John Wick Pinball Machine Announced, Touts Pinball’s First AI-Augmented Software

The next Stern Pinball machine will be based on the John Wick movie franchise, including music, movie clips, and likenesses of all major characters – most importantly that of Keanu Reeves, who graces the art and presumably many clips of assassinations. This is not Keanu’s first pinball appearance – he’s already been the star of the 1995 machine from Williams, Johnny Mnemonic, and Reeves was a cast member that appeared in Williams’ Bram Stoker’s Dracula, which was also a game in 1993.

John Wick seems to be primarily themed around assassinations appropriately, and that’s where things get weird. Causing trouble for you is an AI-controlled opponent. Here’s how Stern says this all will work:

To raise the stakes, John Wick pinball introduces Stern’s all-new dynamic AI combat system, an innovation that brings the frenetic combat of the legendary films to the game. The Stern team has created a primitive video game AI system to control the enemy lights on the playfield, setting the John Wick pinball games apart from prior pinball machines, where all lights were controlled by player actions, timers, and random number generations. In this new AI combat system, enemy icons are responsive to player behavior and will illuminate dynamically around the playfield to challenge the player. The enemies move tactically with this dynamic software to counter player objectives, creating a unique challenge in each game session. The system also features a new action video player that dynamically reflects player action – as you defeat three enemies, you’ll see video clips of John Wick doing the same in the films!

It sounds like a bit of randomization is involved, and that’s on point with pinball’s unpredictability. It will be interesting to see how it all pans out.

John Wick series mainstay Ian McShane will reprise his character Winston in a way in the game, lending his voice to callouts which you can get a taste of in the first trailer here.

A closer look at the various exclusive features of the Premium and Limited Edition versions can be found in the slideshow below. So far we spot a motorized car toy, a drop target leading into the Red Circle Club Area, a ramp diverter (center), an upkicker, and a weapon case toy that hides a subway shot, among other custom toys and features that the Pro Version will leave out. The Limited Edition comes with all sorts of extra non-playfield goodies.

Notably, all three versions have unique artwork, but the Premium Version’s artwork is described as Neon Noir and really is killer, with a very retro futurism vibe. The lit up neon plastics featured throughout the playfield seem to complement it nicely.

Stern Pinball recently hosted a John Wick pinball preview event that IGN attended. Here’s what IGN’s Host and Producer Benjamin Watts thought of it:

Stern’s John Wick Pinball machine is out now. The MSRP for the Pro Edition is $6,999, with the Premium Edition coming in at $9,699 and the Limited Edition at $12,999. You can buy them here – except for the LE, it’s already sold out! And if you need a series refresher, here’s where you can stream the John Wick movies right now.

Samuel Claiborn is IGN’s managing editor and a fixes/breaks ancient arcade and pinball machines in his garage. TCELES B HSUP to follow him @Samuel_IGN on Twitter.

The Lara Croft Collection Is Getting A Limited Run Physical Switch Release

No, not that one.

There have been plenty of requests for a physical release of Tomb Raider I-III Remastered on the Switch, but how would you feel about a hard copy of The Lara Croft Collection instead? With this in mind, Limited Run Games has announced it will be releasing a physical version of this particular package containing Lara Croft and the Guardian of Light and Lara Croft and the Temple of Osiris on the Switch later this year.

There’ll be a standard edition for $39.99 (estimated to ship in October) and a collector’s edition available for $89.99 (estimated to ship in November), with pre-orders going live on 10th May 2024. The higher tier will come with a copy of the game, a special Trapezoid Box, acrylic standee, soundtrack, steelbook, and art prints.

Read the full article on nintendolife.com

Arkane Austin Was Working on a Big Redfall Update for May Before Microsoft Ditched the Game and Closed the Studio

The now abandoned Redfall had a roadmap of support that was being actively worked on before Microsoft scrapped all development and closed its developer, IGN can reveal.

Arkane Austin was working on DLC and updates for the game with the expectation they would release until very recently, IGN understands, suggesting Microsoft’s internal announcement today that it was closing the developer as well as Hi-Fi Rush studio Tango Gameworks came as a shock to staff.

IGN was told that the now canceled Hero Pass content, which was set to add two new characters to the vampire co-op shooter, was scheduled for release this Halloween. If it had come out, the Hero Pass would have marked a year-and-a-half of post-launch support for a game that had suffered a disastrous launch and an ever-shrinking playerbase.

Reached by IGN, representatives for Xbox and Bethesda declined to comment.

In an email sent to staff today, May 7, Matt Booty, head of Xbox Game Studios, blamed the cuts on a “reprioritization of titles and resources.” The email, verified by IGN, includes confirmation that Redfall’s servers will remain online.

“Arkane Austin has a history of making impactful and innovative games and it is a pedigree that everyone should be proud of.

However, there is now fresh concern that the always-online Redfall could become unplayable if and when Microsoft shuts its servers off. In March last year, ahead of Redfall’s release, Arkane Austin said it was working on a fix that would reverse Redfall’s always-online requirement, an aspect that was met with backlash when first announced.

