This Year, We’re Leveling Up with Indie Games: Indie Selects for January

This Year, We’re Leveling Up with Indie Games: Indie Selects for January

Indie Selects January 2026

Every Wednesday, dive into the Indie Select Hub — your gateway to a fresh, curated indie collection plus four themed spotlights that rotate weekly! You can always find this collection hub in the Xbox Store and on Xbox.com/IndieSelects.

Our goal for 2026? Make it the best year yet for Indie Selects! Late November and early December indie releases often fly under the radar, so this month we’re giving them the spotlight they deserve. Our collection is stacked: a stylish tactics RPG, a challenging roguelite creature collector, a retro-inspired metroidvania with modern twists, a gripping text-based political sim, a mind-bending 47-minute time loop adventure, and yes—the psychic-powered baby simulator you never knew you needed. Here’s what we’ve got for you this month (in no particular order):

Demonschool

Demonschool is a joyride of a tactical RPG that follows the charismatic demon hunter Faye, on an apocalypse-preventing quest filled with gangsters, quirky teachers, classmates, and, well… demons. Players are tasked with exploring a mysterious island and college campus through various missions and minigames, managing relationships and school schedules, discovering new skills, and constantly fighting waves of enemies. While all of it was fun, I think the combat captivated me the most! It features a two-phase turn-based structure that leverages action sequencing in a way that feels like solving choreography puzzles. Each character has different abilities, and if moved to the right space and triggered in the right order, you can maximize damage during the action phase. This carries a similar depth and level of player expression to that found in its peers, but its unique presentation enhances the satisfaction when successful. Paired with various enemy types, a mission rank system, and a forgiving rewind feature, the experience felt exciting, challenging, rewarding, and approachable.

Aside from combat, I was delighted by the detail shown through interactivity and easter eggs within each environment. Pet the dog and it might give you something. Throw a coin in a fountain. Talk to an NPC at the docks and learn how their great-grandpappy died as a demon-hunting fisherman. I found myself interacting with everything I could to find another mini-game or read another hilarious one-liner, like the kid who claimed they “marked their seat” during orientation. As a gamer who doesn’t normally play RPGs, I ironically found myself glued to this. The soundtrack is FIRE, the modern-retro aesthetic is beautifully designed, and the storytelling through its varied character personalities and charm kept things fresh and entertaining.

– Deron Mann

Demonschool

Ysbryd Games


9

$24.99

Demonschool is a new-style tactics RPG where motion equals action. Defeat big weirdos in between the human and demon worlds as Faye and her misfit companions, while navigating university life on a mysterious island.

Morsels

My first few runs in Morsels taught me an important lesson: getting too attached is a fast track back to the start screen. Developed by Furcula and published by Annapurna Interactive, Morsels is a roguelike action game that rewards flexibility, experimentation, and the ability to admit when your current plan isn’t working. Rather than committing to a single character, players collect multiple “Morsels,” each with its own abilities and combat style. I quickly realized that success depended less on picking the “best” creature and more on knowing when to switch. Stubbornness, it turns out, is not a viable strategy.

The game follows familiar roguelike conventions, including procedurally generated rooms, escalating difficulty, and persistent progression between runs. What helps Morsels stand out is its intentionally strange visual style. Creature designs are unsettling in the best way, and the gritty environments feel like they were designed to keep you slightly on edge—just in case the enemies weren’t already doing that. Progression is driven by unlocking new Morsels and card-based modifiers. Some of these systems took a few runs to click, but experimenting with different combinations often led to those satisfying moments where things suddenly start going your way—right before they don’t.

Morsels doesn’t reinvent the roguelike genre, but its focus on adaptability gives it a clear personality. For Xbox players who enjoy learning through trial, error, and the occasional laugh at their own expense, it’s an engaging and memorable experience.

– Steven Allen

Xbox Play Anywhere

Morsels

Annapurna Interactive


17

$14.99

You are a hungry mouse, scrounging for scraps in the sewers, when you meet a magical sentient fatberg who teaches you to transform into a mighty little Morsel. With your new powers, set off to dangerous upper worlds where you battle against the cats’ oppressive forces and collect new Morsels, strategically swapping as you go.

