Skate Developer Full Circle Hit With Layoffs as EA Looks to ‘Better Support’ the ‘Long-Term Future’ of the Game

Skate developer Full Circle has announced layoffs affecting an undisclosed number of staff as it aims to “better support” the “long-term future” of its free-to-play title.

Publisher EA revealed its “reshaping” plans with a blog post on the studio’s website. No detailed information about the number of affected employees or their roles was given, with the message only stating that “making changes to our team structure” means that “some roles will be impacted.”

“The teammates affected are talented colleagues and friends who helped build the foundation of skate.,” Full Circle said. “Their creativity and dedication are deeply ingrained in what players experience today. This decision is not a reflection of their impact and we’re committed to supporting them through this transition.”

The post mentions that tens of millions of players have played the free-to-play Skate reboot since it launched as an Early Access title for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X | S September 2025. Today’s restructuring is said “to better support skate.’s long-term future and focus the team on the things that matter most to you.” EA and Full Circle sign off by assuring fans they will work with the community as they “move faster, listen more closely, and deliver consistently” as development on Skate continues.

This decision is not a reflection of their impact and we’re committed to supporting them through this transition.

“To our departing teammates: thank you. skate. exists because of your hard work and dedication to the craft.”

Full Circle’s restructuring is only the latest in a string of layoffs and game cancellations at EA. Following layoffs impacting around 670 workers in early 2024, the Battlefield and Madden publisher cut 300 additional jobs across the company in April 2025. That move alone saw the cancellation of a new project set in the Titanfall universe at Respawn Entertainment, as the studio accounted for around 100 of the affected roles at the time.

EA went on to end remote hiring and push employees to return to the office the following month. The closure of Cliffhanger Games, the studio behind the now-cancelled Black Panther video game, then arrived just weeks later. September 2025 then saw the company announce it had accepted a $55 billion acquisition offer from Saudi Arabia’s Public Investment Fund (PIF), Jared Kushner’s Affinity Partners, and Silver Lake.

Full Circle will continue development on Skate as it works to secure its long-term future. As detailed in a separate post last week, the free-to-play skating revival will soon launch into Season 3. The rest of its roadmap includes the promise of additional features, cosmetics, game modes, and more.

IGN has reached out to EA for comment regarding the restructuring at Full Circle.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Monster Hunter Stories 3: Twisted Reflection Developers Comment on New Locales Trailer, More | IGN FanFest 2026

Monster Hunter Stories 3: Twisted Reflection’s release date is right around the corner, and IGN had the chance to speak to the developers in depth about a brand new locales trailer released at IGN Fan Fest. We’ve got never-before-seen concept art of the three main bases in the game – Azuria Castle, Shepharden, and Galyad – and insightful commentary from director Kenji Oguro, art director Takahiro Kawano, and lead game designer Daisuke Wakahara.

Monster Hunter Stories 3: Twisted Reflection is shaping up to be a beautiful game, which is wholly supported by the diverse scenery you’ll encounter on your journey as an environmentalist Ranger. The Monster Hunter Stories 3 team allocated a lot of time and research into making the locations enjoyable for players, and their attention to detail shows. You can watch the new locales video with commentary direct from the developers above, or, if you’d like to immerse yourself in the scenery with no commentary and a few bonus scenes, check out the trailer below.

Azuria

If you’ve played the free demo version of Monster Hunter Stories 3, you’ve seen Azuria. This land features fields, forests, and picturesque mountains on the horizon with a castle town on a lake, lending a classic storybook backdrop.

“In the design process, we wanted to make the stereotypical fantasy castle type of design to depict how peaceful Azuria is, and to depict the beautiful nature of the world of Azuria and the castle itself,” Kawano said.

The team had some real-world inspiration that made its way into the concept art for the surrounding area of Azuria and its castle, specifically, a Spanish castle called Alcazar de Segovia. This wouldn’t be the first time the castle has inspired a creator – as part of its 100th anniversary, The Walt Disney Company revealed in 2023 that it was the inspiration for Snow White’s castle. A magical locale, indeed.

Kawano also described how the wing-like flags represent the wings of Rathalos to signify the special bond Azuria has with the endangered species. The town even has a runway of sorts for monsters to take flight, something uniquely logical for the Stories series, where Riders form bonds with monsters called Monsties and, as the name suggests, ride them.

The attention to detail in the scenery carries into the connection of Twisted Reflection’s story as well. The main catalyst of the plot in Stories 3 is the “Crystal Encroachment,” a phenomenon with unknown origins affecting both the environment and monsters, but the Egg Quartz it leaves behind is used by the residents of Azuria and elsewhere as a source of light.

