Last week, we asked you to travel back to the shores of Valhalla to face Kratos’ past in God of War Ragnarök using #PSshare #PSBlog. Here are this week’s highlights:
Dadavidtdshares Kratos swinging the Blade of Olympus at a cyclops
sorathlunashares Kratos swinging the Blades of Chaos set aflame
Falconswift87shares a portrait of Freya in her full armor on the sands of Valhalla
AaronViegas6shares Kratos swipes the Blade of Olympus in a blue flaming arch
crisg_artshares Tyr kneels with his eyes glowing and surrounded by flame.
Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?
THEME: The Last of Us Part II Remastered
SUBMIT BY: 11:59 PM PT on January 24, 2024
Next week, we’re diving into The Last of Us Part II Remastered. Share harrowing moments from Ellie and Abby’s journeys using #PSshare #PSBlog for a chance to be featured.
Palworld has sold over one million copies just eight hours after launch, developer Pocketpair has said.
Palworld, dubbed ‘Pokémon with guns’, launched this morning, January 19, and quickly shot to the top of Steam’s best-selling games list and broke into Steam’s top-four most-played games list by concurrent players. At the time of this article’s publication, Palworld had overtaken battle royale PUBG into third place with 365,000 concurrent players and a ‘very positive’ user review rating.
Palworld’s true concurrent player count will be much higher, with the game also available on Xbox and Windows PC via Game Pass.
The huge influx of players at launch has caused server problems, however. Pocketpair said Palworld’s servers had become unstable, which may cause connection issues. “We are working to resolve this ASAP!” Pocketpair tweeted.
“In the meantime, some users have reported success in attempting to connect 2-3 times or waiting after launching the game,” the developer continued.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
It always breaks my heart a bit when a game I’ve been looking forward to for a while absolutely biffs it on arrival. Having quite enjoyed Golf Club Wasteland a few years ago (now called Golf Club Nostalgia for, I don’t know, reasons), I was quite pumped when developers Demagog Studios announced not one, but two further games set in the same post-apocalyptic universe. The first to come out (albeit only on Netflix at the moment) was the turn-based strategy game Highwater (also a bit of a dud, based on the early Steam demo I played last year), but it’s the second game, The Cub (out today on Steam) that has prompted this current moment of teeth-sucking sadness.
I’ve been playing a bit of it over the last week, and oh man, it’s trying so, so hard to be like Limbo and Inside, but just… doing quite a terrible job of it all. I was looking forward to any excuse I could get to have the soothing sounds of Golf Club’s dystopian Radio Nostalgia From Mars show back in my ear drums, but alas. I simply cannot hear it over the sound of my own screams of frustration.
Since the summer of 2022, PlayStation Plus has reinvented itself into a three-tiered membership. Similar to the likes of a streaming subscription; i.e Netflix, Disney+ etc, the higher the tier you subscribe to, the more benefits you acquire along the way.
But, what do each of the PS Plus tiers offer; and which one is right for you? That’s exactly what we aim to answer in this handy guide, alongside clear answers on how to upgrade memberships, overall costs, included games, and more.
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Use these quick links to find the specific topic you’re after!
PS Plus Essential is the easiest to define, as it’s what PS Plus has always been. Essential provides access to online play, cloud saves, three free games a month, and discounts on the PS Store.
Moving up a tier, to PS Plus Extra, you’re getting new PS4 and PS5 games each month, alongside the slew of PlayStation content already available (around 400 games), and everything PS Plus Essential provides.
If you opt for the most expensive plan, PS Plus Premium, you’re gaining additional access to PS1, PS2, PSP, and PS3 titles, on top of everything else the Extra and Essential tiers provide.
In summary; interested in playing more PS4 and PS5 games? Aim for the Extra tier. Feeling nostalgic? Go all out on the Premium tier. Just want to play online? Go for Essential; it’s as simple as that. Here’s an additional breakdown as well to make it even easier to understand.
PS Plus Essential
Access online multiplayer
Cloud saves
Three rotating, downloadable games per month
PlayStation Store discounts
PS Plus Extra
All Essential tier benefits
Access and download a catalog of up to 400 PS4 and PS5 games
PS Plus Premium
All Extra and Essential tier benefits
Players can download or stream PS1, PS3 and PSP games
PS3 games are streaming-only
Players can stream these back catalog games to a PS4, PS5 or PC
Time-limited game trials
New to Premium: stream select PS5 titles from the PlayStation Plus catalog
If you’re interested in pure bang for your buck, you probably want to know what games you can access via a PS Plus subscription. For starters, PS Plus Essential members get a rotating three free games monthly, so keep an eye on updates to find out what games are up for grabs each month.
