The 10 Best Riftbound Cards to Pick Up During TCGplayer’s Black Friday Sale

Trading card game players rejoice; TCGplayer is having a nice Black Friday promotion. From November 28 at 9 AM ET to December 1 at 11 PM ET, you can get 10% cash back in store credits on all purchases.

This includes both single cards and sealed products. Plus, if you’re a TCGplayer subscriber, you’ll get 13% or more back (12% base plus 1-3% monthly loyalty bonus). That’s pretty great, all things considered.

With Riot and UVS Games’ Riftbound League of Legends TCG fresh on the Western market after just launching a few of weeks ago, taking advantage of this promotion is a great way to pick up singles and build your decks with all upside incentives.

Sealed Riftbound product has been fairly hard to come by for consumers, but for those of you lucky enough to get your hands on cards and follow the metagame, we’ve picked out 10 cards you should have on your radar.

And with Riftbound’s second set, Spiritforged, scheduled for English release in February of 2026, there’s ample time to pick up the cards you need for your deck and get the most out of them.

Read on for detailed breakdowns of our picks, listed from least expensive to most expensive.

I wanted to focus on metagame staples some players might not have on their radar, as well as some cheaper alternatives mixed with high-end late-game bombs.

Stacked Deck

One of the few draw spells in the game so far, this is an easy three-of in any Chaos (purple) deck. It’s single Energy cost without having to recycle Runes is an extremely valuable rate both on turn one and in the late game.

It’s going for around $5-$6, so as an uncommon it’s a bit pricey.

Tasty Faefolk

Tasty Faefolk sees play in most Calm (green) decks. It’s a great late-game finisher on a budget, currently sitting at around $7.

I might not play three of these due to its high cost, but it depends on the deck it’s slotted in.

Darius Trifarian

Darius is a considerably good mid-game drop in Fury (red) decks. Midrange strategies like Sett the Boss will often play a copy or two, and you’ll likely see him taking up space in the top-tier Kai’sa, Daughter of the Void decks as well.

At $10, it’s reasonably priced for a powerful effect.

Falling Star

Speaking of Kai’sa, Falling Star is another card this deck typically considers including three copies of.

The two Power, two Energy cost disrupts your tempo a bit, but it can be an extremely efficient boardwipe in a pinch. I’d also consider playing this in any other red deck like Jinx, Loose Cannon, especially at the reasonably-priced $13.

Baited Hook

Veteran Magic: The Gathering players will recognize this as Riftbound’s answer to Birthing Pod. It’s a great combo card that pairs nicely with cards like Machine Evangel.

In go-wide strategies like Viktor, Herald of the Arcane, Baited Hook can be a great finisher if you’re able to stomach the $37 price tag.

Master Yi

One of the strongest Legends in the game so far, Master Yi, Wuju Bladesman’s $38 cost is due to both his popularity and scarcity.

You can only get him in the Proving Grounds box (as well as three other exclusive Legends), and getting your hands on that is currently a bit of a chore. But if you’re looking to quickly build the second-best meta deck, singles are readily available.

Thousand-Tailed Watcher

One of the best cards in the game as a whole, every Mind (blue) deck will consider auto-including three of these, even with its high cost.

Thousand-Tailed Watcher is incredible late game finisher to score your last points, and strategizing your Battlefields and units in conjunction with it will mean the difference between victory and defeat. Because of this, it’s currently sitting at around $40.

Dazzling Aurora

One of the only cards in Riftbound Origins I would consider borderline unfair and actually broken, Dazzling Gleam is an incredibly powerful finisher in decks like Master Yi ramp.

Its nine Energy cost is worth considering, but spitting out massive Units like Deadbloom Predator for free will quickly win the game, especially since not many decks run much Gear removal.

Kai’sa Survivor

The end-all, tier-1 meta deck in Riftbound Origins. Her aggressive cost mixed with her extremely powerful effect ensures she sees play in most red decks.

