MindsEye Developer Build a Rocket Boy Announces Further Layoffs as CEO Doubles Down on ‘Organised Espionage and Corporate Sabotage’ Claims

The current CEO of Build A Rocket Boy, Mark Gerhard, has announced further layoffs at the struggling UK development studio following the disastrous release of MindsEye, while doubling down on “organised espionage and corporate sabotage” claims.

In July last year, IGN reported that Edinburgh-based BARB had issued at-risk of redundancy emails to its around 300-strong UK workforce after MindsEye flopped at release. Soon after MindsEye came out, BARB said it was “heartbroken” over the issues players had faced with the game, and promised to release a series of patches to fix the significant performance problems, glitches, and AI behavior bugs.

Story-driven action adventure game MindsEye was initially designed to be a part of Everywhere, the ‘Roblox for adults’ creation platform led by former Grand Theft Auto design chief Leslie Benzies. BARB eventually switched to focus on MindsEye, but it has so-far failed to do the business for the company.

Back in July, Benzies told staff that the studio would bounce back and relaunch MindsEye, blaming its struggles on internal and external saboteurs, among other things. Now, in announcing even more layoffs are on the way, CEO Mark Gerhard said the studio had been investigating what he called “criminal activity” that took place around the launch of the game. Apparently that has resulted in “overwhelming evidence” of “organized espionage and corporate sabotage” affecting MindsEye. Gerhard did not share details because, as he put it, “this matter is moving toward prosecution.”

The layoffs announcement was made on Build A Rocket Boy’s LinkedIn page, and the comments from various people in the development community are critical of Gerhard’s statement, with one person calling it “incredibly rude,” and another “delusional.”

In January, Gerhard accused YouTuber Cyber Boi of “media manipulation, espionage, [and] sabotage,” and of “interference targeting” Build a Rocket Boy, as part of a cease and desist demand posted to the MindsEye Discord.

“It is profoundly disappointing to learn that certain BARB employees continue to leak confidential information to you, thereby betraying their colleagues, our studio, and the broader community we serve,” Gerhard said.

“This letter serves as a formal cease and desist demand: You must immediately stop all activities related to receiving, disseminating, or otherwise utilizing any confidential information from BARB, as well as any further involvement in media manipulation, espionage, sabotage, or interference targeting our organization. Failure to comply will result in escalated legal action.

“Rest assured, you and your associates involved in this media manipulation cabal will be served with legal papers imminently, as BARB proceeds with complaints alleging criminal espionage, sabotage, and interference.

“You are all in very serious trouble.”

Gerhard had hit the headlines ahead of MindsEye’s launch for claiming there was a “concerted effort” by some to “trash the game and the studio,” suggesting people were being paid or using spam bots to post negative comments. The boss of publisher IO Interactive, which makes the Hitman games, subsequently issued a denial.

Earlier this year, BARB said Benzies was on “well-earned temporary leave.” A company spokesman told The Times: “He is simply taking a short, planned break following an intense period of work and will return shortly.”

Gerhard, who had been BARB’s co-chief executive, told staff at the time that Benzies was on “well-earned temporary leave to recharge after more than a year of working round the clock.”

“He has our deepest gratitude and, with the leadership team and your support, I will guide us forward,” he added. Gerhard signed the email as “CEO.”

As for MindsEye itself, it’s still struggling for players despite a number of updates. At the time of this article’s publication, just 11 were playing the game on Steam, with a 24-hour peak concurrent player count of just 39.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

(For Southeast Asia) PlayStation Store: February 2026’s top downloads

It’s time to see which PS5, PS4, PS VR2, and free-to-play games topped last month’s download charts. February saw nothing but love for zombies and Leon as Resident Evil Requiem topped the US/Canada and Asia PS5 charts.

Check out the full listings below. What titles are you playing this month?