But, when it comes to PS Plus Extra and Premium, there’s a whole slew of games to get stuck into. Some highlights include Returnal, God of War, Death Stranding, Ratchet & Clank, Spider-Man Miles Morales, Bloodborne, Red Dead Redemption 2, Demon’s Souls, and plenty more as well. For a complete breakdown of what’s available, feel free to browse the Extra and Premium collections on IGN Playlist.
How Much Does PlayStation Plus Cost? (As Of January 2024)
How to Upgrade PS Plus Tiers: Essential, Extra, and Premium
If you’re already a PS Plus Essential member, you may be wondering, can I upgrade to a different tier? Yes, yes you can. It’s easy to do, simply navigate to the PS Plus page on your PlayStation console, or dedicated webpage, and select which tier you’d like to upgrade to; PS Plus Extra, or PS Plus Premium.
When you upgrade, you’ll be charged a fee to bring your current account in line with the cost of Extra or Premium. So, for example, if you’ve paid for a full year of PS Plus Essential already ($79.99), that will be discounted from the cost of upgrading to PS Plus Extra ($134.99) for a year. That means you’ll pay just $55 to upgrade your membership and so forth.
The same principles apply to upgrading to Premium as well from either the Essential or Extra tiers. Just remember you’ll then be on a new auto-renewal for your upgraded tier, so be sure to turn that off if you don’t want to be charged the full $100-$120 this time next year.
Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.
I disliked turn-based RPG Kingsvein at first. Quite a bit, in fact. An earlier version of this review would have been a very negative on, filled mostly with complaints and annoyances about opaque and frustrating systems, most of which I’ve since got over as the intent behind its design has become more clear.
It could definitely explain some things better, and its inscrutably tiny graphics remain a minor nuisance. But it’s grown on me a lot, and though it may not be quite the kind of turn-based RPG I get on with best, it’s an enjoyable one with a refreshing lack of bloat and timewasting, and with a class and combat system that will be pure catnip to a particular kind of player.
I learned so many intriguing things about Nightingale during my visit to Inflexion Games that it’d be impossible to unpack everything in one succinct article – so I won’t, but I will hopefully shed some light on its development process, setting, and gameplay loop. Nightingale isn’t necessarily the game you’d expect from seasoned ex-Bioware devs, but the years of experience behind its ideation is evident in what I saw in more than six hours of gameplay: a stylish take on a shared-world survival crafting game.
The world of Nightingale is similar to ours in the “best of Victorian times,” as Inflexion CEO Aaryn Flynn put it, in the late 1800s. However, in this alternate reality, the Fae appeared in the 1500s to share their knowledge of magic with humans, altering the path of history and spurring the birth of the home of magical studies, the city of Nightingale. Alongside magic, the Fae also introduce humanity to the existence of small Fae Realms and the portal system that connects them.
Nightingale features characters from history, literature, and folklore – from Puck, a Fae inspired by Shakespeare; to Ada Lovelace, an English woman considered the first computer programmer – they’re fun little easter eggs for history and literature buffs. This combination of Fae, magic, and Victorian influences cements Nightingale’s genre as a gaslamp fantasy – think the fantastical, magical side of the sci-fi-inclined steampunk genre.
Why this setting? Simply because Flynn and art director Neil Thompson have done medieval fantasy (Dragon Age) and sci-fi (Mass Effect) already, so they wanted to create something unique. And Nightingale certainly takes its style seriously.
Nightingale begins with a short prologue introducing the world and setting the stage for the opening moments. A mysterious phenomenon known only as “the Pale” has foggily swept over the entirety of Earth, putting everything it touches into a state of suspended animation. The only human city left is Nightingale, but the magical portals to get there have malfunctioned, cutting off access. Actually, the entire system of portals and Fae realms have been thrown into chaos, tossing the human Realm Walkers, including you, around with it.
