Nintendo has announced its first Switch Online game trial of 2026 for North America. It’s also apparently the first time a trial has been exclusive to the Switch 2.
It’s EA Sports Madden NFL 26, which launched on the Switch 2 in August last year. This game trial is available between now and 21st January 2026, and gives players access to the “full” game. If you don’t have a subscription, Nintendo is also currently offering a free 7-day online trial in this region.
In 2020, the major players in the console space Nintendo, Sony and Xbox announced a “shared commitment to safer gaming” to improve player safety across each platform.
Fast forward to this year, and these shared principles have now been updated to ensure they represent the “constant efforts” to keep each of these game communities safe. Here’s a bit more about this via Nintendo’s official news release:
Following the surprise release of Tomb Raider: Definitive Edition for the Switch and Switch 2 last November, Aspyr said it would continue to update the Nintendo versions with patches over time to provide the “best possible experience for all players”.
Attention Everyone: Animal Crossing: New Horizons has a jump button now!
You can also walk backwards, and sideways!!!
Why am I freaking out over this? Look. This is almost as exciting as when we all learned New Horizons would give us the ability to sit down on the ground.
This comes as a part of Animal Crossing: New Horizon’s 3.0 update, which dropped a day early today, giving access to a new Hotel area, loads of new decorative items, some quality of life features like bulk crafting, and Dream Islands you can build alongside friends. But as players have discovered since, it’s also added a subtle new feature to aid in construction and placement: essentially, a controlled way to step in the cardinal directions in very precise ways.
This feature is now tutorialed as part of obtaining the Construction App, though it’s possible it may be available prior to that, and it’s very easy to activate. You can use it any time by pressing the L button. Pressing it once will snap your character into place with a tiny little hop. Holding it down and moving the stick in a direction will let you take exactly one step in that direction, effectively the size of one “square” of space. This is ideal for activities such as precise furniture placement, or lining yourself up perfectly to hit rocks or even catch bugs.
So, sure, it’s not actually a huge deal – just a fun quality of life feature. It’s not like a REAL jump (and you can already jump small gaps automatically anyway). But Animal Crossing’s audience has historically gotten very excited about little touches like this, such as the wave of excitement when sitting on the ground was confirmed to be in the game, or the love for any number of other tiny details players have found over the years.
Anyway, if they ever add jump attacks it’s over for you people.
We’ve got a comprehensive guide to the 3.0 update, including how to unlock everything and what’s included, as a part of our Animal Crossing: New Horizons Wiki guide. If you’re just getting back to New Horizons today after a long hiatus, we also have a number of tips for people getting back into the swing of things.
Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.
It’s kind of baffling how Mirror’s Edge came out almost two full decades ago, and there’s hardly a whisper of a game that’s managed to match its art direction. The thing is just too clean, too specific, there’s a purpose to every detail. It feels like the future distilled into digital form, though no one really followed suit in the years since, opting for drab, lifeless realism instead. Except, as it turns out, that’s almost what Mirror’s Edge looked like too.
Anyone order a point-and-click adventure puzzle game for later this month featuring a cast of British actors that’ll make you go “oh, right, them!” when you Google them? Well, someone must have, because Earth Must Die, the next game from Lair of the Clockwork God developer Size Five Games, now has a release date. Come on, it’s getting cold!
Umamusume: Pretty Derby’s anime film spinoff, Beginning of a New Era, released in theaters in Japan way back in May 2024. And now, it’s coming to the U.S. for a one-night-only theatrical release on February 27, 2026.
As shared by Crunchyroll, the film will hit select, to-be-announced theaters in the U.S. for a one-night screening next month, and shared an English-language trailer and poster alongside the news. Tickets will be available at a later date via the official English website, though it’s unclear how broad a release this film will actually get.
If you’re not familiar with Umamusume: Pretty Derby, it’s an exceedingly popular franchise from Cygames centered around a mobile game that launched in 2021. It features the Umamusume, or women with some of the features (such as ears and tails) and abilities of horses who participate in races styled after real-world historical horse races. In the game this takes the form of a sports simulation game where players train Umamusume to compete in various raises and meet certain, character-specific goals.
Across the mobile game, a multi-season anime, a manga, and various other spinoffs, Umamusume has covered the stories of multiple characters based on real-world race horses from the ’90s, ’00s, and ’10s. The film, Beginning of a New Era, released in Japan on May 24, 2024 and follows Jungle Pocket, based on the real-world horse of the same name, and her rivalries with Agnes Tachyon, Manhattan Cafe, and Dantsu Flame. In the film, Jungle Pocket trains with veteran trainer Tanabe in an effort to win the Triple Crown, a series of three races that can only be competed in once in a lifetime.
