Trump administration’s “cruel and unnecessary” acts called out by Titanium Court developer during IGF award speech

AP Thomson, developer of surreal strategy game Titanium Court, has expressed solidarity with those affected by the litany of “cruel and unnecessary” practices currently being employed by the Trump-led US government. Taking to the stage to give an acceptance speech after Titanium Court was awarded the Independent Game Festival (IGF)’s Seumas McNally Grand Prize for the Best Independent Game, Thomson shared a message that ended in hope future awards shows will be able to see everyone come together “safe and thriving”.

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Nintendo’s Lawsuit Against The U.S. Government Is Automatically Paused

Pending the results of another tariff case.

Nintendo of America is suing the U.S. government, including the Department of Treasury, Department of Homeland Security, and US Customs & Border Protection, over the tariffs implemented in 2025 via executive order from President Donald Trump.

As reported by Aftermath, the complaint concerns the “initiation and administration of unlawful trade measures that have, to date, resulted in the collection of more than $200 billion in tariffs on imports from nearly all countries”.

Read the full article on nintendolife.com

Pokémon Pokopia Update Coming, Bringing Improvements and Bug Fixes

Pokémon Pokopia will soon get an update that addresses an array of issues and improvements, Nintendo has confirmed.

Launched last week to huge success, Pokopia players are already creating blocky Pokémon paradises full of incredible creations — though a few users have gotten snagged by bugs along the way. Now, Nintendo has said it is aware of several issues — and listed a string of bugs and upcoming additions it has planned for Pokopia in the near future.

Happily, Nintendo expects that its planned update will several progression blockers that are currently occurring in players’ worlds, even if players have encountered them already (so no, hopefully you don’t now need to start over).

Other than bug fixes, there’s no mention here of actual new content also coming to Pokémon Pokopia in future — but it is still early days. And it’s worth remembering that the first in-game event “More Spores for Hoppip” is already now live, and set to run until March 25.

Beyond that, it remains to be seen how and when Nintendo will add new Pokémon species and items to Pokopia, though the game’s big launch (with more than 2.2 million copies already sold) means it’s likely the game will be kept updated for the forseeable future.

Nintendo’s current list of upcoming fixes, as confirmed in a new blog post on the official Pokémon Pokopia website, lies below:

Known issues

  • When requesting “Let’s build a home!” in “Pasapasa Koya Town,” Squirtle moves up a tree and cannot be spoken to, preventing the request from progressing.
  • In the “Gloomy Seaside Town” request “Find a Pokémon Center!”, if you destroy the cracked blocks on the bridge before Mojambo crosses it, it will be difficult to progress with the request.
  • When performing the “Find a Pokémon Center!” request in “Dusky Seaside Town,” if you follow certain steps, the event to repair the bridge in “Mojumbo” will not occur, and you will not be able to progress with the request.
  • In “Rugged Mountain Town,” if you follow certain steps, the event where you encounter “Rotom” will no longer occur.
  • When the request “Let’s clean up the roads!” in “Rugged Mountain Town” occurs under certain circumstances, it becomes difficult to progress with the request.
  • The type of “Spinarak” in the Pokédex is incorrect.

Planned improvements

  • In the “Pasapasa Koya Town” request “Break the rocks with a Rock Smasher!”, if you place another block in the position of the cracked block near the “Crab Growl”, it will be difficult to understand how to proceed.
  • In the “Dusty Seaside Town” request “Take the Professor with you!”, if you place another block in the position of the cracked block near “Snorlax”, it will be difficult to understand how to progress.

Future plans

An update to correct the above will be released soon. Even if the problem has already occurred, applying this update will resolve it. We will continue to investigate any other issues not mentioned above.

If you’re currently playing the game and not stuck at a progression blocking bug, be sure to check out our list of all the Pokémon in Pokopia, and take a look at our Things to Do First in Pokopia guide to make the most of your first few days. To help you get started, we’ve also got a list of 17 things that Pokopia doesn’t tell you, plus How to Raise the Environment Level and How to Raise Pokémon Comfort Level.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Tomb Raider I-III Remastered Gets A Switch 2 Release, Free Upgrade “Coming Soon”

New ‘Challenge Mode’ and outfits also available.

If you’re a fan of the video game icon Lara Croft and happen to own a Switch 2, we’ve got some good news! Her collection Tomb Raider I-III Remastered is now available on the Switch 2.

According to the press release, this version includes 1440p at 60fps docked and 1080p at 120fps in handheld mode. The good news is this upgrade will also be available to existing owners of the Switch version “at no extra charge in a free update “coming soon”. According to a response from Aspyr on social media, the upgrade will begin rolling out on 18th March 2026 (aka next week).

