The 27″ Samsung QD-OLED Gaming Monitor Drops to $350 and Includes Resident Evil: Requiem for Free

The best gaming monitor deal of 2026 is back. Amazon has discounted the 2025 27″ Samsung G5 OLED to $349.99, making it the lowest price I’ve ever seen for an OLED monitor. It also includes a free digital copy of the recently released Resident Evil: Requiem with purchase. The offer will automatically be applied during checkout. This monitor also comes standard with an industry-best 3 year warranty that includes OLED burn-in coverage.

27″ Samsung Odyssey OLED G5 Gaming Monitor for $349.99

Free Resident Evil: Requiem game code with purchase

The Samsung Odyssey OLED G5 (G50SF) is a 2025 model 27″ display with a 2560×1440 or QHD resolution, measuring out to a respectable pixel density of 108ppi. It’s equipped with a quantum dot OLED panel that boasts a near-instantaneous 0.03ms response time, near infinite contrast ratio, and true black levels. QD OLED panels are considered better than traditional W-OLED panels because they are brighter and offer a wider color gamut.

This monitor also features a fast 180Hz refresh rate and Nvidia G-Sync compatibility. If you pair it with an Nvidia GeForce RTX 5070 graphics card or higher, you should be able to hit that 180fps ceiling on older games like Fortnite, Apex Legends, and Valorant. For newer games like Battlefield 6 or Black Ops 7, you might need to step up to an RTX 5070 Ti or Radeon 9070 XT to achieve that 180fps ceiling. The display comes equipped with both DisplayPort and HDMI ports.

As mentioned earlier, this monitor has a 3 year warranty that includes OLED burn-in coverage. That’s still pretty uncommon across most OLED brands, especially when you’re looking at the less expensive models. Most come with just a 1 year warranty with no burn-in protection.

The Samsung OLED G5 has joined a host of Amazon gaming monitor deals that include a PC game code for Resident Evil: Requiem, the next mainline release in the Resident Evil franchise. The game on its own starts at $69.99 for the Standard Edition, so the deal gets you that much more in savings as well as a fresh AAA release to test out your new display. Check out our video review above or, if you prefer, the Resident Evil: Requiem written review.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

Borderlands 4: new Vault Hunter C4sh the Rogue rolls in March 26

Feeling lucky? Hi everyone, I’m Tommy Westerman, Senior Character Designer on Borderlands 4. Today, I’m thrilled to share insights into the making of C4sh the Rogue, the new playable Vault Hunter coming to Borderlands 4 as part of Story Pack 1: Mad Ellie and the Vault of the Damned* on March 26!

Borderlands 4: new Vault Hunter C4sh the Rogue rolls in March 26

I’ve been a character designer at Gearbox since Borderlands: The Pre-Sequel, where together with the team I designed Claptrap as the playable Fragtrap class, as well as Jack the Doppelganger (aka Timothy) and Aurelia the Baroness. In Borderlands 3, the team and I designed Amara the Siren and Zane the Operative, followed by the Clawbringer and Spellshot classes for Tiny Tina’s Wonderlands. That finally brings us to Borderlands 4, where the team and I designed Rafa the Exo-Soldier, Harlowe the Gravitar, and now C4sh the Rogue.

When designing C4sh’s unique Action Skills, Augments, and Passives, the team and I really got to lean into the power fantasy of going for broke as a devil-may-care gambler, bending luck in your favor to overcome any odds. Ever since we designed Claptrap the Fragtrap over a decade ago, I’ve had ideas in my head of things I wanted to fix, change, or tweak. With C4sh the Rogue, I was excited for the opportunity to work with the team on another character class that has some purposely unpredictable playstyles.

C4sh’s skills range from not-very-random to absolutely random, but what’s key is that you’re always able to influence that randomness, preserving the thrill of relying on luck while ensuring it’s on the player’s side.

Beating the odds

When it comes to C4sh’s backstory, he’s a former CasinoBot with a new lease on life. After a long streak of gaming the solar system’s casinos and battlefields with statistical insights, he developed a taste for the unpredictable after winning the magical Deck of Kanansi in a high-stakes game. Now that he’s seeking out more lucrative, dangerous risks, a career in Vault hunting is the perfect way to bet on himself in the biggest way possible.

We know that fans love robot Vault Hunters like Pre-Sequel’s Claptrap and BL3’s FL4K the Beastmaster, so we were eager to bring C4sh to Borderlands 4. When thinking up a Vault Hunter’s origins, our first pillar is to simply make an interesting character, whether they’re flesh and blood or circuits and bolts. We started with the idea of a CasinoBot who’s obsessed with numbers and probability, but the exciting hook for us was C4sh’s desire to seek out eldritch trinkets that completely upend mathematical chances.