If you’re running Kai’Sa, Daughter of the Void as your Legend, playing three Kai’Sa Survivor is a no-brainer. That is, of course, if you’re able to get your hands on three copies. She’s currently sitting around $73, so I wouldn’t blame you if you found some budget replacements.

Time Warp

Personally, I’m not the biggest fan of extra turn effects in TCG’s, since they often give an unfair edge when used. Regardless, Riftbound’s Time Warp is an extremely powerful, high-cost effect that is the metagame’s current most expensive staple, sitting at around $86-$90.

Most blue decks run at least one of these, so it may be worth it to pick up a single copy to build up store credit.

More Riftbound Cards to Keep an Eye On

Naturally, these aren’t the only format staples or expensive cards Riftbound has to offer in its over 300-card Origins set.

There are dozens of much more expensive alternate versions of many Legends and Champions, and more metagame staples that will break the bank a bit.

But if you’re more interested in the collector value of these cards over their competitive use, we have a list of the 15 most expensive Riftbound cards you can buy.

We also have a handy buying guide if you’re new to Riftbound. While sealed product can be hard to find right now and price hikes are rampant, but knowing what’s available is always a good move when a new TCG launches.

TCGplayer Subscription

If you’re planning on snapping up quite a few Pokémon cards in the sale, this is a great time to become a TCGplayer subscriber. It costs $8.99 a month and gives users free delivers and 1% cashback regardless of the time of year.

Whilst this climbs to 3% after a years membership, subscriber will get a boosted 13% cashback over cyber weekend on top of their usual cashback. For longtime members, this could equate to 16% cashback, which is frankly insane.

Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.

After six hours of tweaker gunslinging and trench warfare, I’m sold on Darktide’s imminent Hive Scum update

I was precisely whelmed when Fatshark revealed the mohawked, chem-huffing Hive Scum as Warhammer 40,000: Darktide’s next class; most of the existing player characters being unwashed crims as it is. Turns out, however, they make good company when it counts. Having played about six hours of Hive Scum, ahead of launch on December 2nd, I’m convinced the class offers something new – and even those who don’t drop the requisite $12 on it will still, on the same day, get a rollicking new mission type that delves into properly muddy 40K ground warfare.

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No More Robots Is Putting Out Switch 2’s Next 120fps Game

Build a rocket, boy.

Little Rocket Lab is a sweet pixel art automation game from No More Robots and Teenage Astronauts. It arrived on Steam and Xbox last month, and we have been wondering when a Switch release would follow ever since. Well, it’s coming real soon. What’s more, there’s a Switch 2 Edition in tow.

Little Rocket Lab – Nintendo Switch 2 Edition, and its Switch 1 counterpart, will be available on the eShop from 10th December for £15.99 / $19.99 (or as a free upgrade for those who make the jump between systems down the road), and it boasts some pretty slick performance on the new hardware. Alongside the promise of boosted resolution, Teenage Astronauts have also got things running at a sweet 120fps — so you know those conveyor belts are going to be looking smooth as anything.

Read the full article on nintendolife.com

Share of the Week: Harvest

Last week, we asked you to prepare a feast by sharing photos of a harvest from the game of your choice using #PSshare #PSBlog. Here’s this week’s highlights:

doodlecep shares a mini harvest of crops from Grounded

fwto_ shares Atsu using her yari to spearfish in Ghost of Yōtei

secondcapture shares a dish being offered in Kunitsu-Gami: Path of the Goddess

SheikhSadi80 shares Sam feeding Lou in Death Stranding 2: On The Beach

​​

Photomode_Raro shares a riverboat filled with produce in Assassin’s Creed Mirage

capturedbygii shares Henry standing in a wheat field in Kingdom Come: Deliverance II

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: Snowy
SUBMIT BY: 11:59 PM PT on December 3, 2025 

Next week, let it snow! Share snowy moments from the game of your choice using #PSshare #PSBlog for a chance to be featured.