Read the full article on nintendolife.com

Round Up: The Previews Are In For Elden Ring’s Updated Switch 2 Build

Including details about performance.

Elden Ring: Tarnished Edition is on its way to the Switch 2 at some point this year, and ahead of its arrival, we’ve got a new round of previews from GDC. These latest impressions are based on a 15-minute demo of a newly optimised build of the game.

Overall, this latest previews seem mostly positive and there is a lot of focus on the game’s performance. FromSoftware’s title will apparently run at around 30fps on Nintendo’s new hybrid hardware on both the handheld and docked modes. RPG Site says the resolution is “either hitting or very visibly close to a native 1080p” in handheld.

Read the full article on nintendolife.com

Pokémon Pokopia Is Getting A New Update Soon, Here Are The Details

Fixes for progression bugs and more.

The relaxing life sim Pokémon Pokopia has got off to a tremendous start, with The Pokémon Company yesterday reporting the game’s sales had already surpassed 2.2 million units globally in just four days.

With the launch patch out of the way, the development team has now announced the next update will be arriving soon. Based on a rough machine translation from Pokopia’s Japanese website, the main takeaway here is that this next update will address multiple issues, including progression bugs. The team also has some improvements planned to deal with certain other issues.

Read the full article on nintendolife.com

Blight: Survival Remerges After 1.5 Million Steam Wishlists and a Viral Trailer With a New Look at Gameplay

Blight: Survival has reemerged with a new gameplay trailer — and its developers are promising big news in 2026 after a whopping 1.5 million Steam wishlists.

In a new development update, publisher Behaviour Interactive, of Dead by Daylight fame, and developer Haenir Studio, announced small scape playtests to help shape the game’s future.

Blight: Survival is a medieval co-op action horror game whose 2022 announcement trailer — an early look at gameplay — has seen 3.9 million views on IGN’s YouTube channel alone. The new trailer, below, shows new in-engine footage showcasing combat finishers.

After the trailer went viral and those Steam Wishlists piled up, Ulrik Langvandsbråten, creative director and cofounder at Haenir Studio, partnered with Behaviour and set about rebuilding Blight’s core systems from the ground up.

In an interview with IGN, Ashley Pannell, senior creative director on Blight: Survival at Behaviour Interactive, acknowledged the pressure the team is now under following its viral success and the weight of so many Steam Wishlists, but said the pressure will result in a better game.

“We understand the heightened expectations of what we are being asked to deliver upon here,” he said. “What I personally really love about this is somehow the zombie trope is so powerful that it’s such an all- encompassing thing that we just have to deliver on those expectations to the best of our ability. And that’s really our goal every day, is to try and reach that benchmark to work towards those goals. And yeah, it absolutely is a big responsibility for us to do that. But one of the things that we have as a result of this, is that we have a community with us, and we have a group of people who are on this journey with us. We’re not alone here. It wasn’t just comments from three years ago. And even now, we are doing small scale play tests with members of the community, with the team, to really try and fulfill those expectations and make sure that we deliver on the game that A, they thought it was going to be, and B, that we believe that it can be at the same time.

“So we’re on a journey together. We may have not been loud to the world, but we’ve been very active with our community, talking to our community, making sure that we get their feedback whenever we can. And like I said, even through actual small scale playtesting already, which we’re doing regularly.”

2022 feels like a long time ago now, and gamers have been burnt before by Steam games that have either failed to meet expectations, failed to even come out, or scammed customers outright. People are more sceptical now of flashy, ‘too good to be true’ gameplay reveal trailers from unknown developers than they perhaps were just a few years ago. And this is something Pannell said the team is well aware of.

“From a dev team perspective, we obviously know that we’re building a real game every day, every moment,” Pannell said. “So on a day-to-day basis, as a creator, I tend not to think too much about it. But it’s true. It’s absolutely true and correct that obviously people have been burned by things that have been released. Our goal is to ultimately, as we move forward, prove that we are making a real game, that it is awesome. We’re focusing on the fun, we’re focusing on the things that really matter to making a good quality, fun game that fulfills these expectations.

“We do talk about it. We do think about it. It does, like anything, that worries us. But then 10 years before that it was, did you have a loopbox in your game? 10 years before that it was something else. There’s always something to worry about. And I guess our goal is to manage the expectations and make sure that as we move forward and develop, that we release what we think is right. What is good, what is right and what is fun? And how can we deliver this message in a way that is meaningful to people and especially our community that if anyone is primed for a fall, it’s the people who started coming along for the ride in the first place. So yeah, it’s a thing we think about, but I wouldn’t say it dominates our thoughts. I mean, certainly, before we had this meeting, we had like, this could come up. It’s a thing that is real in the world right now and it’s important to be able to tackle.”

