One of these developers happens to be Moon Studios, with the CEO Thomas Mahler asking on social media if fans of the studio (as well as Ori games and Nintendo platforms) would be interested in the team’s new release, No Rest for the Wicked on Switch 2.
Magic: The Gathering has become “crossover central” in recent years, and while some fans have conflicting thoughts on the game’s 2026 roadmap, it does lead to some absolutely bizarre combinations.
Artifact Creatures in Magic: The Gathering are essentially just that – a blend of two card types. That means cards that affect Artifacts, and those that buff Creatures, will help power them up nicely.
We mention this because Krang, Utrom Warlord, could be quite ridiculous when paired with a deck focused on Artifact Creatures, like Necron Dynasties from the Warhammer 40K Universes Beyond Commander deck lineup.
Krang, Utrom Warlord is a nine-cost (expensive, yes), but has the keywords Flying, Trample, Indestructible, and Haste. Oh, and it’s a 9/9.
That’s a pain to deal with on its own, but the card also gives other Artifact Creatures you control Flying, Trample, Indestructible and Haste.
For context, almost every single creature in the Necron Dynasties deck is an Artifact Creature, so dropping Kang onto the battlefield alongside them could be a potential game-ender.
It feels like it’ll find a spot in a lot of decks based around that creature type, given it’s colorless, too, and we wouldn’t be surprised to see it climb in value somewhat.
As for Necron Dynasties, you’ll need to find it on the secondary market these days, but the mono-black deck was already plenty powerful already.
We’ll find out soon, though – the Teenage Mutant Ninja Turtles set launches on March 6, with preorders available already.
Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.
Highguard is in a bit of a Schrödinger’s cat situation. That’s because at the time of writing, the official site only shows the shooter’s logo, and text that reads “This site is currently unavailable. Please contact support@codethirtytwo.com for assistance,” alongside links to its official Discord server and Dwitter page. This, of course, could just be a blip, but even as I’m writing this it’s been the case for several hours, and there’s not a single word from developer Wildlight about why it’s down. So, it is both dead and not dead until someone opens the box.
Highguard, the free-to-play PvP “raid shooter” announced at The Game Awards last year and released to preemptive criticism and mockery only for most of its developers to be laid off just weeks after launch, was apparently financially backed by Tencent, according to a report.
This comes from Game File, which reports that the Chinese gaming mogul was the primary financial backer behind developer Wildlight Entertainment, an arrangement that was not publicly shared by either company.
Prior to this report, it was unclear who was funding Wildlight, despite Highguard seemingly being in development for a number of years prior to its announcement at The Game Awards in December. Its official LinkedIn page has long included the line that Wildlight is “a new, fully-funded entertainment studio.”
It remains unclear how heavily reliant Wildlight was on Tencent, or whether a decision to pull funding was made at some point that led to the mass layoffs. Wildlight’s future as a studio also remains unclear, with a studio statement saying that it would retain a “core group of developers” to keep Highguard going. However, the game’s website went offline earlier today and has yet to be restored, leading some to speculate that the game or even the studio is about to fully shut down.
Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.
“Huh.” This, as admiringly as I can make this sound, was the first thought I thunked when I put down the demo for Titanium Court. Here is a game that is many things. The first thing it is is a play, in perhaps a literal sense, perhaps as a tool to immediately allow one to suspend their sense of disbelief at everything that is about to follow. We’re watching a play, a narrative vehicle where anything can happen as long as what’s on stage is convincing enough to make us believe it’s happening. And truthfully, I’m still trying to wrap my head around what did happen.
When the Teenage Mutant Ninja Turtles set was originally announced, it felt like we’d be getting one Commander deck per Turtle, Heroes vs Villains, or some other combo, so I was particularly surprised when Wizards said it’d be cramming attitude and pizza as much as possible into a single, 100-card deck. Having seen just some of the cards included, though, I’m impressed.
Magic’s New Turtle Power Precon Looks Awesome
I should preface this ‘precon preview’ with an explanation that in our behind-closed-doors look at the new Teenage Mutant Ninja Turtles set, Wizards revealed around a dozen cards from the Turtle Power precon – but there are more reveals to come.
That means we’ve not been able to see how the deck plays, but we do know that your Commander of choice can be any of the Turtles, two of them partnered up with the Partner ability, or all five with the Heroes in a Half Shell card.
There’s nothing truly revolutionary about this modular approach (swapping Commander precons to use other Legendary Creatures within them as their leader is part of the fun of the format), but having five options for Turtles means that no one is left behind.
That includes the likes of Splinter (who has the Partner mechanic, too), but also members of the TMNT’s rogues gallery like Baxter, Fly in the Ointment, Leatherhead, Iron Gator, and, of course, Shredder, Shadow Master.
There are also some fun nods to the gaming history of the awesome foursome. Electric Seaweed from the hard-as-nails NES game makes an appearance to strike fear into gamers of a certain age, while other cards reference the squad’s love of arcade machines, like High Score and, uh, Arcade Cabinet.