The story and setting loosely glue your overarching objectives together, but as inconsequential as the story seems to be in the grand scheme of things – Nightingale is a survival crafting game, not a narratively-driven RPG ala Bioware, after all – it still serves as a curious jumping-off point into the world and gameplay of Nightingale. It certainly provides more of an intriguing premise than washing up on a shore with nothing but your underwear, which by now is a common survival trope. And if story is what you’re after, Hope Echoes can be found scattered throughout the realms that add narrative context for those who want even more world-building and story. These are, of course, dropped by Realm Walkers who came before you.
Alongside you on your journey back to Nightingale is Puck, who explains much of the way of the world to you as you progress, accomplishing small quests he presents to you. It seems he’s helping you, but if you know much about folklore, you know the Fae aren’t always to be trusted – providing a curious seed that piqued my suspicions. Perhaps unwarrantedly.
Questing Your Way
Nightingale has been in development at Inflexion Games for nearly five years, and though it’s kept the same setting inspiration, it’s gone through an evolution from MMO to the more compact experience it is now, with up to six players able to play in a shared world at a time rather than countless.
For early access, Nightingale will have about 30 hours of content if you race through the main objectives, and this “early” game seems to have been fine-tuned to be as fun as possible. Rather than being developed in a vacuum, Nightingale has had dozens of playtests, tweaking the experience in both big and small ways. You can read more about Nightingale’s development process here.
Personally, I look for games that instill a sense of intrinsic motivation in the player. If the only objective is clear, I know I can do it, and the only reward is external, like another task and story beat, well, I can get bored. Instead of assigning small tasks one after the other over and over again to serve a story, Nightingale allows the player freedom and space to grow curious enough to ideate their own goals. It’s a not-so-uncommon trait among survival crafting games, which might be why I vibe so well with them, and it’s just one reason why Nightingale is so appealing to me.
“That was definitely a challenge: to construct a game that inspired players to go and achieve their own goals.”
“That was definitely a challenge: to construct a game that inspired players to go and achieve their own goals instead of just dictating to them what they had to go do. And that was a real mindset shift for us at the studio,” Flynn explained.
In the beginning, players need more short-term, explicit goals to help them get going as a sort of tutorial. Puck dishes out these little quests to teach you what’s what. As you follow him from realm to realm after fleeing the Pale, he instructs you to do very basic survival crafting trope tasks: Build a campfire, cook a meal, build a shelter, fight off the interdimensional horrific creatures called the Bound sicced on you by the malevolent Winter Court Fae. You know, run-of-the-mill quests you must complete to progress.
And yes, even though there is magic, the developers wanted to keep magic more grounded – you can’t just conjure stuff, like a campfire, out of thin air. Magic exists for humans in a system of enchantments. Collect materials and craft to be able to perform magic, but only while wielding the weapon with the enchantment. It’s a less whimsy sorcerer, more academic approach, inspired by the novel Jonathan Strange and Mr. Norrell.
Fairly early on, the gameplay diverges from that model of “one quest, two quest,” and gives players more and more inspiration to go and do things on their own accord. There were even UI changes to remove the reminder of quests from the main screen, so as not to pressure anyone.
After putting down your first “cairn” to stake out a home base, you’ll find a “Site of Power” if you look around. These mini-dungeons of sorts are only unlocked if you meet the gear and hope requirements, of which you can achieve by a variety of means.
“And so the idea there was rather than have a straight narrative set of quests that just were do this and then do this, and then do this, and then do this (a game model we’re all very familiar with at the studio), we put the sites of power in to inspire players to say, ‘Oh, well, I wonder what’s in there. I’m curious about that,’” Flynn explained.
Production lead Leah Summers emphasized it’s not meant to be a massive grind, or something you need to push through.
“We’re hoping that people will take their time and just enjoy what’s there rather than rushing the progression.”
“It’s really, all these realms are now yours to keep and enjoy. Fish in them, bring them back, craft different clothes…It’s really quite neat,” Summers explained. “We’re hoping that people will take their time and just enjoy what’s there rather than rushing the progression.”
Card Games
Our reward for meeting the requirements and conquering the Site of Power included a crafting recipe for a new Realm Card.
Realm Cards, basically, are used to open portals to new realms. There are three kinds of cards:
Biome
Major
Minor
A Biome Realm Card and a Major Realm Card is needed, while the Minor Realm Card is optional. The Biome dictates the environment–Forest, Swamp, and Desert, for now; the Major Card generally dictates the difficulty of that realm; and the Minor Realm Card will affect minor things (who woulda thought), like weather or creature behavior. I’m especially looking forward to discovering what silly Minor Cards will be available at launch. One of them lets players have super-powered jumps for a limited amount of time, for example. The Minor Cards can even be deactivated and switched out at will, leading to so many creative possibilities.