From developer Furcula, Morsels is an oddball top-down, creature collector roguelite with a rotating roster of playable characters you switch between at will. Packed with frenetic action and personality, players use magical cards to transform into little monsters, collect and nurture a troop of your own monster friends to battle cat dominance, and persist at all costs to survive.

Gigasword

Let’s be honest: hauling around a giant sword is about as impractical as it gets for an adventurer—especially when vertical traversal is involved. I could write a hundred-page thesis on why that’s absurd, but honestly, GigaSword says it all. This action-puzzle Metroidvania from single-developer-led Studio Hybrid, feels like it leapt straight out of an NES classic collection, challenging your combat and strategy skills while confronting the harsh reality of our childhood dream: “the biggest sword ever.” Spoiler alert: swords are heavy, and you’re nowhere near as agile as Cloud Strife led you to believe.

Once you dive in, you’ll quickly realize the GigaSword’s weight is both a blessing and a curse. Combat feels straightforward yet fair—every swing is deliberate, and that extra wind-up means you’ll need to time attacks carefully or risk eating damage mid-swing. Things escalate when you face massive bosses that demand pattern recognition and precision.

But the sword isn’t just for fighting—it’s central to the game’s clever environmental puzzles. Detaching from it becomes essential as you navigate obstacles, using its heft to trigger pressure plates or even as a makeshift lever to shift platforms. The vibe? Think Castlevania II: Simon’s Quest meets the inventive puzzle mechanics of Legend of Zelda.

The game doesn’t pull its punches when it comes to its stiff combat, but unlike its NES predecessors, you’ve got save points to preserve your sanity. The sword’s weight constantly reminds you that speedrunning isn’t an option—but then come those moments when you tackle an entire dungeon without the blade, introducing a whole new layer of challenge. If you’re a fan of intricate puzzle platformers like Animal Well, this is a distinctive experience worth adding to your collection.

– Raymond Estrada

GIGASWORD

Akupara Games


8

$14.99

Balance the weight of the GIGASWORD, battling between brain and brawn in this action-puzzle metroidvania where the might of the sword will determine all. As tensions rise in Thoenhart, a city plagued by famine and disease, the humans within set their hopes on a final solution: invade the ancient tower Nestrium, slay the Nocturne, and take the God Crystal, Gnosis, for themselves. Said to grant prosperity to those who wield it, Gnosis has been long sought after by humanity for generations. However, upon raiding its resting place, the disturbance of this ancient power awakens an evil capable of destroying the very fabric of reality. Can Ezra reach the top of the Nestrium in time to stop this cataclysm, or will humanity’s ignorance lead the world to its doom?

Goodnight Universe

Oh baby! What a game!  Not enough people are talking about this one.  Goodnight Universe is not a baby sim… it’s a supernaturally gifted baby sim. You take on the role and perspective of Isaac who’s a smart, keenly aware, and capable infant, able to tackle surprisingly complex problems.  That and the telekinesis ability, of which an evil corporation is very aware and want to use for their own purposes.

Before we even touch gameplay, the voice acting and writing are superb and captivating.  The narrator connects with the player as we both witness so many performances between fully fleshed out characters highlighting their family dynamics, their struggles, and their successes. The writing is heartwarming and fun, exploring themes of the messiness of domestic life and what it means to be human.  The overall narrative is, for me, the highlight of the game.

Gameplay starts out simple, seen through the baby’s eyes in first person. You click on objects for narration or interaction, but once powers kick in, that’s when things get interesting.  You will be able to move objects with your mind or even dive into someone’s thoughts. As the game progresses, you unlock new powers and tackle sequences where you must use your powers at the right time. 

The console version lacks the eye-tracking feature Nice Dream introduced in Before Your Eyes. I tested it on Steam, and while the mechanic adds an intimate twist to the first-person experience, albeit with occasional awkwardness, it isn’t essential here. Unlike Before Your Eyes, skipping it doesn’t compromise the core gameplay. The game took me about 4-5 hours to complete and I can’t recommend this enough, especially for anyone that loves unique, narrative-driven games… and babies.  Gamer dad approved.