In an interview with Eurogamer, game director Harvey Smith said: “We listen. And we have already started work to address this in the future. We have to do some things like encrypt your save games and do a bunch of UI work to support it. And so we are looking into — I’m not supposed to promise anything — but we’re looking into and working actively toward fixing that in the future.”

However, the offline mode failed to materialize. IGN understands Redfall’s May update would have added the ability to play offline, which in turn would have helped with keeping the game alive in the future. Unfortunately for players, it will never see the light of day.

Redfall is one of the highest-profile disasters in Xbox history. The game was widely panned by critics and players at launch and reportedly had a deeply troubled development. Redfall’s launch struggles ultimately resulted in executives like Phil Spencer and Matt Booty issuing statements about Xbox’s own role in its weak release. Last year, then-Bethesda Softworks publishing head Pete Hines reassured players that Arkane wouldn’t give up on Redfall, insisting he was confident it would be a good game people wanted to play on Game Pass 10 years from now.

But it took over a month for Arkane to release its first big patch for Redfall despite the launch being criticized for having bland missions, un-engaging combat, poor AI enemies, struggling performance, myriad bugs, the always-online requirement, and more.

It then took five months for the Xbox Series X version to get 60 frames per second support, and Arkane upset fans again the following month when its third patch was headlined by a new sniper rifle instead of highly requested features like the offline mode. And this was the last fans heard.

In our 4/10 review, IGN said: “Redfall is a bafflingly bad time across the board. Plagued with bland missions, boneheaded enemies, and repeated technical problems, Redfall simply wasn’t ready for daylight in this state.”

“Don’t throw us into gold fever gambits, don’t use us as strawmen for miscalculations/blind spots, don’t make our work environments darwinist jungles.

Microsoft’s cuts, which it has yet to comment on publicly, appear to have taken many Bethesda staff by surprise. Booty’s email to staff is littered with errors, including the names of studios and DLC, and today’s Xbox blog post about the new Fire Vapor Special Edition Controller initially included the tagline: “Feel the Burn Today.” Microsoft later removed it. Some have also criticized Microsoft’s announcement of the closure of Japanese studio Tango Gameworks late in the evening in Japan.

In a series of tweets, Arkane Lyon chief Dinga Bakaba hit out at the cuts, calling them “absolutely terrible.” “To any executive reading this, friendly reminder that video games are an entertainment/cultural industry, and your business as a corporation is to take care of your artists/entertainers and help them create value for you,” Bakaba continued.

Redfall game director Harvey Smith also commented: “I just want to say that I love all the people at Arkane Austin so much. Great times, hard times, we went through so much, together. Of course, today’s news is terrible, for all of us. Your talent will lift you up, and I will do anything I can to help.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Save 49% Off the Beats Studio Pro Noise Cancelling Wireless Headphones

Beats’ flagship headphone has been marked down to the lowest price we’ve seen all year. Right now Amazon has the Beats Studio Pro wireless noise cancelling headphones for only $179.95. That’s 49% off the $350 MSRP. The Studio Pro is the highest end Beats headphone currently available. It sounds as good as other high-end counterparts from Bose and Sony. We deemed it one of the best over-ear headphones of 2024.

Beats Studio Pro Headphones for $179.95

Beats is owned by Apple, and the Studio Pro is marketed towards people like me who want a quality over-ear wireless noise cancelling headphone but also don’t want to spend $500+ on the AirPods Max. The Studio Pro offers great audio quality, better than any other Beats headphone, and very good active noise cancellation. It carries over a lot of Apple’s trademark features like spatial audio with head tracking, one touch pairing, and “Find My” functionality. It also has a Transparency mode so you can listen to the environment around you without removing your headphones.

The Beats Studio Pro charges via the newer USB Type-C standard and it even has a built-in USB dac so you can listen to lossless audio files over USB. That’s a very rare feature for headphones nowadays. Of course you can also choose to listen to your music wirelessly over Bluetooth or via a 3.5mm audio cable. The Beats Studio Pro travels well because it’s pretty small, it boasts up to 40 hours of battery life, and the earcups fold in for easy transport in its case.

If you’re looking for a smaller earbud alternative, check out the Apple AirPods Pro, which is on sale right now.

Rocket Knight Adventures: Re-Sparked Crashes Onto Switch In June

Blast-off.

Konami has revealed that Rocket Knight Adventures: Re-Sparked will be launching on Nintendo Switch and other consoles on 11th June 2024.

In just over a month’s time, Konami’s opossum knight will be making his grand return. Re-Sparked is a collection of all three of Sparkster’s games — Rocket Knight Adventures, Sparkster: Rocket Knight Adventures 2, and Sparkster.

Read the full article on nintendolife.com

Athenian Rhapsody Brings Laughs, Community, and IBS

Welcome to the colorful and unpredictable world of Athens. Athenian Rhapsody releases May 14 on Xbox One & Series X|S systems, and with it, the chance to build your very own Rhapsody! Inspired heavily by a mixture of retro RPGs, choose-your-own-adventure books, and numerous other inspirations, Athenian Rhapsody is a unique blend of traditional RPG mechanics, player-focused narrative and exploration, and surprises such as varied minigames and a unique online system. No playthroughs will be the same – find out why in the brand new launch trailer above!

