Broken Roads: The NPCs We Love to Hate

Broken Roads Hero

Broken Roads: The NPCs We Love to Hate

Summary

  • Broken Roads was released on April 10.
  • This party-based RPG takes place in a post-apocalyptic Australian setting.
  • Come and meet the most controversial characters in the game.

Broken Roads is the recent party-based RPG released by Australian studio Drop Bear Bytes. In this game, players meet all sorts of characters along their journey, and not all of them are a pleasure to be around. There are distant parents, egotistical buffoons, narcissistic mercenaries, and unfeeling killers out on the roads. Most of them wouldn’t look at you twice, but some would be more than happy to put you in the dirt.

As the game’s narrative designer, I have worked with the team to pick just a few of the NPCs we love to hate, and give you a taste of some of the characters you’ll meet in our post-apocalyptic world.

Louise Evans

As a meat and produce merchant for the farming town of Aldersyde, Louise Evans has never been shy about saying what she thinks in the most uncharming, inflammatory way possible. Louise has always considered everyone to be beneath her, especially her son, Charlie, and his run-away father. She only ordered the Alderman of Aldersyde to take over the town’s leadership because she got sick of the farmers and their endless whinging.

Louise never wanted to stay in Aldersyde, and if you ask her, it was all Charlie’s fault that she was even in this dung-smelling town to begin with. To Louise, Charlie is spineless, useless, and a waste of space.

Louise is a (not so) shining figure of motherhood and kindness in the world of Broken Roads. And, depending on your choices, you may get to discuss the moralities of parenthood and what it means to be a ‘good parent’.

Malcolm Hogan

Malcolm Hogan, of the Hogan House in Merredin, is a boastful man who has only gotten so far in life thanks to nepotism. If he was outside the walls of Merredin, someone would’ve shut his gob with a bullet a long time ago.

Malcolm is always scheming and on the lookout for a lackey he can use to strengthen his election campaign against Governor Angela Smith. He’s a man who relies on confidence and “charm” to cover up his stupidity and inability to really do anything right, besides getting on everyone’s bad side.

You’ll have multiple chances to morally agree or question Malcolm’s schemes and who he may or may not be benefitting with his choices that could change the entirety of Merredin. Vote for Hogan!

Ian Mason

The leader of the aptly named ‘Mason Gang’, Ian is the sleaziest of them all and would win first place five years in a row for the “most punchable face” award. A mercenary for hire, Ian is a narcissist who thinks everyone who doesn’t kiss his feet is jealous of him and wants him dead.

In reality, ‘Deadeye Mason’ as he’s called by everyone else (and not for his marksmanship), is the butt of everyone’s jokes and is only alive because no one reckons he’s worth the bullet. Alive or dead, Ian Mason is a waste of space, through and through.

You can use your Moral Leaning on the Moral Compass to intimidate him and discuss the meaning of contracts and obligations with him, though it may be more of a one-sided conversation.

James Wakefield

James Wakefield is a bad omen. Under all his bravado is a cruel man who kills without mercy, and it’s done in the name of his home city, Brookton.

The problem is, his unwavering loyalty to his people is the whole reason Brookton went up in smoke. If anything, the Brookton townsfolk should be grateful they got James knocking at their door: at least he killed them quickly.

Depending on how hellbent you are on finding him, you may just get the chance to put up your fists and settle the score


These are just a few of the colorful characters you’ll need to keep an eye out for during your time with Broken Roads. We can’t wait to see who else gets on our player’s nerves, and hope you enjoyed this look into the types of people that make up our narrative.

Xbox Live

Broken Roads

Versus Evil, LLC


19

$39.99

Born of a love for traditional computer role-playing, Broken Roads provides a rich, engaging narrative in which players make their way across a desolated future Australia. Blending together traditional and all-new role-playing elements on top of a classless system offering nearly unlimited character development options, Broken Roads presents players with an original morality system: the Moral Compass. This novel design sees dialogue options and questing decisions influence, and be influenced by, a character’s philosophical leaning.