PS5 Games

US/CanadaAsia
Resident Evil RequiemResident Evil Requiem
NBA 2K26Nioh 3
ARC RaidersIt Takes Two
EA SPORTS Madden NFL 26EA SPORTS FC 26
Call of Duty: Black Ops 7Black Myth: Wukong
Grand Theft Auto VNBA 2K26
REANIMALForza Horizon 5
EA SPORTS FC 26Resident Evil 4
MinecraftSplit Fiction
God of War Sons of SpartaREANIMAL
UFC 5DRAGON QUEST VII Reimagined
Nioh 3Gran Turismo 7
It Takes TwoYakuza Kiwami 3 & Dark Ties
High On Life 2Marvel’s Spider-Man 2
EA SPORTS College Football 26Hogwarts Legacy
NHL 26Resident Evil Village
Marvel’s Spider-Man 2UFC 5
Forza Horizon 5Like a Dragon: Pirate Yakuza in Hawaii
HELLDIVERS 2Grand Theft Auto V
Resident Evil 4Stellar Blade


*Naming of products may differ between regions
*Upgrades not included

PS4 Games

US/CanadaAsia
Red Dead Redemption 2Red Dead Redemption 2
Gang BeastsKingdom Come: Deliverance
A Way OutOvercooked! 2
Resident Evil 6A Way Out
theHunter: Call of the WildResident Evil 6
RESIDENT EVIL 5EA SPORTS FC 26
Middle-earth: Shadow of WarIt Takes Two
MinecraftDoor Kickers: Action Squad
Grand Theft Auto VRESIDENT EVIL 5
FOR HONORTEKKEN 7
Batman: Arkham KnightShadow of the Tomb Raider: Definitive Edition
Unravel TwoWatch Dogs 2
NBA 2K26Grand Theft Auto V
Call of Duty: Black Ops IIINeed for Speed Heat
Resident EvilBare Knuckle IV
God of WarResident Evil: Revelations 2
The ForestMortal Kombat 11
Overcooked! 2Marvel’s Spider-Man Game Of The Year Edition
Mafia: TrilogyMafia: Definitive Edition
STAR WARS Battlefront IIGod of War


*Naming of products may differ between regions 

PS VR2 Games*

US/CanadaAsia
Alien: Rogue Incursion VRHorizon Call of the Mountain
PavlovAlien: Rogue Incursion VR
Creed: Rise to Glory – Championship EditionBeat Saber
Among Us 3D: VRMaestro
Beat SaberKayak VR: Mirage
Arizona Sunshine 2Smash Drums
Job SimulatorArizona Sunshine 2
Vampire: The Masquerade – JusticeGun Club VR
Horizon Call of the MountainCreed: Rise to Glory – Championship Edition
Zero Caliber VRDrums Rock

*PlayStation Store purchases only. Game upgrades or games bundled with hardware not included

Free to Play (PS5 + PS4)

US/CanadaAsia
FortniteArknights: Endfield
RobloxWhere Winds Meet (F2P)
Rocket LeagueDelta Force (F2P)
Call of Duty: WarzoneeFootball
Marvel RivalsPUBG: BATTLEGROUNDS
Tom Clancy’s Rainbow Six Siege X – Free AccessAsphalt Legends
OverwatchGenshin Impact
HighguardRoblox
Apex Legends2XKO
Delta Force (F2P)Fall Guys

The New Castlevania Title “Is Not A Roguelike Or Roguelite Game”

Konami confirms.

The studios behind the upcoming release Castlevania: Belmont’s Curse have made a name for themselves with releases such as Dead Cells and The Rogue Prince of Persia, but this new title based on Konami’s famous IP won’t be the same type of game.

Speaking to The Verge, Konami’s head of communications for the Americas has reiterated this game is a “2D action-exploration” title, further stating it’s “not a roguelike or roguelite game”. Here’s the full exchange:

Read the full article on nintendolife.com

Start Your Engines: EA Sports F1 25 is now on EA Play

Start Your Engines: EA Sports F1 25 is now on EA Play

EA Play March 2026

Members get unlimited access to the base game, plus dozens more titles in The Play List, and a monthly 5,000 XP Boost.

Take on the world of racing in EA Sports F1 25, now available for EA Play members to access whenever they want.

  • EA Sports F1 25 is now on The Play List. Play with EA Play, available on Xbox Play Anywhere, Xbox PC Game Pass, or Ultimate.
  • Members can also grab this month’s 5,000 XP Boost, available until March 31.
  • Strap into the driver’s seat today before the 2026 season starts.

Write your own legendary racing story, lead your team, and explore new modes in the official video game of the 2025 FIA Formula One World Championship.

Take on the third chapter of Braking Point, where the legacy of Konnersport hangs in the balance as you and your team race for a spot in the World Championship.

Design your own liveries with customizable driver numbers and logos. Then show them off in newly updated, laser-scanned Grand Prix circuits.