– Raymond Estrada

Goodnight Universe

Skybound Games


19

$19.99

From the creators of Before Your Eyes. You are Isaac, a 6-month-old baby, developing mysterious psychic powers. What you want most is to be loved and accepted by your family, but a secretive tech corporation wants you for their own.

Suzerain

Suzerain is a critically acclaimed, narrative-driven government simulator that’s far more addictive than its niche genre suggests. At 11 p.m., I reminded myself that I was only supposed to play for a few hours. Think of it as a choose-your-own-adventure where you’re the newly elected president of a fictional nation, tasked with shaping its future. Will you lead with integrity and build a brighter tomorrow or plunge into corruption, spark wars, and line your own pockets? The choice is yours.

This is a text-based adventure, so expect plenty of reading as events unfold and characters speak, followed by dialogue choices that shape your path. But it’s not all dry policy.  Beyond signing bills or reviewing economic reports, you’ll navigate scandals, shady deals, and moral dilemmas. The intro alone lays out 50 years of rich lore for your homeland, and once I got into it, it felt like reading a truly great novel. Thankfully, the writing, presentation, and UI are top-notch.  Otherwise, I honestly haven’t read this much since my deep dive into Blue Prince.

Suzerain’s greatest strength is its replayability. The depth of the characters around me and detailed lore make every choice impactful, with each decision reshaping the course of my presidency. My first run focused on economic and social reforms that aligned with my actual ideology, but in this new run I’m currently going full corrupt leader, bribing my way through scandals and taking every unsavory side-deal that comes my way. With a 6-to-7-hour campaign, multiple playthroughs can easily triple your time. If you love strategic decision-making without twitch reflexes, this is for you—board gamers, I’m talking to you!

– Raymond Estrada

Suzerain Expanded Edition

Torpor Games


22

$31.99

The Expanded Edition includes the award-winning political drama Suzerain, and the Suzerain: Kingdom of Rizia DLC.

Suzerain
As President Rayne, lead the nation of Sordland in your first term of this text-based RPG. Navigate a political drama driven by conversations with your cabinet members. With looming war, rooted corruption, economic crisis and reform needed, the choices fall on your shoulders. How will you lead?

Suzerain: Kingdom of Rizia
Embrace the crown as King Romus Toras, and lead the Golden Kingdom to a new era. Reclaim lost territories through diplomacy or force. Engage with noble houses and oversee the resources of Rizia. How will you reign?

Rue Valley

Rue Valley is a cozy, narrative driven mystery adventure with a dash of life sim flavor—think gentle exploration, quirky character encounters, and environmental puzzles tucked into every corner. It’s a kind of small-town mystery sitting somewhere between Night in the Woods and Oxenfree, but carrying its own soft-spoken charm. You arrive as the town’s newest resident, slowly learning the rhythms, secrets, and oddball personalities that make you feel welcome… and it’s just uncanny enough to keep you leaning in. Oh, and of course you are trapped in a strange time loop that causes you to relive exactly 47 minutes in perpetuity.

I’ve spent countless hours wandering Rue Valley’s winding streets—half exploring, half getting delightfully sidetracked by a neighbor who just had one more story to share. Somewhere between chatting up townsfolk and stitching together the town’s quiet mysteries, the game really pulls you into its world. The characters don’t behave like NPCs waiting to dispense quests; they feel like the familiar faces you always seem to bump into at your favorite café, each with quirks that make the town feel genuinely lived in.

And yes, there’s a learning curve—especially when you’re juggling exploration with dialogue choices—but it’s the kind that feels like easing into a new neighborhood. A little confusing at first, then unexpectedly rewarding once everything clicks into place.

What kept me hooked most was the atmosphere. Rue Valley is the kind of place where you sit down for “just ten minutes” and look up hours later. It’s cozy, a touch mysterious, and always ready with a gentle surprise when you least expect it. If you enjoy narrative adventures, small-town stories, or slow-burn games where the joy comes from noticing the little things—a flickering streetlight, a half-finished sentence, a lingering question—Rue Valley fits beautifully. It’s a world that invites you to slow down and let it reveal itself at its own unhurried pace.