Shepharden

Shepharden is the second locale the protagonist and the rangers will visit, and if you’ve played a certain entry in the regular Monster Hunter lineup, you may recognize the lush environment.

“One key feature of [Shepharden] is that monsters from Monster Hunter Rise inhabit the area around it,” revealed Kawano. “So based on Monster Hunter Rise, as you may have known, it has a very Eastern, Asia-like taste. So Shepharden and the surrounding area is also designed after that art style.”

You might also notice a structure at the base of the stairs to the village elder’s place inspired by Japanese torii gates, clearly recognizable as orange, angular arches. Right beneath that torii gate are masks stuck into the ground, which represent the graves of the former elders of the village, explained Kawano.

Another Shepharden detail the team had to consider is that this village is not built for Riders the way Azuria is. As such, there aren’t stables – so Ratha, the protagonists’ Rathalos, is stuck into a very small space that’s part of an unused residence.

Galyad

Galyad is a bustling, prosperous town surrounded by desert and relatively desolate lands compared to Azuria and Shepharden. It’s covered in decoration, stones, and jewelry, somewhat fueled by the residents’ successful trade of Egg Quartz. Kawano described that as you get deeper into the city of Galyad, you might discover a boundary between the prosperous residents and the not-so-fortunate residents, and find slum-like areas.

The city’s architecture and design is actually inspired by Mediterranean regions and even has a Lagiacrus fountain in the city center. It’s especially interesting given the desert environment – Lagiacrus is, after all, a Leviathan monster known to inhabit the water.

“Galyad used to be an ocean port city that was floating on top of the ocean,” Kawano explained. “So all the jewelry and the decorations were based off of the Mediterranean sea theme, but desertification has caused the city to lose all the water and it is currently barren, sandy. So that is the reason why there’s a difference between the decorations and the actual cityscape itself.”

Monster Hunter 3: Twisted Reflection Q&A

Of course, I had to take advantage of the time I had speaking with the Monster Hunter 3: Twisted Reflection developers, so I asked a few questions unrelated to the new trailer I thought might be interesting. We got into the game’s more mature protagonist, the weapon availability, the habitat restoration mechanic, and dual-element monsters.

The interview below has been lightly edited and condensed for clarity.

IGN: I’d say habitat restoration is one of the biggest new gameplay mechanics in Monster Hunter Stories 3. Can you describe the inspiration behind building the system and why you included it?

Kenji Oguro: The first reason we wanted to implement this feature into Stories 3 is because of the protagonist. He or she is the captain of the Ranger Corps and their objective is to protect and preserve the environment. So we wanted to express the preservation of the environment, not just only in the storyline, but in the actual gameplay cycle itself.

Tthe second reason we implemented habitat restoration is to expand on the Monster Hunter Stories series formula, where deepening bonds with the monsters is very important. In the previous entries, you would collect monster eggs from dens, hatch them, and raise them, but the places where you could get those eggs were very limited and were the same across all players. But for Monster Hunter Stories 3, by implementing this habitat restoration feature, every player will have their very own environment. So your environment and my environment might differ a lot.

By restoring the monster populations and sending them off back to the wilds, you might be able to find some rare eggs with dual-element monsters, as well as Deviant Monsters. [Deviant Monsters] are popular monsters from the previous Monster Hunter mainline series games. You might be able to find eggs of the Deviant monsters by raising the ecosystem rank within the habitat restoration feature. We wanted to reward players for helping to protect the environment and restoring the endangered species and growing their population in the world by providing rare monsters that might hatch from the eggs.

IGN: In the first Monster Hunter Stories, changing a Monstie’s element worked differently, and was achieved by swapping genes to change their stats. Can you tell us the reason behind changing this method to the new one?

Kenji Oguro: In the first Stories game, when you change the genes of the monster and get a dual-element monster, the element that monster possesses completely changes. So that might end up as a disadvantage for a player if you get the wrong combination. But for Stories 3, the team wanted to expand the user’s options more and also make habitat restoration more unique. So they implemented habitat restoration and by raising the ecosystem rank and getting the rare eggs, you are rewarded with the dual-element monster.

For Stories 3, the dual-element monster will retain their original element. So if the original monster has a fire element, they will keep the fire element, and on top of that, they’ll get their second new element. So in the combat, players might want to keep the original fire element and get a new element on top.

