Call Of Duty: Black Ops 6 campaign review: a military shooter that comes disguised as other, better games

As a yearly blockbuster, Call of Duty, through sheer expense and effort, would like you to think it is the Die Hard of video games. Or, depending on the setting, the Saving Private Ryan of video games. But it is barely Black Hawk Down. This latest campaign in Call Of Duty: Black Ops 6 reminds me more of the forgettable Netflix shootfests that thumbnail their way across your TV screen as you try to find some gritty nothing to aid you in zoning out of life. Still, there is an anecdotal contingent of casual sofa sitters for whom Call Of Duty is the game. A balls-to-the-wall shooter to return to every winter and rinse through in a weekend. Ed has already gestured at its multiplayer, announcing: “yup, it’s COD”, like a deeply tired Captain Birdseye inspecting the day’s catch, wondering when his life will change. But never mind that. How does the single player story mode hold up? Some are calling it the best campaign in years. And I guess that’s true, in the sense that it is the least worst.

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Bambas! is Untitled Shoes Game

The trailer for Bambas! starts off innocently enough. It’s an “innovative urban walking simulator” in which you play a disembodied pair of shoes, individually moved with a controller’s analog sticks and trigger buttons. The first half of the trailer is all whimsy and playground fun – kicking a football, standing on a climbing frame, riding a skateboard. But then a note of darkness creeps in, as the player begins to channel the sheer nihilistic inconsequentiality of a world in which shoes have no thinking human bodies to restrain them.

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This bite-size free horror game has you study an ancient artefact that holds a dark secret

I have zero archaeology experience or knowledge, but I bet archaeologists really love their jobs (for the most part). They get to analyse and discover cool artefacts and educate us on the histories of forgotten civilisations. That’s dreamy stuff, that is. But I do wonder what it’s like for archaeologists to discover and study something they shouldn’t have; something with a disturbing secret – a curse, maybe. Bite-sized horror game The Children Of Clay explores this idea and I’d like more of it, please.

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Black Ops 6 devs still looking into unfair spawning – “yes, we saw ourselves in a Killcam before selecting a Loadout too”

Early reactions to Call Of Duty: Black Ops 6 multiplayer range from frothing dislike through omnimovement hype to our own Ed Thorn’s dead-eyed appraisal that it’s “a good one, I think. Not a bad one. If you like Call Of Duty, you will like this. If you don’t like Call Of Duty, you will not like this.” I feel like we need to emergency-deploy a supply crate of smelling salts, because the sheer OK-ness of Black Ops 6 appears to have tumbled Ed in a stupor.

Perhaps it would be a different story if he’d encountered some of the spawning issues and glitches people are talking about, with players joining games and materialising right into a hail of fire. The players in question include Black Ops 6’s developers, who comically note in the latest Black Ops 6 patch notes that “Yes, we saw ourselves in a Killcam before selecting a Loadout too.” The latest patch seeks to address this, naturally. As regards the campaign side of things, it also resets your safehouse currency to 5000, if you’ve had your single player funds stolen (or multiplied) by technical gremlins.

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The Binding Of Isaac: Rebirth celebrates 10 year anniversary with online co-op announcement and sale

Beloved roguelike traumatic-childhood-em-up The Binding Of Issac: Rebirth turned 10 yesterday, and it’s half off on Steam to celebrate. What’s more, maker Edmund McMillen has announced that the foretold online co-op update is due on the 18th of this month, alongside a “considerable” balance update. Consider me considering the considerability of said considerable update!

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Diablo 4 director’s plan for Gears Of War 6 was to blast the beefcakes to another planet

While we’re getting a Gears Of War prequel in Gears Of War: E-Day, this does mean that Gears Of War 6 is yet to be a thing. In a recent episode of IGN’s Podcast Unlocked, former Gears Of War director and current Diablo 4 lead Rod Fergusson revealed what his plans were for Gears 6 when he left. In short, he was going to take the game to space. Righto.

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Baldur’s Gate 3’s reactivity didn’t ruin Veilguard’s linearity for me – it let me enjoy it more

Minor spoilers for the first few hours of Veilguard and heavy spoilers for Baldur’s Gate 3

For all the things I ended up enjoying about Dragon Age: The Veilguard, it isn’t much of an RPG. What little roleplaying it does offer revolves around what flavour of supportive hero you prefer, and you can count the number of impactful dialogue decisions on a three-fingered hand. This might sound utterly damning in the wake of Baldur’s Gate 3’s incredible reactivity, and if I approached games as some sort of tedious comparative intellectual exercise rather than just, y’know, seeing how I felt about them, then I suppose it would be. Weirdly, though, the recent memory of Baldur’s Gate 3 didn’t diminish my time with Veilguard at all. It was actually the opposite: it freed Dragon Age from having to carry the torch for a certain period in Bioware’s history, and let me enjoy Veilguard for what it was.

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We’ve learned the hard way that ganging up on Deadlock doesn’t make it more digestible

The mystery surrounding Deadlock, Valve’s work-in-progress MOBA shooter, has largely evaporated. Its freely extendable invite system is about as effective at controlling player headcount as a disinterested football steward, meaning pretty much anyone with a clued-in Steam friend can get in and start poking around its secrets. And yet, being a lane-pushing wizard fighter in the Dota 2 vein, it’s already a vast tangle of interplaying abilities, items, strats, and often unspoken rules, of the kind that even experienced gankists will take hundreds of hours to learn. It’s been too much for poor Brendy, at any rate.

Still, Brendy is but one man. What if we had but four men, working in tandem to crush lanes and flatten Patrons just as Gabe intended? To find out if Deadlock is indeed more comprehensible as a team sport, Graham, Ed, Ollie, and James joined forces, promptly getting fucked up yet emerging from the warlock hospital with a deeper understanding of its workings. Or, at least, if anyone would keep playing.

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The Forever Winter devs answer complaints about water scarcity… by adding thieves who invade your HQ and steal your water

When nightmarish sci-fi extraction shooter The Forever Winter launched into early access in September it was somewhat messy. Bugs and maddening enemy spawns diminished the tension of being a fleshy human scavenger in a mech battlefield. But one feature annoyed some players much more – fresh water. See, you need to keep your headquarters stocked with water, as it gets steadily used by your settlement’s inhabitants. The catch being that this water diminishes even while you’re not playing the game. If it runs out completely, then everything you’ve collected gets wiped. The developers have listened to complaints about this most Farmville of mechanics, and they’ve answered in an interesting way. Water thieves! Now, on top of the usual downward trickle, burglars will come to steal your H2O as well.

It’s not as bad as it sounds.

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