ICYMI: Nintendo Reminds Us Switch Game Vouchers Won’t Be Sold After January 2026

But it will still add games to the voucher catalogue.

It’s been incredibly busy in the land of Nintendo recently with the arrival of the Switch 2, and in case you missed the initial announcement in July, Nintendo announced it would be discontinuing Switch Online Game Vouchers.

It has now issued another notice about this via its customer support social account for Japan – reminding Switch users that these vouchers will no longer be sold after 30th January 2026. It has also shared a notice about how the software currently listed for the voucher program does not include Switch 2 titles.

Read the full article on nintendolife.com

Monster Hunter Wilds Brings The Hunt To Street Fighter 6 In New “Limited-Time” Collab Event

“The guild authorizes a special collaboration”.

Recently, it was Street Fighter 6 content appearing in Monster Hunter Wilds, and now Capcom is flipping this crossover around.

The developer will be bringing the hunt to its latest Street Fighter entry, dressing the fighters up with new EX colours, “new gears” and more. This limited-time event will be taking place between 1st September 2025 and 30th September 2025.

Read the full article on nintendolife.com

Diablo Developers Vote to Unionize at Blizzard

A group of over 450 developers on the game Diablo at Blizzard have voted in favor of unionization with Communications Workers of America (CWA).

Per a press release, this new union consists of game developers, artists, designers, engineers, and support staff across the Diablo franchise, and has been formally recognized by parent company Microsoft.

“With every subsequent round of mass layoffs, I’ve witnessed the dread in my coworkers grow stronger because it feels like no amount of hard work is enough to protect us,” said Kelly Yeo, a game producer and a member of the organizing committee. “I am overjoyed that we have formed a union—this is just the first step for us joining a movement spreading across an industry that is tired of living in fear. We are ready to begin fighting for real change alongside our Diablo colleagues.”

Microsoft laid off around 9,100 employees earlier this year, including members of its gaming division at Activision Blizzard.

The Diablo team follows in the footsteps of hundreds more of their Activision Blizzard and broader Xbox colleagues who have unionized in recent years with some security due to Microsoft’s labor neutrality agreement. Like Diablo, the entire World of Warcraft team unionized last year, and the Overwatch developers followed in May of this year. Xbox’s other unions include Raven Software workers who just won their first contract earlier this month, Zenimax QA workers who got a contract in May, the Bethesda union, the story and franchise development team, and several others.

Over 3,500 workers at Microsoft have organized with CWA to date.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Project Evilbane Pre-Alpha Playtest Will Begin Tomorrow!

Project Evilbane Pre-Alpha Playtest Will Begin Tomorrow!

Project Evilbane

The first pre-alpha playtest of Project Evilbane will begin tomorrow in the Xbox Insider Hub! During this 3-day test, we hope to gather your valuable feedback and further refine the game into a more polished experience. Gather around if you’re ready to hunt demons, Insiders!

Game Overview:

Project Evilbane follows a hardened team of apocalyptic survivors who have sworn to avenge their ruined world. Join the battle to triumph over the Archdemon’s forces and save humanity!

Playtest Introduction:

Project Evilbane is currently in the early stages of development. To help shape it into a more enjoyable game, we’re conducting our first playtest to gather your valuable feedback. The main goal of this playtest is to evaluate the fun and feel of combat. You can enter the battlefield solo or in a party of up to four players, taking on various missions and fighting powerful bosses.

In this playtest, you will be able to try out four different characters and four weapon types. Players can equip one melee weapon and one ranged weapon at the same time to use strategically in combat. Skills are divided into two types: Active Skills and Heavenstone Skills. Each character can equip two of each type, allowing for customizable loadouts. Turn the tide of battle in critical moments with well-timed skills and experience the thrill of clutch plays. Mix and match your preferred skills to create your own unique combat style. Whether you fight solo or team up with others, we hope you’ll have a thrilling time.

We look forward to hearing all your feedback!

Playtest Schedule:

  • Start: Friday, August 29, 1:00 AM PT (4:00 AM ET)
  • End: Monday, September 1, 1:00 AM PT (4:00 AM ET)

Bookmark the Evilbane website and join the Discord server to be the first to get the latest news!
[Evilbane Discord]
[Evilbane Website]

How to Participate:

  1. Launch the Xbox Insider Hub on your Windows PC (or, if necessary, download the Xbox Insider Hub from the store.)
  2. Navigate to Previews Project Evilbane
  3. Select Join
  4. Wait for the registration to complete and be directed to the Store and install Evilbane

NOTE: This playtest is only available on Windows PC.
NOTE: This playtest is only available to Xbox Insiders in the United States and Canada.

