007: First Light’s Bond plays “more reckless” than Agent 47’s murder chess, and after scissoring Mads Mikkelsen before diving off a balcony, I think I get it

As soon as Hitman devs IO Interactive were revealed to be making a Bond game, I was on board with it. Agent 47 and 007 have a bunch in common, at least in terms of the sneaky, shooty, or stabby stuff their jobs entail, so IO’d be putting a fresh twist on a kind of game it’s already proven great at making. There is a difference though, and having killed Le Chiffre in Hitman over the weekend, I feel like I understand it better than before.

IO exec Hakan Abrak has offered his view on how 007: First Light‘s Bond will play differently to 47 in an interview with IGN, which I’m glad to see also saw him emphasise that the studio aren’t done with the Hitman series.

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At Fate’s End is a witchy swordy slashy from the Spiritfarer developers

Hey, that’s the Gary Oldman Dracula armour, I thought to myself as I watched the trailer for At Fate’s End last night. That’s the raddest and reddest armour anyone has ever worn, and any game with armour that looks like it has my interest. Oh, oh. It’s from Spiritfarer developers Thunder Lotus? You can ride a giant bull who looks like it subsists entirely on HGH and Weetabix? Yeah, go on then. Go on all the way.

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Don’t worry, confused skongers, Hollow Knight: Silksong’s release definitely isn’t tied to that Xbox handheld

The collective desperation for Hollow Knight: Silksong has evolved. Rather than people getting all up a height about the prospect of getting any news about it, they’ve now been left up a height due to confusion around some news they have gotten about the game. Cue Team Cherry having to step in to offer a bit of clarification about Silksong’s Xbox Showcase cameo yesterday.

In case you were washing your hair, Silksong popped up during the bit that saw Microsoft introduce its handheld, the ROG Xbox Ally. There was the usual hardware spinning around and looking cool, plus Xbox’s Sarah Bond saying when Silksong popped up on the handheld’s screen that the game’ll be “available at launch and in Game Pass when the Ally releases later this year”.

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Mewgenics, the cat breeding roguelike from The Binding Of Isaac creator, has been delayed to avoid fighting other big moggies

Mewgenics, the long-in-development endless cat breeding game from devs Edmund McMillen and Tyler Glaiel, has just had its release pencilled in for February 10th, 2026, by a fresh trailer. Yes, it’s still looking very weird and nigh impossible to explain to a mate in less than two minutes.

Following on from the trailer it got in April, this latest one roped in the most fitting collab Binding of Isaac developer McMillen and co could have landed, in the form of sinewy surrealism expert and YouTuber MeatCanyon. We’ve also gotten a nice overview of where the devs are at in assembling their weird feline with two heads.

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Alien city explorer Bernband reemerges from a sci-fi alleyway

The appearance of Bernband during last night’s PC Gaming Show had a few of us at RPS clicking our fingers and pointing at our monitors yelling: “Bernband! Bernband!” This remake of the best sci-fi walking sim of 2014 has been in the works for a while. Creator Tom van den Boogaart has dipped in and out of working on the alien wanderer, often switching focus to other projects such as Grunn. But now it looks like we are once again getting a trickle of sweet extraterrestrial wanderlust. Here’s a trailer.

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GOG announce a new new one-click system aiming to “take things to another level entirely” for fuss-free modding

After providing a go-to place for very big and very buggy Fallout 4 mod Fallout: London last year, GOG have just announced that they’re expanding their efforts to be a go-to place of you want to easily play high-profile or must-have mods for certain games.

The old and also new game merchants have revealed a new initiative aimed at offering “seamless mod integration”, as well as announcing that they’ll be hosting Skyblivion – the modding project remaking Oblivion in Skyrim‘s engine that currently targeting a release this year – when it arrives.

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Skyblivion project lead and GOG chat about partnering up to release the massive Elder Scrolls mod following Fallout: London’s troubled success

Skyblivion’s been on track to come out in 2025 for a little while now, and now we know at least one of the places you’ll be able to grab it when it arrives – GOG.com.

The massive modding project that’s remaking The Elder Scrolls 4 in Skyrim’s engine has been in the works for over a decade. Having not had their hard work torpedoed by Bethesda and Virtuos’ own Oblivion remaster, its team are currently grafting hard to ensure they’re ready when the time comes to pull the release trigger.

With the mod now confirmed by GOG to be arriving on the PC storefront in 2025, assuming it makes its current release goal, I reached out to Skyblivion project lead Kyle ‘Rebelzize’ Rebel and GOG themselves. We chatted about what went into the decision for the same PC storefront that hosted Fallout: London’s release last year to handle this Oblivion-remaking Skyrim mod, and where progress is at on the road to release.

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Mudang: Two Hearts is a stealth action thriller, like Splinter Cell with K-pop and rage zombies

Ubisoft are nowhere to be found during this year’s not-E3 season, meaning there’s no opportunity for the French publisher to announce six new games they’ll never release. I still crave a Splinter Cell fix, however, and Mudang: Two Hearts delivered, kinda. It’s Korean, it’s got fast-moving rage zombies, but it’s also got men shimmying up pipes, cinematic brawls, and a rapid-cut montage of knife crimes. You should watch the trailer.

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