Hollow Knight: Silksong Dev Team Cherry Confirms It’s Working on DLC — but It Doesn’t Know When It Will Come Out

Hollow Knight: Silksong developer Team Cherry has confirmed it’s working on DLC — but it doesn’t know when it will come out.

In an interview with Bloomberg, Team Cherry co-founders Ari Gibson and William Pellen said that while the developers do not plan to take “an excessive amount of time” building this new content for Silksong, “we still are pursuing the same development philosophy, which sometimes can expand our timeframe.”

It took seven years for Silksong to come out, so who knows when this mystery DLC will be released? But Team Cherry did tease it will feature the Steel Assassin, a character shown in a prior trailer but who has yet to show up in Silksong itself.

Here’s the relevant exchange with Bloomberg reporter Jason Schreier:

Do you want to do a mix of smaller updates like Lifeblood, or are you thinking bigger stuff like Godmaster and Grimm Troupe? Is there a cadence you have in mind?

Gibson: In simple terms yes, we’d be thinking about different things arriving at different scales. That might mean larger things like Godmaster. Certainly, we’ve noticed that people would like an expansion in that way, being able to enter pantheon spaces and refight bosses. And there is already a huge number of them.

Pellen: We were talking about the next project in general. We’re not thinking about the size. We just started making new stuff and working on bits and pieces. We’re still in this world, thinking about stuff to present to people.

Gibson: It is interesting working out how you expand an already huge game, to make sure you don’t completely overwhelm new players, because obviously new players will be experiencing the new stuff, very naturally integrated. It’ll just seem like the base experience. Some of that might mean finding ways to hide away the access, because otherwise potentially by the end of the our expansions and developments it would just be gargantuan.

Silksong remains one of the most-played games on Steam following its huge September 4 release. Here are some essential guides for your journey upwards: the Silksong Interactive Map, how to grind for Rosary Beads, our ever-expanding Walkthrough with boss videos and guides, how to get your first life bar upgrade (first four mask shards), and a great guide to the Simple Keys and the doors they open.

If you’re hunting for the best offers this week, we’re actively rounding up the strongest Black Friday deals on video games, tech, and more. You can find all our top picks and price drops in our full Black Friday hub, or check out our relevant pages for PlayStation, Nintendo, and Xbox deals.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Command a massive walking gun in Iron Nest: Heavy Turret Simulator

Of steel is my spirit, of thunder my bones. I am the hawk’s justice, the quadrapedal crucible of oil and atrocity in which the future is forged. BEHOLD, ye strategy simulation enthusiasts. Behold my unabashed phallic symbolism menacing the gates of heaven, while my hissing hydraulics uncipher the coordinates of my prey.

Many are my supplicants, strangers from near and far who seek to beguile me and aim my blessed ordnance, but mine is the judgement, and mine the tactile gratifications of levers and gears and dials. You were getting bored of turrets in war games? Fools! You have never experienced one from the inside. Come, surrender yourself to the dieselpunk folds and surprisingly jaunty background music of my ironclad majesty. (Here’s a trailer.)

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‘There’s Been a Big Shift in Gaming And We All Know It’: After Three Decades of LEGO Video Games, The World’s Biggest Toy Company Reveals How It’s Staying Relevant Amid Seismic Changes in Play

30 years ago, LEGO made its tentative first step beyond physical toys with the launch of Fun to Build, a Japanese-only game for the largely forgotten Sega Pico console. Three decades later, the mighty LEGO brand’s video game ambitions are now a diverse empire all of its own, a set of digital experiences designed to cater to diverse and tastes.

And for good reason — because as anyone who follows video games knows, the industry’s growth has also come alongside massive change, including an ongoing shift in how players access and own games — and a generational difference in why they’re so important.