March Member Rewards

  • Apex Legends
    • Pick up the Gold Copilot Weapon Charm, available until March 30
  • EA Sports F1 25
    • Get a 5,000 XP Boost, good for unlocking tiers of the Podium Pass, available until March 31
  • EA Sports FC 26
    • Play Clubs mode by March 12 to grab a special membership reward that’ll help you compete in style
    • Compete for rewards with a Football Ultimate Team Draft Token, available in Ultimate Team from March 12 – April 23
  • EA Sports Madden NFL 26
    • Keep building your dream team with a Madden Ultimate Team EA Play March Pack available until March 31
  • EA Sports NHL 26
    • Score 2 Season Pass Multiplier Tokens & 3,000 CHEL Coins by March 12
    • Show out on the ice with Season 4 WOC Battle Pass XP Modifier & CHEL Coins available from March 12 – May 7
  • Battlefield 6
    • Equip yourself with the Season 2 EA Play Pack, available until May 11
    • Deck out your soldiers before the fight when you claim your EA Play Deployment Pack

To learn more about EA Play, check out X and Instagram, or visit here. For more details on all the EA Play member benefits this month, visit the EA Play Member Benefits site. Conditions, limitations and exclusions apply. See EA Play Terms for details. Members can experience the world of EA with unlimited access to a collection of top titles, trials of select new games, in-game member rewards, 10% on EA digital purchases and more.

The post Start Your Engines: EA Sports F1 25 is now on EA Play appeared first on Xbox Wire.

Ubisoft talk up “unique, darker” Assassin’s Creed Hexe, also promise their Invictus multiplayer game is making progress

Ubisoft have released a broad update on the future of Assassin’s Creed, with thoughts from new head of content Jean Guesdon. It doesn’t tell us much, but it doesn’t tell us nothing. At the very least, it’s not another layoff announcement.

Firstly, don’t believe the scuttlebutt about their Assassin’s Creed multiplayer project, Codename Invictus, which is “progressing steadily” in the hands of some For Honor veterans. It’s not some kind of Fall Guy house party malarkey, whatever the rumour-mongers might tell you. It’s… well, it sounds like they’re still deciding what it is. Announced in 2022, the project is proceeding on a “test and learn” basis.

Read more

Ubisoft Finally Teases Assassin’s Creed Black Flag Resynced With Concept Art

Well it’s about time.

Ubisoft has finally acknowledged the terminally leaked remake/remaster of Assassin’s Creed Black Flag, appropriately subtitled ‘Resynced‘.

In a franchise update, Head of Content Jean Guesdon provided news on projects Hexe and Invictus, the former being a proper narrative driven mainline entry in the series, and the latter a PvP title from the For Honor team at Ubisoft Montreal. It sounds like Hexe is still quite a way off, with the team looking to “be quiet for a while longer”.

Read the full article on nintendolife.com

Indie Selects for March 2025: Fresh Contrasts for a New Season

Indie Selects for March 2025: Fresh Contrasts for a New Season

Indie Selects March

Every Wednesday, dive into the Indie Select Hub — your gateway to a fresh, curated indie collection plus four themed spotlights that rotate weekly! You can always find this collection hub in the Xbox Store and on Xbox.com/IndieSelects.

As we step into spring, this lineup is all about fresh contrasts—bright blooms and deep shadows, cozy comfort and adrenaline spikes. Dive into an ultra-violent sci‑fi third-person action adventure, then slow the pace with an action RPG that’s equally at home in a warm, cozy sim loop. Take a detour into darkly funny criminal commerce with a money-laundering sim where you literally wash cash, then brace for an FMV psychological-horror interactive movie steeped in centuries-old Black Forest tales of vengeful spirits. From there, plunge into a gripping first-person horror/action journey through a nightmarish reimagining of Spain, and finally reset your senses with a first-person puzzle experience built around painting, color-mixing, and seeing the world in a whole new light. Here’s what we’ve got for you this month (in no particular order):

Romeo Is a Dead Man

Goichi Suda, known by his alias Suda51, returns with Romeo is a Dead Man, a bold new entry in an already impressive catalog that includes No More Heroes, Lollipop Chainsaw, Killer7, and many other cult classics. From the opening moments, you immediately recognize his signature style: the mad-genius energy, the fever-dream surrealism, and the genre-blending chaos that makes you question your own sanity while remaining completely captivated.

