Battlefield 6 open beta maps and modes shared, as EA write an essay about tweaks based on Labs feedback

Battlefield 6‘s open beta kicks off later this week, and EA have now painted a picture of what you can expect maps/modes-wise, as well as in terms of the changes the devs have made based on Battlefield Labs playtest feedback.

Plus, there’s a new trailer that features yet more folks in camo running about amid booms. I’m glad to report that no helicopters, at least at a glance, look to have been harmed in the run up to this one.

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Build underwater cities out of Tetris pieces in Podvodsk, a game jam freebie from the Loop Hero developers

Imagine Tetris but played in a bottomless ocean shaft, with linked tetronimoes serving to continue your journey down that shaft, providing you keep earning enough points to play them. This is Podvodsk, a free game jam experiment from Loop Hero developers Four Quarters.

Not played Tetris? 1) you bloody liar, and 2) let me frame this differently, then. The idea here is that you’re trying to construct a tapering underwater city out of random clumps of building blocks, dangled from the bottom of a miraculously unsinkable surface platform. Each building both costs points and also, earns points based on different scoring criteria, and every time you play a piece, the screen scrolls irreversibly downward.

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Call of Duty QA staff secure union contract with Microsoft to stop them being treated like cannon fodder

A group of QA workers at Call Of Duty studio Raven Software have officially signed off on their first union contract with parent company Microsoft and COD publisher Activision-Blizzard, in the run-up to the launch of Call Of Duty: Black Ops 7. The contract is the result of years of negotiations, and offers some protection against the treatment of QA workers as disposable staff – hired to quash bugs shortly before release and laid off soon afterwards, with minimal odds of personal development or progression to other roles.

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Wheel World, let me build weirder bikes

I’ve been liking, even occasionally loving ghostly bicycle racer Wheel World, for several reasons. One, it’s relaxing enough for post-work decompression; two, it’s just competitive enough that I can enjoy winning without necessarily undermining point one; and three, it’s far enough outside my usual interests that the culture and lexicon it celebrates feel fresh and interesting to learn. Those of cycling, to be clear. I obviously know loads about ghosts.

Nonetheless, I’ve struggled to engage with its parts system, which isn’t ideal given it both determines the performance of your haunted bike and, outside of the story, acts as Wheel World’s primary measure of progression. I agree with Brendy (who doesn’t?) that once you earn enough metal bits to replace the rusting starter parts, there’s very little to be gained from fine-tuning towards a particular spec – an all-rounder bike can win anything. And, given the game’s gentle difficulty, probably will.

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70 seconds makes all the difference under the new Marvel Rivals approach to rage-quitters

Techno-loving hollowtooth Blade has joined the playable cast of Marvel Rivals, but he’s not what I find most interesting about the free-to-play shooter’s latest update. Developers NetEase Games have introduced a new system of penalties for ragequitters, keyboard-away-frommers, and other craven scumbags who abandon a competitive mode match early on because the dishwasher’s overflowing, or similar.

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Fatekeeper looks like a spiritual successor to Dark Messiah, but where’s the kick?

I was munching crisps while watching a showcase of upcoming games from THQ Nordic last week, letting the likes of a new Spongebob Squarepants game and the Gothic Remake wash over me like barely flavoured fizzy water, when Fatekeeper showed up. I straightened up, just a little. It is a fancy looking first-person RPG made with all the hyper detail and vivid lighting you might expect of a game developed in Unreal Engine 5. It is also conjuring a game worth conjuring: the heavy hitting fantasy brawlabout Dark Messiah Of Might And Magic. As I watched the below trailer, I became more and more cautiously hopeful. Looks slick, but where’s the kick?

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Another Skyblivion dev diary shows off the new dungeons and expanded cities Oblivion Remastered never bothered with

August 2025 now has as many Skyblivion developer diaries as there are modern The Elder Scrolls IV: Oblivion reimaginings: two, which in both cases remains a weirdly high number. But while last week’s Finishing Skyblivion focused on one volunteer’s attempts at getting the ambitious Cyrodiil-in-Skyrim mod over the line, this other vid makes a very specific pitch to those whose interest may have been diverted by Bethesda’s official Oblivion Remastered, showcasing how Skyblivion looks to more aggressively expand and rework the original RPG.

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This week in PC Games: a new Mafia, a bustling Homeworld homage, a cosmic lighthouse and some strange jigsaws

We enter week one of RPS Post-Graham. The office Slack echoes like the Great Hall of Durin after a Balrog teaparty. Horace coils about the foot of the Treehouse like a sullen Viking serpent. The Maw seems peevish and incontinent, spurning any news we offer it. The wifi network keeps changing its name to “Execute Order 66”.

It is time to smash the emergency glass and bust out a few favourites from my personal collection of morale-boosting videogame intros. Here’s Red Alert, to put some spring in your step; Okami to let the light in; Colony Wars for the WRAAAOW noise at the end. And here are this week’s most interesting new PC games.

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