For many, the idea of a LEGO video game is something still synonymous with the prolific output of TT Games, the British development studio behind dozens of licensed titles featuring blockbuster franchises like Star Wars, Batman, and Harry Potter. But the LEGO brand now adorns numerous other experiences from other established creators, such as the recent Annapurna-published LEGO Voyagers, or the Nintendo-like LEGO Party. And then there’s LEGO Fortnite — but more on that in a moment.

Speaking to the bosses of LEGO’s sprawling gaming portfolio, the company’s new SVP of LEGO Game, Fredrik Löving, and its veteran Head of Product, Kari Vinther Nielsen, its clear the company knows the world of video games has already changed — and will continue to do so, as a younger generation raised on the likes of Minecraft, Roblox and Fortnite — LEGO’s key audience demographic — seeks connected social experiences on a wider range of platforms. At the same time, however, the brand knows it must still cater to more traditional gamers as well.

“Really understanding today’s kids is just always the most important thing,” Löving says. “There’s been a big shift in gaming and we all know it, we have all seen it. Games mean something different for the generation growing up today than it did for me. When I grew up on my Amiga 500, I was escaping into a world, I was escaping into a screen and I was playing these games with a very set objective.

“The primary objective today for kids growing up is to find an activity to do in a social space together with their friends. Secondarily, it’s whatever the activity actually is around it.” It’s an observation that rings especially true following the huge spike in players this summer for games such as Grow a Garden and Steal the Brainrot, experiences that helped smash engagement records on Roblox — a social gaming platform that LEGO has so far steered clear of.

“The gamers are very fundamentally different,” Löving continues. So, where does that leave LEGO?

“I was very lucky to work on LEGO Worlds,” Nielsen recalls, a LEGO-y sandbox game that let players build intricate models using digital blocks. While successful enough, it was a product of its time — and despite the LEGO branding, it never seemed to trouble the already-dominant Minecraft, the game it was frequently most compared to. Still, its ambitions were clear. “That for me was a testament of what the physical brick was in a digital space,” Nielsen continues. “We had fans creating models, creating worlds, creating stories, and I think that’s really the power of digital play where you can create and share in different ways versus what you can in the physical world.

After working at LEGO for over a decade, Nielsen said the conversations she had working on the idea for Worlds remain “the same stories and the same things we talk about” today. “We need to mix IPs, we need to figure out what’s the digital version of the physical expression. What’s the real true game version of that? I don’t think the conversations have changed a lot,” she continued. “It’s more about actually adapting to how kids play today and being open-minded about how you diversify play, how you become inclusive so that you make the right type of play for kids in the world they live in. I think that’s where we’ve moved a lot through the last couple of years actually.

“Kids really use video games as a way to stay social and a place where can they meet up with their friends,” Nielsen continues, echoing Löving’s earlier words. “Of course we want to show up in safe and positive ways, but I think that just speaks to the type of games and the type of play we really need to serve as the LEGO brand. It’s not about only having one version that fits for gamers, it’s about having a diverse portfolio, for different play needs and different moments.”

It’s an approach that LEGO has demonstrated over the past few months, launching the Mario Party-esque LEGO Party to foster cross-generational multiplayer, the same month as indie puzzle platformer LEGO Voyagers. “LEGO Party, that’s really where I want to play with my friends or with my family,” Nielsen notes. “LEGO Voyagers meanwhile, was a test of my relationship, I’m not going to lie. There was a little bit of ‘go away, this is me playing now.'”

And then there’s LEGO Fortnite, which continues to evolve week by week. Its hard to gauge the current level of its overall success versus expectations, especially when comparing it to something like Grow a Garden’s viral popularity. But its most substantial offering, LEGO Fortnite Odyssey, remains an evergreen hit and will soon receive its next big update (which fans expect will add characters from the hugely popular Ninjago franchise). Role-playing sim option LEGO Brick Life, meanwhile, enjoys a smaller audience, though is currently hosting a big The Simpsons takeover. And a core attraction for LEGO here remains the ability for players to build and make their own mini-games — something which should only become easier to do and more advanced in potential over time.

