Every Wednesday, dive into the Indie Select Hub — your gateway to a fresh, curated indie collection plus four themed spotlights that rotate weekly! You can always find this collection hub in the Xbox Store and on Xbox.com/IndieSelects.
Our goal for 2026? Make it the best year yet for Indie Selects! Late November and early December indie releases often fly under the radar, so this month we’re giving them the spotlight they deserve. Our collection is stacked: a stylish tactics RPG, a challenging roguelite creature collector, a retro-inspired metroidvania with modern twists, a gripping text-based political sim, a mind-bending 47-minute time loop adventure, and yes—the psychic-powered baby simulator you never knew you needed. Here’s what we’ve got for you this month (in no particular order):
Demonschool

Demonschool is a joyride of a tactical RPG that follows the charismatic demon hunter Faye, on an apocalypse-preventing quest filled with gangsters, quirky teachers, classmates, and, well… demons. Players are tasked with exploring a mysterious island and college campus through various missions and minigames, managing relationships and school schedules, discovering new skills, and constantly fighting waves of enemies. While all of it was fun, I think the combat captivated me the most! It features a two-phase turn-based structure that leverages action sequencing in a way that feels like solving choreography puzzles. Each character has different abilities, and if moved to the right space and triggered in the right order, you can maximize damage during the action phase. This carries a similar depth and level of player expression to that found in its peers, but its unique presentation enhances the satisfaction when successful. Paired with various enemy types, a mission rank system, and a forgiving rewind feature, the experience felt exciting, challenging, rewarding, and approachable.
Aside from combat, I was delighted by the detail shown through interactivity and easter eggs within each environment. Pet the dog and it might give you something. Throw a coin in a fountain. Talk to an NPC at the docks and learn how their great-grandpappy died as a demon-hunting fisherman. I found myself interacting with everything I could to find another mini-game or read another hilarious one-liner, like the kid who claimed they “marked their seat” during orientation. As a gamer who doesn’t normally play RPGs, I ironically found myself glued to this. The soundtrack is FIRE, the modern-retro aesthetic is beautifully designed, and the storytelling through its varied character personalities and charm kept things fresh and entertaining.
– Deron Mann
Morsels

My first few runs in Morsels taught me an important lesson: getting too attached is a fast track back to the start screen. Developed by Furcula and published by Annapurna Interactive, Morsels is a roguelike action game that rewards flexibility, experimentation, and the ability to admit when your current plan isn’t working. Rather than committing to a single character, players collect multiple “Morsels,” each with its own abilities and combat style. I quickly realized that success depended less on picking the “best” creature and more on knowing when to switch. Stubbornness, it turns out, is not a viable strategy.
The game follows familiar roguelike conventions, including procedurally generated rooms, escalating difficulty, and persistent progression between runs. What helps Morsels stand out is its intentionally strange visual style. Creature designs are unsettling in the best way, and the gritty environments feel like they were designed to keep you slightly on edge—just in case the enemies weren’t already doing that. Progression is driven by unlocking new Morsels and card-based modifiers. Some of these systems took a few runs to click, but experimenting with different combinations often led to those satisfying moments where things suddenly start going your way—right before they don’t.
Morsels doesn’t reinvent the roguelike genre, but its focus on adaptability gives it a clear personality. For Xbox players who enjoy learning through trial, error, and the occasional laugh at their own expense, it’s an engaging and memorable experience.
– Steven Allen

Morsels
Annapurna Interactive
From developer Furcula, Morsels is an oddball top-down, creature collector roguelite with a rotating roster of playable characters you switch between at will. Packed with frenetic action and personality, players use magical cards to transform into little monsters, collect and nurture a troop of your own monster friends to battle cat dominance, and persist at all costs to survive.
Gigasword