Features

• All-new post-apocalyptic setting
• Unique morality system influencing dialogue, quests and character development
• Authentic Australian locations and environments
• Blend of traditional and original RPG mechanics
• Up to 5 party members
• Turn-based tactical combat
• Hand-drawn artwork
• A content-rich and densely-crafted world

The post Broken Roads: The NPCs We Love to Hate appeared first on Xbox Wire.

With Switch 2 Waiting in the Wings, Nintendo Believes the OG Switch Has Plenty of Sales Left in It

Nintendo still believes the Switch has plenty of life left even amid steeply declining sales and the console nearing its eight-year anniversary.

The Switch, which launched in March 2017, sold 15.7 million units during the last financial year ending March 31, 2024, a decline of 12.6% on the previous year. However, Nintendo enjoyed 123 million ‘annual playing users’ during the period, the highest figure ever since Switch launched.

For the current financial year ending March 2025, Nintendo forecast 13.5 million Switch sales, which would be a 14% decline on the previous year. The Switch is now up to 141.32 million units sold as of March 31, 2024. Add another 13.5 million on top and you get 154.82 million. If the Switch continues to sell well even after its successor launches, reportedly spring 2025, it may end up as the best-selling console of all-time, ahead of the PS2’s eye-watering 160 million sold.

On this financial year, it’s worth digging into how Nintendo will achieve its aggressive 13.5 million sales figure. In its fiscal report, the company offered a vague statement, similar to those it has issued in the past: “Nintendo Switch has entered its eighth year since launch, and while it will be challenging to sustain the same sales momentum as before, we will work to maintain high user engagement with the hardware and invigorate the platform so that more consumers continue to play Nintendo Switch for longer.”

Nintendo has just announced a Nintendo Direct for June, during which fans will get a better idea of the games to expect during the console’s twilight years. But to achieve such a high number of sales during a console’s eighth year, Nintendo may have significant unannounced games up its sleeve, or may be preparing a long-awaited price cut.

Meanwhile, Nintendo announced updates sales figures for many of its Switch games. The Legend of Zelda: Tears of the Kingdom is now up to 20.61 million sold, Super Mario Bros. Wonder is on 13.44 million, the eternally popular Mario Kart 8 Deluxe sold another 8.18 million during the year, and Nintendo Switch Sports shifted another 3.51 million units. Pikmin 4 has sold 3.48 million, and Super Mario RPG has sold 3.31 million. Princess Peach: Showtime!, which launched in March, hit 1.22 million, and Mario vs. Donkey Kong, which released in February, is on 1.12 million sold.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Alan Wake and Control Developer Remedy Entertainment Cancels Mysterious Multiplayer Game Kestrel

Alan Wake and Control developer Remedy Entertainment has cancelled its mysterious multiplayer project Kestrel to focus on already established franchises.

Kestrel was “a premium game with a strong cooperative multiplayer component” in development with Chinese publisher Tencent. Remedy said its other projects — which include remakes of Max Payne 1 and 2, Control 2, and a multiplayer spin-off from Control called Condor — are progressing well and the resources going into Kestrel could therefore be better spent on those.

“Codename Kestrel showed early promise but the project was still in its early concept stage,” said Remedy CEO Tero Virtala. “Our other projects have advanced well and are moving to the next stages of development, and increasing focus on them provides us with benefits.

“We can reallocate talented Kestrel developers to these other game projects, and many of our support functions get additional focus on their operations. This is yet another means to ensure that our game projects continue advancing well. I want to thank our Kestrel development team. Though we decided to discontinue the project for wider Remedy benefits, our team has done good work and provided us with valuable learnings.”

Kestrel had previously shown signs of development trouble as Remedy announced a “reboot” in November 2023, changing it from a free-to-play game to a full, premium project. Kestrel would “lean more into Remedy’s core strengths and be built on many of the features, assets, and themes already designed for Vanguard,” Remedy said at the time.