The realm that’s created once you apply the cards to the portal is completely procedurally generated and uniquely yours: no one else will have the same layout for their Abeyance Forest realm. Once you’ve generated a realm, that will be the layout for that realm permanently, so once you figure out where to go to collect the resources you need, you’ll be able to return to find them easily.
You collect recipes for Major Cards from the various Sites of Power you’ll find, and Minor Cards from different subterranean mini-dungeons, too.
This is your main goal and basic progression: Unlock card recipes to unlock more difficult realms, with the goal of getting stronger and eventually reaching Nightingale. Nightingale isn’t available just yet in Early Access, but in its stead is the multiplayer hub The Watch, Apex Hunts, and the difficult Vaults, the only content intended to be completed in multiplayer.
But there are plenty of other incentives and goals, too. Conquering these little dungeons with their puzzles and combat challenges can also reward you with crafting recipes for new building pieces, so you can make the house or settlement of your dreams. Unlocking new realms helps you toward that goal, too, as each realm combination has shops with different crafting recipes. Some might carry onwards to challenge the Nightingale’s difficult Apex Creatures and Vaults, others may do so to build the best settlements to hang out with their friends, and it’s fun we’ll be able to do that together in groups with both types of players.
In most survival crafting games, I generally leave the building and town organization to others – except farming, for some reason – and I see my aim being similar in Nightingale. The Apex Creature hunts and Vaults, inspired loosely by Destiny 2’s Strikes, promise to be challenging with worthwhile rewards.
Though I didn’t play these myself, I did get to be in the room while a group of players coordinated together to conquer these. First, the Apex Creature Humbaba, a colossal dragon. I loved hearing lead designer Bjorn Taylor yelling at his teammates to remember to eat for buffs before aggroing it. It reminded me of myself before Monster Hunter hunts.
Despite their best efforts to prepare, to eat, to don the optimal equipment, to lay down a nearby respawn spot, the hunt still turned into a bit of chaos, to my delight. One person accidentally aggroed the Humbaba.
“You have to press a button to shoot, how did you do that?” is something someone said with gleeful frustration.
Meanwhile, another player was unprepared and killed by a rare and especially powerful spider monster nearby, taking them out of the fight before they could lay on a lick of damage.
Despite the setbacks, they succeeded, but once they defeated the Humbaba, Swamp Giants showed up and started conjuring giant frogs to attack them before they could even finish looting their kill.
I couldn’t help but smile and laugh along with the team. It looked like a fun time with your friends that left you with a story to tell others who couldn’t make it to game night.
Watching them play through the Vault, the cooperative endgame content, was equally amusing. The team struggled to complete a puzzle. This kind of puzzle is found in many places in Nightingale, but the layout of this Vault made it especially difficult.
To complete it, they needed to watch and listen for crystals to light up and make a sound, and then hit them in the same order. Doing it wrong causes a horde of the Bound to attack. The last crystal eluded them. Flynn hung his head in his hands and lamented as he watched.
To their credit, the Vaults are also procedurally generated, so their layout is never the same. Eventually, they succeeded, moved on, and tackled the Apex Creature at the end of the dungeon, an Apex Eoten.
All in all, the gameplay loops of Nightingale look flexible, engrossing, and fun
All in all, the gameplay loops of Nightingale look flexible, engrossing, and fun, though I am mildly worried about how much attention the base building can keep of my crafty friends. I’m unsure of what else there is to do or maintain once it’s built the way you like. Of course, I do suppose creatures can also come wreck things and force you to build anew. Ah, the joys of survival…
Nightingale will be released in Early Access on February 22.
Casey DeFreitas is the deputy editor of guides at IGN. Catch her on Twitter @ShinyCaseyD.
