod for Medieval II: Total War expansion Kingdoms that lets ranks of mace-wielding mice, helmeted hedgehogs, and ornery otters skitter wildly all over the venerable strategy game. It’s been about since Summer, and the team have been working on patching since. It seems very playable, if the footage of people playing it is anything to go by. Here’s a video by YouTuber Tharshey so you can see it in action:
Various games in the Shiren The Wanderer (and Mystery Dungeon) series have been recommended to me over and over, but I’ve yet to play any of them. I likely won’t play the next, either. Shiren The Wanderer: The Mystery Dungeon Of Serpentcoil Island is headed to PC via Steam soon.
Assassin’s Creed Shadows is making changes to how it handles stealth, versus other games in the long-running series. Gone is the companion eagle who can spot enemies for you, for a start; instead, players can hide in the – hey – shadows, lie on their tummies for the first time, and make use of a “shinobi and assassin arsenal” of smoke bombs and bells.
There are old moves that are coming back after an absence, too: Shadows will allow for ‘double assassinations’ again.
Star Wars Outlaws‘ stealth has been much debated, though not hotly. Some people think it’s rubbish, some others think it’s basically fine. Ubisoft themselves seem to think it’s one of the key issues with the game, with the creative director previously saying the forced stealth sections are “incredibly punishing”.
Now there’s a new patch, apparently Outlaws’ biggest yet, and stealth and combat are firmly in the crosshairs. The AI and player detection has changed; you can now choose combat in areas where it was previously not allowed; and enemies have had weak points added, for those who wish to cause massive damage.
I go through this life burdened by the knowledge that I will never be framed for murder on a luxurious, multiple-day train journey. Not for me the thrill of flushing out the true culprit (or culprits???) between visits to the exquisitely upholstered dining car, against the backdrop of passing mountains. The best I can hope for is getting chewed out for hogging the toilet on a crowded commuter train to Leeds.
S.T.A.L.K.E.R. 2: Heart of Chornobyl stays largely faithful to the original series’ bleak yet inquisitive tone and propensity for technical problems, but there’s another, much smaller feature that it also brings back: silly titles for its lesser NPCs. All the major and side characters are, indeed, characters, but rather than leave inconsequential henchmen and roving bandits nameless, S.T.A.L.K.E.R. 2 assigns Zone-merc handles to each and every one of them. Some try to sound badass, some might as well have been chosen by the owner panickedly looking around the room for something to name himself after, and all of them sound like they should be on the actor’s wall in Toast of London.
Because your life partly depends on relieving slain foes of their belongings, S.T.A.L.K.E.R. 2 encourages you to get up close and looty with these blokes, meaning you end up spending a lot of time reading goofy nicknames. I thought I’d pay tribute to the best ones I’ve seen so far, even if the majority of these honours will need to be given posthumously.
Overthrown is a city building game made by and for people who can’t work out whether they love or despise city building games. In this curious concoction from developers Brimstone and publishers Maximum Entertainment, you are a chirpy anime monarch equipped with a magic crown that confers the ability to seize entire buildings and throw them away because aaaararargahragrhagh, I am sick of this dang sawmill. I am sick of perfecting the infrastructure. I am sick of stockpiling food for the winter. I am sick of my hard-working peasants and their happiness levels. I am going to pick everything up and hurl it into the sky.
I have significant reservations about Avowed, Obsidian’s first-person Pillars Of Eternity spin-off RPG, but those reservations are significantly offset by the fact that I can be an undersea mushroom woman called Mystic Meg. In Avowed, you are the god-touched envoy of a distant emperor, sent to an island realm known as the Living Lands to investigate a mysterious blight. “God-touched”, in this case, means “fungal and a bit mermaidy”. It means that you can make rainbow toadstools sprout from your eyesocket in the character creator. It means that you can accessorise your cheekbones with what look like bracket polypores, or deck your ears with staghorn coral.
Valve have unveiled a new policy about season passes on Steam, which aims to ensure that developers release all the individual DLC involved on time and share adequate details about each DLC pack in advance. It specifies that developers can delay release of a season pass DLC just once, and by no longer than three months. In the event that a developer postpones DLC release by longer than three months, Valve may take such corrective actions as removing the season pass from sale or refunding players.