If you miss how much Hornet used to scream and shout, there’s a Hollow Knight: Silksong mod you’ll shaw-ly want to pick up

Have you, like me, been unable to get that one TikTok sound out of your head that mixes Anri’s iconic anthem I Can’t Stop The Loneliness with the screams of Hollow Knight’s very own Hornet ever since Silksong came out? It’s a surprisingly good combo, but it also serves as an unintended reminder for something: these particular screams of Hornet’s are nowhere to be found in Silksong. You know, the classics, like “SHAW,” and “Adino!” not to mention the unforgettable “Hegale!” So of course there’s a mod for that.

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FBC: Firebreak’s first big update is its literal breaking point, bringing lots of system overhauls next week

It’s been no secret that Remedy’s FBC: Firebreak landed like a piece of haddock at the fishmongers. This shouldn’t necessarily be a complete surprise, after all this is their first attempt at a live service game that’s all them (they also helped to make CrossfireX, and that didn’t go very well either). Still, to Remedy’s credit they’ve also committed to bring changes to the game, and those changes are coming in the form of a big update titled Breakpoint next week.

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Resident Evil: Requiem on Nintendo Switch 2 ‘Wasn’t in the Original Plan’, Says Developer

At the most recent Nintendo Direct, Nintendo fans were blessed with the news that not one, not two, but three modern Resident Evil games would be coming to Nintendo Switch 2: Village, Requiem, and Biohazard. But according to Requiem’s developers, this wasn’t always the plan. In fact, the team didn’t originally plan to bring anything to the Switch 2 at all.

Speaking to me at Tokyo Game Show, producer Masato Kumazawa explains the story of how the Nintendo Switch 2 ended up with the three most modern Resident Evil games on their way to the system:

The Switch 2 hadn’t been announced when we started planning this game [Requiem], so of course it wasn’t in the original plan. When the Switch 2 was announced we were able to start testing developing games for it, and we thought it would be great if we could bring the Resident Evil series to this platform. We started off with internally porting Resident Evil: Village to see if it would work well on the hardware, and it looked really great, so that gave us the confidence to add a Switch 2 version of Reqiuem to the plans, and that led us to the recent announcement where we confirmed not only Reqiuem was coming, but 7 and 8 would also be coming to Nintendo Switch 2 at the same time.

It’s no surprise that Kumazawa is gassing up the Switch 2 port of his own game, but I played a brief section of Resident Evil: Requiem at Tokyo Game Show in handheld mode on the platform and…yeah, it looks pretty good! I asked him as a follow-up if there was anything unique about the Switch 2 version of the game, and his response that no, there isn’t, “in a good way.” It’s just Requiem, on the Switch 2, able to be taken on the go. And though my sampling of this experience was brief, I’m optimistic from that short demo that Kumazawa’s not just all talk here.

We previewed Resident Evil: Requiem just last month, and you can read our impressions of what we’ve seen so far right here. You can also check out the rest of my discussion with Nakanishi and Kumazawa, including continued efforts to get them to say something, anything, about Leon Kennedy, and why the pair are struggling to figure out what qualifies as “scary” after all these years. We’ve also previously spoken to the pair on a number of other topics, such as Raccoon City’s return and the game’s new monster design.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Possessor(s), the sort of Metroidvania from the devs behind Hyper Light Drifter, gets a November release date

Heart Machine have had a busy year. It was only in January that they launched Hyper Light Breaker into early access, a surprise follow-up to their beloved indie action RPG Hyper Light Drifter. That launch didn’t go amazingly due to a myriad of reasons, and even now the game hasn’t completely managed to find its footing yet. And then there’s Possessor(s), their search action (not Metroidvania) game that at long last has a release date!

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Resident Evil: Requiem Developers Are Still Being Coy About Leon Kennedy

When I walked into my interview with Resident Evil: Reiquem director Koshi Nakanishi and producer Masato Kumazama, I came equipped with a big pile of questions about a character who, as far as we know officially, is nowhere to be found: Leon Kennedy.

