Until Then is the only visual novel game I’ve truly enjoyed

I’ve tried visual novel games in the past, like A Space For The Unbound and Hatoful Boyfriend. And what’s frustrating is that I just don’t get on with them, despite knowing that they can convey brilliant stories through all sorts of interesting cuts and shots and whatnot. I’m sorry to report that certain stories won’t grab me if they’re not ticking along at just the right pace or if they don’t pull me in straight away. I’m a needy soul, someone who demands immediacy and a special emotional sauce.

Until Then is, without a doubt, the only visual novel-y game I’ve truly enjoyed. In fact, I’d say I’ve more than enjoyed it – I think it’s superb so far. The teens that drive this story are written with an authenticity I’ve not encountered before, and the 3D interwoven with the 2D adds some surprising – besides the literal – depth.

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Dungeons of Hinterberg review: a breezy action RPG that’s as pretty as a postcard

Usually when a game makes me want to stop playing and go outside it’s a bad sign, but with Dungeons of Hinterberg it’s different. It’s an action RPG that made me pine for the outdoors and want to be whisked away from all my responsibilities and just exist for a bit. Each time I would finish playing I’d be thinking about my next getaway, and although dungeon delving wouldn’t be on my holiday itinerary Dungeons of Hinterberg is making me think twice.

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No Man’s Sky’s Worlds update adds walking houses, fancier weather and a touch of Starship Troopers

No Man’s Sky is getting a big new Worlds update which treats the space sim’s gazillions of planets to a sumptuous overhaul, using technology devised for stablemate fantasy sim Light No Fire, which only has one planet, albeit a “literally Earth-sized” one with dragons. Catch a deep dive trailer for the Worlds update below.

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Multiplayer FPS Over The Top WW1 guns for Battlefield’s crown with 200-head battles and Mount & Blade-inspired melee

If DICE’s Battlefield series lacks for one feature, it’s surely the option to dig trenches. Properly dig them, I mean, not just waft them into existence with a wave of your magic trowel, a la Battlefield V. Think Minecraft, but with howitzers instead of Creepers. I have never been to war, but I do own several shovels, and let me tell you, if I ever hear artillery fire or even just dangerously raised voices round these parts, the first thing I will do is tunnel straight down.

Fuck it, I might do that if I read any negative comments on this news piece. Vex me not with your pestilent talk of “map balancing”. Watch this trailer for Flying Squirrel’s new FPS Over The Top WW1 instead. It abounds with trench-digging, and it looks like you can make some decent-sized craters, too.

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Orcs Must Die! Deathtrap to continue killing Orcs in 2025 with new co-op thrills and roguelite progression

Back in 2011, Robot Entertainment released tower defender Orcs Must Die!, adding an exclamation mark to spark some urgency and also, irritate anybody who has to write about video games for a living, though not as much as the absolute maniacs behind Tom Clancy’s H.A.W.X. Evidently, players did not sufficiently meet their demand for wanton Orc-massacring, for Robot were forced to release two sequels, which I personally would have titled Orcs Must Die!! and Orcs Must Die!!! or perhaps Orcs Must Die!!?, to indicate a mounting existential crisis.

Now, Robot have stepped things up by announcing Orcs Must Die! Deathtrap, a newly roguelite, four-player spin on the goblin-farming formula, whose subheading throws bumbling Orc murderers a bone by specifying that you might try building a trap of some kind, a deathtrap possibly. Please find below a suspiciously innocent trailer, which I promise you isn’t covering a wall of arrow launchers or similar.

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Flintlock: Siege Of Dawn review: a trim and sturdy Soulslite that’s best enjoyed in the air

I increasingly judge Souls-adjacent games not by the height of their bosses or the depth of their dungeons, but the cleverness of their shortcuts, and Flintlock: Siege Of Dawn has my favourite shortcuts in an age. Rather than just being routes around to the other side of a barred door – though there are plenty such Lordrannish loops to find in this game – they consist of aerial chains of magic, purple triangles that suck you toward them when you hold a button. They lend vigour to a branching, faux-Napoleonic world that might otherwise be a collection of atmospheric strolls between bonfire-equivalents and fights defined by taut resourcing systems. They’re idiot-proof grappling points from which you can launch yourself at another triangle, a ledgeful of upgrade materials, or a loitering musketeer who is in urgent need of a ground-pound.

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Combine Prime Day with vouchers to get one of the best Steam Deck docks dirt cheap

Assuming you’ve already furnished your Steam Deck with a microSD card, your next stop on the accessories train should probably be a docking station. As luck would have it, Ugreen’s nifty 6-in-1 hub/stand combo is currently going extra-cheap, should you take up Amazon’s offer to stack a substantial Prime Day reduction with an additional voucher.

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You can get a better, RTX 4060-powered version of my gaming laptop for nearly £400 off this Prime Day

A few months back I got my hands on an MSI Thin GF63, largely for an overdue look at the RTX 4050 within. Since then, this slimline gaming laptop has elbowed its way into more regular use within the Archer household, particularly when I have portable PC needs that the Steam Deck can’t quite satisfy. Now you too can get one on the cheap, by way of a chunky Prime Day discount – and as if God himself was calling me a loser nerd, it’s the significantly brawnier RTX 4060 model to boot.

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If we just went an entire year where every game was as short, cheap, and existentially harrowing as Clickolding that’d be great, thanks

When Clickolding – a vaguely Inscryption-y sub-hour dread droplet – opens, you’re sitting on a bed across from a man wearing a mask that looks like someone gave up halfway through carving an Easter Island statue of Joe Camel, stuck a pair of googly eyes on it, then went to cry in the corner at what they’d created.

In your hand is a clicker counter. Moose-face stares. What do those eyes convey? Patience? Intent? Longing? If nothing else, they betray a deep certainty that whatever else happens, you’re going to click. If you stop clicking for a moment, a prompt appears in the corner telling you the controls. At least, I think it’s a prompt, because it might actually be a threat.

Left click to click. He’d like you to click 1000 times, please.

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Baldur’s Gate 3 patch 7 will add dynamic splitscreen, new evil endings, Dark Urge fixes and lots more kissing

The word “kiss” occurs 10 times in the latest blog post for the seventh major Baldur’s Gate 3 patch, while the word “bug” occurs 14 times. I think this ratio captures how BG3 updates at large walk the line between dealing with stuff like progression blockers, and sating the inexhaustible horniness of the fanbase. There’s more to patch 7 than glitch-hunting and snogs, however. Due in September, it introduces dynamic splitscreen functionality, expansions for Honour mode, modding tools, new endings for evil playthroughs, and a brace of tweaks for Origin characters.

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