– Jessica Ronnell

Rue Valley

Owlcat Games


14

$29.99

Break free from a mysterious time loop! Embark on a journey of self-discovery and resilience. Delve into the enigmatic depths of the small godforsaken town: Rue Valley.

Each day feels like an uphill battle against the shadows of your own mind. Along the way, you will encounter a captivating ensemble of characters, each wrestling with their own emotional complexities and revealing hidden depths as you get to know them.
Can you muster the courage to unravel the secrets of this temporal anomaly? Can you discover the strength within yourself to rise above adversity and forge a brighter tomorrow?

Craft your own personality in Rue Valley. You can be a cold-hearted loner who overthinks everything or a melodramatic loudmouth who always trusts their gut instinct.
Whether you reflect your true personality or role-play someone entirely different, your character will shape your dialogues and interactions in the game.

Store memories in a graph, unlocking intentions and mindsets as you progress uniquely through the story. Commit to quirky mindsets for unexpected and hilarious dialogues, and experience personality-altering Status Effects: become more outgoing when drunk, or extra sensitive when anxious.

Experiment with different answers and timelines, because the loop will restart from the beginning anyway, won’t it?

STAY TUNED: Indie Selects Anniversary is coming soon!

Mark your calendars for January 28 and get ready for our big Indie Selects Anniversary Celebration, packed with giveaways, discounts, and plenty of surprises!

The post This Year, We’re Leveling Up with Indie Games: Indie Selects for January appeared first on Xbox Wire.

Revealing the Hyperpop Collection with three new designs for PS5 accessories, launching this March

Today, we’re sharing the first look at the Hyperpop Collection, featuring three new striking designs for DualSense wireless controllers and PS5 console covers. With glossy blacks shifting into vivid neons, each finish introduces an all-new aesthetic into your gaming setup. 

With the vibrant Hyperpop Collection, players can choose their track between Techno, Remix, or Rhythm:

Revealing the Hyperpop Collection with three new designs for PS5 accessories, launching this March

Turn up the beat with Techno Red.  

Stand out with Remix Green. 

Stay locked in with Rhythm Blue.  

To share more about the Hyperpop Collection’s design and creative process, here’s Leo Cardoso and Sae Kobayashi from our Color, Material, and Finish design team:


We’re cranking the volume all the way up with a collection that doesn’t just stand out, it takes over the room. Inspired by the glow of the RGB lights of your impressive gaming setups, these new colors go LOUD in the best possible way.

– Leo Cardoso



A seamless gradient wraps around the front and back of the DualSense, finished in a high-gloss coat that makes the colors POP more than ever. The console covers are also getting the same glow-up, featuring a subtle hint of transparency.

– Sae Kobayashi


The Hyperpop DualSense wireless controllers will be available for a recommended retail price (RRP) of $84.99 USD/¥12,480 (including tax)/€84.99/£74.99.* The matching PS5 console covers will be available in limited quantities in select markets for a RRP of $74.99 USD/¥11,480(including tax)/€74.99/£64.99.*

The Hyperpop Collection launches starting on March 12, 2026. Pre-orders will begin on January 16, 2026 at 10am local time at direct.playstation.com (where available) as well as participating retailers. The exact launch date and availability for the accessories may vary by country/region.    

direct.playstation.com purchase information 

Starting January 16, 2026 at 7:00am PT / 10:00am ET in the U.S., and 10:00am local time in the U.K., France, Germany, Austria, Spain, Portugal, Italy, Netherlands, Belgium, and Luxembourg, players will be able to pre-order the Hyperpop Collection through direct.playstation.com.  

When ordering directly from PlayStation, enjoy free launch day delivery for eligible pre-orders. Visit direct.playstation.com for more details.

*Actual retailer prices and availability may vary.


Union Asks Judge to Grant Fired GTA 6 Devs Interim Relief at Preliminary Tribunal Hearing, Rockstar Denies Claims

The Independent Workers’ Union of Great Britain (IWGB) has asked a judge to grant the fired GTA 6 developers interim relief at a preliminary employment tribunal hearing held in the UK this week. Rockstar Games, which also attended the hearing, has issued a response to the claims, denying a number of points made by the union.