As for what C4sh adds thematically to Borderlands 4’s ensemble, most people picture classic rogues as sneak-attacking thieves, but there’s also the gambler who relies on luck and wit. We want C4sh to feel like that latter, rarer archetype: someone who doesn’t pick pockets, but steals your money anyway because he knows how to manipulate the odds.

Heart of the cards (and dice and guns)

C4sh’s penchant for unpredictability is epitomized by his Action Skills and skill trees. Giving C4sh dice (Cleromancy Action Skill / Roll the Bones skill tree) and a deck of cards (Sleight of Hand Action Skill / Luck of the Draw skill tree) seemed perfect for players who love randomness, while his dual revolvers (Cross-Fire / Chaos Walking skill tree) felt right for the promise of a Wild West-style gambler.

No matter the outcome, C4sh’s Action Skills are always powerful, but with luck you can trigger some super powerful effects. His skill trees are unique in that they don’t feature any Capstones, but all three of his trees offer a skill that grants an additional Augment slot. By building across all three skill trees, you can give C4sh’s up to four Augments total. Managing how many Augments you equip gives you more control over the degree of randomness for his Action Skills.

One fun thing we always try to do with Borderlands’ DLC characters is break some rules. BL2’s Gaige introduced stacks and Krieg turned the entire idea of FPS combat on its head; Pre-Sequel’s Aurelia begged to be played in co-op. After Claptrap, even though some of us really liked him, we all kind of looked at each other and said, “Well, let’s never do that again.” C4sh broke that rule, and I love him for it.

You’ll be able to play as C4sh the Rogue across all of Borderlands 4’s story and zones by owning Story Pack 1, which is included in Borderlands 4 Super Deluxe Edition. We can’t wait to see how you come up with builds that make the most of his chance-based abilities, and remember: there’s no telling what the next card draw or dice roll will bring.

*Mad Ellie and the Vault of the Damned is the first of two post-launch DLC Story Packs coming to Borderlands 4. This content is included with Borderlands 4 Super Deluxe Edition and the Borderlands 4 Vault Hunter Pack, and is also available for separate purchase. Base game required.

Judge Slams Subnautica 2 Publisher Krafton in Victory for Fired Workers, Orders Company Reinstate Boss and Extend $250 Million Bonus

Krafton has been ordered to reinstate the former boss of Subnautica 2 studio Unknown Worlds and extend its employees’ proposed $250 million bonus, in a stunning legal judgment that strongly favors the game’s development staff.

Subnautica 2’s development has been mired in controversy since Krafton dramatically fired Unknown Worlds CEO Ted Gill and other senior team members in the summer of last year. At the time, Krafton also said the game’s launch had also been delayed — something it blamed on Gill — even though its team had been working towards an early access release that would have seen them eligible for that $250 million bonus.

Gill and his former teammates immediately launched a lawsuit against Krafton, suggesting they were ousted to avoid that bonus being paid, while Krafton hit back and said the staff had “resorted to litigation to demand a multimillion-dollar payout they haven’t earned.” Krafton also accused the staff it fired of having stolen documents in anticipation of subsequent legal action, muddying the waters over their exit.

The resulting legal drama has led to the surfacing of several stunning claims, such as the suggestion that Krafton CEO Changhan Kim had used ChatGPT to “brainstorm ways to avoid paying” Unknown Worlds’ bonus, and that he had also discussed his idea for an Unknown Worlds company “takeover” plan via Slack. Krafton, meanwhile, suggested the ousted staff had “referenced racist views toward Korea and Korean people” — due to a note submitted by Owen Mahoney, the CEO and President of rival South Korean video game company Nexon.

Ultimately, however, the legal action has resulted in a win for Unknown Worlds. Krafton itself is yet to comment.

“Frustrated by the Key Employees’ refusal to forfeit operation control and facing a nine-figure liability, Krafton went searching for a pretext,” the judge wrote, slamming Krafton’s previous claims that Gill and others had “abandoned their responsibilities.”

“Krafton’s true focus in June 2025 was avoiding its financial exposure,” the judge wrote. “It knew Subnautica 2 was poised to achieve a $250 million earnout, which Kim viewed as a catastrophic failure. Krafton undertook ‘Project X’ to either force a deal on the earnout or execute a ‘takeover’ of the studio. Terminating the Founders was one tactic explored and ultimately chosen by Krafton to accomplish its goal.”

As for Subnautica 2 itself? Developer Unknown Worlds recently shared a behind-the-scenes look at an all-new deep-sea predator, and “how the team has used Unreal Engine 5 AI for lifelike behavior, real-time reactions and tense encounters for player.” The 10-minute vlog is one of the first development updates we’ve had since the legal wrangling began last year.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Yakuza Live-Action Miniseries Debuts March 17 Exclusively on IGN

A three-episode live-action adaptation of the first two Yakuza video games will debut Tuesday, March 17 exclusively IGN. Each episode is about an hour long and will stream on IGN.com and IGN’s YouTube channel.