This gives players an advantage and more options when they are forming their parties. Usually for RPG games, players tend to go for the strongest character or strongest monster with the highest stats and abilities. But developing Monster Stories 3, with the dual-element feature, you get special monsters with different appearances. One of [my] favorites is the Velocidrome imbued with the dragon element. So you get a pitch black Velocidrome, very badass. And that was [my] favorite monster within the development cycle.

After finding [my] favorite dual-element monster, [I] found that, “Hey, maybe I can just play with my favorite monster instead of focusing on the stats or the ability skills.” So that’s one of the ways that the players can enjoy the game. It’s not just going for the strongest, most powerful monsters, but instead finding a true partner that you love and want to bond with.

IGN: I played the Monster Hunter Stories 3: Twisted Reflections demo, and I did notice that the Long Sword was added to this game. It hasn’t been in Monster Hunter Stories yet. But I didn’t see the Sword and Shield in my bag. Can you tell me if the Sword and Shield is in Monster Hunter Stories 3, and why you decided to add the Long Sword?

Daisuke Wakahara: So first off, we implemented the Long Sword because the Long Sword itself throughout the Monster Hunter series is very popular amongst hunters and riders. However, we did have some trouble implementing the weapon itself into the RPG formula in the previous games. But in Monster Hunter Stories 3, we were able to come up with a formula to have the Long Sword join the weapon roster.

In terms of Sword and Shield, unfortunately, it is not going to be included in Monster Hunter Stories 3.

And in terms of Sword and Shield, unfortunately, it is not going to be included in Monster Hunter Stories 3 this time around. The reason why we came to this decision is because we had to carefully think about the weapon balance.

When looking at the overall weapon roster for Stories 3, we have Slash, Blunt, and Piercing weapon types. And having both Long Sword and Sword and Shield would change the roster to go towards the Slash weapon types a little too heavily, so we had to take out the Sword and Shield from the roster, unfortunately.

IGN: The main character this time around is more of an adult than the previous protagonists in the Monster Hunter Stories series. Can you tell me why you made that decision to make the protagonist more mature this time around?

Takahiro Kawano: We wanted to differentiate this with the previous entry stories, Monster Hunter Stories and Monster Hunter Stories 2, where the focus was on a child growing into a young adolescent. We decided to start the story off with a full-grown adult as the elite rider. So in terms of the setting for Monster Hunter Stories 3, the protagonist actually starts off already grown up as a prince or a princess of Azuria, and is an elite rider.

IGN: Is there anything else you want to say to the fans watching before we let you go?

Takahiro Kawano: As you’ve seen in the video, we put a lot of effort into the background character designs for Monster Hunter Stories 3. So we’d like to have the players have fun and enjoy the beautiful scenery and the characters in Monster Hunter Stories 3.

Daisuke Wakahara: Thank you to all the players for supporting the Monster Hunter Stories series from the first title. You’ll be surprised at how much the Monster Hunter Stories series has evolved throughout Stories 2 and the newest entry, Monster Hunter Stories 3. We are very confident in this game and that any player can enjoy it as an RPG title. So even if you haven’t tried out the Monster Hunter Stories series yet, we highly encourage new players to try out the Monster Hunter Stories series.

Kenji Oguro: [I’ve] played through Monster Hunter Stories 3 10 to 20 times during the development process. And every time I go through the gameplay, there’s something new that the player can find. I’m very surprised that there’s many, many cards up the development team’s sleeves. So we highly encourage you, the players, to have fun with the game.

Monster Hunter Stories 3: Twisted Reflection is coming to PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2 on March 12, 2026. You can play a free trial right now featuring a huge portion of the first area, Azuria, and continue your progress in the full release.

Casey DeFreitas is Deputy Editor of Guides at IGN, and is a first fleet Monster Hunter. Catch her on Socials like Bluesky @ShinyCaseyD.

New AMD Radeon 9070 XT Graphics Cards Come With a Free Code for Crimson Desert

Similar to every other high-end GPU on the market, the AMD Radeon 9070 XT graphics card is selling for above MSRP in 2026. Fortunately, it’s not as egregiously marked up as Nvidia cards, and now there’s an even better incentive. For a limited time, you can purchase an AMD Radeon 9070 XT GPU on Amazon and get a free Crimson Desert code. Since Crimson Desert isn’t out yet, you’ll have to wait to download the full version of the game when it releases on March 19.