So, what is Blight: Survival? It’s an action horror co-op game set in a brutal medieval world. “It is a game where tension beats at the heart of the whole experience,” Pannell explained. “So I’m not going to land directly on any obvious genres here other than that overall thing. So as a player, every combat you enter will have a risk and reward. And risk reward is a key element of the overall driving part of many features in the game. So whatever you do, you always have to weigh up your decisions really carefully because every fight might be your last, every investigation might be your last, or it might bring you great reward. It’s not just a traditional action horror, it’s not a hack and slash, but it definitely is beating at the heart of this tension that is driven by risk and reward wherever we can find it in the situation we have.

“So it borrows from a number of different genres, but I think our closest landing point is action horror. It is a combat driven game with elements of exploration, with extraction light elements that are in there, and other elements also from games of that genre that help us drive the internal tension and the risk the players take whenever they’re in a given space.”

As for those extraction elements, don’t expect a clone of Arc Raiders or Marathon. “We have loss in our game, and the decision whether to bank that or keep it at some point in the game will become a key choice the player makes,” Pannell teased. “The decision to take more risk at the consequence of, for want of a description, call it extracting early to bank your reward will or is currently in the game as we would expect and a core component of how the game plays. So we have extraction elements, but it’s not driven exclusively as the extraction genre. And we’re also taking extraction influence from other types of games, like for example, Helldivers or Deep Rock Galactic, that have extraction components as a core part of the phase of the game.

“Again, not a direct analog, but we have both elements of what we normally consider a round-based game with extraction, plus a pure extraction game too. We have both those elements in our game, and they work in harmony with each other over the course of your playtime.

“The core game loop is you go in, you try and amass what you can, and you can always push for more, but you could always back out when you feel like you’ve got something that is meaningful.”

Don’t expect a release in 2026, but things are certainly ramping up. There are 45,000 people in the Blight discord, where playtesters will be plucked from. And the developers will then respond to feedback.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Moonlighter dev’s next haunt is ReVamp, a tower defence roguelike where Dracula is cursed to defend his castle forever

The devs behind Moonlighter are already back with something new. While they’re still tinkering away with the early access release of Moonlighter 2, at the Future Games Show Spring Showcase they revealed another roguelike entirely: ReVamp, a tower defence spin on the genre that pits you as Dracula himself protecting his castle.

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Dave The Diver’s Next Major DLC Launches This June

Plus, a new physical edition is confirmed.

Developer Mintrocket has confirmed that Dave the Diver‘s next major DLC, ‘Into the Jungle’, will launch on Switch and Switch 2 on 18th June 2026.

The expansion will feature entirely new locations, with additional NPCs, quests, and more. To put it simply, if you’re a fan of the base game, then chances are you’re going to love this one.

Read the full article on nintendolife.com

A New Glimpse at Dave the Diver’s Upcoming DLC, Launching June 18

A New Glimpse at Dave the Diver’s Upcoming DLC, Launching June 18

Dave the Diver: In the Jungle DLC hero art

Summary

  • Dave The Diver: In the Jungle DLC is scheduled to launch June 18 on Xbox on PC, Xbox One, Xbox Series X|S, and handheld.
  • The newly released trailer teases details about Dave’s next adventure.
  • With a new village, new NPCs, and unique underwater experiences, the DLC aims to offer something fresh and distinct from the Dave the Diver experience you know.

It’s been a long time coming, and we’re thrilled to finally share the launch date for our upcoming Dave the Diver DLC called In the Jungle. Dave takes on this whole new adventure as of June 18, 2026! 

The news about this expansion has been out for a little while now, so the time for being koi… (ahem, fish pun) is over! Today, we’re excited to share more about what to expect in this new DLC that gives Dave a whole new flavor while remaining true to its roots.

Let’s start with today’s new trailer. We saw a lot this time, and perhaps most notably the giant freshwater dinosaur washed ashore in the village. Fans of Dave know that there’s a whole story waiting to be uncovered there, and frankly, there are many surprises in store that we can’t wait to tease more of later. Oh, and you probably noticed one of the characters in that scene is not like the others…that’s Muna, Dr. Bacon’s assistant. We’ll learn more about her, too. 

There’s also lots of sneak peeks into other new elements in this DLC, ranging from the new locations, puzzles, minigames, boss fights, and jungle creatures you’ll meet. But the true star of the show this time is the new campaign and the way our players will interact with new characters and the environment, as well as the implications a jungle setting has on Bancho’s choice of cuisine. 