Earlier this week, Blizzard announced what’s coming up in Season 3 of Diablo 4, and underneath the mountain’s worth of lore and loot updates, there was the surprisingly good news that WASD key controls were finally being added to help provide even more accurate and precise movement in the game over the series’ traditional mouse clicks. Not that any of them could decide how to actually pronounce WASD when it came to talking about them on last night’s Developer Update stream, though, as there were competing cries of “was-dee”, “wased” and “double-you-ey-es-dee” all over the shop as they debated this clearly very “controversial topic” live on air. Read on for more details about what they’re hoping to achieve with WASD controls in the game, but more importantly: how do you pronounce WASD? Let’s get a poll up asap.
Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Windows, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!
A turn-based tactical folktale set in medieval times. Play as a deaf heroine plunged into danger in search of a cure of a sinister “howling plague” that has ravaged the land, turning all who hear it into feral beasts.
Question humans, elves, goblins, cyclopes, and other fantasy creatures using your powers of deduction to determine who to admit or deny based on how they respond to your questions and your trusty tools. Sending visitors to jail, inadvertently zapping them to smithereens, or letting them go on their merry way are all part of the job.
Join millions of players and stumble to victory in this fun multiplayer knockout battle royale! Are you ready to enter the chaos? Running, stumbling, falling, jumping, and winning has never been so fun!
Become Agent 70 and stop the anomalies threatening to destroy the balance of the world! With memorable characters, unique Anomaly Bosses, a story full of twists, and smooth gameplay, Anomaly Agent is an adventure to be savored. We hope you enjoy your journey!
A mountain walking simulator game where you are a climber who takes on the most difficult and dangerous peaks on Earth. To succeed you need to plan your journey carefully by preparing appropriate equipment, choosing a suitable trail, facing extreme weather conditions, and surviving. Conquer your limits, overcome your fear, and reach the sky.
After a terrible incident, you were left in complete silence and absolute loneliness in the orbit of your planet. There is no one to help you, and you must survive and find out what caused such an incident. Find a way to restore oxygen, create tools for your needs, built a shelter in orbit while managing the dangers of outer space.
Tragedy strikes the world of Lunaria as the illustrious prince is kidnapped by an unknown assailant! The well-being of the land itself now rests in the hands of a young hero, Sarissa, as she must fight, explore, and figure out how to rescue the young prince in this retro, top-down action adventure inspired by 8 and 16-bit classics.
A Story-Rich RPG/Action-Adventure game, made by one person over the span of five years. Step into the shoes of the young Orc Mogren and explore all of Thunder Island. Venture into dangerous dungeons, explore caves, solve puzzles, and help the residents of the island with their quests.
Join rookie attorney Apollo Justice and his mentor, the legendary Phoenix Wright, in this collection of 3 games! This title features the 14 episodes of Apollo Justice: Ace Attorney, Phoenix Wright: Ace Attorney – Dual Destinies, and Phoenix Wright: Ace Attorney – Spirit of Justice, and the two DLC-only Special Episodes for a total of 16 episodes!
A story focused horror game where you play as a priest and help a family with their cursed house. As Aughust Heylel, an exorcist legitimized by the Vatican and a relevant priest doesn’t believe in his own faith anymore. He writes a letter talking about his life and his worst mission, the case “Roots of Evil”, which started in 1984. His mission was to investigate a house with paranormal activities, but the problem was way deeper. The case stuck into Aughust’s head for more than 30 years, and now, it’s finally the time to finish it!
Available on day one with Game Pass! Load up and roll out, in this twin stick shooter with roguelike progression! Blast your way through arcade-style levels, using pinball-style physics mixed with an arsenal of devastating weapons. Defeat waves of enemy bots, battle big bosses, and upgrade your mech between runs.
Join Clicky on a new, enchanted adventure in Hidden Through Time 2: Myths & Magic! This charming 2D hidden object game is sure to delight with its playful tone, cozy vibes, and endless fun. Search for all the hidden objects scattered around beautiful hand-drawn worlds and unlock more as you go.
Enter The House of Da Vinci, a must-try 3D puzzle adventure game. Solve mechanical puzzles, discover hidden objects, escape from rooms and dive into the authentic atmosphere of the Renaissance. Use all your wits to find out what’s behind your master’s disappearance.
Jett Rider, the most unlikely hero, stars in the biggest 2D adventure of the year. Save the planet Gravos, free its people, face the toughest bosses… And don’t forget to recycle!
A massive asynchronous multiplayer game that casts you into procedurally generated temples and tasks you with retrieving the sacred relics hidden within deadly chambers. Dodge scores of hidden traps, leap treacherous chasms, and flee relentless guardians through branching paths until one of the relics are claimed or the devices of death overwhelms you.
