What’s on your bookshelf?: Game urbanist and author Konstantinos Dimopoulos

Hello reader who is also a reader, and welcome back to Booked For The Week – our regular Sunday chat with a selection of cool industry folks about books! I’m currently reading Dorothy Parker, who did more for the language than I’d previously though. I’m having quite regular moments of “oh, she said that”. More proof, if any were needed, that the soul of wit is as much depression and alcoholism as it is brevity.

This week it’s game city design expert and author of Virtual Cities, Konstantinos Dimopoulos! Cheers Konstantinos! Mind if we have a nose at your bookshelf?

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Odd Dorable is a quirky puzzle game where all of the art was made by the dev’s four-year-old kid

Right, sorry parents that proudly put their kids’ borderline impressionist drawings on the fridge, there’s a new bare minimum you have to meet. If you’re not turning your child’s drawings into full on video games, then I’m sorry to say you’re not doing a good enough job. This doesn’t apply to Artur Latkovsky, though, who is quite literally doing that with his game Odd Dorable (I’m sure I don’t need to explain the name to you), a game where every single bit of art in the game was made by his four-year-old daughter.

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Dead by Daylight’s next collabs include Five Nights at Freddy’s and, for some reason, The Witcher

Horror asymmetric multiplayer game Dead by Daylight is celebrating its ninth anniversary later this year, an amount of time so large it really makes you think “man, most live service devs should have had the foresight to make their game a decade ago, huh?” With that anniversary approaching imminently, developer Behaviour Interactive held a year nine anniversary broadcast where there was one reveal that’ll have you going “yeah that makes sense” and another where you’ll say “ok, sure.”

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After a rocky year, Risk of Rain 2’s next bit of DLC looks to offer some stable ground

Risk of Rain 2 is still trudging along, it seems, as yesterday publisher Gearbox announced that a new expansion is on the way, Alloyed Collective. In a post over on Steam, the Risk of Rain team explained that alongside updating the game’s previous bit of DLC, Seekers of the Storm, they’ve brought on some “additional folks that are familiar with Risk of Rain to help us build out the next DLC.” Alloyed Collective is apparently still a while away from being ready, but it sounds pretty jam packed.

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Rocketwerkz’s CEO alleges Unity are threatening to revoke studio’s licence over apparent personal licence usage

DayZ creator Dean Hall is alleging that Unity are threatening to revoke all licenses for workers at his current studio Rocketwerkz, the team behind Icarus. The developer made this claim in a lengthy post on Reddit saying that Unity are doing based on “bogus data about private versus public licenses.” Hall shared what he claims is an email from Unity dated May 9th where they explained that the Unity Compliance Team has flagged Rocketwerkz’s account as according to their data, the developer “currently [has] users using Unity Personal licenses when they should under the umbrella of your Unity Pro subscription.”

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Overwatch devs have formed an almost 200 person strong union with the CWA called The Overwatch Gamemakers Guild

There’s a new union in town. Yesterday, the Communications Workers of America (CWA) announced that almost 200 developers at Activision Blizzard working on Overwatch have joined the union. They’re doing so as the Overwatch Gamemakers Guild-CWA (OWGG-CWA), described in a press release as a “wall-to-wall unit that includes game developers across all disciplines, including design, production, engineering, art, sound, and quality assurance.”

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Haneda Girl is a furiously retro breach-and-clear murderbox starring one girl and her mecha

The tastiest thing you can currently do in Haneda Girl is eject yourself from your mech straight into a streaking katana blow that carries you though a door and two torsos before teleport-summoning your mech as though inflating a lifejacket to gun down three other mooks in a giddy gout of purple gore. OK, that’s more than one thing. It is, according to local experts, a combo. What are combos good for? Score multipliers, that’s what. Here is a trailer. Ware the techno.

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Former Metro studio’s new cyberpunk shooter La Quimera has a rough landing in early access

Sci-fi FPS La Quimera is the first game from Reburn, a new incarnation of Metro co-developers 4A Games Ukraine. It’s out now in early access. That last bit is a surprise: the developers had planned to release the new shooter as “a large, complete journey”, but had to make “certain pivots” in the face of resource constraints, technical complications and, presumably, the broad impacts of living in a warzone. This led to a launch delay last week and then, the abrupt announcement that La Quimera would start out as an early access project.

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Doom: The Dark Ages doesn’t run badly on PC, but enforced ray tracing slows the pace

I’m liking Doom: The Dark Ages more than local reviewist Nic does, possibly because spending most of 2024 remoulding my brain to learn Elden Ring has unduly engorged the part that appreciates a good parry-and-riposte. C’est la vie demons, and colleague. There is one issue that bothers me, though: why, of all the games on Bethesda’s production lines, was this chosen to be the next game that follows Indiana Jones and the Great Circle in making ray tracing effects compulsory?

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