The game wastes no time. You are thrown straight into the action as Romeo Stargazer, a sheriff’s deputy responding to a routine call. Romeo is attacked by a mysterious creature, left for dead, then resurrected and recruited into the FBI’s Temporal Task Force by his multiverse-traveling grandfather. It is absurd, dramatic, and perfectly on brand.

Combat is fast, aggressive, and built around spectacle. Fluid combos chain together seamlessly, finishing moves are satisfyingly over-the-top, and boss encounters that stand out as some of the game’s strongest moments. These set pieces prioritize theatrical excess over strategy, leaning fully into style and momentum.

This is a niche game by design. It is unapologetically strange and will resonate most with players who value creativity, boldness, and sharp stylistic shifts. Romeo is a Dead Man is unmistakably a Suda51 creation, and as your time-traveling, multiverse-hopping grandpa wisely puts it: don’t think too hard, just feel the vibes.

– Oscar Polanco

Rune Factory: Guardians of Azuma

This is the game I never knew I always wanted. I missed the Rune Factory and Harvest Moon series (please don’t take my gamer card), but I’ve always loved life sims and consider myself a die‑hard action‑RPG fan. As I get older, I’ve come to appreciate the calm joy of farming while still craving the rush of slick, skill‑based combat. Rune Factory: Guardians of Azuma nails that balance. It blends both genres with charm, voiced characters, a strong story, and a fantastic soundtrack. As a spin‑off of the Rune Factory series and by extension Story of Seasons, it’s also a perfect entry point for newcomers.

You play as an Earth Dancer tasked with restoring Azuma, a land devastated by a cataclysm and the creeping Blight. You’ll rebuild villages, construct buildings, and attract new residents, all wrapped in gorgeous Japanese‑inspired visuals and music. Instead of one farm, you juggle four seasonal villages — Spring, Summer, Autumn, and Winter — each permanent and distinct. Thankfully, intuitive farming and building systems keep everything fun rather than overwhelming.

Strong character relationships (and romances) tie into combat, letting allies fight alongside you. And that combat? Smooth, responsive, and full of satisfying dodges, specials, and weapon‑tools called sacred treasures that double as farming gear. This game has so many core loops that interlock beautifully. There’s so much to boast about and I haven’t even touched on the progressive skill trees or various sky islands.

Dozens of hours in, I can already see how easily this could grow into a 100‑hour adventure. With its dense mechanics and constant variety, it reminds me of the first time I played Yakuza: Like a Dragon as it’s absolutely packed with content and proficient in everything it does. If you want a rich, varied experience that rewards long‑term play, this one’s an easy must‑have.

– Raymond Estrada

Cash Cleaner Simulator

Simulator games keep widening their delightfully absurd horizons, and I’m endlessly drawn to them like a moth to a neon sign. Give me a bizarre premise fueled by peak‑efficiency goals, and I’m in. Cash Cleaner Simulator plunges you into piles of dirty money, turning what would be a seedy, monotonous job into something sillier, more whimsical, and wonderfully literal. Like any good sim, completing task after task pulls you into a zen‑like rhythm until you suddenly wonder, “Wait… how long have I been playing?”

Each delivery, dropped unceremoniously from a chute in the ceiling, brings something new. Sometimes it’s supplies, but usually it’s cash in bags, boxes, or old mattresses. Your job: collect it, spot issues like dirt, blood, or counterfeits, and get it sorted. Jobs come through an in‑game app outlining how clean the money must be, how to repackage it, and any strict requirements. Some contracts are so precise that tiny errors can sink the whole task. As you progress, new challenges like multiple currencies, marked bills, dye packs, and gold bars push you to buy better tools and scale up.

Early earnings are slow, especially if you’re trying to pay off the million‑dollar debt hanging over you, but the game’s quirky, lighthearted tone helps smooth that grind. At its core, Cash Cleaner Simulator is a casual, almost cozy experience that lets you clean cash for criminals at your own pace. It’s weirdly funny, repetitive in a good way, and unexpectedly relaxing. Perfect for anyone wanting a laid‑back game with a delightfully absurd twist.

– Raymond Estrada

Heart of the Forest

Scenario: You’re on your couch, watching a horror movie, and the desire to tell one of the main characters what to do is overwhelming. You know how this feels. Heart of the Forest takes this situation, but right as the crucial deciding moments occur, you’re in control!  