Let’s be honest: hauling around a giant sword is about as impractical as it gets for an adventurer—especially when vertical traversal is involved. I could write a hundred-page thesis on why that’s absurd, but honestly, GigaSword says it all. This action-puzzle Metroidvania from single-developer-led Studio Hybrid, feels like it leapt straight out of an NES classic collection, challenging your combat and strategy skills while confronting the harsh reality of our childhood dream: “the biggest sword ever.” Spoiler alert: swords are heavy, and you’re nowhere near as agile as Cloud Strife led you to believe.
Once you dive in, you’ll quickly realize the GigaSword’s weight is both a blessing and a curse. Combat feels straightforward yet fair—every swing is deliberate, and that extra wind-up means you’ll need to time attacks carefully or risk eating damage mid-swing. Things escalate when you face massive bosses that demand pattern recognition and precision.
But the sword isn’t just for fighting—it’s central to the game’s clever environmental puzzles. Detaching from it becomes essential as you navigate obstacles, using its heft to trigger pressure plates or even as a makeshift lever to shift platforms. The vibe? Think Castlevania II: Simon’s Quest meets the inventive puzzle mechanics of Legend of Zelda.
The game doesn’t pull its punches when it comes to its stiff combat, but unlike its NES predecessors, you’ve got save points to preserve your sanity. The sword’s weight constantly reminds you that speedrunning isn’t an option—but then come those moments when you tackle an entire dungeon without the blade, introducing a whole new layer of challenge. If you’re a fan of intricate puzzle platformers like Animal Well, this is a distinctive experience worth adding to your collection.
– Raymond Estrada
GIGASWORD
Akupara Games
Goodnight Universe

Oh baby! What a game! Not enough people are talking about this one. Goodnight Universe is not a baby sim… it’s a supernaturally gifted baby sim. You take on the role and perspective of Isaac who’s a smart, keenly aware, and capable infant, able to tackle surprisingly complex problems. That and the telekinesis ability, of which an evil corporation is very aware and want to use for their own purposes.
Before we even touch gameplay, the voice acting and writing are superb and captivating. The narrator connects with the player as we both witness so many performances between fully fleshed out characters highlighting their family dynamics, their struggles, and their successes. The writing is heartwarming and fun, exploring themes of the messiness of domestic life and what it means to be human. The overall narrative is, for me, the highlight of the game.
Gameplay starts out simple, seen through the baby’s eyes in first person. You click on objects for narration or interaction, but once powers kick in, that’s when things get interesting. You will be able to move objects with your mind or even dive into someone’s thoughts. As the game progresses, you unlock new powers and tackle sequences where you must use your powers at the right time.
The console version lacks the eye-tracking feature Nice Dream introduced in Before Your Eyes. I tested it on Steam, and while the mechanic adds an intimate twist to the first-person experience, albeit with occasional awkwardness, it isn’t essential here. Unlike Before Your Eyes, skipping it doesn’t compromise the core gameplay. The game took me about 4-5 hours to complete and I can’t recommend this enough, especially for anyone that loves unique, narrative-driven games… and babies. Gamer dad approved.
– Raymond Estrada
Suzerain

Suzerain is a critically acclaimed, narrative-driven government simulator that’s far more addictive than its niche genre suggests. At 11 p.m., I reminded myself that I was only supposed to play for a few hours. Think of it as a choose-your-own-adventure where you’re the newly elected president of a fictional nation, tasked with shaping its future. Will you lead with integrity and build a brighter tomorrow or plunge into corruption, spark wars, and line your own pockets? The choice is yours.
This is a text-based adventure, so expect plenty of reading as events unfold and characters speak, followed by dialogue choices that shape your path. But it’s not all dry policy. Beyond signing bills or reviewing economic reports, you’ll navigate scandals, shady deals, and moral dilemmas. The intro alone lays out 50 years of rich lore for your homeland, and once I got into it, it felt like reading a truly great novel. Thankfully, the writing, presentation, and UI are top-notch. Otherwise, I honestly haven’t read this much since my deep dive into Blue Prince.
Suzerain’s greatest strength is its replayability. The depth of the characters around me and detailed lore make every choice impactful, with each decision reshaping the course of my presidency. My first run focused on economic and social reforms that aligned with my actual ideology, but in this new run I’m currently going full corrupt leader, bribing my way through scandals and taking every unsavory side-deal that comes my way. With a 6-to-7-hour campaign, multiple playthroughs can easily triple your time. If you love strategic decision-making without twitch reflexes, this is for you—board gamers, I’m talking to you!
– Raymond Estrada
Suzerain Expanded Edition
Torpor Games
Suzerain
As President Rayne, lead the nation of Sordland in your first term of this text-based RPG. Navigate a political drama driven by conversations with your cabinet members. With looming war, rooted corruption, economic crisis and reform needed, the choices fall on your shoulders. How will you lead?
Suzerain: Kingdom of Rizia
Embrace the crown as King Romus Toras, and lead the Golden Kingdom to a new era. Reclaim lost territories through diplomacy or force. Engage with noble houses and oversee the resources of Rizia. How will you reign?
Rue Valley