If you are passionate about kittens and enjoy solving puzzles, we have the perfect game for you: Feed Your Cat! Move the cat’s paw to grab the canned food and please the adorable kittens that appear on the map. The difficulty gradually increases, and players need to think about the order of obtaining the food before delivering it to the felines.
Starward Rogue is a bullet hell twin-stick shooter. Blast your way through the Megalith, a rogue-lite labyrinth lodged in the side of a star. Customize your mech with a huge variety of weapons, perks, and upgrades. Steel yourself for the dangers that lurk in the depths of the dungeon.
Dive into the captivating world of Classic Pool, an exhilarating game that invites you to showcase and elevate your skills in the timeless realm of pool. Immerse yourself in the challenge as you select from a diverse array of AI opponents, each with their unique strategies. With an extensive collection of cues and tables at your fingertips, the possibilities are as endless as your ambition.
A point-and-click adventure game that will take you back to the heyday of retro gaming. Your employer sends you on a study that takes you back in time, but as fate would have it, you find yourself in a serious predicament. A malfunction in your ship forces you to land in Egypt 1300BC where luckily you spot a huge pyramid you can set your craft down on.
Live it up in Japan and explore all that Hawaii has to offer in an adventure so big it spans the Pacific. Two larger-than-life heroes brought together by the hand of fate, or perhaps something more sinister… Ichiban Kasuga, an unstoppable underdog, and Kazuma Kiryu, a broken man facing down a battle of his last days of life. Experience one-of-a-kind combat with dynamic, fast-paced RPG battles where the battlefield becomes your weapon, and anything goes.
sCATch 2 is a puzzle game where the goal is paint all colorful places of the maze and come to the exit. Combining colors and items with different mechanics on the way.
After millions played the first 3 parts of “Croc’s World” it´s now time for “Croc’s World 4”! “Croc’s World 4” is a classical platformer with a lot of new enemies and new twists!
After nearly a decade; the legendary raid leader, General Panzer returns from his mysterious hiatus. Rejoined by his trusty lieutenant, Blarghe, the two of them set off on an incredible adventure to revisit their old raid team members.
Ramto isn’t the smartest guy in the Universe. He enjoys finding troubles – and solving them. But when he woke up on a spaceship, it was too much even for him. Now among heaps of weird devices created by a schizophrenic engineer, he’s on a quest to deal with crazy machines, solve a mystery of a vanished crew, and try to find a way back home.
Get ready for the next chapter in the legendary fighting game franchise! Fist meets fate by bringing the fight to the new generation. Completely redesigned character visuals. Elaborate, highly detailed models built from the ground up, and high-fidelity graphics break the limits of new-generation hardware by adding a new weight and atmosphere to Tekken’s signature battles. Vivid environments and destructible stages combine to create an overwhelming sense of immersion, creating the ultimate play experience.
Journey to the mystical city of Shangri-La to find your missing niece. Embark on an adventure at the edge of the world to save Larisa from the clutches of the ancient labyrinth in this captivating hidden object game that blends elements of the thriller and adventure genres with oriental esotericism and lore.
Bandai Namco Entertainment’s Tekken series is one of the first franchises that comes to mind when most gamers think of the fighting game genre. Debuting in arcades in 1994, Tekken helped put 3D fighting games on the map with its stylish characters, comedy, groundbreaking gameplay, and polygonal graphics. These accomplishments would continue throughout the series and keep it at the forefront of the genre well past the arcade era.
Tekken’s success continued in the console market as the iconic franchise debuted on the PlayStation, and the series and the system evolved side by side. Each installment pushed new console limitations, making every entry a prime showcase of each PlayStation.
With Tekken 8’s release on the horizon, it’s time for another collision between The King of Iron Fist Tournament and PlayStation. Let’s take a look at how the series has evolved and become so intertwined with each console.
Tekken: Iron-fisted beginnings
Tekken | U.S. Release 1995 | PlayStation
After a successful arcade run, Tekken made its console debut on the original PlayStation. Releasing two months after the console’s launch, Tekken immediately mirrored its initial success in the home console realm.
The groundwork for the rest of the series is instantly recognizable here. The focus on pushing hardware limits by featuring detailed graphics and 60 frames-per-second made it a must-play title with an easy-to-learn yet hard-to-master control scheme of two punch buttons and two kicks that the series still features made the game an instant competitive and party hit for homes everywhere.