Buy an AMD Radeon RX 9070 XT GPU, Get Crimson Desert Free

The Radeon RX 9070 XT Received a 10/10 at IGN

The AMD Radeon RX 9070 XT is the only 2025-released GPU that we gave a 10/10 score. Even though it costs $150 less than the Nvidia GeForce RTX 5070 Ti, the 9070 XT beats it out in several of the games we tested. In a few benchmarks, the results aren’t even close. The 9070 XT approaches the performance of the $1,000 RX 7900 XTX but with better ray tracing and upscaling performance than its predecessor.

This is the least expensive graphics card from either AMD or Nvidia that I would comfortably recommend for playing the latest and most demanding games in 4K at 60fps or higher framerates.

The Sapphire Nitro+ Radeon RX 7900 XTX GPU is the best model to get

The Sapphire Nitro+ is widely considered the best models to get. Much like the high-end ASUS ROG Strix, the Nitro+ features a beefy vapor chamber cooling system, impeccable build quality, and as a result, high overclocking headroom and lower noise potential. It’s usually a lot more expensive than other models but currently the price difference between this and the cheapest 9070 XT option listed on the page is only $80.

Crimson Desert is out on March 19

Crimson Desert is an upcoming open-world game for PC, PS5, and Xbox Series X platforms that will be released on March 19. The studio, Pearl Abyss, also created the popular MMORPG Black Desert. Whereas Black Desert was a free-to-play game with microtransactions and gacha elements, Crimson Desert will be a primarily offline single-player experience with a retail price of $69.99. Getting it for free with your CPU upgrade, then, is a great perk.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

New Poppy Playtime Figures From McFarlane Toys Revealed | IGN Fan Fest 2026

Chapter 5 of the popular survival horror game Poppy Playtime just came out, but now fans of the game’s creepy monster dolls are closer to having a Huggy Wuggy of their very own. As part of IGN Fan Fest, McFarlane Toys is revealing some brand-new looks at their line of Poppy Playtime figures.

The lineup, which includes 4.5-inch, 7-inch, and 12-inch models, features fan-favorite characters like Huggy Wuggy, Kissy Missy, Killy Willy, and Harley Sawyer. The 7-inch figures will be available for pre-order February 27. You can purchase the entire lineup in-stores like Walmart, Target and GameStop as well as online at Amazon, BigBadToyStore, Entertainment Earth and the McFarlane Toys Store this Spring.

I spoke exclusively with Todd McFarlane about his company’s collaboration with Mob Entertainment, producer of Poppy Playtime, and what makes the game the perfect target for collaboration.

“They’re toys,” McFarlane says of the game’s characters. “My job is to just (see) how much accuracy can we get with what is already popular because you’re going from a flat screen to something that you tangible in your hand. If you look at Disney, Pixar came up with this idea called Toy Story. We always lean into the strength (of the IP). (With Poppy Playtime), you’ve got a popular game people like. They’re based on toys and they look toyetic so you go ‘Of course.’ Superman isn’t a toy, so you go, ‘Well, let’s make one of him. Freddy Krueger isn’t a toy, but you go, ‘Let’s make one of him.’ But when you have something that is already in that vein, then you go, ‘Shoot, here we go.’

McFarlane says that the team felt it was important to offer a variety of options for consumers with different budgets. With the core 7-inch Poppy Playtime figures, the crew at McFarlane implemented a hybrid design combining articulation points with bendable sections to accurately replicate the characters’ curved movements from the game. Those figures will include swappable hands and heads, bases that interlink, packaging that can be used as backdrops, and other accessories.

Along with the 7-inch figures, 4.5-inch bendy figures will be available that will retail for under $10. Larger 12-inch bendy figures will be sold as well for about $20, which McFarlane says represents the “best value” of the line.

McFarlane says that when it came to working out a collaboration with Poppy Playtime, his company’s partnership with Mob Entertainment checked all the boxes. “The Mob guys are a group of people trying to do their passion project,” McFarlane says. “In this case, the passion project worked. I like hanging out with people who are a little bit fearless and are willing to take chances. And artistically, they’re cool to look at!”

For their part, the team at Mob digs deep into community feedback to determine which characters should get a heavy push when it comes to merchandising. Tyler Sanchez, Senior Social and Growth Manager for Mob Entertainment, is at the center of those efforts.

“That’s part of my job really, going in and listening to the fans,” Sanchez says. “Not only when we launch a game, but whenever we put out a new YouTube video. I have entire dashboards of character popularity that I can lean into and then tell our licensing team, ‘Hey, people really really like CatNap! We should focus on making more merchandise for CatNap.’ Leaning into what the community wants helps extend the lifetime of the game.”