Rockstar has insisted the employees it fired late last year were dismissed because they leaked game features for upcoming and unannounced titles in Discord, not because they were trying to unionize. 34 members of staff at Rockstar were dismissed, 31 in the UK and three in Canada, sparking protests outside the office of GTA 6 developer Rockstar North in Edinburgh, Scotland, and outside parent company Take-Two’s office in London.

The IWGB, which is representing the affected staff in the UK, has refuted Rockstar’s claim, saying that the workers “only communicated in private and legally-protected trade union channels.”

On Monday, January 5, a preliminary hearing at the Glasgow Tribunals Centre in Scotland saw the IWGB represent the fired Rockstar workers and make a case for why they should be granted interim relief.

Interim relief is a legal mechanism that can provide workers with support while they wait for a full hearing. This week’s tribunal will decide whether or not the workers will receive the interim relief while awaiting a date for a full trial. If the interim relief is granted, the workers will be put back on Rockstar’s payroll and have their work visas reinstated where necessary.

The IWGB told IGN today that it is hopeful the judge will see it their way, but insisted that if the interim relief is not granted, that doesn’t mean Rockstar will not be found guilty of breaking the law if and when the case goes to trial.

“We hope this week’s tribunal will grant urgently needed relief to the workers whose lives were turned upside down by Rockstar’s brutal union-busting, leaving them and their families without incomes, without secure futures, and in some cases without even the right to remain in the country they have made their home,” the IWGB said in a statement issued to IGN.

“However, no matter the outcome of this interim hearing, we remain confident in the strength of the case we have brought against Rockstar Games. We reiterate our firm belief that Rockstar broke the law when it summarily dismissed 31 of our members, and we look forward now to the day we face them in court for a full and substantive tribunal hearing.

“Rockstar hoped to quickly and quietly wipe out a group of workers who were organising for better conditions. Instead, their dismissal of 31 union members captured the world’s attention and ignited an unprecedented uprising of global solidarity. This case is not just about the suffering of the 31 people who lost their livelihoods in the blink of an eye. This is about the arrogance of a company like Rockstar thinking that its size and profitability grant it an unlimited licence to abuse its workers, and to do so with impunity.

“Whether or not interim relief is granted this week, we will continue fighting in the courts and on the streets until we see justice, for the fired Rockstar workers and for workers everywhere fighting for a fairer future.”

A Rockstar Games spokesperson issued IGN with the following statement on this week’s hearing. In it, the company addressed many of the union’s claims, and claimed the organization lacks any evidence to justify emergency interim relief.

“Rockstar categorically denies the claim being heard in today’s hearing,” the Rockstar spokesperson said.

“We have consistently made clear that we took necessary action against a group of individuals across the UK and Canada who discussed highly confidential information, including relating to game features from upcoming and unannounced titles, in an insecure and public social channel. This was a breach of long-standing and well-understood confidentiality policies.

“This channel contained at least 25 non-Rockstar employees, including employees of competitor game developers, a video games industry journalist, as well as dozens of anonymous, unidentifiable members.

“Meanwhile, employees who posted union-supportive messages, but who did not breach confidentiality policies, were not dismissed.

“We regret that these dismissals were necessary; however, confidentiality is fundamental to everything Rockstar Games does. Global interest in our games is unparalleled. Even the smallest leak of any information relating to our products and practices can cause major commercial and creative damage — as we have seen in the past — and damage the experience of our loyal players and dedicated team. This was never about union membership. We have always taken a zero-tolerance approach to unauthorized releases of information — and we always will.”

Rockstar has indicated to IGN that it believes the IWGB’s claim of “union-busting” is baseless, and that the union has no evidence to support its statements. Rockstar has also denied having a “blacklist” of union members, stressing that at the time of the dismissals, the company did not know whether the claimants were union members, so could not have targeted them.