Condor will now be the only multiplayer game in development at the studio, with this one set to be a four-player, cooperative, “player versus environment” game. Little else has been said about the project, but it will seemingly get a development boost from the employees leaving the cancelled Kestrel behind.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

This bodycam mech shooter has a slick rainy day look and Zelda-like vehicle construction

Got some nice rain for you today. Second-Loop is an upcoming sci-fi shooter featuring mechs, physics puzzles, and at least one freaky umbilical-corded being struggling against the confines of a horrific laboratory womb. Video games! All of that sounds interesting. But it’s the moody reflections on the rain-slick surfaces and the game’s bodycam-style presentation that’s really got me going “oooooo”. Don’t you want to say “oooooo” too? C’mere and see.

Read more

Nintendo Confirms June Direct To Boost An Otherwise Quiet Year For Switch

Currently only two first-party games confirmed.

Nintendo has confirmed that a Direct showcase will take place in June 2024, focusing on softeware for the Nintendo Switch during the latter half of 2024.

This will hopefully offset what is looking to be a fairly quiet year for the Switch, with only two first-party games currently known to the public: Paper Mario: The Thousand-Year Door and Luigi’s Mansion 2 HD. Considering these launch on 23rd May and 27th June respectively, Nintendo has, at the time of writing, absolutely nothing lined up for the remainder of the year.

Read the full article on nintendolife.com

Nintendo Confirms It Will Announce Switch Successor Console ‘Within This Fiscal Year’

Nintendo has said it will finally announce its Switch successor console “within this fiscal year”, so at some point before March 31, 2025.

In a statement published to X / Twitter, Shuntaro Furukawa, President of Nintendo, confirmed the new console as Nintendo published its financial report for the fiscal year ending March 31, 2024. Furukawa also confirmed a Nintendo Direct for this June, but said there will be no mention of the Switch successor during that presentation. Instead, it will focus on Switch games for the latter half of 2024.

The wording suggests fans will have to wait until at least July for a first glimpse at Nintendo’s next-gen console, dubbed Switch 2 by many. Here’s Furukawa’s statement in full:

“This is Furukawa, President of Nintendo. We will make an announcement about the successor to Nintendo Switch within this fiscal year. It will have been over nine years since we announced the existence of Nintendo Switch back in March 2015. We will be holding a Nintendo Direct this June regarding the Nintendo Switch software lineup for the latter half of 2024, but please be aware that there will be no mention of the Nintendo Switch successor during that presentation.”

In February, reports indicated the Switch 2 was delayed until the early months of 2025. As reported by Bloomberg, VGC, and Eurogamer, sources claimed Nintendo had told publishers the Switch 2 was originally planned to be released at the end of 2024 but was now expected to slip to “March 2025 at the earliest.”

“We will make an announcement about the successor to Nintendo Switch within this fiscal year.

Recent alleged details on the power of the Switch 2 weren’t the first rumors to spread about Nintendo’s new console. Other allegedly leaked details have suggested that the device will feature magnetic versions of the Joy-Cons and maybe even let players use their old controllers, too. If these recent rumors are to be believed, you’ll also be able to enjoy your physical and digital games on the Switch 2.

For more on what may eventually become the Switch 2, you can read everything else we know about the company’s next console.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Sequel To Roguelike Hit Hades Enters Early Access With ‘Overwhelmingly Positive’ Reviews

Nintendo release when?

After a surprise announcement at The Game Awards in 2022, the sequel to Hades has finally entered its early access phase.

While it’s only available on PC for now, it’s given many fans of Supergiant’s original roguelike hope there’ll be an announcement about console devices at some point in the future.

Read the full article on nintendolife.com

Manor Lords Mods Aren’t Even Supported Yet, But Someone Put Shrek in Anyway

Manor Lords launched for PC players late last month, and it only took about a week for modders to add Shrek as a playable character.

