This 1000W SFX-L 80+ Gold power supply is down to $150 at Newegg

Building a small form factor PC with the great PC cases I keep writing deals posts about? Need a great SFX-L power supply to go with it? Newegg are currently offering a deal on Corsair’s SF1000L, a compact 1000W 80+ Gold rated fully modular power supply – it’s down to $150, from $180.

That’s still a lot, but this is quite a fair price for a 1kW PSU from a well-known manufacturer, let alone an SFX-L one as these are often more expensive due to their level of miniaturisation that is required. This basically allows you to use even the most energy-intensive CPUs or GPUs available*.

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Pick up the powerful 13-inch Asus ROG Z13 Flow laptop for $700 after a Woot discount

Asus make some of the best gaming laptops going, and their Flow Z13 (discounted today!) is one of the most interesting too. It’s an ultraportable 13-inch machine with high-end specs, a 1200p (1920×1200) 120Hz touchscreen and a detchable keyboard. Plug in Asus’ discrete GPU (or any other eGPU solution), and you’re left with an extremely powerful gaming machine – then unplug and you’ve got a thin and light laptop for getting work done or consuming media on the go. Nice.

Anyway, this laptop retailed for $1300 when it first debuted last year, but now it’s down to $700 at Woot in the US. That’s a substantial savings and a good deal for a 13-inch laptop with a Core i5 12500H CPU, 16GB of DDR5 RAM and a 512GB NVMe SSD.

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Intel Core i5-14600K and Core i9-14900K review: big numbers, tiny changes

False alarm! Intel’s big batch of new gaming CPUs for 2023 is not the architectural overhaul known as Meteor Lake. The 14th generation of Core chips is instead codenamed Raptor Lake Refresh, and if the Core i5-14600K and Core i9-14900K are any indication, that comes with an awful lot more emphasis on “Raptor Lake” than on “Refresh.”

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How historical fantasy Indika channels its Russian creator’s anger against Putin and the Orthodox Church

It’s rare that a developer explicitly introduces their game to you as “boring”, and Indika seems anything but. Created by Odd Meter, the studio behind the well-received fantasy VR bow simulator Sacralith: The Archer’s Tale, and published by Frostpunk developer 11 bit Studios, it’s a “very serious adventure game” set in 19th century Russia, which casts you as a troubled young Orthodox Christian nun. Awash with doubts about her faith, and persecuted by a mysterious creature, the woman flees her nunnery and falls in with an escaped convict, who tells her of a mysterious “holy elder” who might ease her troubles, drawing on the power of a sacred artefact.

The game’s setting is naturalistic, with motion-captured facial animations and photorealistic buildings and interiors, wrought using Unreal Engine. But it is also a “fairy tale” landscape, in the words of studio co-founder Dmitry Setlov, shot through with phantasmagorical flourishes – monochrome or blood-red filters and apparent hallucinations, to say nothing of the aforesaid creature, a skulking mass of tendrils that puts me in mind of the Shadow from Ursula K Le Guin’s novel A Wizard Of Earthsea.

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Game design as conspiracy theory: what Amnesia learns from Umberto Eco

The Amnesia games are set decades apart, but they all begin in the same moment, a moment of waking that is also a moment of erasure and disconnection, a rebirth outside the flow of events from which to descend into the machine of history afresh. On 19th August 1839, a young man opens his eyes to find himself in a vast, silent castle in the forests of Prussia. He discovers a letter from his “past self”, Daniel, who urges him to murder the castle’s secluded owner, a baron named Alexander, and warns that he is being hunted by a monstrous Shadow. 60 years later on New Year’s Eve, the celebrated meat factory owner Oswald Mandus starts awake in the opulent stillness of his manor house in London. Hearing the distant voices of his children, he goes to look for them in the “splendid architectures” below.

On 21st July 1916, at the height of World War I, the soldier Henri Clément stumbles from his sickbed in a colossal bunker beneath the Western Front. With nobody about, and no memory of events during his convalescence, he follows a trail of blood through the collapsing tunnels towards the pantry. And on an unknown day in March 1939, the engineering drafter Tasi Trianon wakes in the wreckage of a plane, deep in the Algerian desert, and enters the nearby caves in search of her husband Salim. Four games, four forgotten pasts, four new beginnings, one descent.

Beware: major spoilers for the entire Amnesia series below.

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The spiritual successor to Invisible, Inc. is finally here

If XCOM and Invisible, Inc. had a secret one-night stand in the back of a Cyberpunk 2077 taxi, the resulting lovechild would probably look a lot like Cyber Knights: Flashpoint. It’s the next game from the Trese Brothers, the makers of Star Traders: Frontiers, and I’ve been playing its opening missions over the last couple of days. It’s good, folks, and there’s a lot to dig into with its release into early access this week.

There’s a sizable story campaign and a bunch of side missions already playable here, and its emphasis on stealth and escalating security levels whisked me right back to the good old days of 2015 when I first sat down to play Klei’s stealthy masterpiece. There are still a couple of rough edges here and there, but if you’ve been looking for a strategy RPG with a harder-edge than, say, Mimimi’s recently released Shadow Gambit: The Cursed Crew, or just something a bit sneakier than your run of XCOM-likes, Cyber Knights: Flashpoint is definitely worth keeping an augmented eye on.

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Xbox haven’t “done an A+ job” of “revisiting” our old franchises, says Phil Spencer

Back in the glorious Xbox One years, when every Microsoft executive was engaged in the act of putting one foot in their mouth while shooting it simultaneously, there was a giddy period of marketing conducted by means of Phil Spencer’s T-shirts. He’d rock up on E3 stages like a cabaret dancer, touting tees with various new or elderly videogame licenses on them, and whipping older fans into a frenzy of speculation as to possible remakes or sequels. I myself had to go lie down after seeing Phil in a Phantom Dust shirt. Teaser-shirts, we should have called them. Look at him in the picture up there, showing off a chestful of Hexen. Shameless!

Sadly/happily, those halcyon days are behind us, but Phil still loves to dangle the carrot of an ancient IP now and then. Speaking on the Xbox podcast last night (while sporting a boring Halo championship jacket), he suggested that Microsoft could do more to revive their older franchises. Or at least “revisit” them in some fashion.

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Lamplighter devs Harebrained “part ways” with Paradox as publisher decides against new project in the same genre

Shadowrun and Battletech studio Harebrained Schemes have “parted ways” with Paradox Interactive – or what’s left of the company have, at least. Paradox have announced that they’re cutting Harebrained loose to pursue publishing opportunities elsewhere following dismal sales of the studio’s latest release, swaggering 1930s-set Indiana XCOMalike The Lamplighters League. Paradox will keep ownership of The Lamplighters League and other games developed by Harebrained, though the Crusader Kings publisher have no plans for a project or sequel in the same genre.

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