“My daughter loves the universe, the characters, the stories, the narrative,” Nielsen says of LEGO Fortnite’s modes. “We’re starting to really grow and expand the opportunity for creators to make their favorite LEGO game, to tell their stories through gaming. It’s still early days actually in that space,” she continues. “It’s not that we haven’t had digital building or digital creation in our portfolio for the past 30 years, but the world around it has changed, as has the platforms and the pace of creation. When Fred joined, we had this sort of [joke] like, ‘You’ve been used to making a game and it takes five years, I can do what you do and do that in four hours instead.'”

While that may not be true — yet — of something that looks as polished as TT Games’ upcoming LEGO Batman: Legacy of the Dark Knight, some of LEGO’s earlier output could certainly be recreated in Fortnite today, such as LEGO Island, the brand’s second video game (and its first real digital hit). “It’s just a different reality of making experiences and testing new things and trying them out in a way faster engine with the right partner, with the right creators,” Nielsen says.

“And going back to what I mentioned around really understanding gamers of today,” Löving adds. “Co-creation, agency, all the things that you just mentioned. They are becoming very quickly, if not already, table stakes for a lot of experiences out there, especially the big platforms.”

All of that said, LEGO’s more traditional gaming experiences are also not fully going away — as next year’s arival of LEGO Batman: Legacy of the Dark Knight proves. It was one of this year’s biggest and best-received gaming reveals, and was recently shown to a hugely positive reception during Gamescom 2025. For LEGO, experiences like it is set to provide also remain a cruical part of its brand offering.

“I passed down Star Wars to my son through a Lego game, Skywalker saga,” Löving said. “That is a lot for a dad, to actually have that experience together with your son — not just playing together but passing down a fandom, enabled through the fact that it’s a LEGO game. Even before I joined the company, I was just inspired to see, ‘how do we even dial that up? How can we do that and really make it intergenerational play?'”

“Our brand stands for a lot of things and I think in some moments you’re really diving in and you’re immersing yourself in like a six-hour session,” Nielsen affirms. “I play legacy board games, I know it’s going to take a long time. I’m invested, and it’s even better if I can actually play along or couch co-op with some of my friends or family members. That’s fantastic and I think that’s what TT Games does so well.”

As LEGO enters its fourth decade in the digital space, the company clearly has ambitions that range beyond simple, static plastic. Ever since it dipped its toe into the world of simple robotics with MindStorms, through to its much more recently interactivitiy melded into LEGO Super Mario bricks, its clear the company is keen to experiment with what’s possible with play. LEGO Dimensions, the brand’s experiment in the toys-to-life category, was another example of that — and with its focus on IP mashups and adventure, could be seen as a precursor to LEGO Fortnite today.

At the end of the day, though, Nielsen says it’s all about finding the right kind of play for the right audience. “Sometimes there’s a time for a game and then you can almost take that game and bring it into the now — or to the future with different flavors and twists,” she says. “It’s no different than what is our LEGO version of Darth Vader or Batman. I think there’s something generational to it.”

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Seduce serial killers on the dark web in dating sim Killer Chat, which is free on Steam

If you’ve been struggling lately with the thought that everybody you interact with online is a closet serial killer, why not fire up Killer Chat, which will remove all uncertainty from your brain and flood it with delicious, sexy fear. Hitherto available on Itch.io, and just released on Steam, it casts you as a reporter researching a book on serial killers.

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The Best Magic: The Gathering Deals For Black Friday 2025: Collector Boosters, Commander Decks, And More

Black Friday weekend is here, and if you’re looking for Magic: The Gathering products, you’ve come to the right place.

I’ve been scouring retailers across the internet all week to find savings across preconstructed Commander Decks, Booster Boxes (including the elusive Collector Boosters) and much, much more – including 10% cashback when buying singles.