And, as it has said before, Rockstar employees themselves raised concerns to the company and granted representatives access to the “social” channel, not the Discord channel used for official union organizing. It maintains that this social Discord channel was not private or for employees only, and indeed contained hundreds of users, including employees of competitor game developers, a video games industry journalist, and dozens of anonymous, unidentifiable members. As IGN has also reported, Rockstar has claimed that the union channel mods didn’t know who was in the channel, and that it posed a leak risk.

What about this alleged leaked information? Rockstar believes it to be significant and related to game features around GTA 6. This includes specific game features, comments on the progress of GTA 6 development, and timelines to launch.

Rockstar believes that if the comments in question were leaked they would have been big gaming news and might even have affected Take-Two’s share price. When Rockstar officially announced that GTA 6 would be delayed by six months to November 19, 2026, the market value of Take-Two plummeted $3.75 billion in a single day.

And Rockstar has pointed to its well-established zero tolerance approach to leaks, highlighting that it dismissed a Rockstar employee in Lincoln, UK in April 2025, who it alleged disclosed confidential information about GTA 6 to a third party who published the information to social media, and dismissed an employee in the U.S. in November 2023 and another in India in November 2025 for two separate acts of information leaking.

The hearing comes after UK Prime Minister Sir Keir Starmer called the case “deeply concerning,” and pledged that ministers would investigate. The layoffs were raised by Rockstar North’s local MP Chris Murray in the UK’s Parliament during a session of Prime Minister’s Questions that took place late last year.

“The video games company Rockstar in my constituency last month fired 31 employees without providing evidence or union representation,” Murray told the Prime Minister. “The [Independent Workers Union of Great Britain] IWGB alleges union busting. Having met Rockstar they failed to reassure me they are following employment law and I share concerns about union busting.

“Given this government is responsible for the biggest increase in workers rights in a generation,” Murray continued, “does the Prime Minister agree all companies regardless of profit size must follow UK employment law and all workers have the right to join a union?”

“It’s a deeply concerning case,” Starmer replied. “Every worker has the right to join a trade union and we’re determined to strengthen workers rights and ensure they don’t face unfair consequences for being part of a union. Our ministers will look into the particular case that he [Murray] raises and will keep him updated.”

In a statement sent to IGN at the time, MP Chris Murray shared detail of his attempts to discuss the matter with Rockstar itself, including a joint meeting alongside fellow Edinburgh MPs Tracy Gilbert and Scott Arthur at Rockstar North’s offices, which began with a standoff over the need to sign a non-disclosure agreement (NDA).

“The meeting began with us as MPs refused entry unless an NDA was signed, a request they eventually withdrew after being made clear this would not be signed,” Murray said.

He continued: “The meeting only entrenched my concerns about the process Rockstar used to dismiss so many of their staff members. I was not assured their process paid robust attention to UK employment law, I was not convinced that this course of action was necessary, and alarmingly, I did not leave informed on exactly what these 31 people had done to warrant their immediate dismissal.”

IGN recently questioned Take-Two CEO Strauss Zelnick on the matter, who answered by defending the company’s culture and saying that Take-Two was “incredibly proud of our labor relations.”

Photo by Lesley Martin/PA Images via Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Ubisoft close the studio behind Assassin’s Creed Rebellion days after the developers vote to unionise

Ubisoft are closing Ubisoft Halifax, the Canadian developers of mobile games Rainbow Six Mobile and Assassin’s Creed Rebellion. This is strictly speaking outside our mandate as a PC gaming site, of course – I fear smartphones like Hell itself, and only ever communicate over long distances using homing pigeons – but it’s all part of Ubisoft’s wider transformation into a heavily Tencent-backed publisher, and the nasty twist is that Ubisoft Halifax had only just voted to unionise.

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January’s Humble Choice Lineup Is Live, Featuring Sonic Frontiers, Tomb Raider IV-VI Remastered and More

The Humble Bundle January lineup has officially arrived to kick off 2026, and if you’ve been hoping to stock up on some new PC games to keep you busy, it’s offering up a great selection. Leading the pack this month is Sonic Frontiers, Tomb Raider IV-VI Remastered, and Hunt: Showdown 1896, alongside five others and a free month of IGN Plus. All of these – which you can see in full list form below – can be yours to keep forever with a Humble Choice membership, which will set you back $14.99 per month.