Yakuza Powered by Nihon Toitsu is a drama telling a story that leads directly into the recently released Yakuza Kiwami 3 & Dark Ties and previously streamed in Japan on Amazon Prime Video. IGN will be debuting the episodes with English-language subtitles. You can watch the exclusive trailer for the series in the player above.

The team behind the highly popular video series Nihon Tōitsu, which depicts Japan’s yakuza society, produced the series which stars Yasufumi Motomiya (Kazuma Kiryu), Yoshiyuki Yamaguchi (Goro Majima), Kazuhiro Nakaya (Akira Nishikiyama), and Kenji Matsuda (Makoto Date). Motomiya also serves as producer on the series.

How to watch the live-action series Yakuza Powered by Nihon Toitsu

All three episodes of Yakuza Powered by Nihon Toitsu with English subtitles will be available on IGN.

Episode Schedule

  • Episode 1: Tuesday March 17 at 10am PT / 1pm ET.
  • Episode 2: Wednesday March 18 at 10am PT / 1pm ET.
  • Episode 3: Thursday March 19 at 10am PT / 1pm ET.

Yakuza Powered by Nihon Toitsu with English subtitles will be available on the following platforms:

LEGO Batman: Legacy of the Dark Knight Release Date Changes, But It’s Good News

Warner Bros. Games has announced a change to the launch date of LEGO Batman: Legacy of the Dark Knight — but it’s not a delay. Instead, the game will now arrive a week sooner than previously confirmed, on PC, PlayStation 5 and Xbox Series X/S.

That means LEGO Batman: Legacy of the Dark Knight will now debut on May 22, rather than its earlier May 29 date. A Nintendo Switch 2 version is also still set to follow down the line.

Warner Bros. Games made the announcement today via a fresh trailer for the game, below, which it captioned: “You signaled. He answered.”

Developer TT Games made its previous Legacy of the Dark Knight release date announcement at the end of last year at The Game Awards, where it revealed that its caped crusade was set to gracefully glide into the launch window previously taken up by Grand Theft Auto 6.

“We knew we wanted to come out in spring of this year,” TT Games Head of Production and Strategic Director Jonathan Smith told IGN in a recent interview, discussing the “space” now opened up by GTA 6’s delay to this holiday. “Look, I want to play that game [GTA 6], but we’re also really glad to have some space for people to play Lego Batman: Legacy of the Dark Knight. We’re giving you an open city and a fantastic experience for all players. Which I thoroughly recommend.”

LEGO Batman: Legacy of the Dark Knight features a large open-world Gotham City to explore as either Batman or a core cast of other familiar characters, including Robin, Nightwing, Batgirl, Jim Gordon, Talia Al Ghul, and Catwoman. This will be the first blockbuster licensed LEGO game in some years, following TT Games’ 2022 title Lego Star Wars: The Skywalker Saga.

Going hands-on with the game last year, IGN came away impressed, saying that “LEGO Batman: Legacy of the Dark Knight was the Arkham Game you’ve been waiting for.” For much more, be sure to check out IGN’s full Fan Fest preview describing how Lego Batman: Legacy of the Dark Knight is balancing old and new to celebrate the best of the caped crusader’s many exploits — plus new footage of the game — and check out more detail on why the game has a smaller roster of just seven playable characters.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

“We don’t reuse enough”: Far Cry 4 director says developers need to stop doing “pointless work” and learn lessons from Elden Ring and Like A Dragon

No matter how many times you walk through the Like A Dragon series’ nearly ever-present stomping ground of Kamurocho, odds are you’ll never get sick of seeing its streets and alleyways. RGG Studio are among many studios – Elden Ring developers Fromsoftware included – who’ve seen their creative asset reuse widely praised in recent years. While they’re far from the first to master leaning on previous bits of design top help save time and resources, Far Cry 4 and Assassin’s Creed 3 director Alex Hutchinson reckons it’s more key than ever right now that other studios follow their lead.

Read more

Morrowind remake mod Skywind still looks like it could help my Skyrim-addled brain properly fall in love with the weirdest Elder Scrolls in latest showcase

While not as close to release as its sibling-of-sorts Skyblivion, we’ve been getting regular looks at what Morrowind remake mod Skywind for a looooong time now. The latest of these peeks at its team’s efforts to reinvent The Elder Scrolls 3 in Skyrim‘s engine came as part of a charity modding streamathon, and featured a nice stroll around Vivec.

Read more

Review: Shadow Tactics: Blades Of The Shogun (Switch 2) – A Stealthy Gem That’s Both Tough & Approachable

Hey. Nice sneakers.