Beyond merchandising, Sanchez says that Mob’s attention to audience reaction actually can affect how future chapters of Poppy Playtime play out.

“I was watching a playthrough and they got to the Pianosaurus and saw him eating on the bottom and (the streamer) was just like, “My boy, I’m so excited.” Pianosaurus turns around and runs and then Doey just takes him and slams him and basically murders him. And (the streamer) said, ‘Was that it? Is that forever? Is he dead?’ And it was just like this moment where (I thought) ‘Oh god, we’re just going to break so many people’s hearts by killing this character.’ And so because of that, I actually took it upon myself to write additional lore for Pianosaurus.”

Beyond games and a new line of toys, the Poppy Playtime universe is rapidly expanding. Back in 2024, Legendary Entertainment announced that they were working on a movie adaptation of the series. Details of the film are sparse at the moment, and the characters seem ripe for further adaptations. When I asked Sanchez if he could give any hints as to the future of the Poppy universe he demurred. “All I can say is stay tuned.”

Michael Peyton is the Senior Editorial Director of Events & Entertainment at IGN, leading entertainment content and coverage of tentpole events including IGN Live, San Diego Comic Con, gamescom, and IGN Fan Fest. He’s spent 20 years working in the games and entertainment industry, and his adventures have taken him everywhere from the Oscars to Japan to Buenos Aires, Argentina. Follow him on Bluesky @MichaelPeyton

Round Up: The Reviews Are In For Resident Evil Requiem

Another Re9uiem out of RequiTEN?

Capcom is truly treating us Switch 2 owners this week, as it releases not only Resident Evil Biohazard and Village on the new hardware, but also the brand new Requiem. Yep, that’s on the same day as other platforms!

All of these launch on 27th February (a Pokémon Day surprise, if we’ve ever seen one), and today, the Requiem reviews have started rolling in to clue us up on Leon and Grace’s latest.

Read the full article on nintendolife.com

Ninja Gaiden 4: The Two Masters DLC Arrives on March 4 – New Weapons, New Enemies, and New Challenges

Ninja Gaiden 4: The Two Masters DLC Arrives on March 4 – New Weapons, New Enemies, and New Challenges

Ninja Gaiden 4 Two Masters DLC Hero Image

We’re excited to announce that The Two Masters DLC for Ninja Gaiden 4 will be released to ninjas of all skill levels on March 4, 2026!

This story-driven expansion continues Yakumo and Ryu’s battle against fiends that once again threaten to take over the world. After completing the main story, players will unlock new story chapters that push both characters into battles against even deadlier enemies, challenging bosses, and new trials that will test the skills of even the most seasoned master ninja.

The Two Masters will also introduce two new weapons to expand Yakumo and Ryu’s combat styles. Yakumo will wield a new “Solitaire” scythe to cut down swathes of enemies and manage crowd control, while Ryu’s new “Jakotsumon” serpent gauntlets are perfect for fast, close-quarters combat and provide new ways to close the distance on opponents.

Alongside the new story content and weapons, players can look forward to Abyssal Road, a new endurance-style mode that challenges veterans with successive combat encounters and escalating intensity. This mode features 100 unique combat encounters, featuring enemies from both the base game and DLC, while debuting the new Special Blood Essence and Frenzied enemy mechanics that dynamically change battle conditions.

In addition to the new content, this update will deliver a wide range of quality-of-life improvements, balance adjustments, and bug fixes, including combat responsiveness improvements, new weapon set customization options, and fixes across multiple chapters to ensure a smoother experience throughout the campaign.

Players currently working their way through the game will be able to access Yakumo and Ryu’s new weapons mid-campaign. To access new Trials and unlock the Abyssal Road challenge mode, players must complete The Two Masters story campaign at any difficulty level.

Fire up Ninja Gaiden 4 today, finish the campaign, and prepare yourself for the trials ahead — The Two Masters is coming on March 4, 2026 and only true ninja masters will survive!

The Two Masters is included as a free update for those who purchased the Ninja Gaiden 4: Deluxe Edition ($89.99) or the Deluxe Upgrade ($20). It will also be available as a standalone offer for $14.99 USD on March 4, 2026.

Xbox Play Anywhere

NINJA GAIDEN 4 Deluxe Edition

Xbox Game Studios


250


$89.99

$58.49

The definitive ninja hack & slash franchise returns with NINJA GAIDEN 4! Embark on a cutting-edge adventure where legacy meets innovation in this high-octane blend of style and no-holds-barred combat.