Umamusume: Pretty Derby launched in the U.S. in July of last year and only increased its popularity from what it already enjoyed in Japan. So much so that fans are now paying attention to the real-life horses that inspired their fictional counterparts, cheering them on, and even mourning the death of one last year.
Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.
Before we say goodbye to 2025, let’s take a look back and see what were the most downloaded games of the year. It was a great time for sports, shooters, and some new PlayStation VR2 games. Sports favorites topped the charts in US/Canada and EU, with NBA 2K26 and EA Sports FC26, respectively. Juggernaut GTA V found a home in the top three for both regions, with new 2025 release Battlefield 6 claiming second place in the US. Fortnite took top place for free-to-play games, and Beat Saber continues its PS VR2 success.
Check out the full listings below.
PS5 Games
US/Canada
EU
NBA 2K26
EA SPORTS FC 26
Battlefield 6
Grand Theft Auto V
Grand Theft Auto V
EA SPORTS FC 25
EA SPORTS College Football 26
Forza Horizon 5
EA SPORTS Madden NFL 26
Battlefield 6
Minecraft
Minecraft
Call of Duty: Black Ops 7
Call of Duty: Black Ops 7
ARC Raiders
Assassin’s Creed Shadows
Ghost of Yōtei
ARC Raiders
MLB The Show 25
Clair Obscur: Expedition 33
Call of Duty: Black Ops 6
Ghost of Yōtei
Ready or Not
Split Fiction
EA SPORTS FC 26
Hogwarts Legacy
Forza Horizon 5
UFC 5
NBA 2K25
Call of Duty: Black Ops 6
The Elder Scrolls IV: Oblivion Remastered
It Takes Two
Assassin’s Creed Shadows
Ready or Not
Clair Obscur: Expedition 33
The Elder Scrolls IV: Oblivion Remastered
Monster Hunter Wilds
REMATCH
EA SPORTS FC 25
F1 25
*Naming of products may differ between regions *Upgrades not included
PS4 Games
US/Canada
EU
Red Dead Redemption 2
Red Dead Redemption 2
STAR WARS Battlefront II
A Way Out
Batman: Arkham Knight
EA SPORTS FC 26
Minecraft
The Forest
Grand Theft Auto V
EA SPORTS FC 25
A Way Out
Grand Theft Auto V
Need for Speed Heat
Minecraft
Mortal Kombat X
Need for Speed Heat
theHunter: Call of the Wild
STAR WARS Battlefront II
The Forest
Batman: Arkham Knight
Gang Beasts
Unravel Two
Call of Duty: Black Ops III
Kingdom Come: Deliverance
Kingdom Come: Deliverance
Battlefield V
Middle-earth: Shadow of War
Mortal Kombat X
Stardew Valley
Gang Beasts
Call of Duty: Black Ops 6
Assassin’s Creed Odyssey
Unravel Two
Hogwarts Legacy
God of War
Battlefield 4
Overcooked! 2
Assassin’s Creed Origins
Injustice 2
Middle-earth: Shadow of War
*Naming of products may differ between regions
PS VR2 Games*
US/Canada
EU
Beat Saber
Beat Saber
Alien: Rogue Incursion VR
Alien: Rogue Incursion VR
Among Us 3D: VR
Creed: Rise to Glory – Championship Edition
Creed: Rise to Glory – Championship Edition
Metro Awakening
Job Simulator
Job Simulator
Pavlov
Among Us 3D: VR
Metro Awakening
Horizon Call of the Mountain
Arizona Sunshine 2
Pavlov
The Walking Dead: Saints & Sinners
Swordsman VR
Swordsman VR
Arizona Sunshine 2
*PlayStation Store purchases only. Game upgrades or games bundled with hardware not included
After about 10 hours in Hytale, the new survival crafter from some former Minecraft modders, there really isn’t a better way I could describe it other than to say it’s basically Minecraft 2. From the block-by-block breaking and building, to the stylized environments and enemies, to the procedural world generation, this feels like the, “What would we change if we had the chance to start over again?” version of the now legendary 2009 classic. Many games have been influenced by Mojang’s trendsetter, but this is more of a cover song than a subgenre from what I’ve seen so far (though I’ve got plenty more to play before my final review). And while developer Hypixel Studios’ lawyers might not love hearing me say that, I honestly don’t think it’s a bad thing. Even in Early Access, it’s a good cover!
All of the gameplay will be pretty familiar if you’ve put any time at all into Minecraft, but with some streamlining here and there. You no longer have to begin your journey punching trees, for instance, since basic tools are made with sticks and rubble that can be collected easily with your bare hands. Also, breaking the trunk of a tree will cause everything above it to collapse and drop its resources, which was almost enough to win me over on its own. I still to this day hate having to chop upwards to hollow out a tree in Minecraft!
