Skyblivion project lead and GOG chat about partnering up to release the massive Elder Scrolls mod following Fallout: London’s troubled success

Skyblivion’s been on track to come out in 2025 for a little while now, and now we know at least one of the places you’ll be able to grab it when it arrives – GOG.com.

The massive modding project that’s remaking The Elder Scrolls 4 in Skyrim’s engine has been in the works for over a decade. Having not had their hard work torpedoed by Bethesda and Virtuos’ own Oblivion remaster, its team are currently grafting hard to ensure they’re ready when the time comes to pull the release trigger.

With the mod now confirmed by GOG to be arriving on the PC storefront in 2025, assuming it makes its current release goal, I reached out to Skyblivion project lead Kyle ‘Rebelzize’ Rebel and GOG themselves. We chatted about what went into the decision for the same PC storefront that hosted Fallout: London’s release last year to handle this Oblivion-remaking Skyrim mod, and where progress is at on the road to release.

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Mudang: Two Hearts is a stealth action thriller, like Splinter Cell with K-pop and rage zombies

Ubisoft are nowhere to be found during this year’s not-E3 season, meaning there’s no opportunity for the French publisher to announce six new games they’ll never release. I still crave a Splinter Cell fix, however, and Mudang: Two Hearts delivered, kinda. It’s Korean, it’s got fast-moving rage zombies, but it’s also got men shimmying up pipes, cinematic brawls, and a rapid-cut montage of knife crimes. You should watch the trailer.

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What’s on your bookshelf?: you are safe to lick the green books again edition

Hello reader who is also a reader, and welcome back to Booked For The Week – our regular Sunday chat with a selection of cool industry folks about books! No cool industry person this week. Instead, fantastic news: thanks to a new device that identifies trace levels of the arsenic once used to make book covers green, you can go back to laying fat St. Bernards on every sour lime flavoured tome you see, safe in the knowledge that the ones liable to give you the rare nosebleeding condition known as the ‘hungry librarian’ have been safely quarantined. Huzzah.

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A Roman Sands RE:Build release date and a tease for a new edition of Paratopic is exactly what the doctor ordered

I’ve been excited about Roman Sands RE:Build since the moment I laid my eyes on it, particularly because it’s from the same studio behind the ever-haunting Paratopic. Roman Sands just has a ridiculously strong art direction to it, very much one that could easily be dubbed Y2K, but I think more accurately should be seen as an evolution of the aesthetic/ era. Almost as if this is the direction it could have gone in.

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Neverway continues to make a compelling case for horror farming-sims in a new showcase from its devs

I don’t think you can more easily sell me on a game than by saying it was made by one of the artists behind Celeste, and has music from Disasterpeace, i.e. the composer behind Fez, Hyper Light Drifter, and It Follows. But that’s exactly what Neverway is, a horror RPG in the vein of Stardew Valley first announced back in April, back with a nice little look-in at yesterday’s Day of the Devs presentation.

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Rogue Trader devs Owlcat are making an Expanse RPG with Mass Effect-style combat

Warhammer 40,000: Rogue Trader and Pathfinder: Kingmaker developers Owlcat Games are venturing into the realm of “hard sci-fi” with The Expanse: Osiris Reborn, a new RPG based on the James S. A. Corey novels and Syfy TV adaptations. It’s an original story that casts you as a Pinkwater Security mercenary, who starts out trapped on Eros Station – an asteroid base that undergoes cataclysmic upheaval in the TV show – and later takes charge of an advanced starship, so as to quest around the solar system. The game is inspired by BioWare’s Mass Effect series, with “tactical” third-person combat featuring two ally characters and cover mechanics. Also, crew romances. Here’s a trailer.

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Toem 2 looks just as lovely as the first one, and a bit more 3D, in its first gameplay trailer

Remember Toem? That was a bloody lovely game. I’m always partial to a game where photography is the core mechanic, there’s such a specific joy in navigating a space attempting to capture a fracture of its essence. Photo modes just aren’t the same, I want someone to textually give me a camera and send me on my way. A sequel was announced last year, quite simply called Toem 2, and during yesterday’s Day of the Devs, some gameplay was shown off for the first time.

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