Humble Choice January 2026 Game Lineup

It’s not just the selection of games (which are delivered to you as Steam codes) each month you’ll get with a Humble Choice membership, either. Those who sign up will also get up to 20% off select games in the Humble Store and 5% of your membership each month goes to a charity. For January, this donation will go to Gamers Outreach. And if you find the membership isn’t working, you can skip a month you’re not interested in or cancel at any point.

This month’s lineup has quite a few fun options. Sonic Frontiers is a game we gave a 7/10 to, saying in our review that it’s “a delightfully weird and experimental evolution of the Sonic games so many of us grew up with.” Old-timey extraction shooter Hunt: Showdown 1896 is one that earned a 7.5 in its early access review from us, and Metal Slug Tactics came in with an 8/10 in our review, as it’s “a meticulously crafted ode to an arcade classic that also introduces a handful of compelling innovations to the tactics genre.” It’s a nice variety to add to your library.

Through this membership, you’ll also have a chance to test out IGN Plus for one month. With this, you’ll be able to turn off ads across the site, get free games, and more. If it’s something you’ve been interested in, this is a great opportunity to give it a try.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Creature collector RPG EvoCreo brings its turn-based monster battling to Steam, a decade on from mobile

I found the opening 15 minutes of EvoCreo’s demo to be a laugh riot, mostly because I accidentally named my character “Help”, not “Helen”. This lent a certain urgency to all the routine scene-setting and tutorial dialogue. Help, Farmer Whatshisname is looking for you! Help, I’m adding a map feature to your tablet! Help, there are over 170 Creos to discover! Given that RPGs can be sluggish at first, I think I’m going to adopt this as standard practice going forward. Nothing gets you over the opening hump like the impression that everybody you speak to has just escaped from a burning house.

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Ubisoft Shuts Down Assassin’s Creed: Rebellion Developer Halifax Studio Just 1 Month After It Unionized

Ubisoft has shut down its Halifax Studio, just one month after 61 of its 71 workers voted to unionize.

The publisher shared this news in a statement to IGN today, confirming that 71 positions had been impacted and claiming this move was part of its wider two-year effort company-wide to “streamline operations, improve efficiency, and reduce costs.” “We are committed to supporting all impacted team members during this transition with resources, including comprehensive severance packages and additional career assistance,” the company added.

This comes just one month after 61 of Ubisoft Halifax’s employees voted to unionize with the Game & Media Workers Guild of Canada, which is itself part of CWA (Communications Workers of America) in Canada. The union was officially certified six months after employees announced their intentions to unionize, and after 74% of eligible employees consisting of producers, programmers, designers, artists, researchers, and testing voted in favor. It marked the first Ubisoft union in North America.

Ubisoft has claimed that the closure of Ubisoft Halifax is unrelated to the union, and is instead a part of its larger restructuring and cost-saving efforts, as well as declining revenues from Assassin’s Creed: Rebellion, which will also be winding down operations as part of this decision. The publisher has been undergoing significant cuts, laying off employees in batches over the last few years, shutting down studios, and canceling multiple projects amid a series of disappointing releases and falling revenues. Last year, Ubisoft turned outside the company for assistance, creating a new business entity to manage Assassin’s Creed, Far Cry, and Rainbow Six with a 25% stake from Tencent.

IGN has reached out to Ubisoft Workers of Canada: Halifax and CWA for comment.

Ubisoft Halifax began as a branch of Longtail Studios, which was founded in New York City in 2003 by Ubisoft co-founder Gérard Guillemot, with branches in Quebec and Halifax being added in later years. It was best-known for its work on the Rocksmith series, as well as various early mobile and Nintendo DS games. In 2015, Ubisoft acquired Longtail and renamed it Ubisoft Halifax, putting it to work on mobile games such as Assassin’s Creed Rebellion and Rainbow Six Mobile.

Two years ago, we told the story of a 2008-2009 unionization drive that took place at the Quebec Longtail studio that was ultimately unsuccessful due to what our sources claimed were fairly open union-busting efforts by its management, including mass layoffs attributed to economic conditions. Both Longtail Halifax and Quebec were ultimately folded into Ubisoft in subsequent years.

