Metal Gear Solid Delta: Snake Eater will have new dialogue, and EVA’s actor reveals why she chose a pseudonym based on her pet dog

Putting aside my natural annoyance at Metal Gear Solid Delta: Snake Eater for almost beating out the Twarhammer series in the headline real estate wars, I am more than a little excited to play. Some days, you simply must feast on a tree frog, and while we still don’t have a solid release date, that day doesn’t feel too far away. Good news for stealth fans, and perhaps gooder news for a dozen strapline writers sweating profusely, soiling themselves in anticipation of using “kept you waiting, huh?”.

Until then, I at least have a steady drip feed of new information to keep me sated, the latest of which is the substantial hint that there’ll be some new dialogue in the game, as per the video below. Alongside that, the previously pseudonymous Suzetta Miñet – who was credited with voicing EVA in MGS3 and Peace Walker – has revealed herself to be Jodi Benson, the voice of Ariel in Disney’s The Little Mermaid. Cheers for the spot, Automaton West.

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Foxhole is getting planes next summer and an infantry combat overhaul later this month

Foxhole is one of my favourite games to read about, even if I don’t play it. It’s a massively multiplayer World War 2 game, viewed from above, where battlefield logistics matters as much as aiming and flanking. Its developers have just announced a major new update coming next summer, Foxhole: Airborne, which adds planes to the game for the first time.

Planes, in a topdown MMO? It makes a little more sense if you watch the trailer.

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Oh thank Horace, our comments system is up and running again

“Never read the comments,” is a truth much-rehearsed by senior games journalists, but I have long since levelled-up past this axiom and entered into a new world of benevolent narcissism. I always read the comments, for all commenters are my children. They exist to glorify and preserve me in my dotage. True, occasionally my children say things like “I think your writing and opinions are appalling, and that you deserve to be repeatedly run over by a herd of deer”, but it is the nature of children to rebel.

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Halo 2’s lost E3 2003 demo will finally be playable thanks to modder magic

Halo Infinite recently received a big update in the form of Delta Arena, a playlist that features recreations of Halo 2’s most popular maps and a special third-person mode. The true highlight, though, is yet to come. And that’s through an entirely different Halo game: The Master Chief Collection. Soon enough, you’ll be able to play Halo 2’s lost E3 demo on it, thanks to some lovely modders.

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Warcraft 2: Tides Of Darkness Remastered apparently leaks ahead of the RTS series’ 30th anniversary direct next week

We’re still a week away from Blizzard’s Warcraft 30th Anniversary Direct next Wednesday the 13th of November, but art from an apparent remaster of 1995 real time strategy game Warcraft II: Tides Of Darkness has leaked online, via Xibbly user Stiven. It’s a thin one, as far as leaks go, but does show what looks to be cover, logo art, and a Battle.net icon. Thanks for the spot, Percy Coswald Gamer.

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Enshrouded’s “largest update so far” is out with a new mountain region, pets and single-player pausing

Enshrouded has received what developers Keen Games are calling the survival game’s “most sizable” update yet, sizable being an appropriate word for mountains. Expect a new playable area, the Alabaneve Summits, with its own enemies, resources, non-threatening wildlife and quests. The maximum character level has risen to 35! There are new townsfolk to find and place in your poorly built houses! You can tame animals, and make them live in poorly built houses too! You can get hypothermia!

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Buggy monsters in Monster Hunter Wilds have sparked a wave of low-poly animal adoration

I’ve spent quite a lot of today trying to figure out why, exactly, some of the monsters in the Monster Hunter Wilds beta looked like bundles of copulating pyramids slathered in crocodile gravy. Nic clued me in on this reddit thread earlier, which cites unnamed Chinese players who’ve allegedly data-mined the beta’s monster models, and learned that they are extremely large, encompassing hundreds of thousands of polygons.

If every monster in Monster Hunter Wilds were that fancy all of the time, your computer would become a volcano. As such, the game resorts to loading-on-demand systems to ensure that you only see those gorgeous details when the monsters are close by and, as the case may be, angrily sitting on you. When they’re further afield, the flourishes fall away to free up memory and processing power. The popular Redditor explanation for the presence of monsters that look like Henry Moore sculpture is basically that the LOD systems are being forgetful, and neglecting to load the additional polygons at proximity.

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Call Of Duty: Black Ops 6 campaign review: a military shooter that comes disguised as other, better games

As a yearly blockbuster, Call of Duty, through sheer expense and effort, would like you to think it is the Die Hard of video games. Or, depending on the setting, the Saving Private Ryan of video games. But it is barely Black Hawk Down. This latest campaign in Call Of Duty: Black Ops 6 reminds me more of the forgettable Netflix shootfests that thumbnail their way across your TV screen as you try to find some gritty nothing to aid you in zoning out of life. Still, there is an anecdotal contingent of casual sofa sitters for whom Call Of Duty is the game. A balls-to-the-wall shooter to return to every winter and rinse through in a weekend. Ed has already gestured at its multiplayer, announcing: “yup, it’s COD”, like a deeply tired Captain Birdseye inspecting the day’s catch, wondering when his life will change. But never mind that. How does the single player story mode hold up? Some are calling it the best campaign in years. And I guess that’s true, in the sense that it is the least worst.

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Bambas! is Untitled Shoes Game

The trailer for Bambas! starts off innocently enough. It’s an “innovative urban walking simulator” in which you play a disembodied pair of shoes, individually moved with a controller’s analog sticks and trigger buttons. The first half of the trailer is all whimsy and playground fun – kicking a football, standing on a climbing frame, riding a skateboard. But then a note of darkness creeps in, as the player begins to channel the sheer nihilistic inconsequentiality of a world in which shoes have no thinking human bodies to restrain them.

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