And who can forget the roster of more than memorable fighters that the PlayStation experience made even more notable? It featured full-motion video cutscenes, and players could unlock sub-bosses like Armor King and the final boss, Heihachi, as playable characters.
Even after a year-long arcade run, Tekken garnered just as much praise on consoles, making it an easy choice for Bandai Namco Entertainment to continue the series for years to come.
Tekken 2: Refining the formula
Tekken 2 | U.S. Release 1996 | PlayStation
Tekken 2 hit arcades in 1995 and came home to PlayStation consoles once more in 1996. While the original set the basis for the series, this sequel’s additions make it immediately more recognizable to fans.
Players were greeted with a jump from 17 to 25 playable characters, including newcomers like Bruce, Roger, and Jun Kazama. Many of these characters came equipped with new battle mechanics like unique sidesteps, chain-throws, backthrows, and special reversal attacks. There was also the addition of new staple modes like Time Attack, Team Battle, Survival, and Practice mode. These features took Tekken to new heights, making Tekken 2 one of the highest-sold PlayStation titles.
This title also marked the beginning of Kazuya’s reign as the villain of the series, and its ending teased Jin’s future as its protagonist.
Tekken 3: A more familiar face
Tekken 3 | U.S. Release 1998 | PlayStation
Tekken returned with another PlayStation hit in Tekken 3. Staple characters like Jin, Eddy Gordo, Xiaoyu, Bryan Fury, Hwoarang, Law, and Julia joined the roster.
The largest addition here came in the form of changes to movement, such as shortened jumping heights. Side throws and sidesteps were also added, along with moves that can be performed during a sidestep. Several fighters were given access to reversals, and certain characters were granted combo throws. This brought Tekken a lot closer to the title we see now.
As with Tekken 2, the PlayStation version added exclusive modes, making Tekken 3 the debut of the beat-em-up minigame Tekken Force, and the volleyball-esque Tekken Ball.
Tekken Tag Tournament: 2-on-2 goodness
Tekken Tag Tournament | U.S. Release 2000 | PlayStation 2
Tekken made its PlayStation 2 debut with the first entry of the spin-off series Tekken Tag Tournament. This time around, fighters would challenge one another as a duo. Now, with the press of a button, players can switch between their two characters, each with various hidden attributes depending on the pairing of the characters, making tag combos, throws, and different tactics possible. But once one character on either team is defeated, the match is over.
The PlayStation 2 version implemented upgraded graphics over the arcade version and even more modes. At home, players gained the ability to play a classic 1-vs-1 mode, a team battle with up to eight matches to decide the victor and the debut of the bowling minigame Tekken Bowl.
Tekken 4: A dynamic reintroduction
Tekken 4 | U.S. Release 2002 | PlayStation 2
Tekken returned to its mainline series with Tekken 4, introducing some of the grandest changes to the formula since the beginning. The game became darker than before, reviving a once-dead Kazuya. This was aided by an upgraded graphics engine that dynamically affected lighting, surfaces, and physics. And who can forget that banger soundtrack?
Players could suddenly move even before a round began, and the environment was given more importance. The introduction of walled stages allowed for extended and more damaging combos. This prompted the debut of corner escapes to allow for comebacks.
Once again, the PlayStation version included Tekken Force and a new Story Mode featuring cutscenes.
Tekken 5: Modern movement
Tekken 5 | U.S. Release 2005 | PlayStation 2
Whereas Tekken 4 emphasizes varying environments, Tekken 5 tones things down slightly. Uneven stage ground was removed to make movement smoother and faster. However, the character count is another story with 32 characters in the base roster, including Devil Jin’s debut.
The title also introduces the high crush, and low crush attack moves that the game is known for. For the first time, fighters could be customized with different outfits, colors, and additional items gained with in-game currency.
The new PlayStation-exclusive mode is Devil Within, a new take on Tekken Force where players control Jin as he travels through maze-like stages with the ability to become Devil Jin.
Tekken 6: Taking the battle online
Tekken 6 | U.S. Release 2009 | PlayStation 3
Tekken 6 introduced the series to the PlayStation 3, keeping most of the franchise’s previous elements and adding things like the Rage system. This allowed players to do more damage as their health decreased.