Back in 2023, Mimimi Games, the Munich-based indie studio that almost single-handedly reinvigorated the real-time tactical genre over the previous decade, released its very best game to date. And then it shut down for good.

Of all the indie studio closures we’d had up to that point, this one felt like it got to me the most upon hearing the news. I was a huge fan, and it was a proper shock that a studio which had given us the sublime Shadow Tactics: Blades of the Shogun and Desperados 3 (genuinely two of my all-time favourite tactics games) could be in trouble or struggling at all. Surely these folks were living the high life, hoovering up the rewards for delivering two absolute stunners unto the world?

Read the full article on nintendolife.com

Fortnite Adding Ability to Create Your Own Star Wars Games This Week

Fortnite will finally allow creators to make their own officially-licensed Star Wars minigames, beginning this week.

The ability to create Star Wars-themed games within Fortnite has long been promised, following Disney’s $1.5 billion investment within the game back in 2024. Now, at last, Fortnite has confirmed that the tools necessary to make Star Wars content will go live on Thursday, March 19, alongside the highly-anticipated next season of the game’s main battle royale mode.

To be clear, this doesn’t mean you’ll be able to hop in on Thursday and start playing loads of ready-built Star Wars content. Or, if that is indeed the case, there’s been no suggestion of this as yet. Instead, Thursday will simply mark the release of Star Wars assets to developers — so don’t expect to be swinging your lightsaber around just yet. (There’s also no suggestion that Fortnite’s previous AI-powered Darth Vader will be back for creators to play around with — for now.)

All of that said, today’s announcement is still exciting for fans who have been limited to using Star Wars weapons within Fortnite’s regular but limited-time Star Wars crossover events. Presumably, the idea is that enough Star Wars minigames will be made over the next couple of months that the game has a healthy library by the time the franchise’s annual May 4 celebrations arrive — and it’s not just more reskins of the usual Red vs Blue or Bed Wars concepts. Prop Hunt on Hoth? Star the BrainWars?

Last week, Epic Games announced its biggest ever shakeup to how Fortnite’s lucrative in-game currency is doled out, and how much it will cost to buy. In short, you’ll now get fewer V-Bucks for your money, fewer V-Bucks in each battle pass, and fewer V-Bucks as part of the game’s Fortnite Crew monthly subscription. The changes have prompted a noisy and still-ongoing backlash within the game’s community, which Epic Games likely hopes the upcoming new battle royale season launch will help quell.

That new season looks set to reintroduce The Foundation, Fortnite’s key in-game character voiced by Dwayne ‘The Rock’ Johnson, and bring together various other story threads as its long-dormant narrative continues to kick up a gear. Expect further teasers for all of that this week.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Former Bethesda Game Tester Once Broke Fallout 4 So Completely The ‘Entire Zenimax Media Company’ Was Sent Email Blasts Saying ‘Somebody Found 4 Crashes In a Single Morning’

Former Bethesda game tester Colin McInerney once discovered so many crashes in Fallout 4 that the entire organization received emails saying, “somebody found four crashes in a single morning.”

McInerney, now at Am I Your Beast developer Strange Scaffold, worked at Bethesda as a games tester during college, and said that even then, his “approach shifted out of the publisher side and into the dev side.”

“I was working with the Bethesda developers and learning s*** from them directly and working on weirder stuff,” McInerney told GamesRadar+. “At one point, I just decided to play hot and cold with the RAM because we were on Xbox One. The Xbox One has 8GB of RAM, so if you get above that, the game’s going to crash. So I brought up a RAM readout and was just like, how can I break this? That thought occurring to me, no one else was doing that. That isn’t a standard testing practice of, how can I leak memory from the game?”

McInerney added that he ended up going into the console to give himself “a billion experience,” putting his character at level 247. “I walked around with the unique nuke launcher that launched two, and then gave it the add-on that made each nuke launch 10 nukes. So I was running around super-nuking the entire wasteland and found four crashes in a single morning,” he added.

“Back in those days, that would send out an email blast to the entire Zenimax Media company. So, like, [Bethesda co-founder] Robert Altman was getting emails that somebody found four crashes in a single morning.”

He then reflected on the advancement of AI right across gaming.

“I would love to see an AI do my job. I am professionally stupid in a way that a machine could not even dream of.”

If it’s been a while since you last popped in to play Fallout 4, here’s our round-up of everything major added to Fallout 4 since launch. Don’t forget that a selection of Bethesda games are officially making the jump to Nintendo Switch 2, including Fallout 4. Its physical Switch 2 Anniversary Edition is available to preorder right now from a variety of retailers for $59.99 (see it here at Amazon), and its release date lands on April 28.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.