Will the deck play well? We’ll have to wait to find out, but in terms of cramming as much personality into a single precon as possible, I think Wizards of the Coast may have just nailed the assignment.
The Teenage Mutant Ninja Turtles set launches on March 6, with preorders already available for the Turtle Power precon.
Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.
It has felt like a long old wait since Mario’s last sports outing, but last week, Mario Tennis Fever finally arrived on the Switch 2 court.
It’s tennis, again, but with a Fever Racket gimmick that gives the whole thing a fun party twist. With a 38-character roster — the biggest in series history to date, no less — and 30 different rackets to try out, there’s an impressive amount of variety on display here, and we can see it cropping up at its fair share of game nights down the line.
WWE 2K26 is set to release for PS5, Nintendo Switch 2, Xbox Series X|S, and PC on March 13 — unless you order one of the more expensive editions, which come out March 6. This year’s standard edition features CM Punk on the cover, but three pricier editions are available as well, all of which come with extra stuff. One of them features Triple H on the cover. All are available to preorder now (see it at Target), so let’s dive into what comes in each edition, how much they cost, where they’re available, and more.
The standard edition of WWE 2K26 comes out March 13 and costs $69.99. It’s available for preorder at most of the usual retailers (with the curious exception of Amazon, at least for the time being). Buy it by March 12 and it will include the preorder bonus (see below).
It’s also worth noting here that the Switch 2 version is a Game-Key Card, so it doesn’t contain the game on it — it just lets you download the game.
The Monday Night War edition costs $149.99 and will be available to play March 6. In addition to the base game, here’s what comes with it:
7 day early access
Joe Hendry Pack
32,500 VC
Ringside Pass Premium Seasons 1-6
King of Kings Edition Pack (see above)
Playable Superstar: Triple H ’98
Playable Superstar: Stephanie McMahon ’00
MySUPERSTAR Emote: Triple H Signature Taunt
Superstar Mega-Boost
100,000 VC
MyRise Mega-Boost
Attitude Era Edition Pack
Playable Superstar: The Rock ’99
Playable Superstar: Kane ’98
Playable Superstar: Chyna ’97
MyFACTION EVO Card: Stone Cold Steve Austin
MyFACTION EVO Card: The Rock
Arena: RAW is WAR ’98
MySUPERSTAR Island emote: Undertaker Thumb Across the Neck
MySUPERSTAR Island emote: HBK DX Crotch Chop
Wrestlemania 42 Pack (coming Summer 2026)
Monday Night War Edition Pack
Playable Superstar: Shawn Michaels ’97
Playable Superstar: Macho Man Randy Savage ’98
Playable Superstar: Rowdy Roddy Piper ’98
Arena: WCW Thunder ’98
MySUPERSTAR Island emote: DDP’s Bang!
WWE 2K26 Preorder Bonus
Preorder the game by March 12 to receive the Joe Hendry Pack, which includes:
Joe Hendry as a playable Superstar
Joe Hendry MyFACTION EVO Card
MySUPERSTAR CAS Part: Joe Hendry T-Shirt
MySUPERSTAR Island Emote: Joe Hendry Spin
Note that all editions of the game except the standard edition will still include this pack after the preorder window.
What Is WWE 2K26?
WWE 2K26 is this year’s edition of 2K’s annual franchise, which has kept the party going each year since 2000. This upcoming installment includes the biggest roster of any game in the series, with over 400 playable Superstars and Legends. It introduces new match types, including I Quit, Inferno, and Dumpster. WWE Draft also comes to the sandbox mode Universe, and more.
This edition features CM Punk’s Showcase, which has three different categories of matches: historical matches, fantasy matchups, and “what if” scenarios. This comes with narration from Punk himself, who gives his perspective on things. Historical matches include Wrestlemania 41’s CM Punk vs. Seth Freakin’ Rollins vs. Roman Reigns, as well as Punk vs. Brock Lesnar from SummerSlam 2013 and Punk vs. Rey Mysterio from Armageddon 2008.
More Preorder Guides
Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on Bluesky.
It’s only been about four months since Magic players last visited the streets of New York City, and in just a short few weeks, swinging through the skies and hotdog carts will be replaced by surfing through the sewers and slices of pizza with the upcoming Teenage Mutant Ninja Turtles set of Magic: The Gathering.
Compared to some of the more recent sets like Avatar or Edge of Eternities, from a mechanics standpoint, TMNT is a bit on the light side, opting to bring back keywords—even renaming some—instead of big new systems like how Warp or the bending styles worked. That said, 2026’s debut Universes Beyond set still looks to be bringing some tubular cards and product to the table on March 6.