Rue Valley is a cozy, narrative driven mystery adventure with a dash of life sim flavor—think gentle exploration, quirky character encounters, and environmental puzzles tucked into every corner. It’s a kind of small-town mystery sitting somewhere between Night in the Woods and Oxenfree, but carrying its own soft-spoken charm. You arrive as the town’s newest resident, slowly learning the rhythms, secrets, and oddball personalities that make you feel welcome… and it’s just uncanny enough to keep you leaning in. Oh, and of course you are trapped in a strange time loop that causes you to relive exactly 47 minutes in perpetuity.
I’ve spent countless hours wandering Rue Valley’s winding streets—half exploring, half getting delightfully sidetracked by a neighbor who just had one more story to share. Somewhere between chatting up townsfolk and stitching together the town’s quiet mysteries, the game really pulls you into its world. The characters don’t behave like NPCs waiting to dispense quests; they feel like the familiar faces you always seem to bump into at your favorite café, each with quirks that make the town feel genuinely lived in.
And yes, there’s a learning curve—especially when you’re juggling exploration with dialogue choices—but it’s the kind that feels like easing into a new neighborhood. A little confusing at first, then unexpectedly rewarding once everything clicks into place.
What kept me hooked most was the atmosphere. Rue Valley is the kind of place where you sit down for “just ten minutes” and look up hours later. It’s cozy, a touch mysterious, and always ready with a gentle surprise when you least expect it. If you enjoy narrative adventures, small-town stories, or slow-burn games where the joy comes from noticing the little things—a flickering streetlight, a half-finished sentence, a lingering question—Rue Valley fits beautifully. It’s a world that invites you to slow down and let it reveal itself at its own unhurried pace.
– Jessica Ronnell
Rue Valley
Owlcat Games
Each day feels like an uphill battle against the shadows of your own mind. Along the way, you will encounter a captivating ensemble of characters, each wrestling with their own emotional complexities and revealing hidden depths as you get to know them.
Can you muster the courage to unravel the secrets of this temporal anomaly? Can you discover the strength within yourself to rise above adversity and forge a brighter tomorrow?
Craft your own personality in Rue Valley. You can be a cold-hearted loner who overthinks everything or a melodramatic loudmouth who always trusts their gut instinct.
Whether you reflect your true personality or role-play someone entirely different, your character will shape your dialogues and interactions in the game.
Store memories in a graph, unlocking intentions and mindsets as you progress uniquely through the story. Commit to quirky mindsets for unexpected and hilarious dialogues, and experience personality-altering Status Effects: become more outgoing when drunk, or extra sensitive when anxious.
Experiment with different answers and timelines, because the loop will restart from the beginning anyway, won’t it?
STAY TUNED: Indie Selects Anniversary is coming soon!
Mark your calendars for January 28 and get ready for our big Indie Selects Anniversary Celebration, packed with giveaways, discounts, and plenty of surprises!
The post This Year, We’re Leveling Up with Indie Games: Indie Selects for January appeared first on Xbox Wire.


































