Return of the Legend
Experience a return to the intense, high-speed combat that established NINJA GAIDEN as a premier action game series. Prepare for a legacy reborn with captivating style for a new generation of players.

Epic Hack and Slash Combat, Evolved
NINJA GAIDEN 4 fuses Team NINJA’s tempered combat philosophy with the stylish, dynamic action gameplay of PlatinumGames. Engage in visually stunning combat that rewards precision and strategy. Use Bloodbind Ninjutsu to transform your weapons and unleash devastation upon your enemies, alongside legacy techniques like the Izuna Drop and Flying Swallow. The legendary Ryu Hayabusa also returns with a revamped yet familiar set of tools to master. With a customizable player experience, NINJA GAIDEN 4 will push action game veterans to their limits while allowing newcomers to enjoy a heart-pounding adventure full of twists and turns.

An Ancient Enemy Returns
An endless rain of miasma hangs over a near-future Tokyo in the wake of an ancient enemy’s resurrection. The fate of the city lies in the hands of young ninja prodigy, Yakumo. Fighting his way through cybernetic ninja soldiers and otherworldly creatures, Yakumo must reconcile a destiny he shares with the legendary Ryu Hayabusa himself and free Tokyo from the ancient curse that brought the city to its knees.

Experience a return to the intense, high-octane action of NINJA GAIDEN with the Deluxe Edition.

Includes:
• Base Game
• Future Gameplay Content*
• Traditional Dark Blue and Legendary Black Falcon Ryu Skins
• Blade of the Archfiend Ryu Weapon Skin
• Divine Chimera and Raven Master Yakumo Skins
• Divine Chimera Yakumo Weapon Set
• 50,000 Bonus NinjaCoin
• Additional In-Game Items

The post Ninja Gaiden 4: The Two Masters DLC Arrives on March 4 – New Weapons, New Enemies, and New Challenges appeared first on Xbox Wire.

PlayStation Plus Monthly Games for March: PGA Tour 2K25, Monster Hunter Rise, Slime Rancher 2, The Elder Scrolls Online Collection: Gold Road

March’s PlayStation Plus Monthly Games lineup features four games available to all PlayStation Plus members*. 

Improve your swing on the green in PGA Tour 2K25, seek out adventure in Monster Hunter Rise, enjoy a mix of farm sim meets first-person adventure with Slime Rancher 2, and explore a massive multiplayer fantasy world in The Elder Scrolls Online. All these titles will be available to PlayStation Plus members from Tuesday March 3 until Monday April 6. 

Let’s take a closer look at the games. 

PGA Tour 2K25 | PS5 

Step onto golf’s biggest stages and prove you can rise among the greats. Compete in the ultimate test: The PGA Championship, The U.S. Open, and The Open Championship make their PGA TOUR 2K debut. Rise through the ranks in an expanded MyCareer, where every round builds your legacy. Create your path to greatness with new MyPlayer customization, upgraded Skill Trees, and advanced Course Designer tools. Then take your shot against the best in ranked, casual, and cross-platform multiplayer.

Monster Hunter Rise | PS5, PS4

The worldwide hit series Monster Hunter returns with a host of new gameplay features, original monsters and a story inspired by ancient Japanese folklore. Personalise your hunter, choose from 14 unique weapon types, recruit your Palico Felyne and all-new Palamute Canyne companions, and gear up to explore a range of vast, richly detailed hunting maps. Whether you prefer to go solo or enjoy the company of a four-person squad, smart difficulty scaling guarantees a fair and thrilling battle. The irresistible Monster Hunter loop remains, with each successful hunt yielding the materials required to craft and upgrade your weapons and armour, allowing you to hunt tougher monsters and gather more precious resources.

Slime Rancher 2 | PS5 

Slime Rancher 2 is a sequel to the award-winning, smash-hit original that has been enjoyed by over 15 million fans worldwide. Continue the adventures of Beatrix LeBeau as she journeys to Rainbow Island, a mysterious land brimming with ancient technology, unknown natural resources, and an avalanche of wiggling, jiggling, new slimes to discover. As Beatrix attempts to unravel the island’s secrets and uncover its true purpose, she’ll build, ranch, and farm within a beautiful conservatory, whose sparkling glass walls give her full view of the prismatic paradise she now calls home.