Movement is also a lot more modern and fluid. You can jump up to three blocks high and pull yourself up, which feels like such a huge quality-of-life improvement over the one-block jump limit in Minecraft. It’s even possible to take a running leap at a ledge, hit the side, and pull yourself up. We’ve got proper parkour now, and I don’t know that I would ever want to give it up.
It also just runs better than Minecraft on my Ryzen 7 3700X, 32GB RAM, and RTX 4070 Ti-powered system. Even with the draw distance cranked up, my framerates sit comfortably above 60. We’ll see how long that lasts when I start building elaborate megastructures, but for now it’s like butter.
Combat is fine. There are a handful of different weapon types, from swift-slashing double daggers to a classic sword and shield setup with more defensive options, and every one has its own unique charge attack and a special meter that can be filled up to release a devastating finisher. I’m impressed with the enemy variety so far, with everything from goblin bomb-throwers to really terrifying lava toads that can catch you with their tongues and pull you in for a very painful bite attack.
It’s almost like someone’s wishlist of things Minecraft can’t or will never do.
Building can be a little bit fiddly. We have more pieces to pick from, like proper roofs that make Minecraft’s classic stair tricks redundant. But sometimes I had to do silly stuff like building a dirt “mold” to make sure all the pieces were facing the right way. Still, once I got the hang of its quirks, I was able to start making some pretty neat-looking stuff.
There’s very little direction in this Early Access version of Hytale, currently. The main hub area, the Forgotten Temple, is a rotunda of literal Under Construction signs. I even stumbled into some dungeons out in the world where I’d be excited to throw the doors open only to find one of these disappointing barriers. It’s not clear what the larger, overarching goal is supposed to be, although I’m happy enough to build cool stuff and seek out new ores for higher-level tools at the moment. But I’m not sure if there will eventually be a story or bigger bosses to find or anything like that. I haven’t run into them yet if they exist already.
Overall, I’m quite enjoying my time with Hytale so far, though. Even if it is just Minecraft again, it’s an enjoyable rendition with some thoughtful tweaks and additions. It’s almost like someone’s wishlist of things Mojang will never do, or can’t do with its legacy tech. I plan to put in at least a few dozen more hours before I give it a final evaluation, but check back for more updates on my progress in the coming week.
Hellboy star Ron Perlman has expressed his bemusement at the Fallout franchise and his legendary status within it as narrator of all the video games, joking he was paid “$40 and a sandwich” to record his iconic “war never changes” line for Fallout 1.
Perlman first recorded the “war never changes” line as part of the intro for 1997’s Fallout video game. He’s played the narrator for pretty much every Fallout video game since, with the “war never changes” line becoming seared into the memories of a legion of fans. It’s a line that even made it into Amazon’s Fallout TV show, although Perlman didn’t say it himself.
Speaking on the Joe Vulpis Podcast, Perlman clarified that he’s not a gamer, so much so that “I wouldn’t know which game goes into which piece of hardware.” Perhaps more surprising, he says he’s never played a Fallout video game ever — not even for a minute. “This whole Fallout thing is like a mystery to me,” he added.
It’s worth noting that Perlman isn’t expressing anger at his paltry paycheck for Fallout 1 here (it was nearly 30 years ago after all). He’s not even necessarily saying he was actually paid $40. And it sounds like it was a throwaway encounter even in his mind back then, because he had forgot all about Fallout when he got the call to come in for Fallout 2 the following year.
“They invited me to do the very first Fallout back in the ’90s, I think,” Perlman said. “They gave me $40 and a sandwich. And a year and a half later, I get a call: ‘Hey, you remember Fallout?’ ‘No.’ ‘Well, there’s a second one.’ I go, ‘Why?’ ‘Because the first one went through the f***ing roof.’ I go, ‘Really? Cool.’ Do the second one, and then a year later the third, fourth, and now it’s like a whole brand. I didn’t see that coming.”
While Perlman is the narrator of Fallout, he’s never actually played a Fallout character before. At least, that’s what he says. “I’ve never been in the game,” he insisted. “I just did a couple lines and, you know, got my $40 and my sandwich and went home.” Did he forget he voiced Butch Harris, Far Go Traders caravan leader, in Fallout 1 as well as the intro?
Tim Cain, one of the chief creators of the original Fallout, has spoken about Perlman’s role in the games before. Posting on the Obsidian forums back in 2015, Cain said he wrote the intro to Fallout, including the “war never changes” line, and described Perlman as “a great narrator,” adding: “He managed to sound decisive and sad at the same time.”
$40 and a sandwich in hand, Perlman went on to play roles in a number of video games, including Lord Hood in Halo 2 and Halo 3. And the same year Fallout 1 came out, Alien Resurrection, in which he played mercenary Johner, hit theaters, helping Perlman reach new heights. Perhaps his most iconic film role, however, is the much-loved Hellboy, which came out in 2004.
Photo by Steve Granitz/FilmMagic.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.