Homeworld 3’s new Steam demo has atmosphere, but I’m not sure about the controls

Good news, star admirals with decent CPM! Gearbox and Blackbird Interactive’s strategy escapade Homeworld 3 has a demo on Steam. It’s been live for a few days, actually, but whether due to the bombardment of other Steam Fest goodies or my being led astray by the similar-but-nerdier Nebulous: Fleet Command, I didn’t try it till last night. The demo includes a tutorial mission, four maps and the War Games mode, a one-to-three player affair which essentially turns Homeworld into a roguelike – pitching you up against unpredictable opposition while unlocking new fleets and doling out Artifacts that augment your vessels.

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Play piano, blag your book report, and navigate high school crushes in this gorgeous Philippines-inspired indie game

If you played and liked last year’s excellent slice-of-life adventure A Space For The Unbound, stop what you’re doing and go and download the Steam Next Fest demo for Until Then. Go on, I’ll wait. Right, sorted? Let’s continue. Like A Space For The Unbound, Until Then is a coming of age story where the ups and downs of everyday high school life start intermingling with strange, supernatural occurences.

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Counter-Strike 2 update brings back Arms Race, the bestest best FPS mode

The latest Counter-Strike 2 update re-introduces Arms Race, a beloved multiplayer mode from Counter-Strike: Global Offensive in which players level up and are handed new guns as they moider each other, with victory going to the player who levels all the way up and performs a final knifekill.

I’ve played many variations of this mode – which was originally a mod, Gun Game – over the years in other games, and it’s always a laugh, for the simple reason that it can be tuned to allow less proficient FPS players to catch up with their brethren, by introducing less powerful or harder-to-master weapons at certain levels as “speed bumps”.

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Cyberpunk 2077 sequel taps Fable, Control and Dishonored expansion writer

A Cyberpunk 2077 sequel, currently called “Project Orion”, is currently in the early stages of development at CD Projekt Red’s new Boston studio. Today, CDPR announced several new high profile hires were joining the project, most notably Anna Megill. Megill, who will serve as lead writer on the project, has previously worked on games such as Control, Dishonored: Death Of The Outsider, and the upcoming Fable reboot.

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Dusky Depths is an oddly relaxing name for a roguelite bullet hell about escaping a dead planet

Dusky Depths – what a pleasant name for a game. It makes me think of sleepy suburban soap operas, slightly worrying brands of shampoo or chocolate, and easy listening radio shows on long-haul train journeys. It doesn’t make me think of getting vapourised by laser beams in an exoplanetary cave system, which is what happened when I gave the demo a try.

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Skull And Bones is Ubisoft’s “biggest open world” and cutting the campaign was vital, says former creative director

Ubisoft Singapore’s piracy sim Skull And Bones started development in 2013, and during the subsequent decade-and-change it has seemingly collided with every possible reef in the ocean of videogame production, undergoing a series of delays, reboots and staff departures. Perhaps it will take you the same amount of time to sail across it: this is Ubisoft’s “biggest open world” offering, in the words of former creative director Elisabeth Pellen.

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My secret favourite game of 2023 is now on Game Pass

I completely forgot about Brotato in our 2023 game of the year voting because I had played so much, so intensely that I had to uninstall it for my own good and try to flush it out my brain. Brotato arrived on Game Pass today, so you too can enjoy creating problems in your life. I might try to pique your interest with caveated comparisons to Vampire Survivors (and previously have), but I’d rather tell you that what hooked me in the wave survival shmup is constant little opportunities to push your luck and skill trying to create advantages. Death or glory. Likely death. But what if glory?

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Palworld on the Steam Deck is still Palworld, just uglier

As a monster-collecting, knowingly cynical, base-building survival game, Palworld is officially Not My Thing in at least three different ways. But I do like the Steam Deck, as well as feeling a sense of being vaguely useful. Thus, instead of moaning about holding down a button for 20 seconds to plant some berry seeds, I’ve tested how Palworld adapts to life on Valve’s handheld – and worked out which are the best settings to use with the Deck’s modest hardware.

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