The Elder Scrolls Online Collection: Gold Road | PS5, PS4

Every legend starts somewhere, and in The Elder Scrolls Online, it starts with you. Write your story into a vibrant chapter of Tamriel’s distant past that takes place nearly 1,000 years before the iconic The Elder Scrolls V: Skyrim, and discover a world steeped in adventure and possibility. Travel the vast land of Tamriel and discover a world of adventure. Explore the mushroom forests of Morrowind, battle Daedric foes in the realms of Oblivion, or face off against other players in PvP combat. The Elder Scrolls Online Collection: Gold Road grants instant access to all major Chapter zones, biomes and quest arcs across Tamriel*.

*2025 Content Pass not included

Last chance to add February’s PlayStation Plus Monthly Games to your library 

PlayStation Plus members have until Monday March 2 to add Undisputed, Subnautica: Below Zero, Ultros, Ace Combat 7: Skies Unknown to their game library. 

The 27″ Samsung QD-OLED Gaming Monitor Drops to $350, Now Includes Resident Evil: Requiem Game Code

Amazon recently discounted the 2025 27″ Samsung G5 OLED to $349.99, making it the lowest price I’ve ever seen for an OLED gaming monitor. Today, the deal just got even better because you can now get a free Resident Evil: Requiem game code with purchase. The offer will automatically be applied during checkout. With this voucher you’ll be able to download the full game when it releases on February 27. The monitor also includes a 3 year warranty with burn-in coverage.

27″ Samsung Odyssey OLED G5 Gaming Monitor for $349.99

Free Resident Evil: Requiem game code with purchase

The Samsung Odyssey OLED G5 (G50SF) is a 2025 model 27″ display with a 2560×1440 or QHD resolution, measuring out to a respectable pixel density of 108ppi. It’s equipped with a quantum dot OLED panel that boasts a near-instantaneous 0.03ms response time, near infinite contrast ratio, and true black levels. QD OLED panels are considered better than traditional W-OLED panels because they are brighter and offer a wider color gamut.

This monitor also features a fast 180Hz refresh rate and Nvidia G-Sync compatibility. If you pair it with an Nvidia GeForce RTX 5070 graphics card or higher, you should be able to hit that 180fps ceiling on older games like Fortnite, Apex Legends, and Valorant. For newer games like Battlefield 6 or Black Ops 7, you might need to step up to an RTX 5070 Ti or Radeon 9070 XT to achieve that 180fps ceiling. The display comes equipped with both DisplayPort and HDMI ports.

As mentioned earlier, this monitor has a 3 year warranty that includes OLED burn-in coverage. That’s still pretty uncommon across most OLED brands, especially when you’re looking at the less expensive models. Most come with just a 1 year warranty with no burn-in protection.

As of today, the Samsung OLED G5 has joined a host of Amazon gaming monitor deals that include a PC game code for Resident Evil: Requiem, the next mainline release in the Resident Evil franchise. The game on its own starts at $69.99 for the Standard Edition, so the deal gets you that much more in savings as well as a fresh AAA release to test out your new display.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

Ubisoft’s mysterious Assassin’s Creed Hexe has a new creative director, claims report, as Ubisoft say goodbye to the legendary Clint Hocking

Ubisoft’s latest bout of executive musical chairs continues with a report that Clint Hocking, creative director of Far Cry 2, Watch Dogs Legion, Splinter Cell: Chaos Theory and the forthcoming Assassin’s Creed Codename Hexe, has left the company.

We have Very Gary Computing to thank for this bit of scuttlebutt. Apparently, the news was shared with staff this week by Assassin’s Creed’s new leadership team. Jean Guesdon, the brand’s just-appointed head of content, will take over as creative director for Hexe.

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We Build LEGO Pokémon Eevee: A Perfectly Adorable Evolution of Bricks

Pokémon has been a part of my life for as far back as I can remember. I was just starting first grade when Pokémon Red and Blue came out on the Game Boy, but I still remember it like it was yesterday. My brother and I only had one Game Boy between us, and since he was older, he got to play it far more often than I did. Before we got a copy of Pokémon Blue for Christmas that year, the only Game Boy game we’d actually had the chance to play was Tetris. So needless to say, I was instantly enamored with the concept of catching and battling with all 151 of the original Pokémon.

And of those original Pokémon in that game, I was always particularly interested in Eevee. Not because it’s arguably the most adorable, but because of all of the evolutionary paths you could take once you had one. And you could only have one per playthrough, after all, since you couldn’t actually catch Eevee in that game. As one of the most versatile Pokémon out there and I always find myself choosing a different Eevee-lution each time I play a new game.