I had these questions prepared because the day before my interview, Capcom aired its Capcom Online Program showcase to coincide with Tokyo Game Show. And to eager Resident Evil fans, me, and many of my coworkers, it seemed obvious that we were finally going to get a new trailer revealing Leon’s official precense in the game, as a playable character or otherwise.

But that’s not what happened. We did see a new trailer, but no Leon. And a preview build available at TGS, which I went hands-on with after my interview, was similarly bereft of Leon.

When I brought up the strangeness of my expectations and the resulting Leon Kennedy drought to Nakanishi and Kumazawa, they just laughed.

“We will take on board this feedback,” Kumazawa said.

Fan clamor for Leon has been going on for months now, ever since the game’s first trailer appeared to contain multiple teases for, at minimum, a Leon appearance. But rumors have since grown, with some suggesting Leon might show up in the game as a secondary playable protagonist alongside newcomer Grace Ashcroft. Nakanishi and Kumazawa have attempted to brush those rumors aside, saying that Kennedy is a poor match for Reqiuem’s less action-heavy tone, but the fervor has persisted anyway, and the two are stopping short of saying outright that we won’t get to control him at all, even for just a little bit.

Given all this discussion, I asked the pair if they had any concerns that all the Leon nonsense was distracting from their attempt to position Grace as the game’s star. But they’re not worried. “We’re always happy that people are interested in the game enough to speculate so much,” Kumazawa said.

If, then, the pair are so insistent that Grace is the new face of this Resident Evil story, could Reqiuem server as a sort of passing-of-the-torch between old and new Resident Evil? Not quite, Kumazawa says.

“Although we don’t have firm plans for the future storylines of later titles in the series, I still think passing the torch is probably going a bit too far, because we’re not just going to wipe the slate clean completely in terms of the series lore and history. But at the same time I don’t want to always have to just go back to the well of existing characters to create new games, which was part of the motivation to introduce Grace.”

We previewed Resident Evil: Requiem just last month, and you can read our impressions of what we’ve seen so far right here. You can also check out the rest of my discussion with Nakanishi and Kumazawa, including how Reqiuem came to the Nintendo Switch 2. We’ve also previously spoken to the pair on a number of other topics, such as Raccoon City’s return and the game’s new monster design.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Guide: Every Nintendo Switch Online Game Boy Advance (GBA) Game Ranked

The best GBA ‘Nintendo Classics’ on Switch.

Updated with Mr. Driller 2 and Klonoa: Empire of Dreams following the September 2025 update. Remember, this is a dynamic, reader-ranked list based on each game’s User Rating in our database. The order is therefore subject to real-time change as those ratings fluctuate. Enjoy!


Nintendo Switch Online Expansion Pack subscribers have instant access to a growing library of brilliant handheld games from yesteryear, including Game Boy Advance entries in some of Nintendo’s biggest series. Are they all brilliant, though? Well, with the help of you lovely Nintendo Life readers, we can answer that question.

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Video: SEGA Shares “First Look” At Yakuza Kiwami 3’s Combat Gameplay

Game-Key Card release also confirmed.

Sega this week surprised Yakuza fans with the announcement of Yakuza Kiwami 3 & Dark Ties for the Switch 2.

It will be making its way to Nintendo’s new hybrid system early next year on 12th February 2026, and while we’ve already got a teaser of what to expect, the team at Ryu Ga Gotoku Studio has now shared a “first look” at the combat gameplay in Yakuza Kiwami 3.

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Hitman: World Of Assassination Updated On Switch 2, Here Are The Full Patch Notes

Including fixes specific to Switch 2.

Hitman World of Assassination – Signature Edition didn’t get off to the best start when it arrived on the Switch 2 in June, but IO Interactive has made an effort since then to improve the overall experience.

With this in mind, the developer has now released another game update, which makes some updates across all platforms and also resolves multiple bugs in the Switch 2 version of the game. This follows an update in August, which added a Frame Rate option to lock the game at 30fps.

Read the full article on nintendolife.com