First up, let’s take a look at the different abilities that will be making up your radical decks with this set, including the likes of “Sneak,” “Alliance,” “Disappear,” and Mutagen Tokens. Both Alliance and Disappear are returning mechanics, originally appearing in Streets of New Capenna and Aether Revolt respectively, though you may recognize “Disappear” under its other name of “Revolt.” Alliance triggers via an ETB effect whenever a creature enters the battlefield under your control, and Disappear on the flip side triggers when a permanent you control leaves the battlefield (making it great for blink decks).
Sneak, while new, feels like the estranged sibling of Ninjutsu—the Venus de Milo, if you will. Similar to Ninjutsu, whenever a creature isn’t blocked, you are able to swap out that creature with a card by casting its Sneak cost from their hand, with sorceries and other non-creature spells featuring this new keyword this time around. Cards like “Michelangelo, Improviser” take advantage of this to great effect, allowing you to not only bring him out, but also any other creature or land out all for only 2GG, and will be great additions to any decks that rock Whispersilk Cloaks, Rogue’s Passages, or any of the other plethora of cards that make creatures unblockable.
As someone who has built a counter-focused deck running things like Parallel Lives and Doubling Season, the new Mutagen artifact token is particularly exciting. Based on the ooze that turned simple baby turtles and a rat into ninja masters with an unhealthy obsession with pizza, each Mutagen token can be sacrificed to put a +1/+1 counter on a target creature. It’s only appropriate then that “The Ooze” cards allow you to create more of these tokens whenever a creature that has +1/+1 counters on it already leaves the battlefield, or allow you to tap the card to exile a card from a graveyard and create a token too. My counter deck will no doubt be dining on turtle soup with cards like that once the set releases.
As mentioned earlier, this is the second time a set will be set in the real-world New York City location, so I was curious how the team was approaching its depiction here with heroes in the half-shell compared to the webhead and his rogues’ gallery.
Speaking with Crystal, the narrative lead for the set, she explains the approach was “the New York you visit (Spider-Man) versus the New York you are from or live in (TMNT).” Spider-Man showed off the more inspiring and beautiful sides of the city, with its sprawling skylines and towering buildings, while a big focus of TMNT has been showing off the beloved city in a more homey and lived-in state, where spaces are repurposed with a heavy emphasis on really nailing the lighting. Treatments like the Vanish Lands, depicting areas the brothers were just at, or the beautiful full-art rooftop lands showing them leaping from one rooftop to the next in the shadows, are particularly striking. The artists on this set have aced the assignment.
One of my biggest surprises from the preview came from the inspiration behind the lone Commander deck, the five-color “Turtle Power” pre-con. Among the many types of media that the turtles have battled Shredder and the Foot Clan across, my personal favorite has been the video games, and it is this legacy of media that Wizards have used as the main inspiration for the deck. Cards like “Level Up,” “Arcade Cabinet,” “High Score,” and the nightmare-inducing “Electric Seaweed” from the original NES title being featured in the decklist are just some of the new cards that drive home this nostalgic trip to the past from when video rental stores were still commonplace.
This precon also lets players pick from the largest number of possible commanders in potentially the entire product line’s history, with you able to pick from either a single five-color card featuring all four of the turtles, or a combination of Leonard and any of his brothers or his master as a companion. It’s just a bummer that TMNT is only getting a single precon (seriously, where is my Foot Clan / villains deck?!), but there are a good number of new goodies crammed into this deck with 40+ brand-new cards, and at least we are getting one at all, right? (looks at Avatar).
Aside from the Commander deck, the turtles’ lineup is packed like a Pizza Hut during “Book It” month from the ’90s. Along with the standard fare of Play and Collector boosters and bundles, a special bundle coming in a pizza box will also be released that comes with the special pizza-themed lands, but players will also be able to snag a brand-new sort of product that lets up to four players don the colored bandanas of the brothers to deal with the likes of Krang and Shredder in a cooperative battle.
In the Turtle Team-Up box, each brother has their own unique deck along with the chosen boss, with unique cards that are only compatible in this mode, but cards like “Turtle Tracks” are more selective group hug, which reads “Any number of target players may each search their library for a basic land card, put it onto the battlefield under their control, then shuffle.” The goal is to provide a new way to introduce new players to the game, allowing experienced players to serve as a sort of Splinter-mentor figure in a more welcoming cooperative sewerscape to learn in. I enjoy playing two-headed giant games with my friends, so I hope this product does well and we get more in the future, allowing me to build a solid deck around this more targeted group-hug style of gameplay.
My older brother and I grew up with our toy boxes full of Ninja Turtles, and I have fond memories of having my friends sleep over and renting the best TMNT game, Turtles in Time (SNES). It’s still wild to me to see the brothers jumping around Magic cards now, but I’m also still trying to wrap my head around the fact that I have a kid while I sit and theorycraft my next Magic deck. This new set looks chock-full of fun for fans of any generation of the turtles, and the new Turtle Team-Up game looks to be a great new way to teach hesitant friends what’s so great about this hobby of ours. And isn’t hanging out with our friends what Turtle Power is all about at the end of the day? That and pizza.
Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on X/Twitter or Bluesky.