Heart of the Forest is a full-motion video (FMV) game that inserts you right into the middle of a horror movie, making decisions on behalf of a group of students who have set off on a hike through the Black Forest. From the get-go you witness eerie events happening in the surrounding areas, while knowing that things are only going to get worse for the unsuspecting crew. This is a game where you need to make choices with the priority of keeping people safe as events cause this hike to go downhill… and not in a good way. 

Your choices directly affect the story and literally change the movie you are interacting with. With this being a beautifully filmed game, the story is a little over 2.5 hours, but the desire to go back and change the course of events by making alternate decisions will be immense. Experience this psychological horror through the lens of 4 students, horrified at what is happening to each of them, while having a direct influence on their actions. 

If you’ve never played an FMV game, but enjoyed “Black Mirror: Bandersnatch,” you’ll be right at home with this narrative-based game built around needing to survive in a horror setting.

– Keith Muelas

Crisol: Theater of Idols

Crisol: Theater of Idols is a first-person survival horror game set in Hispania, a unique and frankly, unsettling fictional take on Spain. Players wash ashore in Tormentosa as Gabriel, a soldier sent on a divine mission from the Sun God. Armed with blood-fueled weaponry, you navigate varied environments, fight puppet-like statues, and solve puzzles while unraveling the mysteries of the island, the Sun God, and how Gabriel became so deeply entangled in all of it.

 Using blood for ammo is such a wild idea — but man, does it work. Traditional survival horror relies on ammo scarcity to create tension and helplessness. In Crisol, that concept is amplified. Health and ammunition become one shared resource. It’s not just about conserving bullets — it’s about deciding whether you can afford to shoot at all. The game offers quick healing kits called Plasmarine, along with the ability to absorb blood from animal corpses (gross!). Combat revolves around this system, but it also serves as a clever world-design tool, tying progression, narrative beats, and puzzle-solving directly into the core mechanic.

As you explore, you’ll find a beautifully crafted, Spanish-inspired world that looks fantastic in 4K. I’ve always loved old-world Spanish architecture, and the game showcases a strong variety of distinct areas for players to sink their teeth into. The presentation is sharp, the gameplay is immersive, and progression through weapons, abilities and passive upgrades feel meaningful. And then there’s Dolores. I’ll leave that for you to experience firsthand, but I’m confident the 11-year-old version of me wouldn’t have slept after seeing her — or practically any of the enemies in this game. If you enjoy modern survival horror that leans heavily into tension, atmosphere, and storytelling, Crisol: Theater of Idols is absolutely worth a shot.

– Deron Mann

ChromaGun 2: Dye Hard

Indie puzzle games have spent two decades riffing on the Portal formula, with many finding real success. One standout was ChromaGun, a first‑person puzzle‑shooter built on paint mechanics and clever color‑mixing. Its strong reception has now paved the way for a sequel, ChromaGun 2: Dye Hard, which picks up immediately after the original in comedic fashion. Once again, you find yourself tricked and trapped inside the testing facility, roped into yet another round of “scientific” experimentation.

What really sets ChromaGun 2 apart is, unsurprisingly, the ChromaGun itself. You begin with yellow paint and unlock the other primary colors as you go, letting you mix and manipulate your way through each room. Paint two objects the same color and they magnetize, allowing you to move objects onto switches, pop vents off walls, and create inventive solutions. You can mix paints into secondary colors or even black when the puzzle calls for it. And despite the potential mess, mistakes are never permanent as you can always clean things up and try again. The puzzles range from quick wins to sly brain‑teasers, with simpler setups often requiring the most thought. Since nothing is timed, you’re free to experiment and tackle each challenge at your own pace. The developers also created a standout accessibility feature in their colorblind mode, which adds distinct shapes to all primary and mixed colors so players can easily tell everything apart.

If this feels a little too close to Portal, you’re not wrong. From the test‑chamber aesthetic to the ever‑present disembodied voice, the inspiration is obvious. And then there’s the moment the plot starts involving literal portals, which was hilarious and feels like the game is having a playful laugh at its own expense. Still, ChromaGun 2 is so well‑crafted, and its puzzles so genuinely satisfying, that it’s hard not to recommend it to anyone who loves this style of game.

– Raymond Estrada

The post Indie Selects for March 2025: Fresh Contrasts for a New Season appeared first on Xbox Wire.