How to Provide Feedback:

After playing the game, be sure to take the Evilbane Survey available in the Xbox Insider Hub to share your experience and help us improve.

You can also report any issues using the Windows Feedback Hub following these steps:

  • Open the Windows Feedback Hub on your PC.
  • Select Report a problem.
  • Fill out the form with the appropriate details to help our investigation. Make sure to include the name “Project Evilbane” in your feedback.
  • Select the Apps category and Project Evilbane subcategory.
  • Submit the feedback.

Other resources:

For more information: follow us on X/Twitter at @XboxInsider and this blog for announcements and more. And feel free to interact with the community on the Xbox Insider SubReddit.

The post Project Evilbane Pre-Alpha Playtest Will Begin Tomorrow! appeared first on Xbox Wire.

Elden Ring: Nightreign’s Rumored Ultra-hard Difficulty Mode Confirmed for September

Elden Ring: Nightreign’s previously-rumored ultra-hard difficulty mode is real and official, according to Bandai Namco, and it’s coming to the game on September 11.

As announced in an official post, the new mode is called “Deep of Night” and is essentially a challenge mode of the base game. While previously, Nightreign’s ongoing challenging endgame content has been limited to more difficult bosses, Deep of Night will impact an entire run, from start to finish.

For one, enemies will just be stronger than normal across the board. You also won’t get a heads up about which Nightlord you’ll be fighting, nor will you know if you’re getting a Shifting Earth event in advance, so you won’t be able to prep a build for any specific type of run.

However, to counterbalance this, players will be able to collect new types of weapons and relics with even more powerful effects…though they may also have some new drawbacks attached as well.

As you play and win Deep of Night you will descend to deeper depth levels, going at least as far as Depth 5. Each new Depth gets even more challenging, though losses will push you back up to easier Depths.

This mode was previously datamined, with dataminers getting all the announced details correct. Not announced but suggested by the datamine is that Deep of Night will feature skill-based matchmaking, and that some enemies will get special additional effects, such as being “magmafied,” or covered in magma. The datamine also suggests that players can unlock access to three additional relic slots for Deep of Night only, giving them up to a total of six.

We gave Elden Ring Nightreign a 7/10, saying “when Elden Ring Nightreign is played exactly as it was designed to be played, it’s one of the finest examples of a three-player co-op game around – but that’s harder to do than it should be, and playing solo is poorly balanced.” The game recently got a much-requested duos mode, and currently has two Everdark Sovereign bosses available for players wanting a challenge before Deep of Night: Libra, and Caligo.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Final Fantasy 14’s Yoshi-P Weighs in on Mods After Popular Custom Character Sharing Mod Shuts Down

Final Fantasy 14’s community is once again in a tizzy about the use of mods in game, to the point where the game’s producer and director, Naoki Yoshida (Yoshi-P), has weighed in.

First, some background. While modding is an extremely common practice across many games, including other MMORPGs like World of Warcraft, Final Fantasy 14 has always had a slightly more hostile relationship with them. That’s not to say players don’t use mods in FF14 – they absolutely do. But officially, they’re not allowed. Even so, Square Enix has largely operated for a long time on a policy of letting mods slide…as long as players aren’t too loud or obvious about it. So players might use mods to customize their UIs, or change the way their character looks just on their own screen. As long as they aren’t interfering with other people’s games or, say, being very public about their mod use, the publisher has mostly turned a blind eye.

But that strategy hasn’t always worked out for Square Enix, especially due to the lack of real clarity for players as to what Square Enix will be permissive about, versus what it will immediately ban. And recently, mods have been in the crosshairs of the developer once again. Earlier this year, Yoshi-P himself threatened legal action after a mod went around that could track other people’s player data – a mod that’s pretty obviously not permitted by any standards. But more recently, a different, less obviously problematic mod has entered the discourse: Mare Synchronos.

Mare Synchronos is a mod that’s become popular with Final Fantasy 14 players over the years, especially for role-playing communities. Essentially, it lets those who use it “synchronize” their character appearances with those of other players. Here’s an example. If I’m playing FF14 and don’t have a lot of cool gear to dress my character up in, and don’t want to run the content needed to acquire it for whatever reason, I can use a mod that will let my character appear exactly how I want them to – but only on my screen. However, with Mare Synchronos, everyone else using Mare Synchronos can also see that modded appearance. Players who do not use the mod will see my character in whatever bland gear I’m actually wearing. And critically, Mare doesn’t actually let you change your character’s appearance – other mods are needed for that. Mare just lets you see other mods, and be seen.