The animated ogre icon can now be used to terrorize innocent medieval citizens thanks to developer NorskPL on Nexus Mods. It’s a simple mod that allows players to control Shrek as part of Manor Lords’ third-person Visit mode. Parading around town as the green menace might be a bit immersion-breaking, but there is no denying that the character fits into the setting extremely well.

Manor Lords was one of Steam’s most Wishlisted titles for quite some time, so while developer Slavic Magic hasn’t officially added mod support, it isn’t much of a surprise to see players creating new content on their own. Of course, that also means Shrek is just the tip of the iceberg when it comes to some of the project’s currently available mods.

Some highlights allow players to control a Knight or even Kingdom Come: Deliverance’s Henry. Others push things a bit further, like the mod that adds The Witcher’s Geralt as a playable character. Most modifications, however, focus on gameplay tweaks for those who may want to alter the experience. There are also already a wide selection of custom Coat of Arms mods for Halo, Fallout, Berserk, Harry Potter, and more.

One mod in particular allows players to experience Manor Lords in VR. It’s a custom gameplay change so impressive that even developer Slavic Magic couldn’t help but praise it.

With or without Shrek, we think Manor Lords is a good time. In our 7/10 early access review, we said, “Manor Lords is a gorgeous medieval city-builder that kept me occupied for hours building my perfect, cozy hamlets, but it definitely feels very early in its Early Access development.”

Image credit: NorskPL

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Helldivers 2 Fans are Making Cape Designs Out of Steam Reviews, and They Might Appear in the Game

With the PSN account linking fiasco now in the rearview mirror, what was nearly a disaster moment for Helldivers 2 is now becoming a part of community lore. Fans have been busy working on cape designs since Sony reversed course, at least some of which have seemingly caught the eye of the development team.

The movement began after Arrowhead CEO Johan Pilestedt noted an “accidental cape design” from a member on Discord — four red lines denoting Helldivers 2’s plummeting reviews over the weekend.

Another community member soon responded to Pilestedt’s post with a more refined design, leading to other fans coming forward with ideas of their own.

Since then, designs have rapidly proliferated. Over on Reddit, one Helldivers 2 fan made a full-blown concept they refer to as “The Prodigal Son.” The cape contains a visual reference to Helldivers 2’s Steam reviews and a description that reads, “The cape’s cropped length symbolizes the brevity of galactic conflicts, thanks to the efficiency of the Helldivers.”

The final blue arrow is a reference to what fans are calling “Operation Cleanup” — an attempt to reverse the effects of the review bombing campaign that sent Helldivers 2’s broadly positive Steam reviews plummeting. The effort has already pushed recent reviews to “Mixed,” which is a substantial improvement over the “Overwhelmingly Negative” sentiment that appeared over the weekend. More than a few fans noted the similarities of the red bars to Helldivers’ familiar drop pods.

Apparently inspired, the Helldivers 2 team appears to be working on an official version of the cape, though Pilestedt says they’re still thinking of a good name for it. Asked if it will be free, Pilestedt joked that it will be “$999.99 easy” before promising that it will “ofc be free.”

The community effort follows a three-day saga that began with the notice that Helldivers 2 would require Steam players to link a PSN account beginning May 7. The subsequent uproar included Helldivers 2 getting hammered by hundreds of thousands of negative reviews while being delisted in 177 countries. PlayStation finally backed down on Sunday night, saying that it is “still learning what is best for PC players.”

Now that the weekend-long fiasco is behind it, Arrowhead Studios is considerably more upbeat, with Pilestedt posting a photo of flowers sent by a community member. Earlier today, Pilestedt said that he was “impressed by the willpower of the Helldivers 2 community” while thanking PlayStation for acting quickly to roll back the unpopular policy.

One way or another, it seems like business as usual again as fans celebrate one of the biggest games of 2024. And even if the great PSN account linking debacle winds up being a footnote in Helldivers 2’s history, it looks like the community will have a way to remember it.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.