The world of Athens is weird, highly unusual, and filled with a host of surprises. Along the way, you’ll meet tons of friends (and foes)! As you navigate the world in your own unique way, you’ll decide how you want to interact not only with those you meet, but also the world itself. As the world shifts and you interact with denizens, you’ll begin to flesh out your very own rhapsody. You can meet 16 potential party members, all with tons of depth – the very world will change depending on who you have in your party when. Plus, every single enemy can be fought or befriended! You’ll also find smaller friends and foes to commune with, and find tons of unlockable outfits to deck yourself and your party out with.

AR Screenshot 1

The game also features a unique combat system, which mixes traditional JRPG-esque turn-based combat alongside real-time bullet-hell elements. However, that’s not all! The game throws a monkey wrench in this formula by introducing a vast assortment of distinct ways of battling through an eclectic mix of unique minigames. This may include playing basketball, cooking, dancing your heart out, working out, playing old arcade games, drawing pictures, and more! And that’s not even mentioning the unique conversations and personalities of each enemy you can find throughout the game.

AR Screenshot 2

As you explore Athens, you’ll come across tons of different biomes, all with their own unique feel and residents (both friendly and not)! Not only will your party members play a role in how you explore these biomes, but so will the choices you make throughout the game and how you interact with those around you. You’ll find yourself in situations that range from odd (such as fighting an arrogant fly) to utterly bizarre (helping out in an Italian restaurant). What other secrets does the world of Athens hold? You’ll have to explore every nook and cranny to find out!

AR Screenshot 3

Last but not least, what’s up with that online system we mentioned? The complexity and deep variety of the game’s design means no two playthroughs will ever be the same. As you wrap up each playthrough of the game, you’ll be awarded your very own “rhapsody”, something of a unique memento that contains your player character and each and every nuance of how you experienced Athens. These rhapsodies can be collected and viewed, but also traded to friends! Collected rhapsodies can also be stacked/combined to give them additional effects. Plus, some rare rhapsodies exist, which may grant special in-game bonuses or allow for unique experiences to pop up in game.

AR screenshot 4

Developed by Nico Papalia with co-development help, porting assistance for Xbox, and publishing by Top Hat Studios, Athenian Rhapsody is launching May 14 on Xbox Series X|S and Xbox One, with a 15% launch discount until May 28th.

Xbox Live

Athenian Rhapsody

Top Hat Studios, Inc.

ARE YOU READY FOR THE CRAZIEST GAME EVER? CAN THE DEVELOPER OF THE GAME DO A BACKFLIP??? No, he can’t. Maybe one day, but for now he’s too scared!

…anyway, Athenian Rhapsody is a super-fresh, one-of-a-kind comedy RPG in which you’ll explore the World of Athens! Your goal is to build your very own Rhapsody – the story of you (the player) and your epic tale in this world. You’ll be faced with many challenges, and you’ll have to fight (or hug) your way through the world by either battling, or awkwardly trying to make friends with your opponents through esoteric knowledge, abstract jokes, memory games, and other strange and funny interactions.

If you want more of the meat’n’cheese, well feast your eyes upon these rather dry feature descriptions, written by someone who’s probably a little bit boring:

– Each character in the world of Athens has a bold personality, and a large amount of depth for you to discover. You can choose to adventure with whoever you’d like! There truly is a favorite for everyone to bond with, I promise.

– This world has no shortage of intense battles with opponents that range from weird, wacky, tough, cute, and outright goofy!

– On your journey, you may face mind-bendingly difficult challenges such as “Spell Richard” and “Carry A Feather” throughout your Rhapsody. Would you dare come face to face with the infamous 3×3 slide puzzle?

– Many characters will switch up the tactics of battle, you’ll be faced with various minigames based on the scenario you find yourself in.

– This game is fast paced, action packed, and full of zany and ironic humor that anyone can have a nice laugh at.

– You will NOT run out of things to do. If you do, you probably haven’t seen the sunlight in quite some time!

– Nothing substantial in this game is up to RNG. You choose your pathway from start to finish, creating an extremely specific pathway which’ll then be recorded – this is your playthrough’s Rhapsody, a narrated story of your journey through Athens! When you come to the end of the line and reflect upon your Rhapsody, could you say you did your best?

– You’ll be able to share Rhapsodies between your friends. Share, combine, read through, and maybe even delete your friend’s Rhapsodies!

The post Athenian Rhapsody Brings Laughs, Community, and IBS appeared first on Xbox Wire.

UK Charts: Endless Ocean Luminous Just About Cracks The Top 10

Cyberpunk 2077 takes the crown.

After a short delay, the latest UK Charts are in, and despite its mixed reception, Endless Ocean Luminous has managed to crack the top 10 to land at, well, number 10.

In fact, there’s been a bit of a shake up this week – likely due to retail sales on specific titles – as Cyberpunk 2077 Ultimate Edition has managed to shoot all the way up to the top spot to beat out the likes of Stellar Blade and EA Sports FC 24.

Read the full article on nintendolife.com