Here are our picks for the best Black Friday Magic: The Gathering deals, whatever it is you’re hoping to find.

TCGPlayer’s 10% Cashback Event (Nov 28 – Dec 1)

Looking to buy single cards you need? This might just be the place to do it. TCGPlayer has long been one of our preferred ways to buy cards, and its 10% Cashback Event, which runs from November 28 to December 1, can net you a portion of your purchases back in your pocket.

The best part is that everything is eligible, so you can use it on sealed products, too. I’ve put together a list of recommended buys which you can find right here, including fun Universes Beyond collaborations.

Booster Boxes

Amazon’s discounts on Booster Boxes aren’t filed under its Black Friday deals, but there’s plenty to like about them. For one, Avatar: The Last Airbender, the game’s latest set, has seen its price drop from the ludicrous price of $209 to a more reasonable fee for a box of 30 packs. It’s now $149.45.

Sticking with Universes Beyond, the Marvel Spider-Man box has dropped from the same price down to $127.77, while you can pick up a box of the Final Fantasy set for $162.57.

This year’s Tarkir: Dragonstorm set’s Booster Box is down to $99.99, more than a third off of its MSRP.

Collector Boosters

Collector Boosters are contentious within the Magic community because they’re the easiest way to get rare cards, but you can expect to pay out the nose for them.

Case in point, Avatar Collector Booster Boxes are down to $399.99, and that’s considered a saving.

Spider-Man cards are cheaper than that, but still not what you’d consider ‘cheap’.

Commander Decks

Commander remains the most popular way to play Magic: The Gathering, and with plenty of Commander Decks released each year, it’s likely to stay that way for a while yet.

Amazon has a ton of savings on them, too, particularly if you’re looking for Universes Beyond options.

Final Fantasy’s Counter Blitz deck (our pick of the bunch) is down to $48.99, as is Scions & Spellcraft. Limit Break, which used to be massively overpriced, is now down to $56.99, while Revival Trance is $32.70 (even lower than its usual discount).

Away from Final Fantasy, Bloomburrow is a great set, and you can snag two of its adorable Commander Decks for under MSRP. Animated Army is 20% off at $37.94, while the Mrs. Bumbleflower-helmed Peace Offering is $38.60.

The Fallout Commander Decks are also great, and the Scrappy Survivors one, starring Dogmeat, Ever Loyal, is down to $49.94.

Not only is the Sultai Arisen Commander Deck down to $44.95, but you can grab a bundle of every Commander Deck from the Tarkir: Dragonstorm set for $149.99. That makes each $30, including Temur Roar and Sultai Arisen, which were both very popular at launch.

One of my personal favorites, Draconic Destruction, is just $25.

If you’re shopping around, be sure to check out our list of the best Magic: The Gathering precon decks you can find right now.

Gift Sets

Bundles make a great option for building out collections, and the Spider-Man Gift Edition one is well worth a look. It contains an exclusive Alternate Art card, 9 Play Boosters, and a Collector Booster full of foils and special treatments.

It was already reduced, but it’s got even cheaper this week, with a 25% saving.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

Why are there so many bloody roguelikes or roguelites, and what really makes a game roguish?

Some days, I think I’d rather gouge my eyes out than read another email about a new roguelike or roguelite. This confuses me, because many of favourite games are roguelikes or roguelites, including Dead Cells, Balatro, FTL: Faster Than Light, and the recent Morsels, a reeking procedural dumpsite that speaks to the overproduction of Rogue/rogue derivatives at large.

Roguish games are everywhere right now. According to SteamDB, 1602 games tagged “roguelike” were published in 2024 out of 18567 total, versus 312 out of 9655 in 2020. Stir in roguelites and the countless games that advertise themselves as having “roguelike mechanics”, and I sincerely worry that you’re describing the majority of PC releases from the past couple of years.

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