However, a week ago, Mare Synchronos announced it was shutting down. The cited reason was that it had received a “legal inquiry” surrounding the project, and after reviewing options, the creator decided to wind it down. It officially went dark last Friday. While some fans were unphased by the shutdown, or even claimed they’d expected it eventually, many others were deeply upset. Though Mare’s developer hadn’t specified who the legal inquiry was from, many speculating it was likely Square Enix, and even took to the FF14 official forums to complain about the third-party mod shutting down. It’s even getting review bombed on Steam right now, currently sitting at “Mixed” recent reviews versus “Very Positive” total reviews.

Which is what has prompted Yoshi-P to speak up. In a lengthy post on the official Final Fantasy 14 website, the producer reiterated his past-stated stance on mods: he tolerates them. That stance, he says, hasn’t changed. Mods made entirely for one’s own personal use that only impact the individual using them, Yoshi-P explains, are fine with him. “I’d like to stress the importance that players follow two rules: that their style of gameplay does not infringe upon others, and that they do not negatively impact the core game, its services, or intended game design, as mentioned above.”

Yoshi-P goes on to detail exactly what he means by “negative impacting the intended game design” and “infringing upon others.” He offers an example of a player, Player A, who loves to raid and acquires a new title and weapon by successfully finishing an Ultimate raid. Player B does not have time to raid, and uses a mod that allows them to see their character with the same title and weapon as Player A. As long as that only displays on Player B’s screen, that’s not a problem for Yoshi-P.

However, where Yoshi-P takes issue is when this begins to impact others. If Player B’s changes are visible to Player A somehow, “it considerably negates the cooperation, time, and effort invested, not to mention the pride they might have felt in their achievement.”

He goes on to illustrate another example that is unacceptable: a mod that allows players to freely equip optional items purchased from the FF14 Online Store and display them to others:

“Some may say that Square Enix is to blame for trying to make money by demanding that players spend extra on optional items,” he writes. “We operate our servers and data centers twenty-four hours a day, three-hundred-sixty-five days a year with the hope that our players can enjoy a reliable gaming experience. Currently, global inflation is taking its toll at a rapid pace, driving up server electricity costs, the cost of land, and even the price of servers themselves. We do not want to increase subscription fees for players, if at all possible─but keeping our game running requires sufficient income. If we start creating a deficit, FFXIV may no longer be able to operate. This is an example of damage dealt to the services we provide.”

In a third example, Yoshi-P mentions the possibility of a mod that displays a character completely naked. Even if this is only displayed on the player’s screen, he explains how it could potentially still be harmful. For instance, if a player posts a screenshot of their naked character on social media, FF14 may face legal consequences.

I ask that all players in turn respect our game by enjoying their fun within the confines of some basic rules.

“Laws that regulate the content of video games grow stricter by the year,” he says. “These laws are there to protect minors and for a variety of other reasons, but the fact remains that they are tangibly becoming stricter. We have a duty to provide our services in adherence to the laws of all countries where FFXIV is available, and if we are unable to do so, the distribution of our game can be prohibited. This is another example of damage dealt to our services.”

Yoshi-P ends his post by saying he intends to listen to player feedback and try to increase the freedom of players to equip different types of gear. “While paying respect to the long-standing tradition of modding PC games, I ask that all players in turn respect our game by enjoying their fun within the confines of some basic rules,” he concludes.

While this post contains some much-needed clarification, it ultimately does leave Final Fantasy 14 in the same odd limbo state it’s always been in: no mods allowed, except it’s fine if no one ever knows you’re using them. While that will likely be sufficient clarification for many players, it’s still a potentially frustrating place for players who have built their gameplay styles around the modding community and what it has to offer. At least over on console, no one has anything to worry about.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Every New Mega Pokémon Announced for Pokémon Legends: Z-A

Pokémon Legends: Z-A will add a fresh batch of superpowered creatures to the franchise’s Mega Pokédex — and here’s every one revealed so far.

While the game is not expected to add any all-new Pokémon species, Legends: Z-A’s setting within the region of Kalos, the home of the Mega Evolution ability, has made it a fitting title in which to introduce a number of never-before-seen designs, and give players something fresh to collect.

In the run up to Pokémon Legends: Z-A’s launch for Nintendo Switch and Switch 2 on October 16, 2025, The Pokémon Company has begun drip-feeding fans with new Mega Pokémon reveals — and one species has even already made its Pokémon anime debut.

Below, we’ll recap every Mega Pokémon announced so far, and discuss a widely-shared leak of all the Mega Pokémon species fans now expect.

Mega Dragonite

The first new Mega Pokémon species to be revealed in over a decade was Mega Dragonite, the beloved Dragon/Flying-type pseudo-legendary from the franchise’s original Kanto Pokédex. Mega Dragonite gains a large set of wings that sprout from its head, and a large jewel on its tail thats reminiscent of its earlier evolution Dragonair.