Stage dynamics were also brought back to the forefront, allowing walls to be knocked down and opening levels up to more environments. Bound attacks were also added, giving fighters a new move that knocks enemies to the ground, bouncing them back up, and leaving them vulnerable to follow-up combos.
Once more, a beat-em-up mode called Scenario Campaign was exclusive to console versions. The biggest addition came in the form of online matches, making long-distance battles and co-op Scenario Campaign experiences possible for the first time.
Tekken Tag Tournament 2: Return to tag
Tekken Tag Tournament 2 | U.S. Release 2012 | PlayStation 3
Tekken followed up its original spin-off with Tag Tournament 2, which keeps most of the original rules but with a few upgrades. Extended tag combos are now achievable, and combos where both characters simultaneously attack the opponent are called Tag Assaults, which introduced new strategies.
Additional modes that made matches 1-on-1, 2-on-2, or 1-on-2 and allowed four different players to control each fighter added more variety to the mix. Characters’ health and power were scaled accordingly to the match type. This also marks the first time Tekken added more learning tools like a tutorial mode, Fight Lab.
Tekken 7: New heights
Tekken 7 | U.S. Release 2017 | PlayStation 4
Tekken made its presence known on the PlayStation 4 in a big way. New mechanics were added to make the offense more dangerous than ever.
Rage Arts brought cinematic super attacks to the world of Tekken. Power Crushes gave players the ability to absorb a hit of a low or high attack, continuing the offensive even when opposed. Rage Drives added more decisions to be made, as players could instead use Rage to gain a powered-up version of a specific move.
The most notable piece of Tekken 7’s history is the addition of several guest fighters, including The Walking Dead’s Negan, Final Fantasy XV’s Noctis, SNK’s Geese Howard, and Street Fighter’s Akuma.
Tekken 8: The future of iron fist
Tekken 8 | U.S. Release 2024 | PlayStation 5
Now we all await Tekken 8, the first title of the series to skip arcades and have its initial launch on PlayStation consoles. This title begins where Tekken 7 left off, focusing heavily on the wild offensive. The new Heat System gives fighters access to chip damage, more attacks, guard breaks, and even dash cancellable moves.
Along with these changes comes another upgrade to the graphics engine with the implementation of Unreal Engine 5. This gives Tekken 8 an even more dynamic look and physics than titles of the past.
Tekken 8 will continue the legacy when it releases for PS5 on January 26.
‘Pokémon With Guns’ survival game Palworld is currently blowing up on Steam, where players can create and join dedicated servers that enable up to 32 players to play in the same world and create guilds together. On Xbox however, co-op is much more limited.
Speaking in the Palword Discord, developer Pocketpair said those playing on Xbox console or Xbox PC through Game Pass or the Microsoft Store cannot create or join dedicated servers, which means online co-op is limited to between two and four players.
“We’d like to have dedicated servers on Xbox but it’s unfortunately not up to us and is quite difficult to negotiate at this time!” a Pocketpair representative said. “But… we are trying!”
It’s unclear what Pocketpair means when it says the addition of dedicated servers on Xbox is “not up to us”, when other games do have dedicated servers on Xbox. IGN has asked for comment.
It’s a disappointing start for Palworld on Xbox and Windows PC, and comes as Palworld on Steam looks set to break concurrent player records heading into the weekend. At the time of this article’s publication, an incredible 318,000 accounts were flagged as playing Palword at the same time, making it the third most-popular game on Steam. The lack of dedicated servers on Xbox will likely influence platform purchasing decisions, especially from customers hoping to play the game with a large group of friends.
Meanwhile, at the launch, Xbox players will only be able to play together, not with those on Steam. “We are working to make this a possibility as soon as possible!” Pocketpair said. This also means PC Game Pass players can not play with Steam until crossplay is added.
As for a PlayStation 5 version, Pocketpair said there are no plans at the moment, but will consider it during development.
Here’s how does multiplayer works in Palworld: On Steam, you can play Palworld with up to three friends by simply starting a multiplayer game and inviting them (four-player co-op). Beyond this, you can create a dedicated server, which will allow for up to 32 players to play in the same world and create guilds together. There are also official servers managed by Pocketpair.
Xbox players, then, aren’t enjoying the same experience as Steam players, and currently cannot play with Steam users. Fingers crossed parity is achieved sooner rather than later.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.