Photo Illustration by Mateusz Slodkowski/SOPA Images/LightRocket via Getty Images.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Steam’s ancient behemoths face increased competition from new games in the store’s 2025 money-making rankings

Right, get ready for some chatter about where the contents of our collective wallets have gone over the past year. Valve’s list of the highest-grossing games on Steam in 2025 has emerged from the great mists, and in a nice revelation, features a larger number of fresh releases than last year’s ranking. That’s alongside all of the moderately to quite old stuff which more folks keep hopping on the train of with every passing 12 month period.

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Mini Review: Cast N Chill – Nintendo Switch 2 Edition – Come For The Fishing, Stay For The Fin-tastic Vibes

A load of pollocks, or did they krill it?

Cast n Chill is one of those games that, the instant I clapped eyes on it, and even with other people telling me that it’s real good, I got the feeling I’d just never get around to it.

That’s not to say fishing isn’t for me or anything. I have fished in real life. Oh yes. My dad used to take me when I was a kid, back in the 1850s, and I even have some very fond memories of fishing-related stuff as a result; sticking hooks through squirming maggots and watching the pus run out of ’em, pouring soapy water on the back lawn to get some worms, and the stink of a fish that I’d taken home to eat (Victorian times just hit different) but forgot about and left in my bag. Yeah, that stank.

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Square Enix May Ban You For Posting Unmarked Spoilers of the 26-year-old JRPG, Dragon Quest 7 Reimagined

If you think it’s okay to share spoilers of a 26-year-old game, you may want to think again after Square Enix made it clear that anyone willfully spoiling Dragon Quest VII Reimagined may be “temporarily or permanently banned.”

According to the company’s usage policy, and reported by Automaton, anyone sharing details of the plot — be it from the demo, the original story, or the new story elements in the remake, which releases next month — must use spoiler tags. This means players cannot share images, videos, or even livestreams of any gameplay past the Malign Shrine: Throne Room’s boss battle before the February 5, 2026 release date.

“No spoilers please,” the publisher stressed. “In order not to spoil other players’ enjoyment, you must mark all content that includes details of major plot developments with a clear spoiler warning.

“Please refrain from livestreaming or posting videos/images of gameplay after the boss battle in the Malign Shrine: Throne Room until February 5 2026.”

While that may sound fair enough, don’t forget that the digital deluxe edition provides players with two days’ early access, which players and streamers won’t be able to share their experience from before the release date. Anyone sharing images or videos should also attribute copyright to Armor Project, Bird Studio and Square Enix, and failure to adhere to any of these rules may result in temporary or permanent suspension of your game access.

“You must immediately comply with any request from Square Enix to remove Materials from any shared content, regardless of whether Square Enix provides a reason for the request,” the notice adds. “Square Enix reserves the right to require or seek removal of any content incorporating the Materials that it deems to be inappropriate in its sole discretion. If you do not adhere to these Guidelines, Square Enix may, in addition to objecting to your use of the Materials, temporarily or permanently suspend you from using the Game.”

Dragon Quest VII Reimagined is set to release on February 5 on PC, PS5, Xbox Series X/S, and both Nintendo Switch and Switch 2. Announced in September’s Nintendo Direct, it lets you rediscover a tale of plucky companions brimming with joy and heartbreak as you discover the truth behind why your kingdom is the only remaining island in the world. The game features a new art style that blends diorama visuals with Akira Toriyama’s iconic character designs, as well as a streamlined main story.

“While many aspects of Dragon Quest VII Reimagined are still a mystery, all of those special little qualities and personalities that have kept this series going for almost 40 years are still on display,” we wrote in IGN’s Dragon Quest VII Reimagined preview, shared towards the end of last year.

“I am eager to see all that this new version has to offer and just how the removal of some story beats and addition of new ones impacts the overall campaign, along with what the new gameplay mechanics bring to the Dragon Quest DNA. 2026 may just be the year that the rest of the world really sees what has made Dragon Quest VII the best-selling entry over in Japan, giving it the stage to finally shine.”

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.