The new trailer showcases Dave and his friends’ next big adventure featuring an all-new jungle eco-system to explore, a fantastic new restaurant for Bancho to demonstrate his culinary skills and lots of surprises! Check out the trailer below:

[TRAILER EMBED]

A New Campaign, A New Jungle, Same Old Dave (Mostly)

When we started building In the Jungle, one thing was non-negotiable: it still had to feel like Dave the Diver, full of the same humor, wit, and orchestrated chaos that our fans know and love.

This time, Dave trades the Blue Hole for an entirely new biome, a lush jungle packed with new opportunities, exotic ingredients, loads of wildlife, and a bustling lakeside village called Utara. It’s alive, it’s vibrant, and it’s filled with new characters to meet, along with a few familiar faces who couldn’t resist tagging along for the adventure.

But make no mistake. This is no simple change of scenery for the gang. There’s a robust new life to be lived here, complete with danger, mystery, and lots of amazing food.

And of course, Dave is still Dave. Slightly overwhelmed, surprisingly capable, and somehow at the center of it all.

Jungle Gameplay: New Waters

Even in a whole new biome and trading the wetsuit for stained khakis, we’ve preserved Dave’s signature offbeat humor, stylised pixelated cutscenes, and the fulfilling blend of exploration and management that makes Dave tick. But of course, the jungle changes things. 

This time around, Dave is traversing not only the surrounding jungle and village, but the massive lake in Utara where he meets many new fish species, discovers new ingredients, and other ecosystem-specific surprises, including the way the fish and other underwater animals interact with Dave. Freshwater fish have new movement patterns, new attack behaviors, and new environmental interactions that shift the rhythm of dives in ways that should feel both familiar and refreshingly different. 

There’s also the villagers. As much as the ecosystem in the jungle lake beats with life, the village of Utara operates within its own unique system, one that Dave will need to learn and master. With some earned trust, a stroke of luck, and that undeniable Dave charm, the villagers can be welcomed to Bancho’s restaurant as guests. This new dynamic propels much of the storyline in this DLC, and it of course means new friends along the way.  

Beyond the bird-hunting sequence from the trailer, we’re introducing several additional minigames that build on what players loved in the base game. As ever, they’re woven naturally into the story and the world, adding even more variety to Dave’s routine.

Bancho’s Grill: No Sushi, No Problem

Another area where In the Jungle departs from the base game is the introduction of Bancho Grill. This freshwater twist on Bancho’s restaurant features a fully-cooked jungle-themed menu – time to grill and chill!

This time, Dave isn’t stuck serving along a single horizontal plane. He can now move freely throughout the Grill, serving customers across multiple areas. And as I mentioned before, one of the most exciting aspects of the new restaurant is the interaction with the villagers themselves. As Dave interacts with local inhabitants, his bonds with them grow, and they’ll begin visiting Bancho’s Grill as diners, making the restaurant a key hub between Dave and the village community.

You’ll also be able to customize Bancho’s Grill, giving it a personality that fits your jungle journey. Meanwhile, Bancho will be hard at work transforming newly caught freshwater fish and locally gathered ingredients into entirely new dishes. After all, the jungle might be unfamiliar territory, but great food is universal!

The Jungle Calls

We have lots more to share about Dave the Diver: In the Jungle before launch on June 18. If you haven’t already, we welcome everyone to begin their underwater adventures in Dave the Diver today on Xbox, and check out all of the other DLC options — there’s something there for everyone! For more news about Dave the Diver and In The Jungle as it approaches launch, be sure to join the official Dave the Diver Discord channel.

Xbox Play Anywhere

DAVE THE DIVER

MINTROCKET


237

$19.99

・An adventure, RPG, management hybrid
Explore and unravel the mysteries in the depths of the Blue Hole by day and run a successful exotic sushi restaurant by night.
It’s easy to get hooked on the satisfying gameplay loop!

・Casual combat and gathering gameplay with rogue-like elements
Dive into the ever-changing Blue Hole and use a harpoon and other weapons to catch fish and various creatures.
Upgrade and forge equipment with collected resources and sushi restaurant profits to prepare for the dangers that lurk in the unknown.
Running out of oxygen means leaving collected items and fish behind!

・Eccentric characters with a lighthearted narrative
Quirky but lovable characters and a story full of in-jokes, spoofs, and other humorous scenes provide an approachable and enjoyable gameplay experience.

・A beautiful sea environment with attractive 2D/3D Art
A combination of pixel and 3D graphics provides a stunning art style that showcases breathtaking underwater scenery. This oceanic adventure is set in the real marine environment of a Blue Hole filled with over 200 kinds of sea creatures.

・Ample additional content to complement the main gameplay loop
Minigames, side quests, and multiple storylines provide many hours of entertainment and varied gameplay.

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