Now in 2026, with a new collaboration with LEGO, I had the chance to experience Eevee evolving into something much more exciting: an adorable little LEGO set. LEGO provided IGN with a copy of the set for a test build and I was lucky enough to be the one to put it together. At just 587 pieces, it only took me a few hours to assemble, but I was in love with every part of this build. Each new section of the set has you slowly piecing together a surprisingly lifelike LEGO Eevee, and the end result is nothing short of phenomenal. Once I placed the final touch of the build, I was honestly amazed at just how good it looks despite being made up of tiny plastic bricks.

At $59.99, the LEGO Eevee build is the most affordable of the three Pokémon sets now available to buy. And of those three, I think Eevee is the most realistic looking. Due to its price compared to the other sets, it’s also the one I think most people are probably going to buy. Despite that lower price point, however, the whole build still felt like a premium experience. The set came with a total of six bags, all of which were made of nice recyclable paper. The instruction booklet also included the official Pokédex entry for Eevee, which I thought was a nice touch.

You start off the build with Eevee’s core body. This is the foundation of the whole set, which you can see start to come together with various places for the legs, tail, and head to connect. This is the least exciting part of the whole experience, but I always enjoy these parts of the build due to the insight you get into how LEGO actually designed these sets to work. The connecting slots for legs give you a glimpse of how you’ll be able to articulate those limbs once they’re added, and the giant connector on top gives you an idea of just how massive Eevee’s head is going to be compared to the rest of its body.

I was honestly amazed at just how good it looks despite being made up of tiny plastic bricks.

Once you move on to building the actual legs, the set really starts to come to life. Starting with the front legs, the instructions have you build one limb at a time before attaching it to the main body. Each of these is fairly straightforward to put together and looks fairly blocky until you get to the voluptuous fluff on each shoulder. You use a series of rounded pieces that really smooth out the overall look of each leg. Then the final touch of rounded pieces at the end ensure almost all of the LEGO studs are covered up. The end result is a surprisingly soft looking leg that will contribute to Eevee’s overall fluffy visage.

After you finish building and attaching all of the legs, you can already start playing around with all of the different positions the final product will be able to move into. Each of the legs can articulate forward and backward, allowing you to move the body into various sitting and standing poses. I was even able to move it into a full standing position, which is admittedly much harder to balance once Eevee’s head and tail are added to the equation.

The tail is where I really felt the build starting to add enough complexity to earn its 18+ age rating. Because you’re essentially turning bricks into what will appear as a fluffy tail, you need to ensure that each of the pieces is facing the right outward direction. I ended up making a few mistakes here without realizing and had to backtrack later so I could actually connect all of the rounded pieces on both sides later on. You shouldn’t have any issue here unless you try to rush through things and ignore instructions like I do. Once the whole thing is put together, it attaches neatly to the back of the set and can move from side to side.

“Each of the legs can articulate forward and backward, allowing you to move the body into various sitting and standing positions.”

With the entire body and tail put together, you get to move on to Eevee’s surprisingly massive noggin. I was particularly nervous about this part of the build because I had feared that it would involve some sort of sticker element. I had put together a LEGO Wednesday set last year that had a ton of different stickers and made some horrendous mistakes that made the end result look just weird enough to bother me forever. Thankfully, my fears of having an Eevee with horribly misplaced eyes were quickly banished when I found that the pieces themselves already had the designs printed on them. So once you build the actual head, all you need to do is attach a few pieces to get a perfectly designed face.

The final step of the build is Eevee’s long pointy ears. These are relatively easy to put together, and like all of the other parts of the set, can be articulated into various positions. Each ear can be moved up and down, allowing for a symmetrical look or that cute lopsided look that you see on the box. And although you’ve already got a mostly complete Eevee set right up until this point, it isn’t until you add the ears that the whole thing comes alive.

All-in-all, I found the Eevee set to be one of the most enjoyable LEGO builds I’ve ever done. I’m obviously a bit biased due to my deep nostalgic love of Pokémon, but it’s honestly just a really cool build at a surprisingly affordable price point. And now that it’s been fully put together I have a full-on Eevee action figure that I find myself adjusting and displaying in random spots throughout the house. It’s my new favorite display set and it has me excited for what the LEGO Pokémon collab will bring in the future.

Jacob Kienlen is a Senior Audience Development Strategist and Writer for IGN. Born and raised in Portland, Oregon, he has considered the Northwest his home for his entire life. With a bachelor’s degree in communication and over 8 years of professional writing experience, his expertise is spread across a variety of different pop culture topics — from TV series to indie games and books.