“For Mega Dragonite, ending a Pokémon match quickly is an act of kindness toward its opponent,” reads the Pokémon Company’s official blurb. “Its kindhearted nature gets amplified when it Mega Evolves, and it launches powerful attacks at its opponent with a smile. At the same time, if it senses someone in trouble, it has the kindness to instantly rush to their aid — even if it’s in the middle of an intense battle.”

Mega Victreebell

Second to be announced for Pokémon Legends: Arceus was another new Mega species hailing from the series’ original 151 creatures: Victreebell. This Grass/Poison-type’s Mega evolution features a more bulbous base, due to the volume of acid inside it, filling its mouth.

“Its body has swollen as a result of Mega Evolution,” reads its official blurb. “Even the leaves on top of its head have grown bigger. It flaps the leaves on its sides and moves its large body by bouncing around. It opens its large mouth to let loose a Sludge Bomb. It looks more like a Victreebel when it has deflated. It has so much acid that even closing its mouth tight isn’t enough to hold it in, so it contains the acid by wrapping its own vines around its throat.”

Mega Hawlucha

Luchador-inspired Hawlucha also gets a Mega Evolution, which will hopefully ensure it ultimately gets a wider release in Pokémon Go, where it currently sits as a Mexican regional exclusive. This Fighting/Flying-type is something of a fan-favorite, and once again its Mega’s design focuses on its appearance as a masked wrestler.

“It uses its muscles, bulked up by Mega Evolution, to take hit after hit from opponents’ moves and flex its own strength,” reads its official blurb. “After luring its opponent into attacking, it retaliates to make them flinch before diving at them using its signature move, Flying Press, to aim for victory. Before Mega Evolving, Hawlucha would sometimes let its guard down as it became caught up in parading its flashy moves, but with newfound confidence in its own defensive capabilities, it can now show off again and again to both its opponent and its Trainer. It lifts both hands and spreads its wings, constantly putting its beauty and tough pectoral muscles on full display.”

And more to come…

In addition to these new Mega Pokémon species, a previous trailer confirmed the return of other, already-existing Mega Evoutions, such as Mega Kangaskhan, Mega Absol, and Mega Charizard X — though it’s unknown as of yet whether every past Mega Evolution will be present in the game.

Regardless, Pokémon Legends: Z-A’s central focus on Mega Pokémon is clear. The game’s plot revolves around the seemingly-spontaneous Mega Evolution of local wild Pokémon, here dubbed as Rogue Mega Pokémon. Players will need to utilise their own Mega Pokémon to take them down, and you can also bring in help from another of your Team MZ allies to battle alongside you. But exactly what’s going on here — and how the game will incorporate Zygarde into proceedings — are all questions for another day.

So far, each of the announced new Mega Pokémon have corroborated a widely-shared leak listing 27 species set to receive new Mega Evolutions within Pokémon Legends: Z-A. These include, by region:

Kanto: Mega Clefable, Mega Starmie, Mega Victreebell (Confirmed), and Mega Dragonite (Confirmed) Johto: Mega Meganium, Mega Feraligatr, Mega Skarmory Sinnoh: Mega Froslass Unova: Mega Emboar, Mega Excadrill, Mega Scolipede, Mega Eelektross, Mega Scrafty, and Mega Chandelure Kalos: Mega Greninja, Mega Delphox, Mega Chesnaught, Mega Malamar, Mega Pyroar, Mega Dragalge, Mega Barbaracle, Mega Hawlucha (Confirmed), Mega Zygarde, Mega Eternal Flower Floette Alola: Mega Drampa Galar: Mega Falinks

With apologies to Flygon fans, these species are all of the ones that fans expect to encounter in Pokémon Legends: Z-A when it arrives. That said, it’s worth reiterating that datamined information is not final, and it’s likely that at least some of the game’s Mega Pokémon may well be held back for the final game itself.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Elden Ring Nightreign’s evil Deep Of Night mode gets a release date, but some people are already playing it

Elden Ring Nightreign will get a new rock-hard Expedition mode called Deep of Night on 11th September. “Rock-hard” is a cliché worn to uselessness, of course: to be more specific, this is at least tungsten-carbide-hard, possibly even as hard as stishovite, though the exact degree of toughness is variable.

It’s variable because Deep of Night gets statistically harder, the more you win, with a difficulty rating or “depth” that fluctuates based on wins and losses. Enemies are tougher than usual by default, and you can’t specify which Nightlord you’re hunting, so be prepared for nasty surprises. There are new special Depth Relics, exclusive to this mode, which sadistically bundle together additional buffs and debuffs.

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